Difference between revisions of "Mirage - Power Shatter"
(10 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
| difficulty = 3 | | difficulty = 3 | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | + | An interrupt/shutdown focused PvP Power Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets. | |
Line 28: | Line 26: | ||
| elite = Jaunt | | elite = Jaunt | ||
}} | }} | ||
− | + | ||
+ | |||
+ | ===Skill Variants=== | ||
'''Utility''' | '''Utility''' | ||
− | * {{Skill|Signet of Midnight}} - | + | {{Skill|Mantra of Distraction}} can be replaced if you feel like you need more sustain: |
+ | * {{Skill|Signet of Midnight}} - stealth access and stun break. | ||
− | * {{Skill| | + | * {{Skill|Illusionary Ambush}} - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick. |
− | * {{Skill| | + | * {{Skill|Sand Through Glass}} - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKNQE+OxnuFW4BggFmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWgBmADIAAA==] |
}} | }} | ||
Line 46: | Line 47: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Domination|top|top|bot}} | {{Specialization|Domination|top|top|bot}} | ||
− | {{Specialization| | + | {{Specialization|Dueling|mid|bot|bot}} |
− | {{Specialization|Mirage|top|top | + | {{Specialization|Mirage|top|mid|top}} |
Line 56: | Line 57: | ||
| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = torch | | weapon4 = torch | ||
− | | sigil1 = | + | | sigil1 = Cleansing |
| sigil2 = Energy | | sigil2 = Energy | ||
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Infiltration |
− | | amulet = | + | | amulet = Berserker |
− | | relic = Relic of | + | | relic = Relic of the Wayfinder |
}} | }} | ||
− | + | <!--===Equipment Variants=== | |
− | |||
− | ===Equipment Variants=== | ||
'''Runes''' | '''Runes''' | ||
− | * {{Rune| | + | * {{Rune|Deadeye}} - if you're willing to give up mobility for more damage.--> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
− | + | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation. | |
− | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak | ||
− | * | + | * You can dodge while casting skill and performing actions like rezing or stomping, but not while CC'd. |
− | |||
'''General''' | '''General''' | ||
− | *{{Trait|Shattered Concentration}} can be used to strip important boons such as {{ | + | * Interrupts are the most dangerous part of this build, they deal damage and send inerrupted skills in a 15s CD. A good Power Mirage won't let enemies use their healing skills even if they survive a burst. |
+ | |||
+ | *{{Trait|Shattered Concentration}} can be used to strip important boons such as {{Tooltip|Stability}} or {{Tooltip|Protection}} off targets before or during bursts. {{Skill|Cry of Frustration}} will primarily be used for this, but also works as a substitute for {{Skill|Mind Wrack}} in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies. | ||
− | + | * {{Skill|Power Lock}} is the best interrupt in the build because it's an instant ranged CC - if another CC can get the job done, use that and don't waste mantra charges. | |
− | + | ** Recharging {{Skill|Mantra of Distraction}} reduces the recharge of {{Skill|Diversion}}, encouraging you to use Diversion before you'd run out of mantra charges and had to recharge it. | |
* There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion. | * There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion. | ||
* Ambush attacks on the two weapons fill different roles: | * Ambush attacks on the two weapons fill different roles: | ||
− | ** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively. An example: if you're | + | ** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the {{Tooltip|Weakness}}. An example: if you're being focused and have to dodge, not only will you avoid incoming damage, but also summon a clone via {{Trait|Deceptive Evasion}}, make that clone do its ambush attack through {{Trait|Infinite Horizon}}, and now this clone can interrupt your enemy whilst triggering {{Trait|Power Block}} for the {{Tooltip|Weakness}} potentially ruining their entire burst. |
** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking. | ** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking. | ||
'''Sword/Torch''' | '''Sword/Torch''' | ||
− | *A defensive set that can be used for mobility both out of | + | *A defensive set that can be used for mobility both in and out of combat. |
− | * Use the Sword ambush skill, {{Skill|Mirage Thrust}} for mobility. Wait | + | * Use the Sword ambush skill, {{Skill|Mirage Thrust}} for mobility. Wait out the movement speed increase before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: {{Skill|Mirage Thrust}} {{to}} {{Skill|Jaunt}} {{to}} shatter. |
* {{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks. | * {{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks. | ||
Line 113: | Line 104: | ||
'''Optimal burst combo''' | '''Optimal burst combo''' | ||
− | ''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{ | + | ''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{Tooltip|Stability}} or not. |
− | ''Try to execute it as fast as you can, ideally | + | ''Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right. |
# {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst. | # {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst. | ||
# ''Optional'' - dodge while doing your burst combo to avoid getting interrupted. | # ''Optional'' - dodge while doing your burst combo to avoid getting interrupted. | ||
− | # Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{ | + | # Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{Tooltip|Might}} stacks. This skill spawns a clone on the first hit. |
