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Difference between revisions of "Daily Super Adventure Box W1Z2"

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{{#seo:
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|title=Daily Super Adventure Box W1Z2 Guide - GW2 - MetaBattle
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|description=Guide to finishing the daily W1Z2 SAB in Guild Wars 2.
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}}{{Guide
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| title = Daily Super Adventure Box W1Z2
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| description = Guide to finishing the daily W1Z2 in SAB
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| mode = PvE
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| section = SAB
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| icon = W1Z1.webp
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}}
 
==Start==
 
==Start==
Immediately from the start, head right into the lake and pick up the key lying on a rock. Do not open the chest right next to it as it only contains a single Bauble.
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Head forward as you start, ignoring the bouncy mushrooms and baubles, until you reach a small pool fed by a waterfall. Dig between the rock and the waterfall for five baubles.
  
[[file:W1Z1 Chest 1.png|Chest 1|405px|class=img-fluid]]
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[[file:W1Z2 Dig 1.png|Dig 1|405px|class=img-fluid]]
  
<div style="border:2px solid #292929;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Locksmithing 101''' (1 bauble)</div>
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Continue on into the dark woods. As you enter move to the left slightly (maintaining the direction you're facing) and you can line up a path through the trees as in the screenshot below.
<div style="background:#171717;padding:0.5rem;">For the locksmithing daily, you should open the chest.</div>
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</div>
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[[file:W1Z2 Dark Woods.png|Path through Dark Woods|405px|class=img-fluid]]
 +
 
 +
 
 +
Head along this path until you reach the wall, and dig in the corner just behind the leaves for a chest containing 20 baubles. Then follow the wall along to the right to reach the first checkpoint.
  
  
Continue through the level and activate the first checkpoint.
+
[[file:W1Z2 Dig 2.png|Dig 2|405px|class=img-fluid]]
  
  
 
==Checkpoint 1==
 
==Checkpoint 1==
Move forward into the next area and up the big hill.
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Head through the next area, following the direction fingers and head up a hill to your right for a dig containing 10 baubles.
 +
 
 +
[[file:W1Z2 Digs 1.png|Dig on hill and path to stump|405px|class=img-fluid]]
 +
 
 +
 
 +
Then, head for the hollow tree stump and dig inside for another five baubles.
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 +
[[file:W1Z2 Dig 3.png|Dig 4|405px|class=img-fluid]]
  
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 101'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Locksmithing 102''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
The first shop is on the left just before the hill.
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From the previous dig, head up inside the hollow tree trunk that forms a kind of ramp, and hop around it to reach the large leaves on the other side.
 +
 
 +
Look around for the large, broken tree and make your way towards it, being careful of monkeys.
 +
 
 +
Carefully walk along the branch closest to the tree and jump inside. At the bottom is the first locked chest.
 +
 
 +
<gallery mode="packed" heights=300px style="text-align:left">
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File:W1Z2 Chest.png|Head along the leaves to the narrow branch.
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File:W1Z2 Chest 1.png|Drop down and open chest.
 +
</gallery>
 
</div></div>
 
</div></div>
  
  
Stand on this spot and throw a {{tooltip|Boomerang}} at the green bauble for +5.  
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Continue on past the small pond and you should see the first shop in the left wall. Dig in front of the shop for 10 baubles.
 +
 
 +
[[file:W1Z2 Dig 4.png|Chest 1|405px|class=img-fluid]]
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[[file:W1Z1 Bauble.png|Chest 1|405px|class=img-fluid]]
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<div style="border:2px solid #292929;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Interior Design 102'''</div><div style="background:#171717;padding:0.5rem;">
 +
Head inside the shop.
 +
</div></div>
  
  
Continue up the hill, jump across the gap, and climb up to the second chest. Open it for 20 baubles.
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Past the shop is Checkpoint 2
  
From here, jump across to the tree. There are two dig spots accessible from here. If you are able to dodge-jump, you can collect them both quickly. Otherwise you'll need to loop back and climb the hill a second time.
 
  
[[file:W1Z1 Chest 2.png|Chest 2|405px|class=img-fluid]]
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==Checkpoint 2==
 +
Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.
  
