Difference between revisions of "Mesmer - Core Shatter"
m (Changed the rune and relic since Wayfinder came out. Replaces Lynx's entire necessity.) |
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| designed for = Conquest | | designed for = Conquest | ||
| rating = good | | rating = good | ||
− | | focus = | + | | focus = strike damage |
+ | | difficulty = 2 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
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| weapon4 = torch | | weapon4 = torch | ||
| healing = Mirror | | healing = Mirror | ||
− | | utility1 = | + | | utility1 = Decoy |
| utility2 = Blink | | utility2 = Blink | ||
| utility3 = Signet of Midnight | | utility3 = Signet of Midnight | ||
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===Slot Changes=== | ===Slot Changes=== | ||
'''Utility''' | '''Utility''' | ||
− | + | * {{Skill|Mantra of Distraction}} over {{Skill|Decoy}} - instant ranged interrupt that can slot into your burst combos. {{Trait|Power Block}} on {{Tooltip|Domination}} becomes a viable option with this, increasing the skillcap of this build by allowing you to lock people out of important CDs like healing skills while the {{Tooltip|Weakness}} improves your survivability by decreasing the damage they deal to your team. | |
− | {{Skill| | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKJS0nGCkPAQAAgwEAAGUBAABmAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAADWgBmADIAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination|top|top| | + | {{Specialization|Domination|top|top|mid}} |
− | + | {{Specialization|Illusions|top|mid|mid|}} | |
− | |||
− | {{Specialization| | ||
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{{Specialization|Chaos|bot|top|mid}} | {{Specialization|Chaos|bot|top|mid}} | ||
===Specialization Variants=== | ===Specialization Variants=== | ||
− | + | If you feel like you can afford to trade survivability for higher burst damage, replace {{Tooltip|Chaos}} with {{Tooltip|Dueling}}: | |
− | {{Specialization| | + | {{Specialization|Dueling|top|bot|top|variant=y}} |
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| weapon4 = torch | | weapon4 = torch | ||
| sigil1 = Exploitation | | sigil1 = Exploitation | ||
− | | sigil2 = | + | | sigil2 = Exposure |
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Infiltration |
| amulet = Berserker | | amulet = Berserker | ||
+ | | relic = Relic of the Wayfinder | ||
}} | }} | ||
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*{{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp. | *{{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp. | ||
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− | |||
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}. | *Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}. | ||
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*Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening. | *Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening. | ||
− | *{{Skill|Mirror}} reflects projectiles while the skills is being channeled. | + | *{{Skill|Mirror}} reflects projectiles while the skills is being channeled. This can be abused to an extent. If you '''stow your weapon''' before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this you won't be healed. It's a niche things but worth knowing. |
*The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations. | *The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations. | ||
− | *{{Skill|Cry of Frustration}}'s true value lies in trait synergy | + | *{{Skill|Cry of Frustration}}'s true value lies in trait synergy with {{Trait|Shattered Concentration}}, this shatter is mostly for softening up targets and removing their boons. Could also work as a filler burst skill when {{Skill|Mind Wrack}} is on CD. |
− | *{{Skill|Mantra of Distraction}} | + | *{{Skill|Mantra of Distraction}} and {{Skill|Diversion}} gain a new purpose when playing with {{Trait|Power Block}}. Not only will you be able to instantly send skills on a 15s CD, but applying {{Tooltip|Weakness}} on interrupt could help you mitigate incoming damage. |
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*What the build lacks in sustained damage, it makes up for in bursts. | *What the build lacks in sustained damage, it makes up for in bursts. | ||
− | *There are two important damage modifiers to note, {{Trait|Mental Anguish}} (when not using {{Trait|Power Block}}) and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Mantra of Distraction}} or {{Skill|Diversion}} right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so {{Skill|Mind Wrack}} | + | *There are upt to two important damage modifiers to note depending on the version of the build, {{Trait|Mental Anguish}} (when not using {{Trait|Power Block}}) and {{Trait|Superiority Complex}} (only with the Dueling variant). In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Mantra of Distraction}} or {{Skill|Diversion}} right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so {{Skill|Mind Wrack}} might lose some damage. |
*The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters. | *The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters. | ||
+ | |||
+ | * Despite what the tooltip says, {{Relic|Relic of Fireworks}} can be activated by your F2-4 shatter skills (nut only in melee range of an enemy). | ||
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# {{Skill|Mirror Blade}} in melee range. | # {{Skill|Mirror Blade}} in melee range. | ||
− | # | + | # ''Optional'' {{Skill|Mantra of Distraction}} before the blade connects to the target. |
# {{Skill|Mind Wrack}} once the clone appears from Mirror Blade. | # {{Skill|Mind Wrack}} once the clone appears from Mirror Blade. | ||
# {{Skill|Mind Stab}} as soon as you can. | # {{Skill|Mind Stab}} as soon as you can. | ||
− | Extended burst combo: | + | Extended burst combo example: |
# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner. | # '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner. | ||
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# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade. | # '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade. | ||
# {{Skill|Mirror Blade}} in melee range. | # {{Skill|Mirror Blade}} in melee range. | ||
− | # | + | # {{Skill|Mantra of Distraction}} before the first bounce of Mirror Blade. |
# {{Skill|Mind Wrack}} as the clone from Mirror Blade appears. | # {{Skill|Mind Wrack}} as the clone from Mirror Blade appears. | ||
# {{Skill|Mind Stab}} as soon as you can. | # {{Skill|Mind Stab}} as soon as you can. | ||
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==Top Streamers== | ==Top Streamers== | ||
* Twitch: [https://www.twitch.tv/ripgw2 RIP] | * Twitch: [https://www.twitch.tv/ripgw2 RIP] | ||
+ | |||
* Twitch: [https://www.twitch.tv/shorts__gaming Shorts] | * Twitch: [https://www.twitch.tv/shorts__gaming Shorts] | ||
Latest revision as of 12:47, 28 May 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on May 28, 2024 and is up to date for the October 8, 2024 patch.
