Difference between revisions of "Vindicator - Power DPS"
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| focus = Direct Damage | | focus = Direct Damage | ||
| xpac = eod | | xpac = eod | ||
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDNg8qRRXcEdwR1BHUESsSKxIGEgYSyhHKEQIHAgcGEtQRKxIGEtQRKxI=] |
}} | }} | ||
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{{Specialization|Invocation|mid|top|bot|}} | {{Specialization|Invocation|mid|top|bot|}} | ||
{{Specialization|Devastation|mid|mid|mid|}} | {{Specialization|Devastation|mid|mid|mid|}} | ||
− | {{Specialization|Vindicator|top| | + | {{Specialization|Vindicator|top|top|top|}} |
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− | === | + | ===Simplified Rotation=== |
− | The rotation can be greatly simplified from the one below by camping '''Greatsword''' | + | The rotation can be greatly simplified from the one below by camping '''Sword/Sword''' (or '''Greatsword'''). This setup also allows you to bring a '''Staff''' in your other set to give access to the potent {{skill|Surge of the Mists}} - one of the best CC skills in the game. Alternatively, you could bring '''Hammer''' to have a ranged option. |
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+ | * On {{skill|Legendary Assassin Stance}}, you want to activate {{skill|Impossible Odds}} as soon as you swap to it, and leave it running. | ||
+ | ** Legend Swap as soon as its available. | ||
+ | * On {{skill|Legendary Alliance Stance}}, use {{skill|Spear of Archemorus}} as soon as you swap to it. | ||
+ | ** Use {{skill|Nomad's Advance}} if you have spare energy. | ||
+ | ** Use {{skill|Spear of Archemorus}} a second time when it comes off cooldown, then legend swap. | ||
+ | * If using '''Sword/Sword''', use the following skills off cooldown: | ||
+ | ** {{Skill|Chilling Isolation}} | ||
+ | ** {{Skill|Shackling Wave}} | ||
+ | ** {{Skill|Deathstrike}} | ||
+ | * If using '''Greatsword''', use the following skills off cooldown: | ||
+ | ** {{Skill|Mist Unleashed}} | ||
+ | ** {{Skill|Phantom's Onslaught}} | ||
+ | ** {{skill|Eternity's Requiem}} | ||
+ | * Use {{skill|Energy Meld}} off cooldown, and make sure to {{tooltip|Dodge}} within six seconds. | ||
+ | * {{tooltip|Dodge}} to maintain {{trait|Forerunner of Death}} and stop your endurance becoming full. | ||
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− | + | [https://youtu.be/TUoch4lXG0s Video guide by Masel] | |
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− | [https://youtu.be/ | ||
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<big>'''Alliance/Greatsword Loop'''</big><br> | <big>'''Alliance/Greatsword Loop'''</big><br> | ||
− | After the first | + | After the first seven steps, this you are mostly just using skills as they come off cooldown, fitting autoattack chains in the gaps. |
# {{Skill|Mist Unleashed}} | # {{Skill|Mist Unleashed}} | ||
# {{Skill|Spear of Archemorus}} | # {{Skill|Spear of Archemorus}} | ||
+ | # {{Skill|Eternity's Requiem}} | ||
+ | # {{skill|Energy Meld}} | ||
# {{Skill|Phantom's Onslaught}} | # {{Skill|Phantom's Onslaught}} | ||
− | |||
− | |||
# {{Skill|Mist Unleashed}} | # {{Skill|Mist Unleashed}} | ||
# {{Skill|Death Drop}} | # {{Skill|Death Drop}} | ||
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# {{Skill|Mist Unleashed}} | # {{Skill|Mist Unleashed}} | ||
# {{Skill|Mist Swing}} {{to}} {{Skill|Mist Slash}} {{to}} {{Skill|Arcing Mists}} | # {{Skill|Mist Swing}} {{to}} {{Skill|Mist Slash}} {{to}} {{Skill|Arcing Mists}} | ||
− | # {{Skill| | + | # {{Skill|Death Drop}} |
# {{Skill|Mist Unleashed}} | # {{Skill|Mist Unleashed}} | ||
# {{Skill|Mist Swing}} {{to}} {{Skill|Mist Slash}} {{to}} {{Skill|Arcing Mists}} | # {{Skill|Mist Swing}} {{to}} {{Skill|Mist Slash}} {{to}} {{Skill|Arcing Mists}} | ||
+ | # {{skill|Energy Meld}} | ||
+ | # {{Skill|Spear of Archemorus}} | ||
# {{Skill|Death Drop}} | # {{Skill|Death Drop}} | ||
− | |||
# {{Skill|Phantom's Onslaught}} | # {{Skill|Phantom's Onslaught}} | ||
# {{Skill|Mist Unleashed}} | # {{Skill|Mist Unleashed}} | ||
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− | [https://youtu.be/ | + | [https://youtu.be/tu56q1WZlOU Video example] |
+ | |||
+ | [https://youtu.be/vq6PJvm_Cqg Video example (sword only)] | ||
[https://youtu.be/aoe7N4fSo_g Video example (greatsword only)] | [https://youtu.be/aoe7N4fSo_g Video example (greatsword only)] |
Latest revision as of 13:13, 7 July 2024
Overview
Like Daredevil before it, DPS Vindicator turns its dodge into a powerful strike that buffs its damage but unlike Daredevil, it only needs its endurance to not be full, so it is able to keep a dodge in hand for defence. Greatsword also brings with it
, which makes Vindicator a durable fighter.Both Swords and
add relatively minor DPS to the build, which allow Vindicator to bring and/or a Staff and thereby dramatically increase the utility it brings to a group.
