Difference between revisions of "Berserker - Power Berserker"
(updating build link, adding extra note on MMR) |
|||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | + | Power {{Tooltip|Berserker}} is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in {{Skill|Berserk}} mode, dealing increased damage and killing enemies by spamming the Primal Burst skills {{Skill|Decapitate}} and {{Skill|Arc Divider}} which will also provide permanent {{Tooltip|Quickness}} to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds. | |
+ | |||
+ | The main downside of this build, as with most warrior builds, is the lack of ranged damage. | ||
+ | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGzMeEhnyEvIS1xLXEqgAqACvAK8AwhKcAAAAAAAAAAAAAAAAAAAAAAACBQAyAAA=] |
}} | }} | ||
− | + | ||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
Line 32: | Line 29: | ||
|weapon4 = Axe | |weapon4 = Axe | ||
|healing = Blood Reckoning | |healing = Blood Reckoning | ||
− | |utility1 = "For Great Justice!" | + | |utility1 = Outrage |
− | + | |utility2 = "For Great Justice!" | |
− | |utility3 = | + | |utility3 = Signet of Fury |
|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | You should always run {{Tooltip|Axe|Dual Axe}}, as this is by far your highest damage weapon set. Greatsword is also great for damage and mobility, but can be replaced by other weapons if you want. | |
− | * {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs. | + | * {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs. |
− | * {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}} | + | * {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}}. |
− | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC. | + | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC. |
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
====Heal Skills==== | ====Heal Skills==== | ||
− | * {{Skill| | + | {{Skill|Blood Reckoning}} is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it. |
− | + | * {{Skill|Mending}} - defensive option, low cooldow, removes conditions, high healing. | |
====Utilities==== | ====Utilities==== | ||
− | + | {{Skill|Outrage}} is extremely useful, as it is not only a stunbreak but also extends the duration of your {{Skill|Berserk}} mode. Never replace it.<br> | |
− | * {{Skill|"Shake It Off!"}} - condition | + | {{Skill|"For Great Justice!"}} provides you and nearby allies with boons. Very useful, but can be replaced if needed.<br> |
− | * {{Skill|Signet of | + | {{Skill|Signet of Fury}} is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using {{Sigil|Superior Sigil of Accuracy}}. |
+ | * {{Skill|"Shake It Off!"}} - condition removal, stunbreak. | ||
+ | * {{Skill|Wild Blow}} - good damage, Berserk extension, and fury generation. | ||
+ | * {{Skill|Signet of Stamina}} - more dodges and condition removal. | ||
+ | ====Elite Skills==== | ||
+ | {{Skill|Head Butt}} is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of {{Skill|Berserk}} mode, and fully refills your Adrenaline. | ||
+ | * {{Skill|Battle Standard}} - in vey rare situations, you can take this banner to revive allies. | ||
− | |||
− | |||
− | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Strength|top|mid|top}} | {{Specialization|Strength|top|mid|top}} | ||
− | {{Specialization|Discipline|mid|bot| | + | {{Specialization|Discipline|mid|bot|top}} |
− | {{Specialization|Berserker|top| | + | {{Specialization|Berserker|top|mid|top}} |
* {{Trait|Peak Performance}} - small damage boost at the cost of stability. | * {{Trait|Peak Performance}} - small damage boost at the cost of stability. | ||
* {{Trait|Might Makes Right}} - high self healing at the cost of damage, also see food section below. | * {{Trait|Might Makes Right}} - high self healing at the cost of damage, also see food section below. | ||
+ | * {{Trait|Blood Reaction}} - when playing in groups and someone else is already providing {{Tooltip|Quickness}}. | ||
==Equipment== | ==Equipment== | ||
Line 80: | Line 81: | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
}} | }} | ||
+ | * Note that having 60% critical chance before fury and before {{Trait|Smash Brawler}} is absolutely mandatory. This is why you need either {{Skill|Signet of Fury}} or {{Sigil|Superior Sigil of Accuracy}}. | ||
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
− | * Other relics include | + | * Other relics include {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
Line 108: | Line 110: | ||
==Usage== | ==Usage== | ||
+ | ===Berserk=== | ||
+ | {{Skill|Berserk}} is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using {{Skill|Head Butt}}, activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to {{Trait|Fatal Frenzy}} and {{Trait|Bloody Roar}}, and have increased critical chance due to {{Trait|Smash Brawler}}. Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills {{Skill|Decapitate}} and {{Skill|Arc Divider}} which are your sourcess of {{Tooltip|Quickness}}. | ||
+ | |||
+ | For these reasons, maintaining Berserk mode is key to playing berserker correctly. {{Skill|Blood Reckoning}}, {{Skill|Outrage}} and {{Skill|Head Butt}} extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to {{Trait|Smash Brawler}}. Thanks to this, you can maintain permanent Berserk mode during fights. | ||
+ | |||
===Damage=== | ===Damage=== | ||
− | + | This build is very simple to play. Start fights by instantly filling your Adrenaline bar with {{Skill|Head Butt}}, activate {{Skill|Berserk}}, and pummel your enemies. Note that having 60% critical chance before fury and before {{Trait|Smash Brawler}} is absolutely mandatory. | |
− | + | ;Priority | |
− | + | #{{Skill|Berserk}} | |
− | * | + | #{{Skill|Eviscerate}} |
+ | #{{Skill|Arc Divider}} + {{Skill|Blood Reckoning}} + {{Skill|Arc Divider}} | ||
+ | #{{Skill|Head Butt}} + {{Skill|Outrage}} | ||
+ | #Weapon skills | ||
+ | |||