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[[file:W1Z2 Dig 5.png|Dig 5|405px|class=img-fluid]]
  
Jump up to the higher platform and then to the right.
 
  
[[file:W1Z1 Digs.png|Dig spots|405px|class=img-fluid]]
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Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.
 +
 
 +
<div style="border:2px solid #292929;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Academic Probation'''</div><div style="background:#171717;padding:0.5rem;">
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Immediately after reaching the bank, follow it along to the right until you are blocked by a large branch. You can jump to this large branch, then down the other side to find a small cave. Inside you will find the shortcut worm. Taking this worm is necessary for the daily, but will skip the rest of this level.
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Bounce your way through the worm's insides, trying to pick up some baubles on the way while avoiding the pools of acid and floating bubbles.
  
 +
If you dig where you exit the worm (look up for a lovely surprise) you will get five baubles.
  
<gallery widths=300px heights=300px>
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<gallery mode="packed" heights=300px style="text-align:left">
File:W1Z1 Dig 1.png|Head for the disturbed earth and dig for 20 baubles.
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file:W1Z2 Shortcut.png|Jump onto this branch, then to the other side.
File:W1Z1 DJ.png|Jump back to the tree and onto the small section. You want to perform a dodge-jump from here to another tree.
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file:W1Z2 Dig 10.png|Dig spot after exiting the worm.
File:W1Z1 Dig 2.png|To the wall for a second dig.
 
 
</gallery>
 
</gallery>
  
  
If you are unable to make the jump, it is still worth returning for the dig. But this time you can jump from the higher tree section down to the left, which is much easier.
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You are now past the final checkpoint, and can skip to the appropriate [[Guide:Daily_Super_Adventure_Box_W1Z2#Checkpoint_4|section]]. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.</div></div>
  
  
To the left of the next checkpoint is a section of loose rocks you can bomb, to open a room that contains 20 baubles. A shop can be found just to the left of this. You can now continue to the checkpoint.
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If not taking the shortcut, instead head into the tree to your left, and follow the normal route along to the next checkpoint.
  
[[file:W1Z1 Shop 1.png|Shop and bombable wall|405px|class=img-fluid]]
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<div style="border:2px solid #292929;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Locksmithing 102''' (40 baubles)</div><div style="background:#171717;padding:0.5rem;">
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While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.
  
 +
[[file:W1Z2 Chest 2.png|Chest 2|405px|class=img-fluid]]
 +
</div></div>
  
==Checkpoint 2 & Checkpoint 3==
 
Traverse the ravine and activate the third checkpoint.
 
  
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 +
==Checkpoint 3==
  
 
<div style="border:2px solid #292929;">
 
<div style="border:2px solid #292929;">
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch, Environmental Studies 101 and Ooze Transportation 101'''</div><div style="background:#171717;padding:0.5rem;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: 95 baubles, Interior Design 102, Environmentally Friendly 102, Ooze Transportation 102'''</div><div style="background:#171717;padding:0.5rem;">
As you pass through the next area you'll see some beedogs collect baubles from flowers and fly away. If you follow them, they'll lead you through a gap in the wall and then through a maze.
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Once activated, you can backtrack through the level to pick up some extra baubles, a shop, and the ''Environmentally Friendly'' daily. If you knock down the mushroom just below the checkpoint, you can get back here faster, but it's much more efficient to /gg after the final dig to immediately return to the checkpoint.
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 +
 
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Drop down, and [[File:MegaBomb.png|25px|link=https://wiki.guildwars2.com/wiki/Mega_Bomb|bomb]] [https://wiki.guildwars2.com/wiki/Mega_Bomb bomb] the wall to the left of the large rock. Head inside the opening for 25 baubles.
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 +
After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.
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 +
Continue following the wall until you pass through a tiny gap and up a hill.
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 +
Below you is the Queen Beedog and the honeycomb for ''Environmentally Friendly''. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Run past to the far end of the area and carefully jump around the tree to reach a higher platform.
 +
 
 +
Dig in the center of the platform for 50 baubles! /gg to return to the checkpoint (or walk all the way back).
 +
 
 +
For ''Ooze Transportation'', it's best to wait until now to pick one up - they are just outside the shop, so drop down and take the bouncy mushroom back up. You will need to skip the glitch, as going through the teleporter will drop the ooze. Alternatively, if you are also doing the ''Glitch'', it's more efficient to return to this area after activating it.
  
