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Difference between revisions of "Mirage - Power Shatter"

 
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{{#seo:
 
|title=Mirage - Power Shatter
 
|description=A PvP Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Mesmer
 
| profession = Mesmer
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| designed for = Conquest
 
| designed for = Conquest
 
| rating = good
 
| rating = good
| focus = direct damage, mobility, control
+
| focus = strike damage, mobility, control
 +
| difficulty = 3
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
A PvP Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.
+
An interrupt/shutdown focused PvP Power Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.
  
  
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| weapon4 = torch
 
| weapon4 = torch
 
| healing = False Oasis
 
| healing = False Oasis
| utility1 = Mirror Images
+
| utility1 = Signet of Illusions
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Illusionary Ambush
+
| utility3 = Mantra of Distraction
 
| elite = Jaunt
 
| elite = Jaunt
 
}}
 
}}
  
  
===Slot Changes===
+
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
  
{{Skill|Signet of Midnight}} can be replaced by either the following skills:
+
{{Skill|Mantra of Distraction}} can be replaced if you feel like you need more sustain:
 +
* {{Skill|Signet of Midnight}} - stealth access and stun break.
  
* {{Skill|Decoy}} - longer stealth duration but also on a longer cooldown. Generates a clone so it could even be used offensively on rare occasions. Unlike the signet, this skill does interrupt your skill casting which is a major downside.
+
* {{Skill|Illusionary Ambush}} - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick.
  
* {{Skill|Mantra of Distraction}} - on-demand CC that has synergy with various traits.
+
* {{Skill|Sand Through Glass}} - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKKQEdOynuFQAAZQEAAGsBAACKFgAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKNQE+OxnuFW4BggFmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWgBmADIAAA==]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Domination|top|mid|mid}}
+
{{Specialization|Domination|top|top|bot}}
{{Specialization|Dueling|top|bot|top}}
+
{{Specialization|Dueling|mid|bot|bot}}
{{Specialization|Mirage|top|mid|mid}}
+
{{Specialization|Mirage|top|mid|top}}
  
  
Line 61: Line 57:
 
| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = torch
 
| weapon4 = torch
| sigil1 = Exploitation
+
| sigil1 = Cleansing
 
| sigil2 = Energy
 
| sigil2 = Energy
 
| sigil3 = Cleansing
 
| sigil3 = Cleansing
 
| sigil4 = Energy
 
| sigil4 = Energy
| rune = Lynx
+
| rune = Infiltration
| amulet = Marauder
+
| amulet = Berserker
 +
| relic = Relic of the Wayfinder
 
}}
 
}}
 
+
<!--===Equipment Variants===
 
+
'''Runes'''
===Equipment Variants===
+
* {{Rune|Deadeye}} - if you're willing to give up mobility for more damage.-->
'''Rune'''
 
* {{Rune|Eagle}} or {{Rune|Scholar}} - if you're willing to give up mobility for more damage.
 
 
 
 
 
'''Amulet'''
 
* {{Amulet|Berserker}} - for higher burst at the cost of lower health.
 
  
  
 
==Usage==
 
==Usage==
To be added
+
'''Elite specialization basics'''
<!--'''Mirage basics'''
+
* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation.  
* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activated.  
 
  
* Pressing dodge grants {{gw2skill|Superspeed}}, breaks stun, and removes a condition thanks to the trait {{Trait|Elusive Mind}}.
+
* You can dodge while casting skill and performing actions like rezing or stomping, but not while CC'd.
** Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.
 
  
  
 
'''General'''
 
'''General'''
*{{Trait|Shattered Concentration}} can be used to strip important boons such as {{gw2wiki|Stability}} or {{gw2wiki|Protection}} off targets before or during bursts. {{Skill|Cry of Frustration}} will primarily be used for this, but also works as a substitute for {{Skill|Mind Wrack}} in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies.
+
* Interrupts are the most dangerous part of this build, they deal damage and send inerrupted skills in a 15s CD. A good Power Mirage won't let enemies use their healing skills even if they survive a burst.
 +
 
 +
*{{Trait|Shattered Concentration}} can be used to strip important boons such as {{Tooltip|Stability}} or {{Tooltip|Protection}} off targets before or during bursts. {{Skill|Cry of Frustration}} will primarily be used for this, but also works as a substitute for {{Skill|Mind Wrack}} in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies.
  
