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Difference between revisions of "Mirage - Chaotic Condition Roamer"

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| rating = great
 
| rating = great
 
| difficulty = 1
 
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* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Chaos Vortex}} for '''staff''' and {{Skill|Imaginary Axes}} for '''axe'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds.  
 
* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Chaos Vortex}} for '''staff''' and {{Skill|Imaginary Axes}} for '''axe'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds.  
  
* Pressing dodge grants {{Tooltip|Superspeed}} and {{Tooltip|Regeneration}} (which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}). {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}}, denying your opponent various bonuses.
+
* Pressing dodge grants increased movement speed and {{Tooltip|Regeneration}}, which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}. {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}}, denying your opponent various bonuses.
  
 
* You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
 
* You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
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* Staff is your primary defensive weapon.
 
* Staff is your primary defensive weapon.
  
* {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies {{Tooltip|Protection}} to the caster and AoE {{Tooltip|Weakness}} to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
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* {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies AoE {{Tooltip|Blind}} to nearby foes and could also apply {{Tooltip|Protection}} and {{Tooltip|Weakness}}, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  
 
* {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt.
 
* {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt.
  
 
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
 
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
** If used in {{Skill|Chaos Storm}} PR grants {{Skill|Chaos Armor}}. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
+
** If used in {{Skill|Chaos Storm}} PR grants {{Tooltip|Chaos Aura}}. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Auras.
  
 
* The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}} and {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you.
 
* The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}} and {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you.

Latest revision as of 17:33, 8 July 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damageMobility and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on July 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Condition Mirage build for WvW roaming focusing on constant condition pressure, mobility, and survival.


Skill Bar

Staff
Axe/Pistol
Utility


Skill Variants

Utility

Every utility except Blink can be replaced by the following skills:

  • Signet of Midnight - adds stealth to the build and has a nice passive.
  • Mantra of Resolve - if you're having trouble dealing with incoming conditions.
  • Signet of Illusions - more shatter spam and the passive has some nice synergy with the build.


Weapons

  • Scepter over Axe is also a viable option. Drop the current rune and take Rune of Superior Rune of Perplexity or any of the other runes listed under the equipment variants.


Template Code

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Specializations

Variants

  • Auspicious Anguish improves your sustain against condition builds but it's going to cost you some Staff CD reductions and condition damage.

Variants

  • Mirrored Axes trades Alacrity Alacrity on Staff for higher burst damage on Axe.


Equipment

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Trailblazer
Accessory
Trailblazer
Accessory
Trailblazer
Amulet
Trailblazer
Ring
Trailblazer
Ring
Trailblazer
Axe
Trailblazer
Pistol
Trailblazer
Sigil
Sigil
Staff
Trailblazer
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Celestial Celestial gear is just as good if not arguably better. It has lower burst damage but higher uptime of important boons such as Alacrity Alacrity and Vigor Vigor.

Note: Trailblazer Trailblazer can be rather expensive to get, Dire gear is much easier to collect and should do the trick until you finish your Trailblazer set.


Equipment Variants

Relics

  • Relic of Evasion - permanent uptime on our most important boon. Unnecessary with Celestial gear however.
  • Relic of Antitoxin - improved cleansing.


Sigils

Staff

  • Sigil of Superior Sigil of Corruption over Sigil of Superior Sigil of Cleansing - if you can afford to give up some condition removal for a stacking damage buff.


Runes

  • Rune of Superior Rune of Perplexity - better than Rune of Tormenting when playing with Scepter.
  • Rune of Superior Rune of the Trapper - higher burst damage option.


Consumables

Food

  • Optimal:
  • Budget:


Utility

  • Optimal:
  • Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)


Note: the budget options are perfectly fine, not going for the optimal consumables won't really make too much of a difference.


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: Chaos Vortex for staff and Imaginary Axes for axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants increased movement speed and Regeneration Regeneration, which reduces incoming condition duration while it lasts thanks to Renewing Oasis. Infinite Horizon makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as Full Counter, denying your opponent various bonuses.
  • You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.


