Difference between revisions of "Reaper - Spectral Onslaught"
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| designed for = Conquest | | designed for = Conquest | ||
| rating = great | | rating = great | ||
− | | focus = | + | | focus = strike damage, control |
+ | | difficulty = 2 | ||
+ | | xpac = HoT | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
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| weapon3 = axe | | weapon3 = axe | ||
| weapon4 = focus | | weapon4 = focus | ||
− | | healing = | + | | healing = "Your Soul Is Mine!" |
| utility1 = Summon Flesh Wurm | | utility1 = Summon Flesh Wurm | ||
| utility2 = Spectral Walk | | utility2 = Spectral Walk | ||
− | | elite = | + | | elite = "Chilled to the Bone!" |
}} | }} | ||
− | === | + | === Skill Variants === |
− | |||
'''Heal''' | '''Heal''' | ||
− | * {{Skill| | + | * {{Skill|Consume Conditions}} - better condition management, but overall a worse healing skill. |
− | + | ||
+ | |||
'''Utility''' | '''Utility''' | ||
For the optional slot: | For the optional slot: | ||
+ | * {{Skill|"Nothing Can Save You!"}} - frequent access to unblockable attacks and AoE boon removal. | ||
+ | |||
* {{Skill|Spectral Armor}} - stun break, defense against direct damage, and great Life Force generation. | * {{Skill|Spectral Armor}} - stun break, defense against direct damage, and great Life Force generation. | ||
− | * {{Skill|Spectral | + | * {{Skill|Spectral Ring}} - area denial that can save your life and has nice synergy with {{Trait|Fear of Death}} (if taken). |
* {{Skill|Well of Darkness}} - great sustain tool that can help both you and your team survive longer. | * {{Skill|Well of Darkness}} - great sustain tool that can help both you and your team survive longer. | ||
Line 45: | Line 47: | ||
* {{Skill|Spectral Grasp}} - CC and Life Force management. | * {{Skill|Spectral Grasp}} - CC and Life Force management. | ||
+ | |||
+ | * {{Skill|"You Are All Weaklings!"}} - short CD stun break with instant AoE {{Tooltip|Weakness}} application makes this a great defensive skill especially against power-based specs. | ||
'''Elite''' | '''Elite''' | ||
− | * {{Skill| | + | * {{Skill|Lich Form}} - long CD burst skill that could help you mop up kills. |
+ | |||
'''Weapons''' | '''Weapons''' | ||
− | * Some people prefer playing with '''Greatsword''' instead of '''Staff''', giving up | + | * Some people prefer playing with '''Greatsword''' instead of '''Staff''', giving up range and utility for more burst and some protection vs melee provided by {{Skill|Nightfall}}. Take {{Trait|Speed of Shadows}} on Soul Reaping when playing with Greatsword. Overall GS is considered to be less competitive of an option than Staff though. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1GTImIjbBEqIAvQH6AGwBdQEuAb0BAxOSAAAAAAAAAAAAAAAAAAAAAAADWQAFADEAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Spite|top|mid|top}} |
− | |||
− | |||
'''Variants''' | '''Variants''' | ||
− | * {{Trait| | + | * {{Trait|Close to Death}} is a significant damage increase against low HP targets but you lose out on some important boons. |
− | + | {{Specialization|Soul Reaping|mid|top|mid}} | |
{{Specialization|Reaper|mid|top|bot}} | {{Specialization|Reaper|mid|top|bot}} | ||
− | |||
− | |||
− | |||
===Specialization Variants=== | ===Specialization Variants=== | ||
− | + | Replace {{Tooltip|Spite}} with {{Tooltip|Blood Magic}} for higher sustain if necessary: | |
− | {{Specialization| | + | {{Specialization|Blood Magic|top|bot|mid||variant=y}} |
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| weapon3 = axe | | weapon3 = axe | ||
| weapon4 = focus | | weapon4 = focus | ||
− | | sigil1 = | + | | sigil1 = Cleansing |
| sigil2 = Energy | | sigil2 = Energy | ||
| sigil3 = Intelligence | | sigil3 = Intelligence | ||
− | | sigil4 = | + | | sigil4 = Battle |
| rune = Lynx | | rune = Lynx | ||
− | | amulet = | + | | amulet = Berserker |
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Amulets''' | '''Amulets''' | ||
− | * {{Amulet| | + | * {{Amulet|Marauder}} - more forgiving option with higher HP and Life Force pool in exchange for doing a bit less damage. |
+ | |||
− | * {{ | + | '''Runes''' |
+ | * {{Rune|Scholar}} - if you can afford to give up some mobility for more damage. | ||
==Usage== | ==Usage== | ||
'''General''' | '''General''' | ||
− | *Spectral skills and Focus 4 are going to be the main Life Force (LF) builders | + | *Spectral skills, Staff marks and Focus 4 are going to be the main Life Force (LF) builders. |