To get through the maze without waiting for them: after coming through the gap, go to the end and turn right, follow the path until you find a green +5 bauble on your left. Collect it, turn right, and head forward again. Follow this path to the end. There are multiple optional objectives to complete here.
 
 
<gallery mode="packed" heights=300px>
 
<gallery mode="packed" heights=300px>
file:W1Z1 Entrance.png
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File:W1Z2 Secrets.png|Bomb here and head inside the hole, then visit the shop if you want and head along the wall.
file:W1Z1 Secrets.jpg
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File:W1Z2 Dig 6.png|Dig.
file:W1Z1 Glitch.png
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File:W1Z2 Entrance.png|Head through small gap.
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File:W1Z2 Honeycomb.png|Climb up tree.
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File:W1Z2 Dig 7.png|Dig.
 
</gallery>
 
</gallery>
 +
</div></div>
  
  
At the far end is the honeycomb you must destroy for Environmental Science. Destroy the barrel nearby to get a powerup that doubles your damage, making it easier to deal with the queen beedog.
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From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need ''Interior Design'', enter the shop here before crossing the water).  
  
Halfway between the entrance and the honeycomb is an Ooze garden. If it is the daily, you can dig one up, beat it until its stunned, then carry it to the end (it is recommended you have a decent amount of health as the Ooze will drain some).
+
[[file:W1Z2 Dig 8.png|Dig 8|405px|class=img-fluid]]
 +
 
 +
 
 +
Immediately on the other side, there is another tree with two bouncy mushrooms. Use them to jump up into the canopy.
 +
 
 +
<div style="border:2px solid #292929;">
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<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch'''</div><div style="background:#171717;padding:0.5rem;">
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If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter. Note that taking a teleporter will remove any ooze you are carrying.
  
Next to the entrance is a red glitch crystal. Hit it and quickly climb up the series of planks that appear to end up on top of the wall. Backtrack slightly along the wall to reach the glitch.
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[[file:W1Z2 Glitch.png|Glitch route|405px|class=img-fluid]]
  
 +
On the other side of the teleporter you will find the glitch. You can use a {{tooltip|Boomerang}} to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.
  
Now drop down to the left.
+
If you are also doing ''Ooze Transportation 102'', you can jump back from these leaves to the wall and back to the previous checkpoint. Knock down the bouncy mushroom and drop down to collect the ooze.
 
</div></div>
 
</div></div>
  
  
Head for the next checkpoint.
+
Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.
 +
 
 +
Just before the checkpoint is a large tree, where you will find the [https://wiki.guildwars2.com/wiki/Ooze_Farmer Ooze Farmer]. Dig just behind him for 10 baubles. If you want to do ''Ooze Transportation'' and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.
 +
 
 +
[[file:W1Z2 Dig 9.png|Dig 9|405px|class=img-fluid]]
 +
 
 +
 
 +
Prepare yourself before you activate the final checkpoint, as there are 20 baubles that can only be reached with the one-time boost from activating it.
  
  
 
==Checkpoint 4==
 
==Checkpoint 4==
After activating the checkpoint, jump forward and head to the hill on the right to find the Ooze Farmer. If you're not doing ''Ooze Transportation 101'', you can destroy the barrel after the checkpoint for a speed boost and jump forward instead, collecting 3 baubles along the way. There's not much left to do now but climb the mountain in the middle to reach the boss.
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Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.
 
 
[[file:W1Z1 Farmer.png|Ooze Farmer|405px|class=img-fluid]]
 
  
 +
[[file:W1Z2 Digs 2.png|Shortcut dig|405px|class=img-fluid]]
  
If you still need ''Interior Design 101'', just before the final checkpoint there is a mushroom you can attack to create a bouncepad below. Do so and drop down to find the last shop, then bounce back up and activate the checkpoint.
 
  
[[file:W1Z1 Shop 2.png|Shop 2|x270px|class=img-fluid]]
+
With a long jump, you can ''just'' reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.

