Difference between revisions of "Scrapper - Quickness Support Healer"
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| rating = Good | | rating = Good | ||
| focus = Healing, Support | | focus = Healing, Support | ||
− | | xpac = hot | + | | xpac = hot, soto |
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A healing Scrapper build for raids | + | A healing Scrapper build for raids, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with {{Trait|Function Gyro}}. |
− | This build is capable of providing | + | This build is capable of providing permanent uptimes of {{tooltip|Protection}} and {{tooltip|Might}}. It can also generate 100% {{tooltip|Quickness}} uptime to its subgroup, though doing so requires using skills that provide blast and leap finishers off cooldown, reducing your ability to use those abilities reactively. {{tooltip|Swiftness}} is provided by {{skill|Glob Shot}} (elixir gun) and blasting your lightning fields, and it also offers permanent {{tooltip|Superspeed}}, which is quite valuable on encounters with high movement, and also to DPS [[Build:Scrapper_-_Power_DPS|Scrappers]]. |
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| profession = Engineer | | profession = Engineer | ||
| specialization = Scrapper | | specialization = Scrapper | ||
− | | weapon1 = | + | | weapon1 = Short Bow |
− | | weapon2 = | + | | weapon2 = |
| healing = Med Kit | | healing = Med Kit | ||
| utility1 = Bulwark Gyro | | utility1 = Bulwark Gyro | ||
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− | === | + | ===Weapon Variants=== |
+ | * It is worth having '''Mace/Shield''' on the second weapon set as it has a few benefits despite the lower healing: | ||
+ | ** Skills 3-5 provide more CC than '''Short Bow''' can offer, as well as having a knockback. | ||
+ | ** {{skill|Magnetic Shield (engineer)}} is a projectile reflect. | ||
+ | ** {{skill|Static Shield}} is very useful if tanking. | ||
+ | * For players that do not own Secrets of the Obscure, offhand '''Shield''' is too important to drop, and the only core mainhand weapon Scrapper has is '''Pistol'''. | ||
− | |||
− | + | ===Skill Variants=== | |
+ | '''Utility''' | ||
− | ' | + | Any of the utility skills can be swapped out if needed, just be aware of what you're losing: |
+ | * {{skill|Bulwark Gyro}} provides some barrier and a lightning field, and the toolbelt skill provides {{tooltip|Stability}}. | ||
+ | * {{skill|Elixir Gun}} provides a range of utility - {{tooltip|Swiftness}}, {{tooltip|Regeneration}}, condi cleanse, a blast finisher and healing. | ||
+ | * {{Skill|Blast Gyro}} gives extra {{tooltip|Might}} as well as a blast finisher. | ||
− | + | Replacement options: | |
* {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor. | * {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor. | ||
− | |||
* {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill. | * {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill. | ||
* {{Skill|Elixir R}} - ranged resurrect from the tool belt skill. | * {{Skill|Elixir R}} - ranged resurrect from the tool belt skill. | ||
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* {{Skill|Personal Battering Ram}} - more CC. | * {{Skill|Personal Battering Ram}} - more CC. | ||
* If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup: | * If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup: | ||
− | ** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. | + | ** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. The blast finishers will also make maintaining {{tooltip|Quickness}} significantly easier. |
** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}. | ** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}. | ||
** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited. | ** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited. | ||
− | |||
− | |||
− | |||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMvOh0fKymEAIQADhMOE5UBlQEnEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Inventions| | + | {{Specialization|Inventions|mid|mid|bot}} |
− | {{Specialization|Alchemy|bot| | + | {{Specialization|Alchemy|bot|bot|top}} |
− | {{Specialization|Scrapper|top| | + | {{Specialization|Scrapper|top|mid|mid}} |
===Trait Variants=== | ===Trait Variants=== | ||
+ | * {{trait|Over Shield}} if using '''Shield'''. | ||
* {{Trait|Experimental Turrets}} if running turrets. | * {{Trait|Experimental Turrets}} if running turrets. | ||
− | * {{Trait|Purity of Purpose}} in condition-heavy fights. | + | * {{Trait|Purity of Purpose}} and/or {{trait|Comeback Cure}} in condition-heavy fights. |