+ | In short, spam your Primal Bursts. Use {{Skill|Blood Reckoning}} to cast {{Skill|Arc Divider}} twice back to back, then swap back to axe when you can since greatsword lacks sustained damage. | ||
+ | * Your goal is to stay on {{Tooltip|axe}} and spam {{Skill|Eviscerate}} while using as little other skills in between as possible. Since {{Trait|Axe Mastery}} gives extra Adrenaline, including to {{Skill|Eviscerate}}, you only need to strike 3 times in between each {{Skill|Eviscerate}}. Be mindful that {{Skill|Cyclone Axe}} strikes twice, as does your second basic attack {{Skill|Double Chop}}. This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack {{Skill|Triple Chop}} because the first two auto attacks will have already filled your Adrenaline bar to use {{Skill|Eviscerate}}. | ||
+ | * When all your {{Tooltip|axe}} skills are on cooldown, prepare your Adrenaline and swap to {{Tooltip|greatsword}} to cast {{Skill|Arc Divider}} + {{Skill|Blood Reckoning}} + {{Skill|Arc Divider}}, all skills except {{Skill|Whirlwind Attack}} unless needed, use {{Skill|Arc Divider}} a final time, and swap back to axe. When {{Skill|Blood Reckoning}} comes off cooldown, prepare your Adrenaline then go back to greatsword. | ||
+ | * Use {{Skill|Head Butt}} + {{Skill|Outrage}} when your weapon skills are on cooldown to help maintain Berserk. | ||
+ | * Use {{Skill|"For Great Justice!"}} before starting fights, and periodically throughout them. | ||
+ | |||
+ | ===Boon generation=== | ||
+ | By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} due to {{Trait|Heat the Soul}}. | ||
− | + | You also provide yourself lots of short duration {{Toolip|Might}} thanks to {{Trait|Forceful Greatsword}}, and some more with {{Skill|"For Great Justice!"}}. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Defense=== | ===Defense=== |
Revision as of 16:34, 21 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Berserker is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in mode, dealing increased damage and killing enemies by spamming the Primal Burst skills and which will also provide permanent Quickness to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds.
The main downside of this build, as with most warrior builds, is the lack of ranged damage.
Template Code
Skill Bar
Weapon Variants
You should always run Dual Axe, as this is by far your highest damage weapon set. Greatsword is also great for damage and mobility, but can be replaced by other weapons if you want.
- Longbow - provides very large Ranged Area Damage, which is very useful for Tagging in Farm Zergs.
- Hammer - very high innate CC but lower damage than Greatsword.
- Mainhand Mace + Offhand Mace - low DPS but extremely high CC.
Skill Variants
Heal Skills
is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it.
- - defensive option, low cooldow, removes conditions, high healing.
Utilities
provides you and nearby allies with boons. Very useful, but can be replaced if needed.
is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using .
- - condition removal, stunbreak.
- - good damage, Berserk extension, and fury generation.
- - more dodges and condition removal.
Elite Skills
is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of mode, and fully refills your Adrenaline.
- - in vey rare situations, you can take this banner to revive allies.
Specializations
- - small damage boost at the cost of stability.
- - high self healing at the cost of damage, also see food section below.
- Quickness. - when playing in groups and someone else is already providing
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Note that having 60% critical chance before fury and before is absolutely mandatory. This is why you need either or .
- and are interchangeable.
- Other relics include , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
- can be combo'd with for insane self-healing.
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Berserk
is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using , activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to and , and have increased critical chance due to . Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills and which are your sourcess ofFor these reasons, maintaining Berserk mode is key to playing berserker correctly.
, and extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to . Thanks to this, you can maintain permanent Berserk mode during fights.Damage
This build is very simple to play. Start fights by instantly filling your Adrenaline bar with
, activate , and pummel your enemies. Note that having 60% critical chance before fury and before is absolutely mandatory.- Priority
- + +
- +
- Weapon skills
In short, spam your Primal Bursts. Use
to cast twice back to back, then swap back to axe when you can since greatsword lacks sustained damage.- Your goal is to stay on axe and spam while using as little other skills in between as possible. Since gives extra Adrenaline, including to , you only need to strike 3 times in between each . Be mindful that strikes twice, as does your second basic attack . This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack because the first two auto attacks will have already filled your Adrenaline bar to use .
- When all your axe skills are on cooldown, prepare your Adrenaline and swap to greatsword to cast + + , all skills except unless needed, use a final time, and swap back to axe. When comes off cooldown, prepare your Adrenaline then go back to greatsword.
- Use + when your weapon skills are on cooldown to help maintain Berserk.
- Use before starting fights, and periodically throughout them.
Boon generation
By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent Quickness and Fury due to .
You also provide yourself lots of short duration Template:Toolip thanks to , and some more with .
Defense
- can be used to evade attacks and reposition.
- heals you based on damage dealt, continue to deal damage
Crowd Control
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium