Difference between revisions of "Holosmith - Power PBM DPS"
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{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Holosmith | | specialization = Holosmith | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = great |
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = pof, soto |
+ | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
− | |||
==Overview== | ==Overview== | ||
A power DPS Holosmith build for fractals and raids. This build brings extremely high burst and sustained AoE damage, as well as heavy CC and {{tooltip|Vulnerability}}. | A power DPS Holosmith build for fractals and raids. This build brings extremely high burst and sustained AoE damage, as well as heavy CC and {{tooltip|Vulnerability}}. | ||
− | While this build deals good damage on its own, it excels when there are lots of conditions on the boss for {{Trait|Modified Ammunition | + | While this build deals good damage on its own, it excels when there are lots of conditions on the boss for {{Trait|Modified Ammunition}}. |
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| profession = Engineer | | profession = Engineer | ||
| specialization = Holosmith | | specialization = Holosmith | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| healing = A.E.D. | | healing = A.E.D. | ||
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
− | | utility2 = | + | | utility2 = Throw Mine |
| utility3 = Laser Disk | | utility3 = Laser Disk | ||
| elite = Prime Light Beam | | elite = Prime Light Beam | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | See [[Build:Holosmith_-_Power_Sword_DPS|Holosmith - Power Sword DPS]] for the Sword/Pistol variation of this build. | + | * '''Rifle''' is the best weapon option for players that don't own Secrets of the Obscure. |
+ | * See [[Build:Holosmith_-_Power_Sword_DPS|Holosmith - Power Sword DPS]] for the Sword/Pistol variation of this build. | ||
===Skill Variants=== | ===Skill Variants=== | ||
Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option. | Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option. | ||
+ | * {{skill|Bomb Kit}} is higher DPS than {{skill|Throw Mine}} if using a '''Rifle'''. | ||
* {{Skill|Hard Light Arena}} can be useful in uncoordinated groups for the protection and pull. | * {{Skill|Hard Light Arena}} can be useful in uncoordinated groups for the protection and pull. | ||
* {{Skill|Spectrum Shield}} if you don't trust your healer to keep you alive or stunbreak you in high pressure fights. | * {{Skill|Spectrum Shield}} if you don't trust your healer to keep you alive or stunbreak you in high pressure fights. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGOyYvOTsqDyoPhgCGACYBJgFXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Fireworks | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = Dragon |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
+ | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. | ||
* {{Sigil|Superior Sigil of the Night}} or slaying sigils when applicable. | * {{Sigil|Superior Sigil of the Night}} or slaying sigils when applicable. | ||
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'''Food''' | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | |||
'''Utility''' | '''Utility''' | ||
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==Usage== | ==Usage== | ||
− | The logic behind this rotation is to maximize your Photon Forge and {{Trait|Laser's Edge}} uptime. First you build heat in Photon Forge with {{Skill|Corona Burst}}, {{Skill|Photon Blitz}}, and autoattack chains. After you overheat, you use your highest damage skills together with {{Trait|Solar Focusing Lens}}, then fill with | + | The logic behind this rotation is to maximize your Photon Forge and {{Trait|Laser's Edge}} uptime. First you build heat in Photon Forge with {{Skill|Corona Burst}}, {{Skill|Photon Blitz}}, and autoattack chains. After you overheat, you use your highest damage skills together with {{Trait|Solar Focusing Lens}}, then fill with your high damage skills such as {{Skill|Shrapnel Grenade}}. Rinse and repeat when Photon Forge is available again. |
+ | |||
+ | |||
+ | ===Hammer Rotation=== | ||
+ | If possible, start with {{skill|Throw Mine}} and {{Skill|Mine Field}} precast. | ||
− | === | + | <big>'''Opener'''</big> |
