Difference between revisions of "Scrapper - Quickness Support Power DPS"
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| specialization = Scrapper | | specialization = Scrapper | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
− | | focus = | + | | focus = Direct Damage, Support |
+ | | xpac = hot | ||
| meta = | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets. | Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets. | ||
− | This build fills the role of quickness source for your subgroup, and | + | This build fills the role of quickness source for your subgroup, and it can generate ~65% {{tooltip|Fury}} and ~12 {{tooltip|Might}}. |
− | Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively | + | Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively. |
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| specialization = Scrapper | | specialization = Scrapper | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
− | | healing = | + | | healing = Healing Turret |
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Throw Mine |
| utility3 = Blast Gyro | | utility3 = Blast Gyro | ||
| elite = Elite Mortar Kit | | elite = Elite Mortar Kit | ||
Line 30: | Line 32: | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | {{skill|Function Gyro}}, {{Skill|Rocket Charge}} and {{skill|Throw Mine}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed. | ||
+ | |||
+ | |||
+ | '''Healing'''<br> | ||
+ | {{skill|Healing Turret}} provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with: | ||
+ | * {{skill|A.E.D.}} for the damage reversal or CC. | ||
+ | * {{skill|Medic Gyro}} for more {{tooltip|Superspeed}} uptime or ~10% {{tooltip|Protection}} from {{skill|Reconstruction Field}}. | ||
+ | |||
+ | |||
'''Utility''' | '''Utility''' | ||
− | * {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} or {{ | + | * For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}. |
+ | * {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} or {{skill|Blast Gyro}} if the groups needs {{tooltip|Stability}} or damage reduction. This is a significant DPS loss. Be aware that {{Skill|Bulwark Gyro}} can rapidly down you if your teammates are taking too much damage. | ||
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | * {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGNyYvKy0oAdkShgCGACYBrhInEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|bot| | + | {{Specialization|Explosives|bot|top|bot}} |
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Scrapper|top|bot|mid}} | {{Specialization|Scrapper|top|bot|mid}} | ||
− | === | + | ===Trait Variants=== |
* {{Trait|Pinpoint Distribution}} if the group is lacking {{tooltip|Might}}. | * {{Trait|Pinpoint Distribution}} if the group is lacking {{tooltip|Might}}. | ||
+ | * {{trait|Explosive Temper}} should be taken if you're not using {{skill|Grenade Kit}}, as there won't be anything to trigger it. | ||
+ | * {{trait|Mass Momentum}} allows you to provide {{tooltip|Stability}} to allies via {{skill|Function Gyro}}, and would be less of a DPS loss than taking {{skill|Bulwark Gyro}}. | ||
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| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Fireworks | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = |
| shoulders = | | shoulders = | ||
− | | chest = | + | | chest = |
| hands = | | hands = | ||
− | | legs = | + | | legs = |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
| amulet = | | amulet = | ||
− | | ring1 = | + | | ring1 = Dragon |
− | | ring2 = | + | | ring2 = Dragon |
}} | }} | ||
===Equipment Notes=== | ===Equipment Notes=== | ||
− | * This | + | * This setup requires no boon duration, relying entirely on {{trait|Kinetic Accelerators}}. |
+ | ** If you find yourself wanting more boon duration, you can switch one or more pieces to {{tooltip|Diviner stats}}. | ||
* You could also switch the {{Sigil|Superior Sigil of Impact}} for a {{Sigil|Superior Sigil of Concentration}} or use food such as {{Food|Soul Pastry}}. | * You could also switch the {{Sigil|Superior Sigil of Impact}} for a {{Sigil|Superior Sigil of Concentration}} or use food such as {{Food|Soul Pastry}}. | ||
− | * | + | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. |
==Consumables== | ==Consumables== | ||
− | '''Food | + | '''Food''' |
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
− | + | '''Utility''' | |
− | '''Utility | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
==Usage== | ==Usage== | ||
− | * | + | * You generate {{tooltip|Quickness}} by using a blast or leap finisher inside a combo field. |
− | + | * Use {{skill|Function Gyro}}, {{Skill|Rocket Charge}}, {{skill|Blast Gyro}} and {{skill|Throw Mine}} off cooldown for their finishers. | |
− | * You have enough boon duration that you can very slightly delay your | + | ** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime. |
+ | * You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer! | ||