+ | * The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight: | ||
+ | ** {{trait|Gyroscopic Acceleration}} for more {{tooltip|Superspeed}} | ||
+ | ** {{trait|System Shocker}} for more CC | ||
+ | ** {{trait|Mass Momentum}} for more {{tooltip|Stability}} | ||
+ | * If there are extra sources of {{tooltip|Protection}} in your subgroup, {{trait|Rapid Regeneration}} can be taken for more personal and group healing (via {{trait|Medical Dispersion Field}}). | ||
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| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Short Bow |
− | | weapon2 = Shield | + | | weapon2 = |
+ | | weapon3 = Mace | ||
+ | | weapon4 = Shield | ||
| sigil1 = Superior Sigil of Concentration | | sigil1 = Superior Sigil of Concentration | ||
| sigil2 = Superior Sigil of Transference | | sigil2 = Superior Sigil of Transference | ||
+ | | sigil3 = Superior Sigil of Concentration | ||
+ | | sigil4 = Superior Sigil of Transference | ||
| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 16 |
+ | | infusion2 = Mystical +9 Agony Infusion | ||
+ | | infusion2-qt = 2 | ||
+ | | relic = Relic of Karakosa | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
− | | hands = | + | | hands = |
| legs = | | legs = | ||
| feet = | | feet = | ||
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| accessory1 = Magi | | accessory1 = Magi | ||
| accessory2 = Magi | | accessory2 = Magi | ||
− | | amulet = | + | | amulet = Magi |
| ring1 = Magi | | ring1 = Magi | ||
| ring2 = Magi | | ring2 = Magi | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
+ | * {{relic|Relic of the Flock}} is the best option for players that do not own Secrets of the Obscure. | ||
* If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}. | * If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}. | ||
* The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these. | * The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these. | ||
− | + | ||
+ | |||
+ | ===Max healing=== | ||
+ | If toughness isn't an issue, you can run the following build to maximise your healing power: | ||
+ | {{PvE equipment | ||
+ | | stats = Minstrel | ||
+ | | weight = Medium | ||
+ | | rune = Superior Rune of the Monk | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Short Bow | ||
+ | | weapon2 = | ||
+ | | weapon3 = Mace | ||
+ | | weapon4 = Shield | ||
+ | | sigil1 = Superior Sigil of Concentration | ||
+ | | sigil2 = Superior Sigil of Transference | ||
+ | | sigil3 = Superior Sigil of Concentration | ||
+ | | sigil4 = Superior Sigil of Transference | ||
+ | | infusion1 = Healing +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | | relic = Relic of Karakosa | ||
+ | <!-- Custom stats --> | ||
+ | | head = Harrier | ||
+ | | shoulders = Harrier | ||
+ | | chest = | ||
+ | | hands = Harrier | ||
+ | | legs = Harrier | ||
+ | | feet = Harrier | ||
+ | | backpiece = Cleric | ||
+ | | accessory1 = | ||
+ | | accessory2 = Cleric | ||
+ | | amulet = | ||
+ | | ring1 = | ||
+ | | ring2 = | ||
+ | }} | ||
+ | |||
+ | * This setup has 1803 toughness. | ||
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===Quickness=== | ===Quickness=== | ||
− | + | Use {{skill|Infusion Bomb}}, {{skill|Acid Bomb}}, {{skill|Blast Gyro}}, {{skill|Function Gyro}} and the weapon skills listed below in combo fields for {{tooltip|Quickness}}. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary. | |
+ | * {{skill|Acid Bomb}} in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air. | ||
+ | * {{skill|Function Gyro}} and {{skill|Blast Gyro}} provide their own combo fields. | ||
+ | * If you have any doubt about whether there is a combo field down, all {{skill|Elite Mortar Kit}} skills except {{skill|Mortar Shot}} provide them. | ||
+ | |||
+ | |||
+ | <big>'''Short Bow'''</big> | ||
+ | * {{skill|Essence of Animated Sand}} | ||
+ | * {{skill|Essence of Borrowed Time}} | ||
+ | |||
+ | Short Bow also comes with two combo fields: | ||
+ | * {{skill|Essence of Living Shadows}} | ||
+ | * {{skill|Essence of Liquid Wrath}} | ||
+ | |||
+ | |||
+ | <big>'''Mace/Shield'''</big> | ||
+ | * {{skill|Energizing Slam}} | ||
+ | ** {{skill|Energizing Slam}} will make you leap forward and cannot be cancelled, so keep that in mind before using it. | ||
+ | * {{skill|Magnetic Shield (engineer)}} {{to}} {{skill|Magnetic Inversion}}, | ||