+ | :Start with 75% heat. | ||
+ | # {{skill|Thunderclap}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Barrage}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Engage Photon Forge}} | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them | ||
+ | # {{Skill|Photon Blitz}} | ||
+ | # {{skill|Blade Burst}} | ||
+ | # {{Skill|Overheat}} | ||
+ | # {{Skill|Laser Disk}} | ||
+ | # {{Skill|Prime Light Beam}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Throw Mine}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | |||
+ | |||
+ | <big>'''Basic Loop'''</big> | ||
+ | |||
+ | # {{skill|Positive Strike}} {{to}} {{skill|Negative Bash}} {{to}} {{skill|Equalizing Blow}} until '''Electro-Whirl''' is available (finish your auto chains!) | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | # {{skill|Shrapnel Grenade}} | ||
+ | # {{skill|Poison Grenade}} OR {{skill|Freeze Grenade}} (whichever is off cooldown, with '''Poison Grenade''' taking priority) | ||
+ | # Repeat until '''Photon Forge''' is available | ||
+ | * Cast {{skill|Throw Mine}} and {{skill|Thunderclap}} off cooldown, without interrupting auto chains | ||
+ | * Cast {{skill|Mine Field}} {{to}} {{skill|Detonate Mine Field}}, {{skill|Grenade Barrage}} and {{skill|Blade Burst}} off cooldown while in '''Photon Forge'''. | ||
+ | |||
+ | |||
+ | <big>'''Simple Photon Forge Rotation'''</big> | ||
+ | |||
+ | This is the easier Photon Forge rotation and applicable to all bosses. | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{Skill|Photon Blitz}} | ||
+ | # {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}} x5 | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{Skill|Photon Blitz}} | ||
+ | # {{skill|Laser Disk}} | ||
+ | # {{Skill|Prime Light Beam}} (if available) | ||
+ | # {{Skill|Overheat}} | ||
+ | # Resume ''Basic Loop'' | ||
+ | |||
+ | |||
+ | ====Delayed Overheat Rotation==== | ||
+ | This is an alternate Photon Forge rotation which aims to use {{Skill|Corona Burst}} 3 times before overheating. You leave Photon Forge mid way through to get in an extra cast of your non-Photon Forge DPS skills. | ||
+ | |||
+ | This rotation is a DPS increase in long phases or bosses that don't have phases. However, it's more dependent on quickness and alacrity uptime. | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{Skill|Photon Blitz}} | ||
+ | # {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}} until {{Skill|Corona Burst}} is available | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{Skill|Deactivate Photon Forge}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | # {{skill|Shrapnel Grenade}} | ||
+ | # {{skill|Poison Grenade}} OR {{skill|Freeze Grenade}} (whichever is off cooldown, with '''Poison Grenade''' taking priority) | ||
+ | # {{Skill|Engage Photon Forge}} | ||
+ | # {{skill|Laser Disk}} | ||
+ | # {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}} until {{Skill|Corona Burst}} is available | ||
+ | # {{Skill|Corona Burst}} | ||
+ | # {{Skill|Photon Blitz}} | ||
+ | # {{Skill|Prime Light Beam}} (if available) | ||
+ | # {{Skill|Overheat}} | ||
+ | # Resume ''Basic Loop'' | ||
+ | |||
+ | |||
+ | [https://youtu.be/v6AARzsY6iA Video example] | ||
+ | |||
+ | |||
+ | ===Rifle Rotation=== | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
:Start with 75% heat. | :Start with 75% heat. | ||
# {{Skill|Big Ol' Bomb}} | # {{Skill|Big Ol' Bomb}} | ||
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# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
# {{Skill|Photon Blitz}} | # {{Skill|Photon Blitz}} | ||
− | |||
# {{Skill|Overheat}} | # {{Skill|Overheat}} | ||
− | + | <big>'''Loop'''</big> | |
# {{Skill|Laser Disk}} | # {{Skill|Laser Disk}} | ||
− | |||
# {{Skill|Jump Shot}} | # {{Skill|Jump Shot}} | ||
# {{Skill|Blunderbuss}} | # {{Skill|Blunderbuss}} | ||
− | # {{ | + | # {{skill|Overcharged Shot}} |
− | # {{Skill| | + | # {{Skill|Prime Light Beam}} |
− | |||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
# {{Skill|Poison Grenade}} | # {{Skill|Poison Grenade}} | ||
# {{Skill|Freeze Grenade}} | # {{Skill|Freeze Grenade}} | ||
− | # {{Skill|Bomb}} until {{Skill|Fire Bomb}} | + | # {{Skill|Fire Bomb}} |
+ | # {{Skill|Bomb}} until 6s cooldown on {{Skill|Fire Bomb}} | ||