* Channeling {{Skill|Mantra of Distraction}} will reduce the cooldown of {{Skill|Diversion}} by 15 seconds.
+
* {{Skill|Power Lock}} is the best interrupt in the build because it's an instant ranged CC - if another CC can get the job done, use that and don't waste mantra charges.
** {{Skill|Power Lock}} being an instant ranged CC, this mantra is easily the best CC in the build - if another CC can get the job done, use that and don't waste mantra charges.
+
** Recharging {{Skill|Mantra of Distraction}} reduces the recharge of {{Skill|Diversion}}, encouraging you to use Diversion before you'd run out of mantra charges and had to recharge it.
  
 
* There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
 
* There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
  
 
* Ambush attacks on the two weapons fill different roles:
 
* Ambush attacks on the two weapons fill different roles:
** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively. An example: if you're stunned and choose to dodge, not only will you avoid incoming damage, but also summon a clone via {{Trait|Deceptive Evasion}}, make that clone do its ambush attack through {{Trait|Infinite Horizon}}, and now this clone can interrupt your enemy whilst triggering {{Trait|Power Block}} for the {{gw2wiki|Weakness}} potentially ruining their entire burst.  
+
** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the {{Tooltip|Weakness}}. An example: if you're being focused and have to dodge, not only will you avoid incoming damage, but also summon a clone via {{Trait|Deceptive Evasion}}, make that clone do its ambush attack through {{Trait|Infinite Horizon}}, and now this clone can interrupt your enemy whilst triggering {{Trait|Power Block}} for the {{Tooltip|Weakness}} potentially ruining their entire burst.
 
** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.
 
** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.
  
  
 
'''Sword/Torch'''
 
'''Sword/Torch'''
*A defensive set that can be used for mobility both out of and in combat.
+
*A defensive set that can be used for mobility both in and out of combat.
  
* Use the Sword ambush skill, {{Skill|Mirage Thrust}} for mobility. Wait for the {{gw2skill|Superspeed}} to fall off before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: {{Skill|Mirage Thrust}} {{to}} {{Skill|Jaunt}} {{to}} shatter.
+
* Use the Sword ambush skill, {{Skill|Mirage Thrust}} for mobility. Wait out the movement speed increase before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: {{Skill|Mirage Thrust}} {{to}} {{Skill|Jaunt}} {{to}} shatter.
  
 
* {{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
 
* {{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
Line 113: Line 104:
 
'''Optimal burst combo'''
 
'''Optimal burst combo'''
  
''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{gw2skill|Stability}} or not.
+
''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{Tooltip|Stability}} or not.
  
''Try to execute it as fast as you can, ideally in ~1 second. May take some practice to get it right.
+
''Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right.
 
# {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
 
# {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
 
# ''Optional'' - dodge while doing your burst combo to avoid getting interrupted.
 
# ''Optional'' - dodge while doing your burst combo to avoid getting interrupted.
# Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{gw2skill|Might}} stacks. This skill spawns a clone on the first hit.
+
# Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{Tooltip|Might}} stacks. This skill spawns a clone on the first hit.
# Daze your target with {{Skill|Power Lock}} (Mantra skill) if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. With {{Trait|Deceptive Evasion}} it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the {{Skill|Mirror Blade}} right after.  
+
# Daze your target with {{Skill|Power Lock}} (Mantra skill) if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. <!--If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. With {{Trait|Deceptive Evasion}} it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the {{Skill|Mirror Blade}} right after.-->
# ''Optional'' - {{Skill|Jaunt}} at your target right for a bit of extra damage, or to get rid of {{gw2skill|Aegis}} if the target has it.
+
# ''Optional'' - {{Skill|Jaunt}} at your target for a bit of extra damage and a clone from {{Trait|Self-Deception}}, or to get rid of {{Tooltip|Aegis}} if the target has it.
 
