Difference between revisions of "Cyto"
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| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
− | | focus = | + | | focus = Condition Damage, Control |
− | | difficulty = | + | | difficulty = 2 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | Core | + | Core Vass Grenadier makes use of the {{Relic|Relic of Vass}} while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with {{Skill|Toss Elixir X}}. |
Line 15: | Line 15: | ||
{{Skill bar | {{Skill bar | ||
| profession = Engineer | | profession = Engineer | ||
− | | weapon1 = | + | | weapon1 = Pistol |
− | | weapon2 = | + | | weapon2 = Shield |
− | | healing = | + | | healing = Elixir H |
| utility1 = Elixir Gun | | utility1 = Elixir Gun | ||
− | | utility2 = | + | | utility2 = Thumper Turret |
− | | utility3 = | + | | utility3 = Bomb Kit |
− | | elite = | + | | elite = Supply Crate |
}} | }} | ||
{{Skill bar aux|Elixir Gun}} | {{Skill bar aux|Elixir Gun}} | ||
− | {{Skill bar aux| | + | {{Skill bar aux|Bomb Kit}} |
− | + | ||
+ | ===Skill Variants=== | ||
+ | |||
Line 31: | Line 33: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Alchemy|Top | + | {{Specialization|Alchemy|Mid|Top|Top}} |
− | {{Specialization| | + | {{Specialization|Tools|Bot|Top|Mid}} |
− | {{Specialization| | + | {{Specialization|Inventions|Top|Top|Top}} |
+ | ===Trait Variant=== | ||
+ | *{{Trait|Self-Regulating Defenses}} - Slightly more damage and burst resistance. A lot less healing than {{Trait|Backpack Regenerator}}. | ||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = Pistol |
− | | weapon2 = | + | | weapon2 = Shield |
− | | sigil1 = | + | | sigil1 = Energy |
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
− | | rune = | + | | rune = Dolyak |
− | | amulet = | + | | amulet = Rabid |
− | | relic = Relic of | + | | relic = Relic of Vass |
}} | }} | ||
+ | |||
+ | ===Equipment Variants=== | ||
+ | *{{Sigil|Smoldering}} | ||
+ | *{{Sigil|Energy}} | ||
+ | *{{Amulet|Sinister}} / {{Rune|Traveler}} | ||
− | |||
− | |||
------ | ------ | ||
==Usage== | ==Usage== | ||
− | * This build is for | + | * This build is a duelist with team-fighting capabilities. |
+ | |||
+ | In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}} to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover. | ||
+ | Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source. | ||
+ | |||
+ | * {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter. | ||
+ | |||
+ | ====How to play==== | ||
+ | |||
+ | Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments. | ||
+ | |||
+ | ====Offence==== | ||
+ | |||
+ | *'''Explosions''': {{Skill|Rocket Fist Prototype}} - {{Skill|Flame Blast}} - {{Skill|Grenade Kit}} - {{Skill|Grenade Barrage}} - {{Trait|Bunker Down}} - {{Trait|Aim-Assisted Rocket}} - {{Skill|Mace Strike}} - {{Trait|Explosive Entrance}} - {{Trait|Grenadier}} | ||
+ | |||
+ | * '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}} | ||
+ | |||
+ | * '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}} | ||
+ | |||
+ | *'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}} | ||
+ | |||
+ | * Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}} to get rid of {{Relic|Relic of Vass}} stacks quickly. | ||
+ | |||
+ | ====Defense==== | ||
+ | |||
+ | *'''Anti CC''': {{Skill|Healing Mist}},{{Skill|Elixir X}}(For {{Tooltip|Stability}}) & {{Skill|Static Shield}}(To stop CC chains) | ||
+ | |||
+ | * '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Trait|Bunker Down}} - {{Skill|Super Elixir}} - {{Sigil|Purging}} - {{Sigil|Cleansing}} | ||
+ | |||
+ | |||
+ | When low on endurance use {{Tooltip|Protection}} to tank incoming power damage. | ||
+ | |||
+ | ====Mobility==== | ||
+ | Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase. | ||
+ | |||
+ | *{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily. | ||
+ | |||
+ | *{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build. | ||
+ | |||
+ | *{{Skill|Elixir X}} - The primary use of this skill is for mobility & {{Tooltip|Stability}} rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape. | ||
+ | |||
+ | *{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range. | ||
+ | |||
+ | *{{Skill|Freeze Grenade}} & {{Skill|Glob Shot}} - To close or widen gaps. | ||
+ | |||
+ | ====Burst & Combos==== | ||
+ | These are also effective on {{Skill|Toss Elixir X}} hit targets. | ||
− | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} -> {{Skill|Flame Blast}} | |
− | * {{ | ||
− | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Air Blast}} -> {{Skill|Shrapnel Grenade}}. | |
− | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} | |
− | * | ||
− | === | + | ===Moa Set-Ups=== |
− | * {{Skill| | + | Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are: |
− | * {{Skill| | + | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}} |
− | * {{ | + | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} |
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}} | ||
+ | It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded. |
Revision as of 21:18, 17 May 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Pistol/Shield
Utility
Elixir Gun
Bomb Kit
Skill Variants
Template Code
[&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Specializations
Trait Variant
- - Slightly more damage and burst resistance. A lot less healing than .
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
- /
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- Explosions: - - - - - - - -
- Main Damage Sources: - - - -
- Covers: - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- Anti CC: Stability) & (To stop CC chains) , (For
- Cleanse Sources: (3 Cleanse) - - - -
When low on endurance use Protection to tank incoming power damage.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on
hit targets.- + + -> -> ->
- + + -> -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.
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We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.