# {{Skill|Blunderbuss}} | # {{Skill|Blunderbuss}} | ||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Bomb}} until {{Skill|Engage Photon Forge}} is almost off cooldown | ||
# {{Skill|Fire Bomb}} | # {{Skill|Fire Bomb}} | ||
+ | # {{skill|Net Shot}} | ||
+ | # {{skill|Overcharged Shot}} | ||
+ | # {{Skill|Blunderbuss}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
# {{Skill|Bomb}} until {{Skill|Engage Photon Forge}} is available | # {{Skill|Bomb}} until {{Skill|Engage Photon Forge}} is available | ||
− | # {{Skill|Engage Photon Forge}} | + | # {{skill|Jump Shot}} and {{Skill|Engage Photon Forge}} before you land |
# Photon Forge rotation (see below) | # Photon Forge rotation (see below) | ||
# Repeat | # Repeat | ||
− | + | <big>'''Standard Photon Forge Rotation'''</big> | |
− | + | ||
+ | This is the easier Photon Forge rotation and applicable to all bosses. | ||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
# {{Skill|Photon Blitz}} | # {{Skill|Photon Blitz}} | ||
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====Delayed Overheat Rotation==== | ====Delayed Overheat Rotation==== | ||
− | + | This is an alternate Photon Forge rotation which aims to use {{Skill|Corona Burst}} 3 times before overheating. You leave Photon Forge mid way through to get in an extra cast of your non-Photon Forge DPS skills. | |
− | + | ||
+ | This rotation is a DPS increase in long phases or bosses that don't have phases. However, it's more dependent on quickness and alacrity uptime. | ||
# {{Skill|Corona Burst}} | # {{Skill|Corona Burst}} | ||
# {{Skill|Photon Blitz}} | # {{Skill|Photon Blitz}} | ||
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* {{Skill|Blade Burst}} should be used off cooldown, as long as you're above 51 heat. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss. | * {{Skill|Blade Burst}} should be used off cooldown, as long as you're above 51 heat. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss. | ||
− | |||
+ | [https://youtu.be/EqLEU56ioaM Video example (0% heat opener)] | ||
+ | |||
+ | [https://youtu.be/QFjs8CM6d7o Video example (45% heat opener)] | ||
===CC=== | ===CC=== | ||
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* {{Skill|Prime Light Beam}} | * {{Skill|Prime Light Beam}} | ||
* {{Skill|Static Shock}} | * {{Skill|Static Shock}} | ||
+ | |||
+ | |||
+ | ==Encounter Specific Tips== | ||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * You can help to push away seekers with {{Skill|Overcharged Shot}} and immobilize them with {{Skill|Net Shot}}. {{Skill|Big Ol' Bomb}} will also knock all seekers away. | ||
+ | * Vale Guardian's breakbars happen on a predictable schedule so memorize them, save your CC, and precast {{Skill|Big Ol' Bomb}} for them. | ||
+ | * If you get ported use {{Skill|Holo Leap}} to quickly get back to the group. | ||
+ | * {{Skill|A.E.D.}} can be used to survive failed greens. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * You can help to immobilize Charged Spirits with {{Skill|Net Shot}} or {{Skill|Glue Bomb}}. | ||
+ | * {{Skill|A.E.D.}} can be used to survive the retaliation and black AoEs during the breakbar phase. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur}} | ||
+ | * Use {{Skill|Smoke Bomb (engineer)}} and {{Skill|Flash Grenade}} to blind the adds during the flamewall attack so they don't get a chance at knocking one of your allies into the flames. {{Skill|Holographic Shockwave}} is also worth using to keep the adds chain CCed. | ||
+ | * You can use {{Skill|Jump Shot}} to move around faster if you're on cannon duty. You can also use {{Skill|Holo Leap}} but make sure you don't target Sabetha or one of the adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * Consider saving {{Skill|Big Ol' Bomb}} and {{Skill|Overcharged Shot}} to use during the breakbar phase. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * Use {{Skill|Big Ol' Bomb}} or {{Skill|Overcharged Shot}} to CC the '''Saboteurs''' when they reach the cage. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias}} | ||
+ | * Consider saving {{Skill|Big Ol' Bomb}} and {{Skill|Overcharged Shot}} to use on the breakbars. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Siege the Stronghold (Escort)}} | ||
+ | * In the escort team, blind the mobs with {{Skill|Smoke Bomb (engineer)}} and keep them knocked down with {{Skill|Holographic Shockwave}}. | ||
