Difference between revisions of "Specter - Alacrity Support Condi DPS"
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| rating = Great | | rating = Great | ||
| focus = Condition Damage, Support | | focus = Condition Damage, Support | ||
+ | | xpac = eod | ||
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition boon support build for Specter. Provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}}, {{tooltip|Swiftness}} and {{tooltip|Vigor}}. The healing variant of this build has a lot of overlap with the [[Build:Specter_-_Support_Healer|Support Healer]], so you can mix and match options between these to suit your group. | + | A condition boon support build for Specter. Provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}}, {{tooltip|Swiftness}} and {{tooltip|Vigor}}, and up to ~15 stacks of {{tooltip|Might}}. Specter also provide some healing when it exits shroud and with each well, making it an effective choice for groups that want more support without committing to a full healer. In an emergency, specter is also able to tether to a single target to provide barrier. |
+ | |||
+ | The healing variant of this build has a lot of overlap with the [[Build:Specter_-_Support_Healer|Support Healer]], so you can mix and match options between these to suit your group. | ||
+ | |||
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| healing = Well of Gloom | | healing = Well of Gloom | ||
| utility1 = Spider Venom | | utility1 = Spider Venom | ||
− | | utility2 = | + | | utility2 = Skale Venom |
− | | utility3 = | + | | utility3 = Prepare Thousand Needles |
− | | elite = | + | | elite = Thieves Guild |
| pet1 = | | pet1 = | ||
| pet2 = | | pet2 = | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | You can bring an offhand '''Pistol''' in addition to the dagger to have more CC available on swap. As entering and exiting '''Shadow Shroud''' counts as a weapon swap, you will still gain the benefits of {{Sigil|Superior Sigil of Doom}} and {{trait|Quick Pockets}}. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | * {{skill|Well of Bounty}} should always be considered as an alternative to {{skill|Prepare Thousand Needles}} to provide extra {{tooltip|Might}} or {{tooltip|Stability}}. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQUcGywXRzUVGwwBPgE+AS8BLwELAVUBKAAoAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
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{{Specialization|Deadly Arts|bot|mid|top|}} | {{Specialization|Deadly Arts|bot|mid|top|}} | ||
{{Specialization|Trickery|bot|top|top|}} | {{Specialization|Trickery|bot|top|top|}} | ||
− | {{Specialization|Specter|bot| | + | {{Specialization|Specter|top|top|bot|}} |
+ | |||
+ | * {{trait|Pressure Striking}} is a little more DPS in cases where boonrip or {{tooltip|Vigor}} aren't useful. | ||
+ | * For a ~4% DPS loss, you can take {{trait|Consume Shadows}} to offer some extra healing/barrier to your subgroup. | ||
+ | * {{trait|Traversing Dusk}} provides access to {{tooltip|Resistance}} and some additional healing. | ||
+ | |||
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| weight = Medium | | weight = Medium | ||
| stats = Ritualist | | stats = Ritualist | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Demons |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = Dagger | | weapon4 = Dagger | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Doom |
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Akeem | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
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}} | }} | ||
− | * {{ | + | * This setup provides ~42% boon duration. |
+ | * {{relic|Relic of the Fractal}} should be higher single-target damage, but you will have to hit {{skill|Thousand Needles}} off cooldown, as it is your only source of {{tooltip|Bleeding}}. | ||
+ | ** Alternatively, you could take {{trait|Deadly Ambush}}. | ||
+ | |||
+ | |||
+ | ===Non-SotO Relics=== | ||
+ | {{relic|Relic of the Aristocracy}} is the best relic for players that don't own Secrets of the Obscure. | ||
+ | * Replace the {{sigil|Superior Sigil of Demons}} with a {{sigil|Superior Sigil of Torment}} in this case. | ||
+ | |||
===Healing Variant=== | ===Healing Variant=== | ||