− | # Daze your target with {{Skill|Power Lock}} (Mantra skill) if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. With {{Trait|Deceptive Evasion}} it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the {{Skill|Mirror Blade}} right after. | + | # Daze your target with {{Skill|Power Lock}} (Mantra skill) if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. <!--If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. With {{Trait|Deceptive Evasion}} it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the {{Skill|Mirror Blade}} right after.--> |
− | # ''Optional'' - {{Skill|Jaunt}} at your target | + | # ''Optional'' - {{Skill|Jaunt}} at your target for a bit of extra damage and a clone from {{Trait|Self-Deception}}, or to get rid of {{Tooltip|Aegis}} if the target has it. |
# {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills. | # {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills. | ||
# {{Skill|Mind Stab}} for some extra damage. | # {{Skill|Mind Stab}} for some extra damage. | ||
Line 130: | Line 121: | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
− | # {{Skill|Power Lock}} (technically "before" Mirror Blade, as you need to use it before the projectile hits) | + | # {{Skill|Power Lock}} (technically "before" Mirror Blade, as you need to use it right before the projectile hits) |
# {{Skill|Mind Wrack}} | # {{Skill|Mind Wrack}} | ||
− | # {{Skill|Mind Stab}}--> | + | # {{Skill|Mind Stab}} |
+ | <!--== Top Streamers == | ||
+ | * Twitch: [https://www.twitch.tv/ripgw2 RIP]--> | ||
− | == | + | ==Related Builds== |
− | * | + | * [[Build:Mirage_-_Shatter Mirage|Mirage - Shatter Mirage]] - WvW roaming version of the build. |
Latest revision as of 22:03, 31 May 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Mobility and Control
Designed for: PvP Conquest
Overview
An interrupt/shutdown focused PvP Power Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.
Skill Bar
Skill Variants
Utility
can be replaced if you feel like you need more sustain:
- - stealth access and stun break.
- - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick.
- - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.
Template Code
Specializations
Equipment
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: for Sword and for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation.
- You can dodge while casting skill and performing actions like rezing or stomping, but not while CC'd.
General
- Interrupts are the most dangerous part of this build, they deal damage and send inerrupted skills in a 15s CD. A good Power Mirage won't let enemies use their healing skills even if they survive a burst.
- Stability or Protection off targets before or during bursts. will primarily be used for this, but also works as a substitute for in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies. can be used to strip important boons such as
- Recharging reduces the recharge of , encouraging you to use Diversion before you'd run out of mantra charges and had to recharge it.
is the best interrupt in the build because it's an instant ranged CC - if another CC can get the job done, use that and don't waste mantra charges.
- There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
- Ambush attacks on the two weapons fill different roles:
- Weakness. An example: if you're being focused and have to dodge, not only will you avoid incoming damage, but also summon a clone via , make that clone do its ambush attack through , and now this clone can interrupt your enemy whilst triggering for the Weakness potentially ruining their entire burst. provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on Domination, most notably which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the
- is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.
Sword/Torch
- A defensive set that can be used for mobility both in and out of combat.
- Use the Sword ambush skill, ⇒ ⇒ shatter. for mobility. Wait out the movement speed increase before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo:
- is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
- is a relatively powerful defensive skills because of the stealth and condition cleanse.
Optimal burst combo
Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability or not.
Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right.
- can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
- Optional - dodge while doing your burst combo to avoid getting interrupted.
- Pre-cast Might stacks. This skill spawns a clone on the first hit. , preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra
- Daze your target with (Mantra skill) if possible, shortly before hits the target.
- Optional - Aegis if the target has it. at your target for a bit of extra damage and a clone from , or to get rid of
- to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
- for some extra damage.
- Optional - can be used right before or after the burst.
- Optional - Use a CC after the burst such as if the target isn't dead and tries to heal up.
Without any of the optional steps, just for clarity:
- (technically "before" Mirror Blade, as you need to use it right before the projectile hits)
Related Builds
- Mirage - Shatter Mirage - WvW roaming version of the build.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium