Difference between revisions of "Berserker - Quickness Support Power DPS"
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| specialization = Berserker | | specialization = Berserker | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Great |
− | | focus = | + | | focus = Direct Damage, Support |
− | | meta = | + | | meta = y |
+ | | xpac = hot | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | A damage-focussed {{tooltip|Quickness}} provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent {{tooltip|Fury}}, this build provides no additional boons and minimal utility. | |
− | + | You can provide {{tooltip|Might}} by swapping utility skills or bringing the '''Tactics''' traitline, but this is a fairly large DPS loss. | |
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| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
− | | utility1 = | + | | utility1 = Outrage |
− | | utility2 = | + | | utility2 = Signet of Fury |
− | | utility3 = | + | | utility3 = Signet of Might |
| elite = Head Butt | | elite = Head Butt | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * You can run | + | Greatsword offers the highest damage, but it could be swapped out for more utility if desired. |
− | * '''Warhorn''' | + | * You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC. |
+ | * '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant. | ||
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* {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. | * {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. | ||
* {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. | * {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. | ||
+ | * {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss. | ||
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res. | * If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|bot|top}} | {{Specialization|Strength|bot|bot|top}} | ||
− | {{Specialization|Discipline|mid| | + | {{Specialization|Discipline|mid|bot|top}} |
− | {{Specialization|Berserker|top| | + | {{Specialization|Berserker|top|mid|top}} |
===Tactics Variant=== | ===Tactics Variant=== | ||
− | If you want to provide {{tooltip|Might}} for your subgroup, you can bring the '''Tactics''' traitline instead of '''Strength''' | + | If you want to provide more {{tooltip|Might}} for your subgroup, you can bring the '''Tactics''' traitline instead of '''Strength''' |
{{Specialization|Tactics|top|top|bot|variant=y}} | {{Specialization|Tactics|top|top|bot|variant=y}} | ||
− | * | + | * Taking {{skill|"For Great Justice!"}} should be your first choice if you want {{tooltip|Might}}. '''Tactics''' provides an extra ~16 stacks on top of this, and you can cap {{tooltip|Might}} if you also take {{trait|Empower Allies}}, though by this point your DPS loss is quite severe. |
==Equipment== | ==Equipment== | ||
− | |||
− | |||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Axe | | weapon2 = Axe | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
− | |||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Thief | ||
+ | | head = | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
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| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
− | | ring2 = | + | | ring2 = Dragon |
}} | }} | ||
+ | |||
+ | * You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear. | ||
+ | |||
+ | |||
+ | |||
+ | ==Consumables== | ||
+ | '''Food''' | ||
+ | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
+ | * {{utility|Superior Sharpening Stone}} | ||
+ | * Any applicable slaying potion in '''Fractals''' when possible | ||
− | |||
− | |||
− | |||
+ | ==Usage== | ||
+ | The rotation is identical to the [[Build:Berserker_-_Power_DPS|Power DPS]] rotation, the only difference being that your Burst skills are now applying AoE {{tooltip|Quickness}}! | ||
− | |||
− | |||
− | + | ===Rotation=== | |
− | + | The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | |
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− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | }} | ||
− | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | + | <big>'''Greatsword section'''</big> | |
− | ''' | + | # {{Skill|Arc Divider}} |
− | + | # {{Skill|Blood Reckoning}} | |
+ | # {{Skill|Arc Divider}} | ||
+ | # {{Skill|Outrage}} during Arc Divider | ||
+ | # {{Skill|Bladetrail}} | ||
+ | # {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | ''' | + | <big>'''Axe/Axe section'''</big> |
− | + | # {{Skill|Cyclone Axe}} | |
− | + | # {{Skill|Decapitate}} | |
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Greatsword section | ||
+ | [https://youtu.be/7rBZmVqje88 Video example (greatsword)] | ||
− | + | [https://youtu.be/azG0KtIZYjA Video example (axe/mace)] | |
− | |||
− | |||
+ | ===General Tips=== | ||
− | + | '''Axe''' | |
− | * | + | * If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}: |
− | + | # {{Skill|Head Butt}} + {{Skill|Outrage}} | |
− | |||
− | |||
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | ||
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | # {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | ||
− | # {{Skill| | + | # {{Skill|Whirling Axe}} |
− | + | * When {{Skill|Blood Reckoning}} is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and {{tooltip|Weapon Swap}} instead of {{skill|Decapitate}}. | |
+ | |||
− | + | '''Berserk''' | |
+ | * All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk. | ||
+ | ** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC. | ||
+ | * If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain. | ||
+ | * Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active. | ||
− | + | '''Outside of Berserk''' | |
− | * | + | * Ideally you are always in Berserk during DPS phases. |
− | * | + | * Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown. |
− | + | * Try to complete your Axe auto chains when not in Berserk. | |
− | * | + | * Do not use your rage skills whilst outside of Berserk. |
− | * | + | * Use {{Skill|Berserk}} as soon as it is available. |
Latest revision as of 12:30, 18 July 2024
Overview
A damage-focussed Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury, this build provides no additional boons and minimal utility.
You can provide Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.
Skill Bar
Weapon Variants
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from is significant.
Skill Variants
- will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
- Might for a ~4.5% DPS loss. can replace to provide ~9 stacks of
- If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.
Template Code
Specializations
Tactics Variant
If you want to provide more Might for your subgroup, you can bring the Tactics traitline instead of Strength
- Taking Might. Tactics provides an extra ~16 stacks on top of this, and you can cap Might if you also take , though by this point your DPS loss is quite severe. should be your first choice if you want
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
x6
x18
- You lose 5% crit chance if taking Tactics. In this case, run full Berserker stats gear.
Consumables
Food
- or ascended alternatives
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness!
Rotation
The rotation aims to get as many casts of
and off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .
Opener
- Weapon Swap
- - the extra adrenaline from means you can immediately Decapitate after this
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- ⇒
- Weapon Swap
- Return to start of Greatsword section
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- +
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using , and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
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