Latest revision as of 21:08, 25 May 2024

Start

Head forward as you start, ignoring the bouncy mushrooms and baubles, until you reach a small pool fed by a waterfall. Dig between the rock and the waterfall for five baubles.

Dig 1


Continue on into the dark woods. As you enter move to the left slightly (maintaining the direction you're facing) and you can line up a path through the trees as in the screenshot below.

Path through Dark Woods


Head along this path until you reach the wall, and dig in the corner just behind the leaves for a chest containing 20 baubles. Then follow the wall along to the right to reach the first checkpoint.


Dig 2


Checkpoint 1

Head through the next area, following the direction fingers and head up a hill to your right for a dig containing 10 baubles.

Dig on hill and path to stump


Then, head for the hollow tree stump and dig inside for another five baubles.

Dig 4


Optional: Locksmithing 102 (40 baubles)

From the previous dig, head up inside the hollow tree trunk that forms a kind of ramp, and hop around it to reach the large leaves on the other side.

Look around for the large, broken tree and make your way towards it, being careful of monkeys.

Carefully walk along the branch closest to the tree and jump inside. At the bottom is the first locked chest.


Continue on past the small pond and you should see the first shop in the left wall. Dig in front of the shop for 10 baubles.

Chest 1


Optional: Interior Design 102

Head inside the shop.


Past the shop is Checkpoint 2


Checkpoint 2

Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.

Dig 5


Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.

Optional: Academic Probation

Immediately after reaching the bank, follow it along to the right until you are blocked by a large branch. You can jump to this large branch, then down the other side to find a small cave. Inside you will find the shortcut worm. Taking this worm is necessary for the daily, but will skip the rest of this level.

Bounce your way through the worm's insides, trying to pick up some baubles on the way while avoiding the pools of acid and floating bubbles.

If you dig where you exit the worm (look up for a lovely surprise) you will get five baubles.


You are now past the final checkpoint, and can skip to the appropriate section. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.


If not taking the shortcut, instead head into the tree to your left, and follow the normal route along to the next checkpoint.

Optional: Locksmithing 102 (40 baubles)

While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.

Chest 2


Checkpoint 3

Optional: 95 baubles, Interior Design 102, Environmentally Friendly 102, Ooze Transportation 102

Once activated, you can backtrack through the level to pick up some extra baubles, a shop, and the Environmentally Friendly daily. If you knock down the mushroom just below the checkpoint, you can get back here faster, but it's much more efficient to /gg after the final dig to immediately return to the checkpoint.


Drop down, and bomb bomb the wall to the left of the large rock. Head inside the opening for 25 baubles.

After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.

Continue following the wall until you pass through a tiny gap and up a hill.

Below you is the Queen Beedog and the honeycomb for Environmentally Friendly. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Run past to the far end of the area and carefully jump around the tree to reach a higher platform.

Dig in the center of the platform for 50 baubles! /gg to return to the checkpoint (or walk all the way back).

For Ooze Transportation, it's best to wait until now to pick one up - they are just outside the shop, so drop down and take the bouncy mushroom back up. You will need to skip the glitch, as going through the teleporter will drop the ooze. Alternatively, if you are also doing the Glitch, it's more efficient to return to this area after activating it.


From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need Interior Design, enter the shop here before crossing the water).

Dig 8


Immediately on the other side, there is another tree with two bouncy mushrooms. Use them to jump up into the canopy.

Optional: Glitch

If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter. Note that taking a teleporter will remove any ooze you are carrying.

Glitch route

On the other side of the teleporter you will find the glitch. You can use a Boomerang Boomerang to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.

If you are also doing Ooze Transportation 102, you can jump back from these leaves to the wall and back to the previous checkpoint. Knock down the bouncy mushroom and drop down to collect the ooze.


Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.

Just before the checkpoint is a large tree, where you will find the Ooze Farmer. Dig just behind him for 10 baubles. If you want to do Ooze Transportation and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.

Dig 9


Prepare yourself before you activate the final checkpoint, as there are 20 baubles that can only be reached with the one-time boost from activating it.


Checkpoint 4

Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.

Shortcut dig


With a long jump, you can just reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.

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