+ | * Slow down the '''Wargs''' with {{Skill|Freeze Grenade}}, {{Skill|Net Shot}}, and {{Skill|Glue Bomb}}. | ||
+ | * If you keep getting feared consider bringing {{Skill|Spectrum Shield}} for a low cooldown stun break. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * Save your damaging skills and precast your heat to 75% for maximum damage during the burst phase. | ||
+ | * {{Skill|Healing Turret}} is useful for keeping everyone above 90% during the burst phase. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * Use {{Skill|Smoke Bomb (engineer)}} and {{Skill|Flash Grenade}} to blind the adds. | ||
+ | * Use {{Skill|Big Ol' Bomb}} and {{Skill|Overcharged Shot}} during the breakbar phase. | ||
+ | * You can use {{Skill|A.E.D.}} to survive 10 stacks of the button debuff during the pre-event. You can also use it to survive and cleanse the condition spam if you're clearing shards. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Samarog}} | ||
+ | * Samarog's breakbar appears every 10% of his health. You can precast your {{Skill|Big Ol' Bomb}} for faster CC. | ||
+ | ** Note that Samarog is immune to conditions during this phase so don't waste time using {{Skill|Net Shot}}, {{Skill|Freeze Grenade}}, etc. | ||
+ | * If your druids and chronos are having trouble pulling Rigom, you can knock him back with {{Skill|Overcharged Shot}} and immobilize Guldheim with {{Skill|Net Shot}} or {{Skill|Glue Bomb}}. | ||
+ | {{Collapse end}} | ||
+ | {{Collapse start|Deimos}} | ||
+ | * Anticipate the many small breakbars during this fight and save your CC skills for them. | ||
+ | * Use {{Skill|Net Shot}} to immobilize Prides. | ||
+ | * If doing ranged strat, use {{Skill|Grenade Kit}} and {{Trait|Crystal Configuration: Storm}}. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Hall of Chains=== | ||
+ | {{Collapse start|Dhuum}} | ||
+ | * {{Skill|Net Shot}} and {{Skill|Glue Bomb}} can be used to immobilize mobs. | ||
+ | * {{Skill|Holo Leap}} and {{Skill|Jump Shot}} are useful for mobility. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Mythwright Gambit=== | ||
+ | {{Collapse start|Conjured Amalgamate}} | ||
+ | * Try to start every burn phase with 75% heat for maximum damage. | ||
+ | * Use {{Skill|Holographic Shockwave}} to instantly break Conjured Shields when they spawn. | ||
+ | * {{Skill|A.E.D.}} can be used to survive claps if needed. The CC from {{Skill|Static Shock}} is also useful. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Fractals=== | ||
+ | {{Collapse start|Aquatic Ruins}} | ||
+ | * {{Skill|Scatter Mines}} and {{Skill|Timed Charge}} are DPS increases and can be used in place of your rifle DPS skills. You can also use {{Skill|Capture Line}} for CC. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Swampland}} | ||
+ | * {{Skill|Rocket Boots}} and the toolbelt skill of {{Skill|Slick Shoes}} are useful for running wisps. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Urban Battleground}} | ||
+ | * Swap to Scrapper and use {{Skill|Sneak Gyro}} to stealth to the gate at the beginning. You can also bring {{Skill|Elite Mortar Kit}} to destroy the Burning Oils. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Uncategorized}} | ||
+ | * You can swap to Scrapper and use a combination of {{Skill|Sneak Gyro}} and {{Skill|Elixir S}} for stealth during the jumping sections. You can also bring a shield for blocks and reflects. | ||
+ | * The lasers in the tunnel count as projectiles, so if you're having trouble you can bring a shield to block or reflect them. You can also slot {{Skill|Tool Kit}} for {{Skill|Gear Shield}}. | ||
+ | * You can dodge while pulling the switches after the laser tunnel. This means you can dodge from one switch to another, pulling both of them. | ||
+ | * After Old Tom it's possible to skip past the last jumping puzzle section. Go to the platform beneath the final encounter and jump up the incline with {{Skill|Jump Shot}}. Once you're at the top your party can /gg and respawn above. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Solid Ocean}} | ||
+ | * Don't go into Photon Forge here as you can't pick up the crystals while in Photon Forge. | ||
