Difference between revisions of "Holosmith - Celestial Elixir Holo Roamer"
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| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = hybrid damage, mobility, sustain | | focus = hybrid damage, mobility, sustain | ||
− | | rating = | + | | rating = great |
| difficulty = 2 | | difficulty = 2 | ||
+ | | xpac = PoF | ||
}} | }} | ||
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'''Weapons''' | '''Weapons''' | ||
* ''Sword'' - focuses more on the strike damage aspect of the build. Better burst damage, worse sustain and range. Also adds an extra leap finisher. | * ''Sword'' - focuses more on the strike damage aspect of the build. Better burst damage, worse sustain and range. Also adds an extra leap finisher. | ||
+ | |||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|Prime Light Beam}} - unblockable CC to set up burst. | ||
Line 52: | Line 57: | ||
'''Variants''' | '''Variants''' | ||
* You could consider taking {{Trait|Prismatic Converter}} if you're having trouble dealing with conditions, but you're going to have to sacrifice some damage for it. | * You could consider taking {{Trait|Prismatic Converter}} if you're having trouble dealing with conditions, but you're going to have to sacrifice some damage for it. | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | {{Tooltip|Firearms}} over {{Tooltip|Explosives}} is also a viable option. While this makes your condi bursts a bit stronger, you lose the {{Tooltip|Fury}} and {{Trait|Explosive Entrance}} procs to even it out and your sustain's going to be a bit weaker due to the loss of frequent {{Tooltip|Blind}} and barrier procs: | ||
+ | {{Specialization|Firearms|top|top|bot}} | ||
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==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
+ | |||
+ | * Holosmith grants access to the Photon Forge (sometimes referred to as ''holo mode'') and introduces a new resource: '''heat'''. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat. | ||
+ | |||
+ | * Reaching maximum heat (100) should be avoided as '''Overheating''' damages you and locks you out of the forge until heat goes back to 0. | ||
+ | |||
+ | * {{Skill|Engage Photon Forge}} is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so think twice before reentering with high heat levels. You can however manage heat levels by dodging, both in and out of holo mode. | ||
+ | * Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc '''weapon swap sigils''' too. | ||
+ | |||
+ | |||
+ | '''General''' | ||
+ | * Every elixir you use makes your next 3 attacks apply {{Tooltip|Poison}} thanks to {{Relic|Relic of Vass}}. | ||
+ | ** Your healing skill applies 6 stacks of Vass instead of 3. | ||
+ | |||
+ | * Vass works with toolbelt and kit elixirs too, giving the builds a constant stream of Poison applications. | ||
+ | |||
+ | * Your best burst skill is {{Skill|Photon Blitz}}. It does high damage and hits several times over its duration, making it ideal for unloading Vass stacks. | ||
+ | |||
+ | * Elixirs provide a steady stream of cleansing via {{Trait|Compounding Chemicals}}. There's also {{Sigil|Superior Sigil of Cleansing}} (which you can activate by entering/leaving holo mode or swapping in and out of kits) and the {{Skill|Super Elixir}} + {{Skill|Acid Bomb}} combo. You might need to be more careful against condition builds so make good use of your blocks, blinds and CC effects. |
Revision as of 17:29, 8 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Hybrid damage, Mobility and Sustain
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on July 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Celestial Holosmith build for WvW roaming built around
and elixir synergy.
Skill Bar
Pistol/Shield
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - another block to use.
- - endurance refill on low CD, has synergy with various offensive traits. The toolbelt skill is the strongest part of this, allows you to revive yourself if you'd lose a duel provided that you can drop it under your character at the right moment.
- - if you're struggling against conditions a lot then this could solve your problem.
Weapons
- Sword - focuses more on the strike damage aspect of the build. Better burst damage, worse sustain and range. Also adds an extra leap finisher.
Elite
- - unblockable CC to set up burst.
Template Code
[&DQMGHh0ZOR8UASoPXwFeAZUBigHlFl8B+RISAQAAAAAAAAAAAAAAAAAAAAADNgBXADMAAA==]
Specializations
Variants
- You could consider taking if you're having trouble dealing with conditions, but you're going to have to sacrifice some damage for it.
Specialization Variants
Firearms over Explosives is also a viable option. While this makes your condi bursts a bit stronger, you lose the Fury and procs to even it out and your sustain's going to be a bit weaker due to the loss of frequent Blind and barrier procs:
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Pistol
Celestial
Celestial
Shield
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Runes
- - makes your burning sources stronger but everything else a bit weaker. Increases the damage of your best burst skill slightly. In terms of effectiveness Trapper and Balthazar aren't far apart.
- - budget option with great stats and some extra defense against conditions.
Consumables
Food
- - defensive option with
- - budget version.
and synergy.
- - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
Utility
- or
Usage
Elite specialization basics
- Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
- Reaching maximum heat (100) should be avoided as Overheating damages you and locks you out of the forge until heat goes back to 0.
- is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so think twice before reentering with high heat levels. You can however manage heat levels by dodging, both in and out of holo mode.
- Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.
General
- Every elixir you use makes your next 3 attacks apply Poison thanks to .
- Your healing skill applies 6 stacks of Vass instead of 3.
- Vass works with toolbelt and kit elixirs too, giving the builds a constant stream of Poison applications.
- Your best burst skill is . It does high damage and hits several times over its duration, making it ideal for unloading Vass stacks.
- Elixirs provide a steady stream of cleansing via . There's also (which you can activate by entering/leaving holo mode or swapping in and out of kits) and the + combo. You might need to be more careful against condition builds so make good use of your blocks, blinds and CC effects.
Ratings
Vass elevated this build significantly, Holo needed these new condi sources badly and got them for basically free. Single target damage is great, mobility is fine. Sustain could be better, there's not a whole lot of healing for a Cele build, but it's still one of the better things to play on Engi right now.
Comments
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