# {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
 
# {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
 
# {{Skill|Mind Stab}} for some extra damage.
 
# {{Skill|Mind Stab}} for some extra damage.
Line 130: Line 121:
  
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Power Lock}} (technically "before" Mirror Blade, as you need to use it before the projectile hits)
+
# {{Skill|Power Lock}} (technically "before" Mirror Blade, as you need to use it right before the projectile hits)
 
# {{Skill|Mind Wrack}}
 
# {{Skill|Mind Wrack}}
 
# {{Skill|Mind Stab}}
 
# {{Skill|Mind Stab}}
-->
+
<!--== Top Streamers ==
 +
* Twitch: [https://www.twitch.tv/ripgw2 RIP]-->
 +
 
  
== Top Streamers ==
+
==Related Builds==
* Twitch: [https://www.twitch.tv/ripgw2 RIP]
+
* [[Build:Mirage_-_Shatter Mirage|Mirage - Shatter Mirage]] - WvW roaming version of the build.

Latest revision as of 22:03, 31 May 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on May 31, 2024 and is up to date for the October 8, 2024 patch.

Overview

An interrupt/shutdown focused PvP Power Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.


Skill Bar

Greatsword
Sword/Torch
Utility


Skill Variants

Utility

Mantra of Distraction can be replaced if you feel like you need more sustain:

  • Signet of Midnight - stealth access and stun break.
  • Illusionary Ambush - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick.
  • Sand Through Glass - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.


Template Code

[&DQcKNQE+OxnuFW4BggFmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWgBmADIAAA==]
Copy Template Code


Specializations


Equipment

Greatsword
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: Mirage Thrust for Sword and Split Surge for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation.
  • You can dodge while casting skill and performing actions like rezing or stomping, but not while CC'd.


General

  • Interrupts are the most dangerous part of this build, they deal damage and send inerrupted skills in a 15s CD. A good Power Mirage won't let enemies use their healing skills even if they survive a burst.
  • Shattered Concentration can be used to strip important boons such as Stability Stability or Protection Protection off targets before or during bursts. Cry of Frustration will primarily be used for this, but also works as a substitute for Mind Wrack in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies.
  • Power Lock is the best interrupt in the build because it's an instant ranged CC - if another CC can get the job done, use that and don't waste mantra charges.
    • Recharging Mantra of Distraction reduces the recharge of Diversion, encouraging you to use Diversion before you'd run out of mantra charges and had to recharge it.
  • There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
  • Ambush attacks on the two weapons fill different roles:
    • Mirage Thrust provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on Domination, most notably Power Block which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the Weakness Weakness. An example: if you're being focused and have to dodge, not only will you avoid incoming damage, but also summon a clone via Deceptive Evasion, make that clone do its ambush attack through Infinite Horizon, and now this clone can interrupt your enemy whilst triggering Power Block for the Weakness Weakness potentially ruining their entire burst.
    • Split Surge is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.


Sword/Torch

  • A defensive set that can be used for mobility both in and out of combat.
  • Use the Sword ambush skill, Mirage Thrust for mobility. Wait out the movement speed increase before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: Mirage Thrust Jaunt shatter.
  • Blurred Frenzy is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
  • The Prestige is a relatively powerful defensive skills because of the stealth and condition cleanse.


Optimal burst combo

Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability Stability or not.

Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right.

  1. The Prestige can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
  2. Optional - dodge while doing your burst combo to avoid getting interrupted.
  3. Pre-cast Mirror Blade, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra Might Might stacks. This skill spawns a clone on the first hit.
  4. Daze your target with Power Lock (Mantra skill) if possible, shortly before Mirror Blade hits the target.
  5. Optional - Jaunt at your target for a bit of extra damage and a clone from Self-Deception, or to get rid of Aegis Aegis if the target has it.
  6. Mind Wrack to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
  7. Mind Stab for some extra damage.
  8. Optional - Phantasmal Berserker can be used right before or after the burst.
  9. Optional - Use a CC after the burst such as Illusionary Wave if the target isn't dead and tries to heal up.