+ | * You can blind the tentacles to avoid their knockdown attack. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Underground Facility}} | ||
+ | * Swap to Scrapper and use {{Skill|Sneak Gyro}} to stealth the switches at the beginning. | ||
+ | * Precast heat to 75% before you hit the final boss for maximum burst damage. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Cliffside}} | ||
+ | * If you reach the switches at the end of a section first, you can equip {{Skill|Med Kit}} to self-cleanse the immobilize and pull all the switches by yourself. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Molten Furnace}} | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Thaumanova Reactor}} | ||
+ | * You can solo the heat room by equipping {{Skill|A.E.D.}}, {{Skill|Rocket Boots}} and {{Skill|Slick Shoes}}, and traiting {{Trait|Gadgeteer}} in Tools. Use {{Skill|Jump Shot}}, {{Skill|Rocket Boots}}, {{Skill|Super Speed}}, and dodges to get through the room quickly. Activate {{Skill|A.E.D.}} when you're low on health. | ||
+ | * At the end of the heat room or the maze, equip {{Skill|Med Kit}} to self-cleanse the immobilize and pull both switches by yourself. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Snowblind}} | ||
+ | * As a mobile power DPS, you should be killing ice elementals during the bonfire section. Use {{Skill|Net Shot}} to immobilize ice elementals and burst them down before they reach the bonfire. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Twilight Oasis}} | ||
+ | * Swap to Scrapper and use {{Skill|Sneak Gyro}} to stealth the section at the beginning. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Chaos}} | ||
+ | * You can swap to Scrapper and use a combination of {{Skill|Sneak Gyro}} and {{Skill|Elixir S}} for stealth during the jumping sections. You can also bring a shield for blocks and reflects. | ||
+ | * The final boss does his spin at 50%. If CC is really bad, slot {{Skill|Personal Battering Ram}}, precast {{Skill|Big Ol' Bomb}}, and solo the breakbar when it comes up. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Molten Boss}} | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | * {{Skill|Holographic Shockwave}} is very good for interrupting Molten Protectors here. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Volcanic}} | ||
+ | * Use {{Skill|Net Shot}} to immobilize grawl shamans before they reach the captives. | ||
+ | * When the final boss enters its shield, use {{Skill|Grenade}} to quickly strip shield stacks. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | * {{Skill|Healing Turret}} is very strong here as it cleanses burning from you and all your teammates. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mai Trin}} | ||
+ | * Precast {{Skill|Big Ol' Bomb}} to break Mai Trin when she's in the lightning AoEs. | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Aetherblade}} | ||
+ | * You can use {{Skill|Smoke Bomb (engineer)}} to blind adds. | ||
+ | * If you reach the end of a section | ||
+ | first, you can equip {{Skill|Elixir S}} to cheese the immobilize and pull multiple switches by yourself. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Nightmare}} | ||
+ | * Your CC contribution is very high for a DPS. Don't be afraid to interrupt your DPS rotation to CC whenever a breakbar is up. | ||
+ | * Precast your {{Skill|Big Ol' Bomb}} to break defiance bars whenever possible. | ||
+ | * If the chrono and warrior are on point with CC, you can save your CC to interrupt Ensolyss mid-stomp. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Shattered Observatory}} | ||
+ | * Note that {{Skill|Jump Shot}} is a DPS loss in this fractal due to the low gravity, and should only be used to reposition. | ||
+ | * Precast your {{Skill|Big Ol' Bomb}} to break defiance bars whenever possible. | ||
+ | * Your CC is important during Viirastra/Artsariiv's split phase so make sure you're going around killing clones. | ||
+ | * When Arkk's fear is up, you can hit behind yourself with grenades and bombs. | ||
+ | {{Collapse end}} |
Latest revision as of 19:34, 29 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
A power DPS Holosmith build for fractals and raids. This build brings extremely high burst and sustained AoE damage, as well as heavy CC and Vulnerability.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for
.