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* {{Skill|Med Kit}} is your bread and butter. Spam {{Skill|Med Blaster}} to keep people topped off, using {{Skill|Throw Bandages}}, {{Skill|Vital Burst}}, and {{Skill|Bandage Self}} for burst healing. | * {{Skill|Med Kit}} is your bread and butter. Spam {{Skill|Med Blaster}} to keep people topped off, using {{Skill|Throw Bandages}}, {{Skill|Vital Burst}}, and {{Skill|Bandage Self}} for burst healing. | ||
** Being in {{Skill|Med Kit}} increases the healing effectiveness of all your skills, not just your {{Skill|Med Kit}} skills. | ** Being in {{Skill|Med Kit}} increases the healing effectiveness of all your skills, not just your {{Skill|Med Kit}} skills. | ||
− | * {{Skill|Elixir Shell}} (in {{Skill|Elite Mortar Kit}}) and {{Skill|Super Elixir}} (in {{Skill|Elixir Gun}}) are additional healing skills you can use. | + | * {{skill|Essence of Living Shadows}} ('''Short Bow'''), {{Skill|Elixir Shell}} (in {{Skill|Elite Mortar Kit}}) and {{Skill|Super Elixir}} (in {{Skill|Elixir Gun}}) are additional healing skills you can use. |
* Use {{Skill|Healing Mist}} and {{Skill|Infusion Bomb}} off cooldown to keep up regeneration. | * Use {{Skill|Healing Mist}} and {{Skill|Infusion Bomb}} off cooldown to keep up regeneration. | ||
− | * This build has many blast finishers, including {{Skill|Blast Gyro}}, {{skill|Infusion Bomb}}, {{Skill|Acid Bomb}}, and {{Skill|Magnetic Inversion}}. Blast the water field from {{Skill|Cleansing Field}} or {{Skill|Elixir Shell}} for ~2000 instant healing per blast | + | * If using {{relic|Relic of Karakosa}}, any successful blast finisher will heal. |
+ | * This build has many blast finishers, including {{Skill|Blast Gyro}}, {{skill|Infusion Bomb}}, {{Skill|Acid Bomb}}, and {{Skill|Magnetic Inversion}}. Blast the water field from {{Skill|Cleansing Field}} or {{Skill|Elixir Shell}} for ~2000 instant healing per blast. Blast {{Skill|Flash Shell}} or {{Skill|Super Elixir}} to cleanse conditions. | ||
* Use {{Skill|Cleansing Field}}, {{Skill|Fumigate}}, or {{Skill|Super Elixir}} for condition cleanse. For more condition-heavy fights you can consider bringing {{Skill|Purge Gyro}} and {{Trait|Purity of Purpose}}. | * Use {{Skill|Cleansing Field}}, {{Skill|Fumigate}}, or {{Skill|Super Elixir}} for condition cleanse. For more condition-heavy fights you can consider bringing {{Skill|Purge Gyro}} and {{Trait|Purity of Purpose}}. | ||
===Mitigation=== | ===Mitigation=== | ||
− | * {{Skill|Bulwark Gyro}} | + | * {{Skill|Bulwark Gyro}} pulses barrier over a few seconds, making it especially effective if you know a large amount of damage is incoming. |
− | * | + | * {{skill|Essence of Animated Sand}} also provides barrier. |
− | * If {{tooltip|Stability}} is needed, use {{Skill|Defense Field}} | + | * {{skill|Essence of Liquid Wrath}} on '''Short Bow''' and your '''Shield''' skills grant {{tooltip|Protection}}, as do {{skill|Bandage Self}} and your {{skill|Function Gyro}}. This is easily sufficient to maintain {{tooltip|Protection}}. |
+ | * If {{tooltip|Stability}} is needed, use {{Skill|Defense Field}}. If more is required, {{trait|Mass Momentum}} allows your {{skill|Function Gyro}} to provide {{tooltip|Stability}} as well. | ||
* You can use {{Skill|Defense Field}} to destroy projectiles. If you have {{Trait|Experimental Turrets}} your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias. | * You can use {{Skill|Defense Field}} to destroy projectiles. If you have {{Trait|Experimental Turrets}} your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
* If people are going down, you can revive them from range with {{Skill|Function Gyro}} or {{Skill|Toss Elixir R}}. You can combine this with your normal revive to pick people up quickly. | * If people are going down, you can revive them from range with {{Skill|Function Gyro}} or {{Skill|Toss Elixir R}}. You can combine this with your normal revive to pick people up quickly. | ||
+ | |||
+ | |||
+ | [https://youtu.be/qyR7Wr2kUZ4 Rotation example] |
Latest revision as of 20:33, 30 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A healing Scrapper build for raids, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with
.This build is capable of providing permanent uptimes of Protection and Might. It can also generate 100% Quickness uptime to its subgroup, though doing so requires using skills that provide blast and leap finishers off cooldown, reducing your ability to use those abilities reactively. Swiftness is provided by (elixir gun) and blasting your lightning fields, and it also offers permanent Superspeed, which is quite valuable on encounters with high movement, and also to DPS Scrappers.