** Even at maximum LF you can consider using {{Skill|Spectral Armor}} before entering {{Skill|Reaper's Shroud}}. Both the {{Tooltip|Protection}} and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. | ** Even at maximum LF you can consider using {{Skill|Spectral Armor}} before entering {{Skill|Reaper's Shroud}}. Both the {{Tooltip|Protection}} and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. | ||
** Spam {{Skill|Soul Grasp}} as much as you can if you're not at the Life Force cap. | ** Spam {{Skill|Soul Grasp}} as much as you can if you're not at the Life Force cap. | ||
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*For mobility use the following sequence: | *For mobility use the following sequence: | ||
− | :# {{Skill|Reaper's Shroud}} applies {{Tooltip|Swiftness}} from {{Trait|Speed of Shadows}} | + | :# {{Skill|Reaper's Shroud}} (also applies {{Tooltip|Swiftness}} from {{Trait|Speed of Shadows}} when playing with Greatsword) |
:# {{Skill|Death's Charge}} | :# {{Skill|Death's Charge}} | ||
:# {{Skill|Exit Reaper's Shroud}} just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early) | :# {{Skill|Exit Reaper's Shroud}} just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early) | ||
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*{{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. | *{{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. | ||
− | *{{Skill|Ghastly Claws}} is one of the best burst skills in the build. Try to use it when you have a fair amount of {{Tooltip|Might}} stacks, {{Tooltip|Quickness}}, and | + | *{{Skill|Ghastly Claws}} is one of the best burst skills in the build. Try to use it when you have a fair amount of {{Tooltip|Might}} stacks, {{Tooltip|Quickness}}, and preferably {{Tooltip|Vulnerability}} on the target. |
+ | |||
+ | * Keep using {{Skill|"Your Soul Is Mine!"}} even out of combat to build Life Force. | ||
+ | |||
+ | |||
+ | '''Damage''' | ||
+ | * Axe/Focus is the burst set, Staff is more of a defensive/utility one. | ||
+ | |||
+ | * {{Skill|Spinal Shivers}} is one of your strongest burst skills but only against targets with 3 or more boons. Try to use this when {{Sigil|Intelligence}} is active for a guaranteed crit. | ||
+ | |||
+ | * {{Skill|Ghastly Claws}} always does good damage but scales up against targets with {{Tooltip|Vulnerability}}. | ||
+ | |||
+ | * {{Skill|Unholy Feast}} works best against low HP targets but it's also the only AoE skill on this set, so if you really need cleave damage then the HP doesn't matter, just use it. | ||
+ | |||
+ | * Staff has low damage except for {{Skill|Putrid Mark}}, but usually that skill should be kept for defensive purposes as it's one of your few condition management tools (unless you really want to greed and get a kill). | ||
+ | |||
+ | * {{Skill|Chillblains}} is great at snaring targets and applying healing reduction via {{Tooltip|Poison}} | ||
− | ''Shroud'' | + | '''Shroud''' |
*Most of your burst comes from {{Skill|Reaper's Shroud}}, where your damage is further increased by {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. | *Most of your burst comes from {{Skill|Reaper's Shroud}}, where your damage is further increased by {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}}. | ||
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*{{Skill|Soul Spiral}} should primarily be used on CC'd or downed targets (as {{Tooltip|Poison}} reduces the resurrection healing coming from their allies), but thanks to the permanent {{Tooltip|Quickness}} while in shroud this skill is now much easier to land without any real setup. | *{{Skill|Soul Spiral}} should primarily be used on CC'd or downed targets (as {{Tooltip|Poison}} reduces the resurrection healing coming from their allies), but thanks to the permanent {{Tooltip|Quickness}} while in shroud this skill is now much easier to land without any real setup. | ||
− | *{{Skill|Executioner's Scythe}}'s a '''single target skill''' for the most part | + | *{{Skill|Executioner's Scythe}}'s a '''single target skill''' for the most part as it only stuns one target. {{Skill|Terrify}} can {{Tooltip|Fear}} targets long enough to prevent enemies from dodging this skill. |
*Use auto attacks when eveything else is on CD. | *Use auto attacks when eveything else is on CD. | ||
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==Related Builds== | ==Related Builds== | ||
− | * [[Build:Reaper_-_Greatsword_Roamer|Greatsword Roamer]] - | + | * [[Build:Reaper_-_Greatsword_Roamer|Greatsword Roamer]] - similar Reaper build for WvW roaming. |
Latest revision as of 21:55, 1 June 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the October 8, 2024 patch.