Skill Bar
Weapon Variants
- Rifle is the best weapon option for players that don't own Secrets of the Obscure.
- See Holosmith - Power Sword DPS for the Sword/Pistol variation of this build.
Skill Variants
Swapping out your utility skills is a large DPS loss and should only be considered as a last ditch option.
- is higher DPS than if using a Rifle.
- can be useful in uncoordinated groups for the protection and pull.
- if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- The Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats if you prefer.
- or slaying sigils when applicable.
Consumables
Food
Utility
- Slaying potions when applicable.
Usage
The logic behind this rotation is to maximize your Photon Forge and
uptime. First you build heat in Photon Forge with , , and autoattack chains. After you overheat, you use your highest damage skills together with , then fill with your high damage skills such as . Rinse and repeat when Photon Forge is available again.
Hammer Rotation
If possible, start with
and precast.
Opener
- Start with 75% heat.
- and if you precast them
Basic Loop
- ⇒ ⇒ until Electro-Whirl is available (finish your auto chains!)
- OR (whichever is off cooldown, with Poison Grenade taking priority)
- Repeat until Photon Forge is available
- Cast and off cooldown, without interrupting auto chains
- Cast ⇒ , and off cooldown while in Photon Forge.
Simple Photon Forge Rotation
This is the easier Photon Forge rotation and applicable to all bosses.
- → → x5
- (if available)
- Resume Basic Loop
Delayed Overheat Rotation
This is an alternate Photon Forge rotation which aims to use
3 times before overheating. You leave Photon Forge mid way through to get in an extra cast of your non-Photon Forge DPS skills.This rotation is a DPS increase in long phases or bosses that don't have phases. However, it's more dependent on quickness and alacrity uptime.
- → → until is available
- OR (whichever is off cooldown, with Poison Grenade taking priority)
- → → until is available
- (if available)
- Resume Basic Loop
Rifle Rotation
Opener
- Start with 75% heat.
Loop
- until 6s cooldown on
- until is almost off cooldown
- until is available
- and before you land
- Photon Forge rotation (see below)
- Repeat
Standard Photon Forge Rotation
This is the easier Photon Forge rotation and applicable to all bosses.
- → → x5
Delayed Overheat Rotation
This is an alternate Photon Forge rotation which aims to use
3 times before overheating. You leave Photon Forge mid way through to get in an extra cast of your non-Photon Forge DPS skills.This rotation is a DPS increase in long phases or bosses that don't have phases. However, it's more dependent on quickness and alacrity uptime.
- → → until is available
- → → until is available
Notes
- Never interrupt your Photon Forge autoattack chain.
- In real fights you will want to time your
- If a burst damage phase is about to come up, it's worth tweaking your rotation or using extra Photon Forge skills like so you will be at 75% heat when the phase arrives. This lets you do your opening rotation and overheat for high burst damage.
- If you are low on health or if the burst damage will be wasted, you should and fill with your normal DPS skills similar to the "Delayed Overheat Rotation" listed above.
based on the encounter. Overheating provides a lot of burst damage, but it will also deal damage to yourself.
- Use and in place of an autoattack chain whenever possible.
- should be used off cooldown, as long as you're above 51 heat. Try to stand inside the boss' hitbox when you cast this, to ensure all projectiles hit the boss.
Video example (0% heat opener)
Video example (45% heat opener)
CC
Encounter Specific Tips
Spirit Vale
- You can help to push away seekers with and immobilize them with . will also knock all seekers away.
- Vale Guardian's breakbars happen on a predictable schedule so memorize them, save your CC, and precast for them.
- If you get ported use to quickly get back to the group.
- can be used to survive failed greens.
- You can help to immobilize Charged Spirits with or .
- can be used to survive the retaliation and black AoEs during the breakbar phase.
- Use and to blind the adds during the flamewall attack so they don't get a chance at knocking one of your allies into the flames. is also worth using to keep the adds chain CCed.
- You can use to move around faster if you're on cannon duty. You can also use but make sure you don't target Sabetha or one of the adds.
Salvation Pass
- Consider saving and to use during the breakbar phase.
- Use or to CC the Saboteurs when they reach the cage.
- Consider saving and to use on the breakbars.
Stronghold of the Faithful
- In the escort team, blind the mobs with and keep them knocked down with .
