Difference between revisions of "Cyto"
(12 intermediate revisions by the same user not shown) | |||
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| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
− | | focus = Condition Damage | + | | focus = Condition Damage, Control |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
− | Vass | + | Core Vass Grenadier makes use of the {{Relic|Relic of Vass}} while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with {{Skill|Toss Elixir X}}. |
Line 15: | Line 15: | ||
{{Skill bar | {{Skill bar | ||
| profession = Engineer | | profession = Engineer | ||
− | |||
| weapon1 = Pistol | | weapon1 = Pistol | ||
| weapon2 = Shield | | weapon2 = Shield | ||
| healing = Elixir H | | healing = Elixir H | ||
| utility1 = Elixir Gun | | utility1 = Elixir Gun | ||
− | | utility2 = | + | | utility2 = Thumper Turret |
− | | utility3 = | + | | utility3 = Bomb Kit |
− | | elite = | + | | elite = Supply Crate |
}} | }} | ||
{{Skill bar aux|Elixir Gun}} | {{Skill bar aux|Elixir Gun}} | ||
+ | {{Skill bar aux|Bomb Kit}} | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Alchemy|Top | + | {{Specialization|Alchemy|Mid|Top|Top}} |
− | {{Specialization| | + | {{Specialization|Tools|Bot|Top|Mid}} |
− | {{Specialization| | + | {{Specialization|Inventions|Top|Top|Top}} |
+ | ===Trait Variant=== | ||
+ | *{{Trait|Self-Regulating Defenses}} - Slightly more damage and burst resistance. A lot less healing than {{Trait|Backpack Regenerator}}. | ||
Line 49: | Line 49: | ||
| weapon1 = Pistol | | weapon1 = Pistol | ||
| weapon2 = Shield | | weapon2 = Shield | ||
− | | sigil1 = | + | | sigil1 = Energy |
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
− | | rune = | + | | rune = Dolyak |
− | | amulet = | + | | amulet = Rabid |
| relic = Relic of Vass | | relic = Relic of Vass | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | *{{Rune| | + | *{{Sigil|Smoldering}} |
+ | *{{Sigil|Energy}} | ||
+ | *{{Amulet|Sinister}} / {{Rune|Traveler}} | ||
+ | |||
+ | |||
------ | ------ | ||
==Usage== | ==Usage== | ||
− | * This build is for | + | * This build is a duelist with team-fighting capabilities. |
+ | |||
+ | In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}} to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover. | ||
+ | Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source. | ||
+ | |||
+ | * {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter. | ||
+ | |||
+ | ====How to play==== | ||
+ | |||
+ | Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments. | ||
+ | |||
+ | ====Offence==== | ||
+ | |||
+ | *'''Explosions''': {{Skill|Rocket Fist Prototype}} - {{Skill|Flame Blast}} - {{Skill|Grenade Kit}} - {{Skill|Grenade Barrage}} - {{Trait|Bunker Down}} - {{Trait|Aim-Assisted Rocket}} - {{Skill|Mace Strike}} - {{Trait|Explosive Entrance}} - {{Trait|Grenadier}} | ||
+ | |||
+ | * '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}} | ||
+ | |||
+ | * '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}} | ||
+ | |||
+ | *'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}} | ||
+ | |||
+ | * Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}} to get rid of {{Relic|Relic of Vass}} stacks quickly. | ||
+ | |||
+ | ====Defense==== | ||
+ | |||
+ | *'''Anti CC''': {{Skill|Healing Mist}},{{Skill|Elixir X}}(For {{Tooltip|Stability}}) & {{Skill|Static Shield}}(To stop CC chains) | ||
+ | |||
+ | * '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Trait|Bunker Down}} - {{Skill|Super Elixir}} - {{Sigil|Purging}} - {{Sigil|Cleansing}} | ||
+ | |||
+ | |||
+ | When low on endurance use {{Tooltip|Protection}} to tank incoming power damage. | ||
+ | |||
+ | ====Mobility==== | ||
+ | Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase. | ||
+ | |||
+ | *{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily. | ||
+ | |||
+ | *{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build. | ||
− | * | + | *{{Skill|Elixir X}} - The primary use of this skill is for mobility & {{Tooltip|Stability}} rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape. |
− | * {{Skill| | + | *{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range. |
− | * {{Skill| | + | *{{Skill|Freeze Grenade}} & {{Skill|Glob Shot}} - To close or widen gaps. |
− | + | ====Burst & Combos==== | |
+ | These are also effective on {{Skill|Toss Elixir X}} hit targets. | ||
− | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} -> {{Skill|Flame Blast}} | |
− | * {{Relic|Relic of Vass}} + {{Skill| | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Air Blast}} -> {{Skill|Shrapnel Grenade}}. |
− | * {{Relic|Relic of Vass}} + {{Skill| | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} |
− | === | + | ===Moa Set-Ups=== |
− | + | Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are: | |
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}} | ||
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} | ||
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}} | ||
+ | It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded. |
Latest revision as of 21:18, 17 May 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Pistol/Shield
Utility
Elixir Gun
Bomb Kit
Skill Variants
Template Code
[&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Specializations
Trait Variant
- - Slightly more damage and burst resistance. A lot less healing than .
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
- /
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- Explosions: - - - - - - - -
- Main Damage Sources: - - - -
- Covers: - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- Anti CC: Stability) & (To stop CC chains) , (For
- Cleanse Sources: (3 Cleanse) - - - -
When low on endurance use Protection to tank incoming power damage.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on
hit targets.- + + -> -> ->
- + + -> -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.
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