Difference between revisions of "Mirage - Chaotic Condition Roamer"
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| rating = great | | rating = great | ||
| difficulty = 1 | | difficulty = 1 | ||
+ | | xpac = PoF | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | A | + | A Condition Mirage build for WvW roaming focusing on constant condition pressure, mobility, and survival. |
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'''Weapons''' | '''Weapons''' | ||
− | * ''Scepter'' over ''Axe'' is also a viable option. Drop the current rune and take {{Rune|Superior Rune of Perplexity}} or any of the | + | * ''Scepter'' over ''Axe'' is also a viable option. Drop the current rune and take {{Rune|Superior Rune of Perplexity}} or any of the other runes listed under the equipment variants. |
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* {{Trait|Auspicious Anguish}} improves your sustain against condition builds but it's going to cost you some Staff CD reductions and condition damage. | * {{Trait|Auspicious Anguish}} improves your sustain against condition builds but it's going to cost you some Staff CD reductions and condition damage. | ||
{{Specialization|Mirage|mid|mid|top}} | {{Specialization|Mirage|mid|mid|top}} | ||
+ | ''Variants'' | ||
+ | * {{Trait|Mirrored Axes}} trades {{Tooltip|Alacrity}} on Staff for higher burst damage on Axe. | ||
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| infusion1 = Malign WvW Infusion | | infusion1 = Malign WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Adventurer | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Evasion}} - permanent uptime on our most important boon. Unnecessary with Celestial gear however. | ||
+ | |||
+ | * {{Relic|Relic of Antitoxin}} - improved cleansing. | ||
+ | |||
+ | |||
'''Sigils | '''Sigils | ||
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'''Runes | '''Runes | ||
+ | * {{Rune|Superior Rune of Perplexity}} - better than Rune of Tormenting when playing with '''Scepter'''. | ||
− | * {{Rune|Superior Rune of the | + | * {{Rune|Superior Rune of the Trapper}} - higher burst damage option. |
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* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Chaos Vortex}} for '''staff''' and {{Skill|Imaginary Axes}} for '''axe'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds. | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Chaos Vortex}} for '''staff''' and {{Skill|Imaginary Axes}} for '''axe'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds. | ||
− | * Pressing dodge grants | + | * Pressing dodge grants increased movement speed and {{Tooltip|Regeneration}}, which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}. {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}}, denying your opponent various bonuses. |
* You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. | * You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. | ||
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* Staff is your defensive set used for ranged poking, mobility, and sustained damage while Axe/Pistol is there for burst damage. | * Staff is your defensive set used for ranged poking, mobility, and sustained damage while Axe/Pistol is there for burst damage. | ||
− | * The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. | + | * The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. The Staff ambush also supplies you with a good amount of {{Tooltip|Alacrity}}. |
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* Staff is your primary defensive weapon. | * Staff is your primary defensive weapon. | ||
− | * {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies {{Tooltip|Protection}} | + | * {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies AoE {{Tooltip|Blind}} to nearby foes and could also apply {{Tooltip|Protection}} and {{Tooltip|Weakness}}, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. |
* {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt. | * {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt. | ||
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | * {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | ||
− | ** If used in {{Skill|Chaos Storm}} PR grants {{ | + | ** If used in {{Skill|Chaos Storm}} PR grants {{Tooltip|Chaos Aura}}. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Auras. |
* The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}} and {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you. | * The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}} and {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you. | ||
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:# {{Skill|Jaunt}} | :# {{Skill|Jaunt}} | ||
:# {{Skill|Cry of Frustration}} | :# {{Skill|Cry of Frustration}} | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Mirage_-_Chaotic_Condition|Mirage - Chaotic Condition]] - Conquest PvP version. |
Latest revision as of 17:33, 8 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Mobility and Sustain
Designed for: WvW Roaming
Overview
A Condition Mirage build for WvW roaming focusing on constant condition pressure, mobility, and survival.
Skill Bar
Skill Variants
Utility
Every utility except
can be replaced by the following skills:- - adds stealth to the build and has a nice passive.
- - if you're having trouble dealing with incoming conditions.
- - more shatter spam and the passive has some nice synergy with the build.
Weapons
- Scepter over Axe is also a viable option. Drop the current rune and take or any of the other runes listed under the equipment variants.
Template Code
Specializations
Variants
- improves your sustain against condition builds but it's going to cost you some Staff CD reductions and condition damage.
Variants
- Alacrity on Staff for higher burst damage on Axe. trades
Equipment
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
x6
x18
Celestial gear is just as good if not arguably better. It has lower burst damage but higher uptime of important boons such as Alacrity and Vigor.
Note: Trailblazer can be rather expensive to get, Dire gear is much easier to collect and should do the trick until you finish your Trailblazer set.
Equipment Variants
Relics
- - permanent uptime on our most important boon. Unnecessary with Celestial gear however.
- - improved cleansing.
Sigils
Staff
- over - if you can afford to give up some condition removal for a stacking damage buff.
Runes
- - better than Rune of Tormenting when playing with Scepter.
- - higher burst damage option.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal:
- Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)
Note: the budget options are perfectly fine, not going for the optimal consumables won't really make too much of a difference.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants increased movement speed and Regeneration, which reduces incoming condition duration while it lasts thanks to . makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Besides cleansing conditions while at the same time pressuring your opponent with them, Stability or stealing Vigor for synergy. is also useful for boon removal/stacking in general, for example getting rid of their
- Staff is your defensive set used for ranged poking, mobility, and sustained damage while Axe/Pistol is there for burst damage.
- The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. The Staff ambush also supplies you with a good amount of Alacrity.
Sustain
- Staff is your primary defensive weapon.
- Blind to nearby foes and could also apply Protection and Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. may not look that amazing at first glance, but it's an instant cast skill which applies AoE
- Aegis while inflicting several conditions that can mitigate damage like Weakness or Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Dazes enemies, making it a reliable AoE interrupt. is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- If used in Chaos Aura. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Auras. PR grants
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- The build has rather poor access to condition cleansing by default, limited only to and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Damage
- The build heavily relies on keeping pressure up constantly by spawning clones through and making them unload ambush attacks with . Building up a clone army and making them perform ambush attacks is more important here than using shatter skills. That said shatters still add some burst damage, especially when used right after ambush attacks with 3 clones.
- Vulnerability on your target, which is useful for setting up burst. After the attack it'll turn into a clone, potentially fueling shatters. periodically stacks
Example of an Axe/Pistol burst combo:
- , dodge in the middle of it
Related Builds
- Mirage - Chaotic Condition - Conquest PvP version.
Ratings
Comments
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