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | * If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | ||
− | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | + | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. |
+ | * If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}. | ||
+ | ** Always make sure there is a combo field down when using {{skill|Rocket Charge}} as it is a very large portion of your {{tooltip|Quickness}} generation. | ||
− | + | ===Damage=== | |
− | |||
* Use {{Skill|Grenade Barrage}} off cooldown. | * Use {{Skill|Grenade Barrage}} off cooldown. | ||
* Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}. | * Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}. | ||
* Every third time you do this, you can also use {{Skill|Thunderclap}}. | * Every third time you do this, you can also use {{Skill|Thunderclap}}. | ||
* Most of the rest of the time you fill with hammer autos. | * Most of the rest of the time you fill with hammer autos. | ||
+ | * See the [[Build:Scrapper_-_Power_DPS|Power DPS]] build for more details about structuring the rotation. | ||
+ | |||
+ | |||
+ | ===Example Opener=== | ||
+ | If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}} | ||
+ | # {{skill|Blast Gyro}} | ||
+ | # {{skill|Function Gyro}} | ||
+ | # {{skill|Thunderclap}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Barrage}} | ||
+ | # {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Throw Mine}} and exit grenade kit | ||
+ | # {{skill|Rocket Charge}} | ||
+ | # {{skill|Healing Turret}} (or other filler skill) | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Freeze Grenade}} and exit Grenade Kit | ||
+ | |||
− | [https://youtu.be/ | + | [https://youtu.be/pru57r3rvfM Example rotation] |
Latest revision as of 12:57, 8 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Scrapper boon support build capable of providing good DPS along with 100% Quickness and Superspeed uptime to five targets.
This build fills the role of quickness source for your subgroup, and it can generate ~65% Fury and ~12 Might.
Quickness Scrapper's real strength lies in
, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.
Skill Bar
Skill Variants
Quickness without any boon duration. and provide some additional padding as well as some nice utility. This also allows you to use more reactively in case resses are needed.
, and provide enough finishers to maintain
Healing
provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:
- for the damage reversal or CC.
- Superspeed uptime or ~10% Protection from . for more
Utility
- For maximum damage, you can replace with .
- Stability or damage reduction. This is a significant DPS loss. Be aware that can rapidly down you if your teammates are taking too much damage. could be used to replace either or if the groups needs
- could also be taken for a potent condi cleanse, but with the same caveats as above.
Elite
- Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealthing only at the correct time. will provide
Template Code
Specializations
Trait Variants
- Might. if the group is lacking
- should be taken if you're not using , as there won't be anything to trigger it.
- Stability to allies via , and would be less of a DPS loss than taking . allows you to provide
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Dragon
Dragon
Berserker
x6
x18
Equipment Notes
- This setup requires no boon duration, relying entirely on
- If you find yourself wanting more boon duration, you can switch one or more pieces to Diviner stats.
.
- You could also switch the for a or use food such as .
- The Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats if you prefer.
Consumables
Food
Utility
Usage
- You generate Quickness by using a blast or leap finisher inside a combo field.
- Use
- ⇒ can be used if there are any gaps in Quickness uptime.
, , and off cooldown for their finishers.
- You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use Quickness uptime will suffer! to revive someone, or delay for a defiance bar. You shouldn't delay for too long though or your
- If tanking, the sustain from depends on attacking, so don't slack on your DPS.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades and two leap finishers, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- If you have doubts about whether there will be a combo field, you can use
- Always make sure there is a combo field down when using Quickness generation. as it is a very large portion of your
from .
Damage
- Use off cooldown.
- Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use .
- Every third time you do this, you can also use .
- Most of the rest of the time you fill with hammer autos.
- See the Power DPS build for more details about structuring the rotation.
Example Opener
If possible, precast
and- and if you precast them
- and exit grenade kit
- (or other filler skill)
- and exit Grenade Kit
Ratings
Comments
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