Difference between revisions of "Reaper - Condi Reaper"
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{{Build | {{Build | ||
| profession = necromancer | | profession = necromancer | ||
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = archived |
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Condi Reaper is a condition build that focuses on high bleed damage. | Condi Reaper is a condition build that focuses on high bleed damage. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQgnNjI1IibBEgAAQAEAAIAAAAB1AQAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQgnNjI1IibBEgAAQAEAAIAAAAB1AQAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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}} | }} | ||
− | === | + | ===Weapon Variants=== |
− | + | * {{Tooltip|Sword}} / {{Tooltip|Sword}} - alternative for either set | |
− | * {{ | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Soul Reaping|top|top|bot}} | {{Specialization|Soul Reaping|top|top|bot}} | ||
{{Specialization|Reaper|mid|bot|mid}} | {{Specialization|Reaper|mid|bot|mid}} | ||
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==Equipment== | ==Equipment== | ||
− | + | * This variant uses gear similar to that of [[Build:Reaper_-_Condi_DPS]], making it a good option for general PVE. | |
− | + | * Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | |
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− | This variant uses gear similar to that of [[Build:Reaper_-_Condi_DPS]], making it a good option for general PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
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| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
| sigil4 = Superior Sigil of Hydromancy | | sigil4 = Superior Sigil of Hydromancy | ||
− | + | <!-- Custom stats --> | |
| head = | | head = | ||
| shoulders = | | shoulders = | ||
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| ring1 = Sinister | | ring1 = Sinister | ||
| ring2 = Sinister | | ring2 = Sinister | ||
+ | | relic = Relic of the Ice | ||
}} | }} | ||
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+ | <br> | ||
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} |
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Oysters with Spicy Sauce}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
+ | |||
+ | ===Farming=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
+ | <br> | ||
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==Usage== | ==Usage== | ||
− | + | '''Damage''' | |
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The opener for this build is where most of the damage comes from. | The opener for this build is where most of the damage comes from. | ||
# Pull enemies close with {{Skill|Grasping Darkness}} or {{Skill|Spectral Grasp}} | # Pull enemies close with {{Skill|Grasping Darkness}} or {{Skill|Spectral Grasp}} | ||
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From there, fill empty space with auto-attacks and try to follow a similar loop to above. Avoid placing {{Skill|Nightfall}} or {{Skill|Well of Darkness}} right before entering {{Skill|Reaper's Shroud}}, as this will override the chill field from {{Skill|Executioner's Scythe}} and lower DPS by a large amount. | From there, fill empty space with auto-attacks and try to follow a similar loop to above. Avoid placing {{Skill|Nightfall}} or {{Skill|Well of Darkness}} right before entering {{Skill|Reaper's Shroud}}, as this will override the chill field from {{Skill|Executioner's Scythe}} and lower DPS by a large amount. | ||
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+ | '''Defense''' | ||
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This build is amazing at trash farming due to its large amounts of {{Tooltip|Chill}} and {{Tooltip|Blind}}, two conditions that debilitate non-defiant foes. | This build is amazing at trash farming due to its large amounts of {{Tooltip|Chill}} and {{Tooltip|Blind}}, two conditions that debilitate non-defiant foes. | ||
− | + | '''Crowd Control''' | |
* {{Skill|Grasping Darkness}} | * {{Skill|Grasping Darkness}} | ||
* {{Skill|Wail of Doom}} | * {{Skill|Wail of Doom}} |
Latest revision as of 17:38, 13 April 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condi Reaper is a condition build that focuses on high bleed damage.
Template Code
Skill Bar
Weapon Variants
Specializations
Equipment
- This variant uses gear similar to that of Build:Reaper_-_Condi_DPS, making it a good option for general PVE.
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Viper
Viper
Viper
Viper
Viper
Viper
Sinister
Sinister
Sinister
Sinister
Sinister
Sinister
Viper
Viper
Viper
x6
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
The opener for this build is where most of the damage comes from.
- Pull enemies close with or
- Weapon Swap
From there, fill empty space with auto-attacks and try to follow a similar loop to above. Avoid placing
or right before entering , as this will override the chill field from and lower DPS by a large amount.
Defense
This build is amazing at trash farming due to its large amounts of Chill and Blind, two conditions that debilitate non-defiant foes.
Crowd Control
Ratings
Comments
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