Overview
A glass cannon core Mesmer burst build for PvP, meant to roam from teamfight to teamfight and +1 them by bursting down targets.
Usable by F2P players as well, but be warned that power shatter builds are generally unforgiving to play - although they are rewarding and satisfying to pull off.
Skill Bar
Greatsword
Sword/Torch
Utility
Slot Changes
Utility
- Domination becomes a viable option with this, increasing the skillcap of this build by allowing you to lock people out of important CDs like healing skills while the Weakness improves your survivability by decreasing the damage they deal to your team. over - instant ranged interrupt that can slot into your burst combos. on
Template Code
[&DQcKJS0nGCkPAQAAgwEAAGUBAABmAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAADWgBmADIAAA==]
Specializations
Specialization Variants
If you feel like you can afford to trade survivability for higher burst damage, replace Chaos with Dueling:
Equipment
Greatsword
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic
Usage
General
- Playstyle: roam the map looking for a fight to +1, don't try to 1v1 unless absolutely necessary. Leave fights as soon as your cds are going down and you become a target.
- is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.
- Your condition cleanses are , and .
- Poke with and in teamfights if you don't see an opening.
- reflects projectiles while the skills is being channeled. This can be abused to an extent. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this you won't be healed. It's a niche things but worth knowing.
- The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.
- 's true value lies in trait synergy with , this shatter is mostly for softening up targets and removing their boons. Could also work as a filler burst skill when is on CD.
- Weakness on interrupt could help you mitigate incoming damage. and gain a new purpose when playing with . Not only will you be able to instantly send skills on a 15s CD, but applying
Bursting
- What the build lacks in sustained damage, it makes up for in bursts.
- There are upt to two important damage modifiers to note depending on the version of the build, (when not using ) and (only with the Dueling variant). In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with or right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so might lose some damage.
- The burst combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.
- Despite what the tooltip says, can be activated by your F2-4 shatter skills (nut only in melee range of an enemy).
Basic combo:
- in melee range.
- Optional before the blade connects to the target.
- once the clone appears from Mirror Blade.
- as soon as you can.
Extended burst combo example:
- Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
- Optional - if you start from Sword/Torch you could try rooting the target with .
- Optional - right before the combo, boosting your damage through various Grandmaster traits. It's a rather short window however, the best scenario would be bursting a target that's already CC'd by one of your teammates and saving Diversion for later.
- Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade.
- in melee range.
- before the first bounce of Mirror Blade.
- as the clone from Mirror Blade appears.
- as soon as you can.
- If the opponent is still alive, you can use / / , whatever extra damage is available. If they try to heal follow up with or .
Top Streamers
- Twitch: RIP
- Twitch: Shorts
Related Builds
- Core Shatter Roamer - the WvW Roaming version of the build.
Ratings
Dueling recently got buffed, I've been using that lately along with illusions and domination for maximum damage. I think Decoy should be dropped for something else (personally I've been using signet of illusions) but otherwise this build is fine.
The very definition of a one trick pony. The burst is decent, but overall falls short of being anywhere close the current rating (4 stars). The builds damage is too loaded on certain, very predictable, combos. Is simply a worse version of Power chrono or power mirage, where chrono provides a bigger burst, and mirage gives better traits for cleansing + better overall mobility with jaunt and mirage leap.
Still fun but too easily countered when going organised pvp.
Build wise : using powerblock, sword duelist buff, fury on fantasm, and distraction mantra are just MANDATORY. Interrupting properly is the key to commit for any actual kill.
Best core mesmer build out there. Surprisingly good sustan for a zerker build, excellent damage. Fun to play in general.
EDIT: updated for the February balance patch.
Core Power Shatter mes is kinda in an odd spot. This build is outclassed by power mirage due to split surge giving it teamfight potential and the increased mobility of mirage thrust. That being said, I play power shatter with zerker ammy and scholar rune(and mantras ofc). You can go toe to toe with almost anything out there as you have more stealth than anyone but thief and can oneshot any build in the game. Good choice for those who like to play power shatter.
Comments
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