- Slow down the Wargs with , , and .
- If you keep getting feared consider bringing for a low cooldown stun break.
- Save your damaging skills and precast your heat to 75% for maximum damage during the burst phase.
- is useful for keeping everyone above 90% during the burst phase.
- Use and to blind the adds.
- Use and during the breakbar phase.
- You can use to survive 10 stacks of the button debuff during the pre-event. You can also use it to survive and cleanse the condition spam if you're clearing shards.
Bastion of the Penitent
- Samarog's breakbar appears every 10% of his health. You can precast your
- Note that Samarog is immune to conditions during this phase so don't waste time using , , etc.
for faster CC.
- If your druids and chronos are having trouble pulling Rigom, you can knock him back with and immobilize Guldheim with or .
- Anticipate the many small breakbars during this fight and save your CC skills for them.
- Use to immobilize Prides.
- If doing ranged strat, use and .
Hall of Chains
- and can be used to immobilize mobs.
- and are useful for mobility.
Mythwright Gambit
- Try to start every burn phase with 75% heat for maximum damage.
- Use to instantly break Conjured Shields when they spawn.
- can be used to survive claps if needed. The CC from is also useful.
Fractals
- and are DPS increases and can be used in place of your rifle DPS skills. You can also use for CC.
- and the toolbelt skill of are useful for running wisps.
- You can use to blind adds.
- Swap to Scrapper and use to stealth to the gate at the beginning. You can also bring to destroy the Burning Oils.
- You can use to blind adds.
- You can swap to Scrapper and use a combination of and for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
- The lasers in the tunnel count as projectiles, so if you're having trouble you can bring a shield to block or reflect them. You can also slot for .
- You can dodge while pulling the switches after the laser tunnel. This means you can dodge from one switch to another, pulling both of them.
- After Old Tom it's possible to skip past the last jumping puzzle section. Go to the platform beneath the final encounter and jump up the incline with . Once you're at the top your party can /gg and respawn above.
- Don't go into Photon Forge here as you can't pick up the crystals while in Photon Forge.
- You can blind the tentacles to avoid their knockdown attack.
- Swap to Scrapper and use to stealth the switches at the beginning.
- Precast heat to 75% before you hit the final boss for maximum burst damage.
- If you reach the switches at the end of a section first, you can equip to self-cleanse the immobilize and pull all the switches by yourself.
- You can use to blind adds.
- You can use to blind adds.
- You can solo the heat room by equipping , and , and traiting in Tools. Use , , , and dodges to get through the room quickly. Activate when you're low on health.
- At the end of the heat room or the maze, equip to self-cleanse the immobilize and pull both switches by yourself.
- As a mobile power DPS, you should be killing ice elementals during the bonfire section. Use to immobilize ice elementals and burst them down before they reach the bonfire.
- Swap to Scrapper and use to stealth the section at the beginning.
- You can use to blind adds.
- You can swap to Scrapper and use a combination of and for stealth during the jumping sections. You can also bring a shield for blocks and reflects.
- The final boss does his spin at 50%. If CC is really bad, slot , precast , and solo the breakbar when it comes up.
- You can use to blind adds.
- is very good for interrupting Molten Protectors here.
- Use to immobilize grawl shamans before they reach the captives.
- When the final boss enters its shield, use to quickly strip shield stacks.
- You can use to blind adds.
- is very strong here as it cleanses burning from you and all your teammates.
- Precast to break Mai Trin when she's in the lightning AoEs.
- You can use to blind adds.
- You can use to blind adds.
- If you reach the end of a section
first, you can equip
to cheese the immobilize and pull multiple switches by yourself.- Your CC contribution is very high for a DPS. Don't be afraid to interrupt your DPS rotation to CC whenever a breakbar is up.
- Precast your to break defiance bars whenever possible.
- If the chrono and warrior are on point with CC, you can save your CC to interrupt Ensolyss mid-stomp.
- Note that is a DPS loss in this fractal due to the low gravity, and should only be used to reposition.
- Precast your to break defiance bars whenever possible.
- Your CC is important during Viirastra/Artsariiv's split phase so make sure you're going around killing clones.
- When Arkk's fear is up, you can hit behind yourself with grenades and bombs.
Ratings
Comments
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