Skill Bar
Weapon Variants
- It is worth having Mace/Shield on the second weapon set as it has a few benefits despite the lower healing:
- Skills 3-5 provide more CC than Short Bow can offer, as well as having a knockback.
- is a projectile reflect.
- is very useful if tanking.
- For players that do not own Secrets of the Obscure, offhand Shield is too important to drop, and the only core mainhand weapon Scrapper has is Pistol.
Skill Variants
Utility
Any of the utility skills can be swapped out if needed, just be aware of what you're losing:
- Stability. provides some barrier and a lightning field, and the toolbelt skill provides
- Swiftness, Regeneration, condi cleanse, a blast finisher and healing. provides a range of utility -
- Might as well as a blast finisher. gives extra
Replacement options:
- - for condition-heavy fights like Slothasor.
- - AoE stability and a variety of possible boons from the tool belt skill.
- - ranged resurrect from the tool belt skill.
- - provides a blind and a knockback.
- - provides a block, useful if tanking.
- - more CC.
- If you take
- Protection. The blast finishers will also make maintaining Quickness significantly easier. - provides 3 blast finishers, and pulses
- Fury. - pulses
- Might to your subgroup if traited. - pulses
you are able to provide an additional boon to your subgroup:
Template Code
Specializations
Trait Variants
- if using Shield.
- if running turrets.
- and/or in condition-heavy fights.
- The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
- Superspeed for more
- for more CC
- Stability for more
- If there are extra sources of Protection in your subgroup, can be taken for more personal and group healing (via ).
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Magi
Magi
Magi
Magi
Magi
Magi
Harrier
Harrier
Harrier
x6
x16
x2
Equipment Variants
- is the best option for players that do not own Secrets of the Obscure.
- If you need to tank or can afford to bring extra toughness, you can swap the Magi stats pieces for Cleric stats. This will provide a little more boon duration thanks to .
- The setup above is designed to reach 100% boon duration if you have Cleric stats pieces and +100 concentration food. As such, you can take a few more Harrier stats pieces if you won't have these.
Max healing
If toughness isn't an issue, you can run the following build to maximise your healing power:
Harrier
Harrier
Minstrel
Harrier
Harrier
Harrier
Cleric
Minstrel
Cleric
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
x6
x18
- This setup has 1803 toughness.
Consumables
Food
- or ascended variants
Utility
Usage
Quickness
Use Quickness. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.
, , , and the weapon skills listed below in combo fields for- in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
- and provide their own combo fields.
- If you have any doubt about whether there is a combo field down, all skills except provide them.
Short Bow
Short Bow also comes with two combo fields:
Mace/Shield
- will make you leap forward and cannot be cancelled, so keep that in mind before using it.
- ⇒ ,
Healing
- Being in increases the healing effectiveness of all your skills, not just your skills.
is your bread and butter. Spam to keep people topped off, using , , and for burst healing.
- (Short Bow), (in ) and (in ) are additional healing skills you can use.
- Use and off cooldown to keep up regeneration.
- If using , any successful blast finisher will heal.
- This build has many blast finishers, including , , , and . Blast the water field from or for ~2000 instant healing per blast. Blast or to cleanse conditions.
- Use , , or for condition cleanse. For more condition-heavy fights you can consider bringing and .
Mitigation
- pulses barrier over a few seconds, making it especially effective if you know a large amount of damage is incoming.
- also provides barrier.
- Protection, as do and your . This is easily sufficient to maintain Protection. on Short Bow and your Shield skills grant
- If Stability is needed, use . If more is required, allows your to provide Stability as well.
- You can use to destroy projectiles. If you have your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.
Miscellaneous
- If people are going down, you can revive them from range with or . You can combine this with your normal revive to pick people up quickly.
Ratings
Comments
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