Skill Bar
Variants
- Legendary Dwarf Stance can be used instead of Legendary Alliance Stance, offering very similar DPS and different utility.
- You can also opt to camp Greatsword. This is a small DPS loss, and allows you to bring a utility weapon like Staff in your other set.
Template Code
Specializations
- Might. would be a good option if you are not permanently at 25
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is a tiny DPS loss.
- The backpiece is a tiny DPS gain, but gives you a little bit of extra vitality. It can be swapped to Berserker stats without any noticeable difference.
Consumables
Food
- or ascended versions
Utility
Usage
Rotation Fundamentals
As a revenant, Vindicator wants to constantly swap between two legends to regain the energy needed for their skills.
Vindicator also wants to regularly dodge to maintain two powerful buffs:
- gives you a damage buff whenever your endurance is not full.
- gives you a damage buff for 10 seconds after dodging, as well as making your dodge deal damage.
To make best use out of these buffs, you want to make sure to dodge before reaching full endurance, and at least every 10 seconds. With Vigor), so you will be dodging a lot!
, you refill enough endurance for a dodge every ~5.7s (assuming permanentBe aware that this creates small windows where you don't have enough endurance to dodge attacks. With experience, you can learn to time your dodges around incoming mechanics, but each weapon set also has some active defence that you can use instead:
- On Greatsword, .
- On Sword, .
Simplified Rotation
The rotation can be greatly simplified from the one below by camping Sword/Sword (or Greatsword). This setup also allows you to bring a Staff in your other set to give access to the potent
- one of the best CC skills in the game. Alternatively, you could bring Hammer to have a ranged option.
- On
- Legend Swap as soon as its available.
, you want to activate as soon as you swap to it, and leave it running.
- On
- Use if you have spare energy.
- Use a second time when it comes off cooldown, then legend swap.
, use as soon as you swap to it.
- If using Sword/Sword, use the following skills off cooldown:
- If using Greatsword, use the following skills off cooldown:
- Use Dodge within six seconds. off cooldown, and make sure to
- Dodge to maintain and stop your endurance becoming full.
Rotation
Opener
Start in
on Greatsword- as soon as you land
- Weapon Swap
Assassin/Sword Loop
- - activate during Chilling Isolation, if you are fast enough Eternity's Requiem will still be hitting
- Autoattack, use as it comes off cooldown, and use to prevent yourself reaching full endurance - try to finish the autoattack chains. You should use Chilling Isolation three times and Death Drop twice.
- after your third
- Weapon Swap
Alliance/Greatsword Loop
After the first seven steps, this you are mostly just using skills as they come off cooldown, fitting autoattack chains in the gaps.
- ⇒ ⇒
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
- Return to start of Assassin/Sword Loop
Video example (greatsword only)
Video example (greatsword only + Jalis)
General tips
- You may wish to dodge twice at the start of the rotation to give yourself more breathing room to avoid reaching full endurance. This will leave you without any ability to dodge for defence though.
- In this case, you will need to rely on your weapon skills instead: on Greatsword, and on Sword.
- In extreme cases, you can use to access the second Alliance legend and provide support to your group.
Crowd Control
Accessing CC can be difficult on revenants as CC skills cost energy that you should have been spending on damage instead. Nevertheless, each legend has one skill:
- On , - this is a very expensive skill and you will usually need to plan ahead if you want the energy to use it.
- On , .
- On , .
Staff
On the Greatsword only rotation, you can use Staff as your second weapon set. This doesn't provide any damage, but gives you access to , which is one of the best CC skills in the game. In general, the DPS loss isn't worth swapping to Staff in the middle of a fight but there are some cases where this is mitigated:
- Many fractal bosses start with an open defiance bar, so you can start on Staff then immediately swap to Greatsword after using
- The same logic applies to bosses that end a phase with a defiance bar, such as Keep Construct or Amala.
and continue your rotation as normal.
- Some bosses will be invulnerable while their breakbars are active. If you pre-emptively swap to Staff after your big DPS skills, you can minimise the DPS downtime.
- Raid examples: Slothasor, Samarog, Sabir.
- It will always be worth sacrificing damage if it would prevent a wipe.
- It will almost always be worth sacrificing damage if it would save another player's life.
Ratings
Comments
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