Difference between revisions of "Tempest - Condition Auroamancer"
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| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
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===Skill Variants=== | ===Skill Variants=== | ||
+ | '''Weapons''' | ||
+ | * Offhand Focus - changes the play pattern towards {{Skill|Transmute Fire}} synergy, concentrating the sustain and damage into Fire and Earth attunements for an easier and more range-oriented playstyle at the cost of mobility. Consider taking {{Skill|"Feel the Burn!"}} or {{Skill|Signet of Fire}}. | ||
+ | **Note: This variant is generally better in zergs and when defending from siege. | ||
+ | |||
+ | |||
'''Utility''' | '''Utility''' | ||
* {{Skill|Signet of Water}} - extra sustain with {{Skill|Transmute Frost}} synergy. | * {{Skill|Signet of Water}} - extra sustain with {{Skill|Transmute Frost}} synergy. | ||
* {{Skill|"Feel the Burn!"}} - offensive option if taking offhand Focus. | * {{Skill|"Feel the Burn!"}} - offensive option if taking offhand Focus. | ||
* {{Skill|Signet of Fire}} - offensive option if taking offhand Focus. | * {{Skill|Signet of Fire}} - offensive option if taking offhand Focus. | ||
+ | |||
'''Elite''' | '''Elite''' | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Trailblazer |
− | | rune = Superior Rune of | + | | rune = Superior Rune of Balthazar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Dagger | | weapon2 = Dagger | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Geomancy |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Doom |
| infusion1 = Malign WvW Infusion | | infusion1 = Malign WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | amulet = Shaman | ||
+ | | ring1 = Shaman | ||
+ | | ring2 = Apothecary | ||
+ | | accessory1 = Apothecary | ||
+ | | accessory2 = Apothecary | ||
+ | | backpiece = Apothecary | ||
+ | | relic = Relic of the Mirage | ||
}} | }} | ||
− | + | <!--===Equipment Variants=== | |
− | |||
− | ===Equipment Variants=== | ||
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'''Runes''' | '''Runes''' | ||
*{{Rune|Superior Rune of Orr}} - anti-condi option that stacks with {{Skill|Signet of Water}} and condition reduction Ascended food. Can take {{Trait|Earthen Blessing}} as well, but this will dramatically reduce your damage, so consider swapping to {{Trait|Burning Rage}} if doing so. | *{{Rune|Superior Rune of Orr}} - anti-condi option that stacks with {{Skill|Signet of Water}} and condition reduction Ascended food. Can take {{Trait|Earthen Blessing}} as well, but this will dramatically reduce your damage, so consider swapping to {{Trait|Burning Rage}} if doing so. | ||
**Note: This will prevent you from duration capping {{Tooltip|Burning}}. | **Note: This will prevent you from duration capping {{Tooltip|Burning}}. | ||
+ | *{{Rune|Superior Rune of Balthazar}} - higher damage and health at the cost of toughness and the aura proc. | ||
+ | *{{Rune|Superior Rune of the Undead}} - highest Condition Damage option but no {{Tooltip|Burning}} duration.--> | ||
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To be added. | To be added. | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Tempest_-_Condition_Auramancer|Tempest - Condition Auramancer]] - Conquest PvP version of the build. |
Latest revision as of 14:51, 16 May 2024
This is a test build. You may comment and rate it.
Focused on: Sustain, Support and Condition damage
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on May 16, 2024.
Overview
A condition Settler Scepter/Dagger Tempest build for WvW roaming, offering a strong mix of damage and sustain. Has less burst damage than other builds but brings extremely high sustain against all damage types without sacrificing condition damage or mobility.
Skill Bar
Scepter/Dagger
Utility
Skill Variants
Weapons
- Offhand Focus - changes the play pattern towards
- Note: This variant is generally better in zergs and when defending from siege.
synergy, concentrating the sustain and damage into Fire and Earth attunements for an easier and more range-oriented playstyle at the cost of mobility. Consider taking or .
Utility
- - extra sustain with synergy.
- - offensive option if taking offhand Focus.
- - offensive option if taking offhand Focus.
Elite
- - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.
Template Code
[&DQYfKRonMD90AAAAkQAAAHQSAAAcAQAAJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAvADEAAA==]
Specializations
Variants
- trades damage for a bit more sustain. Better when fighting with allies that will grant you Might.
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Apothecary
Apothecary
Accessory
Apothecary
Apothecary
Accessory
Apothecary
Apothecary
Amulet
Shaman
Shaman
Ring
Shaman
Shaman
Ring
Apothecary
Apothecary
Scepter
Trailblazer
Trailblazer
Dagger
Trailblazer
Trailblazer
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- Any Ascended food, preferably Condition Damage food.
- Your preference (or whatever is cheapest) of: , , , , , ,
Utility
Usage
Elite Specialization Basics
- Tempest gains access to Overloads after staying attuned to an element for a period of time. Overloads are stun breaks that pulse while channeling and have a powerful effect at the end.
- Tempests also gain access to Shouts, which have a large AoE effect that buffs allies and harms enemies.
Pros
- Surprisingly high damage, good AoE, mostly ranged. Excellent downed cleave.
- Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially Protection and Vigor), condi cleanse, and auras.
- High mobility, thanks to and offhand Dagger skills.
- Good CC
Cons
- Heavily reliant on Burning for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse.
- Low burst
General
To be added.
Related Builds
- Tempest - Condition Auramancer - Conquest PvP version of the build.
Ratings
While creative, this build fails to compete against equivalent Celestial S/D Signet Cata Roamers in essentially every category. The core idea of S/D Ele is not bad; it is the subtler choices made in this build that make it inferior. Trailblazer is not the pick for S/D Tempest, and this build does not do enough to combat its reliance on Fire stacks for damage-- not through gear, sigils, runes or relics.
IF you want to fix this build for WvW roaming:
*bring Celestial gear (NON-NEGOTIABLE).
*swap Earth (or Fire, if you are a mad lad) for Water so you can bring Powerful Auras.
*make room for Sigil of Cleansing, possibly Sigil of Torment, and a Vulnerability source-- Relic of the Sorcerer is an option, but not the best one.
*D/D, S/D and S/F are all viable. D/D brings more aura spam, and S/F brings even more reflects. The one strength Tempest has over Catalyst is a ridiculous level of Reflect Aura access; a revised build may want to lean into this, as it is your best way to stand out.
In a 1v1 setting, Tempest will never match Catalyst in overall threat. However, as a +1, Powerful Aura Tempest can output potent Prot, Regen, Vigor, reflect and healing in small-scale fights. Play to your strengths or you'll continue to remain in the shadow of Catalysts and other Cele roamers.
I used to like this build before Antitoxin runes (and later relic) got destroyed. Without every aura cleansing 2 conditions you lose to most cele cancer specs. Even with cleansing sigil it's tough and the damage isn't that high so it can't compensate and in 2024 it's impossible to play a build without stability unless it's thief. Rerolled Cata and haven't looked back since, I suggest others do the same.
This Build is awesome, a lot damage, survive a new patch, diversify cond, sustante, stable, vigor, its fully package for all.
Comments
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