General

  • Besides cleansing conditions while at the same time pressuring your opponent with them, Arcane Thievery is also useful for boon removal/stacking in general, for example getting rid of their Stability Stability or stealing Vigor Vigor for Nomad's Endurance synergy.
  • Staff is your defensive set used for ranged poking, mobility, and sustained damage while Axe/Pistol is there for burst damage.
  • The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies. The Staff ambush also supplies you with a good amount of Alacrity Alacrity.


Sustain

  • Staff is your primary defensive weapon.
  • Chaos Armor may not look that amazing at first glance, but it's an instant cast skill which applies AoE Blind Blind to nearby foes and could also apply Protection Protection and Weakness Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  • Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Daze Dazes enemies, making it a reliable AoE interrupt.
  • Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm PR grants Chaos Aura Chaos Aura. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Auras.
  • The build has rather poor access to condition cleansing by default, limited only to Jaunt and Arcane Thievery. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is Distortion, granting you immunity to any form of pressure including CC and conditions that are already on you.


Mobility

  • Use Phase Retreat for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Damage

  • The build heavily relies on keeping pressure up constantly by spawning clones through Deceptive Evasion and making them unload ambush attacks with Infinite Horizon. Building up a clone army and making them perform ambush attacks is more important here than using shatter skills. That said shatters still add some burst damage, especially when used right after ambush attacks with 3 clones.
  • Phantasmal Warlock periodically stacks Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack it'll turn into a clone, potentially fueling shatters.

Example of an Axe/Pistol burst combo:

  1. Phantasmal Duelist
  2. Magic Bullet
  3. Lingering Thoughts, dodge in the middle of it
  4. Imaginary Axes
  5. Axes of Symmetry
  6. Jaunt
  7. Cry of Frustration


Related Builds


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
2 stars
BernardBlack gave this build 2 stars • October 2024
This build is arguably just bad. It loses to everything in a 1v1, why does it even still have a score this high. It cannot even be saved by Cele now cause Cele is nerfed on WvW (even with Cele it was worse than its main contenders). Loses to non-brainless Eles (magnetic aura), loses to Harb, loses to Ranger (any), loses to Guard (pretty much any), loses to Renegade, loses to Thief (obviously but thief just counters mesmer in general). Just play power
5 stars
Hanz gave this build 5 stars • July 2023
Mirage getting its second dodge back helped this build a lot. The clone/alacrity spam with Deceptive Evasion and Infinite Horizon makes for quite a strong build. Condi cleanse is on the lower end but I think it's manageable, and if you're struggling there are several modifications that could be made to remedy that.
4 stars
Tyroxin gave this build 4 stars • August 2020
Since this is a Mirage build, it has since been inhibited by the reduced endurance which on one hand reduces its defense a fair bit but in my opinion even more important slows down its offensive capabilities in both clone generation and the alms given by the ambush skills. Overall it still is a rather unpleasant enemy, especially when not prepared for the plethora of conditions and, contrary to the usual power mirage, can continue to pressure for longer due to kiting.
5 stars
Salazar gave this build 5 stars • May 2020
The build provides incredible condition pressure, very good mobility, damage sustain and disengage ability on par with soulbeast. The nerf to mirage dodge, and previous nerfs to illusionary ambush and axe skills hurt this build a bit but still this is top tier, and very hard to defeat in 1v1 and smallscale encounters. Utilizing Infinite Horizons trait is essential for success. I prefer using Signet of Domination instead of Illusionary Ambush as extra condition damage and a 3 second stun option might suit better to some playstyles. The discussion is around using scepter instead of axe, and using Tormenting runes instead of Travellers.
5 stars
Notsussertod gave this build 5 stars • November 2019
The standard condi mirage. A terrific build with high mobility, damage and utility. Can out sustain most of other roaming classes/builds. Only counter is other heavy based condi specs, which is why you should always run a Sigil of Cleansing on your staff. Works brilliantly well with Rune of Tormenting.

Comments

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