Without any of the optional steps, just for clarity:

  1. Mirror Blade
  2. Power Lock (technically "before" Mirror Blade, as you need to use it right before the projectile hits)
  3. Mind Wrack
  4. Mind Stab


Related Builds


Ratings

This build has a rating of 4 stars based on 9 votes.
Log in or register to rate this build.
5 stars
Leif gave this build 5 stars • June 2024
Strong build, and very fun to play with surprising sustain for a zerkers build. Easy to lock down targets and burst them, and can hold its own vs 2. I prefer to run dagger/pistol with absorption/energy sigils over sword/torch, and Dom 1-1-3, Dueling 1-2-3, Mirage 2-1-1
4 stars
Hanz gave this build 4 stars • June 2024
Got a lot better after Mirage reworks and Dueling spec buffs, I'm seeing this more often now in ranked and it does feel great to play. Kind of a spiritual successor to GW1 mes with its focus on CC while still doing great damage. Mobility's also superior to other Mesmer builds because of Mirage's Sword ambush, but it's quite squishy and Chrono might still be better overall.
3 stars
Ethan gave this build 3 stars • April 2023
This build is okay, however when I play power mirage dom 113 duel 313 and mirage 211 seems like a better setup. I would also like to add, no matter how fast you think you are, a thief is faster, and they destroy you. So be wary of that.
4 stars
Azethys gave this build 4 stars • May 2022
A decent power mesmer build, however Mirage mantle over Desert distortion is simply puzzling. The optimal power mirage would be Dom: 1-1-3, Duel: 1-1-3 Mirage: 2-1-1 Signet of midnight and signet of illusions would work better, and give much needed sustain with the ability to regain distortion. Furthermore duelling blinding dissipation gives a great blind, which works well when fighting thieves.
3 stars
Shorts gave this build 3 stars • October 2019
This is not the optimal variation of this build. Several changes have been made including utilities, traits, and a sigil swap. My stream always comes to me with the wrong build which I later correct. This build is good but can be difficult to play. Its a TEAMFIGHT spec. You dont want to be sidenoding with this. You CAN become a roamer or sidenoder but your main goal is teamfights. It is strong but in the current metagame you have a lot of hardcounters you cannot beat/answer.
4 stars
Prox69 gave this build 4 stars • May 2019
Replace Torch with Focus for mobility,CC,cleave. Dont run mantras, rune signet of midnight for invis/blind/stunbreak and signet of illusions more multiple clones and shatter resets/double distortion, and run imagine burden over powerblock and this build is a 5/5 stars. Literally yeets anyone and the dmg output/disengage is insane.
5 stars
DigiQWill gave this build 5 stars • August 2018
The power shatter Mirage build is one of the strongest build in the PvP community, where you usually see at least 1 of them each match. It's only real weakness is its lack of condition cleanse, which makes it weak against the current meta condition Mesmer (Scourge not being a problem cause the shades can be easily avoided). You can replace Portal for Mantra of Pain (so Mobility for extra damage) to deliver fatal blows to ennemies, mostly causing a "one shot" death by pressing multiple skills into a very short span of time. It can easily replace a Thief in a composition since the mobility is similar to the Thief's. Some changes can be made to the traits too. Taking Desperate Decoy can add up to your survivability, and let's you charge your mantras in longer fights. Renewing Oasis can also be taken for the regeneration in Mirage Cloak, which actually helps dealing with some conditions. All in all a very strong build that requires practice to get down to its fullest potential.
5 stars
Utrex gave this build 5 stars • January 2018
I play this build from time to time and it never fails to impress. I take Illu Ambush for optional slot and Imagined Burden for some nastiness but everything else is the same. The playstyle is very fun, nets powerful burst while being able to dodge while bursting which is tremendous. Sword ambush allows for mobility that Power Mes/Chrono lack. All in all a very powerful build... and certainly one of the overlooked ones. Its ranged damage is superior to cMirage's ranged staff damage IMO ... not to mention the might stacking is better for this build too.
5 stars
EricTheThief gave this build 5 stars • October 2017
Mirage provides durability and out of combat mobility that Power Chronomancer always lacked but significantly reduces the number of ways to CC a target. Recent nerfs to some of its worst matchups as well as the recent mesmer changes have made this build more effective. The phantasm changes as well as the mind wrack ammo trait both give this build additional reach that help it in rougher matchups.

Comments

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