Overview
A high damage PvP Power Reaper built around the
trait, augmented by Spectral skills for proper Life Force management to decimate teamfights.
Skill Bar
Staff
Axe/Focus
Utility
Skill Variants
Heal
- - better condition management, but overall a worse healing skill.
Utility
For the optional slot:
- - frequent access to unblockable attacks and AoE boon removal.
- - stun break, defense against direct damage, and great Life Force generation.
- - area denial that can save your life and has nice synergy with (if taken).
- - great sustain tool that can help both you and your team survive longer.
- Poison and Weakness spam to the table, further mitigating damage as well as enemy healing. - excellent anti-projectile skill which also brings
- - CC and Life Force management.
- Weakness application makes this a great defensive skill especially against power-based specs. - short CD stun break with instant AoE
Elite
- - long CD burst skill that could help you mop up kills.
Weapons
- Some people prefer playing with Greatsword instead of Staff, giving up range and utility for more burst and some protection vs melee provided by . Take on Soul Reaping when playing with Greatsword. Overall GS is considered to be less competitive of an option than Staff though.
Template Code
[&DQg1GTImIjbBEqIAvQH6AGwBdQEuAb0BAxOSAAAAAAAAAAAAAAAAAAAAAAADWQAFADEAAA==]
Specializations
Variants
- is a significant damage increase against low HP targets but you lose out on some important boons.
Specialization Variants
Replace Spite with Blood Magic for higher sustain if necessary:
Equipment
Staff
Sigil
Sigil
Axe
Focus
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulets
- - more forgiving option with higher HP and Life Force pool in exchange for doing a bit less damage.
Runes
- - if you can afford to give up some mobility for more damage.
Usage
General
- Spectral skills, Staff marks and Focus 4 are going to be the main Life Force (LF) builders.
- Even at maximum LF you can consider using Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. before entering . Both the
- Spam as much as you can if you're not at the Life Force cap.
- There's more to
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
- Activate SW ⇒ (if using Flesh Wurm) ⇒ teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
(SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
- For mobility use the following sequence:
- Swiftness from when playing with Greatsword) (also applies
- just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
- Might stacks, Quickness, and preferably Vulnerability on the target. is one of the best burst skills in the build. Try to use it when you have a fair amount of
- Keep using even out of combat to build Life Force.
Damage
- Axe/Focus is the burst set, Staff is more of a defensive/utility one.
- is one of your strongest burst skills but only against targets with 3 or more boons. Try to use this when is active for a guaranteed crit.
- Vulnerability. always does good damage but scales up against targets with
- works best against low HP targets but it's also the only AoE skill on this set, so if you really need cleave damage then the HP doesn't matter, just use it.
- Staff has low damage except for , but usually that skill should be kept for defensive purposes as it's one of your few condition management tools (unless you really want to greed and get a kill).
- Poison is great at snaring targets and applying healing reduction via
Shroud
- Most of your burst comes from , where your damage is further increased by and .
- Opening with
- is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
- Frost Aura whenever possible. should be used in the field created by for the
- Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness while in shroud this skill is now much easier to land without any real setup. should primarily be used on CC'd or downed targets (as
- Fear targets long enough to prevent enemies from dodging this skill. 's a single target skill for the most part as it only stuns one target. can
- Use auto attacks when eveything else is on CD.
- Burst combo example: ⇒ ⇒ ⇒ (gap closer with good impact damage)
Greatsword variant
- is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role).
- The auto attack chain is just way too slow and will barely (if ever) be used.
- Quickness from . suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering
- is excellent for stacking some vulnerability/life force.
- is a decent CC but can be hard to land against moving targets.
- After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.
Top Streamers
- Twitch: Mijo
- Twitch: Notoriousnaru
Related Builds
- Greatsword Roamer - similar Reaper build for WvW roaming.
Ratings
A classic, high damage, boonrip and not as squishy as other power necros. Still suffers from requiring a support to function, aswell as lack of mobility but that's always been a necro thing. Replacing axe with sword would allow you to have higher mobility and still have decent damage however axe is still higher dps, and doesn't rely on projectiles
Rising in popularity once against after the Relic patch in part thanks to its really high uptime of the Fireworks procs. Damage is A tier and the CC/boonrip also add to the pressure. Very squishy so you need to be careful with positioning and use your utilities well to survive especially without a support. While not meta, it's a strong option for ranked, one of the better ones actually.
More like Paper Reaper with how quickly it dies to focus. Tons of fun when it works and the damage connects but just as unfun half the time when it doesn't. I climbed out of gold with it but switched to willbender right after and I have no regrets. Maybe I'll go back to this during the 3v3 season but for conquest willbender feels superior.
Absolutely tears people up. The only thing I don't like is how quickly it can run out of shroud, very hard to land a full combo specially if I'm being targeted. Wish reaper was more tanky instead of having to run away with wurm and spectral walk but oh well. Tradeoffs I guess. I think I prefer the shout version but shouts could use a buff. If the heal gave more life force it'd be perfect.
One of the cheesiest but strongest Meta builds out there, way better than the two condition damage builds that is so called "Legendary", they're gold, platinum at best....This one is Legendary. I use Berserker's Amulet, Evasion Rune, Spec Armor, Nothing Can Save You, Spite(Top,Mid,Top), and it creates one hell of a burst. I use Lich and I can wipe up to 3 people ez, then reaper's shroud the rest.
this build is AWESOME! it annihilates anything in a teamfight if paired with a good support and litch oneshots pretty much everything. it's very hard to play at first but after some games it gets easier. It is the funniest necro build i ever played but if the other team has a deadeye thief (many use that meme build lately :-S) it becomes completely useless in any scenario because of it's lack of mobility. basically thiefes counter it very hard especially because it does not have any way to deal with deadeyes.
Spite for reaper is weak now. The blood magic reaper version comes with equally nice damage, great condi sustain. Naru plays that one now.
really solid build tho I play a slightly modified version of it I based mine off this one.
Great Life force management beginner-friendly, and effective later on as well.
of course, the usual condition must be applied learn other classes to come up with a counter for their skills and you will get forward I personally prefer marauder amulet instead of the demolisher one same stat's but vitality instead of toughness tho I play always duo with a support Elementalist there for my slight change on the build
Very under-rated build.
This can especially be said when played defensively to cap Life Force and subsequently charge into team fights with the utility skill "Nothing Can Save You!" and shroud-provided stability; shreds bunkers, albeit Daredevil Staff bunker. Unfortunately, though, due to its lack of mobility, team utility, and general vulnerability outside of shroud, it requires a godly level of understanding on how to approach other classes in order to progress into the Platinum ranks within the current sPvP meta.
Decent in ranked and for replacing scourge FB in team play though it has fallen pretty far.
Pretty strong in 1v1s. Too squishy against more than 2 though, so I avoid anything where I'm outnumbered. I run it with Rune of Speed for the +99% speed to grab home quick and bounce between home and far. If overwhelmed, just use warhorn 5 and sprint away. Pretty fun~
This is best reaper build what can be used. Good for pushing lower ranks and with a lot of practise u can push to the higher (as I did). But for me is better to use Avaken the Pain in Spite trait line :D
A good build overall, but I don't think it will last for more than 3 seasons. The damage is insane, cc is there, but it lacks sustainability against high damage burst conditions.
Couple Revisions
1) Decimate Defences....no. With Spite Trait-line, Chilling Victory is BIS. Soul Eater is a contending preference (If you have trouble with Life Force). DD is completely unnecessary, and is irrelevant when you have 88% crit chance.
2) This configuration makes sense, but it's an obscene amount of damage, at the expense of sustain and survival. This iteration is indeed meta right now, but it is also not the best configuration. This build lacks condition cleanse, is easily pressured by ranged foes, and the Strength Rune choice is excessive.
3) Chilling Nova is fine and all, there's good synergy...but with the drop in Blighter's Boon, and going Onslaught, it is a waste of a trait because it's unnecessary (since you do so much damage already, and now you lack sustain). Despite the popular consensus, Relentless Pursuit now holds more value than it did before...making it a more viable option to deal with kiting foes.
4) Back to the Strength Rune. Rune of the Lynx makes for sticking to your target much easier, and provides more mobility and escape potential. I'd recommend that rune, over strength.
5) The amulets are up in the air...almost anything can work, again, the build has so much damage that you could go Barbarian and still hit like a truck. Personally i go with Demolisher. There are variations that use Seeker Amulets and Condi alternatives. There are also alternatives that swap Spite for Blood, Spite for Curses, and Spit
Comments
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