− | For an ~8% DPS loss, you can | + | For an ~8% DPS loss, you can increase the healing done by your wells. |
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
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| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Demons |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = Dagger | | weapon4 = Dagger | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Doom |
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Akeem | ||
+ | | variant = y | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = Plaguedoctor |
| chest = | | chest = | ||
| hands = | | hands = | ||
| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = |
| accessory1 = | | accessory1 = | ||
− | | accessory2 = | + | | accessory2 = |
− | | amulet = | + | | amulet = |
− | | ring1 = | + | | ring1 = |
− | | ring2 = | + | | ring2 = |
}} | }} | ||
− | * If the extra + | + | * If the extra +617 toughness from the celestial gear is interfering with tanking, you can lower it by swapping in {{tooltip|plaguedoctor stats}} instead. Full {{tooltip|plaguedoctor stats}} gear is a ~12% DPS loss from the optimal healing variant. |
+ | * It is strongly recommended to use the mint versions of ascended food for the +10% healing modifier as it will affect the healing from {{trait|Consume Shadows}}. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | '''Food | + | In fractals, you can run DPS food/utility if you have extra concentration from the Mist Mobility Potion. |
− | * {{food|Meaty Asparagus Skewer}} | + | |
− | + | ||
− | + | '''Food''' | |
+ | * {{food|Meaty Asparagus Skewer}} | ||
+ | |||
− | '''Utility | + | '''Utility''' |
− | * {{Utility| | + | * {{Utility|Magnanimous Tuning Crystal}} |
− | + | * {{utility|Toxic Maintenance Oil}} if you have any doubts about your boon uptimes | |
==Usage== | ==Usage== | ||
+ | Before the fight starts, select an allied player and {{skill|Siphon}} them. When you use shroud skills, {{tooltip|Alacrity}} will be applied around this player, so make sure it is someone you trust to be on stack (the tank is often a good choice). As long as you don't siphon from another player, this will remain your target throughout the fight. You may also lose target if the ally moves too far away (or dies). | ||
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<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | # | + | # If possible, precast {{Skill|Prepare Thousand Needles}} such that you can immediately trigger it and place it a second time. |
# {{Skill|Twilight Combo}} | # {{Skill|Twilight Combo}} | ||
− | # {{Skill|Spider Venom}}. | + | # {{Skill|Spider Venom}}, {{Skill|Skale Venom}} and {{Skill|Thousand Needles}}. These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms! |
− | # {{Skill| | + | # {{Skill|Prepare Thousand Needles}} if it's available. |
− | + | # {{Skill|Enter Shadow Shroud}} to start applying Alacrity nice and early | |
− | |||
− | |||
− | # {{Skill|Enter Shadow Shroud}} | ||
− | <big>''' | + | <big>'''Normal Shroud Loop'''</big> |
− | + | Most of the time when you enter shroud, you want to do the following loop: | |
# {{Tooltip|Grasping Shadows}} | # {{Tooltip|Grasping Shadows}} | ||
− | |||
# {{tooltip|Eternal Night}} | # {{tooltip|Eternal Night}} | ||
− | |||
− | |||
# {{tooltip|Haunt Shot}} until {{Tooltip|Grasping Shadows}} is off cooldown | # {{tooltip|Haunt Shot}} until {{Tooltip|Grasping Shadows}} is off cooldown | ||
# {{Tooltip|Grasping Shadows}} | # {{Tooltip|Grasping Shadows}} | ||
# {{Skill|Exit Shadow Shroud}} | # {{Skill|Exit Shadow Shroud}} | ||
− | + | Use {{tooltip|Mind Shock}} if it comes off cooldown between steps 1 and 4. The same applies to {{Skill|Siphon}}. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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The rest of the rotation has no strict skill order: | The rest of the rotation has no strict skill order: | ||
− | * You should enter '''Shadow Shroud''' as soon as it becomes available, and use | + | * You should enter '''Shadow Shroud''' as soon as it becomes available, and use the shroud loop. |
− | * Use {{Skill|Siphon}}, {{Skill|Spider Venom}} and | + | * Use {{Skill|Siphon}}, {{Skill|Spider Venom}}, {{Skill|Skale Venom}}, {{Skill|Prepare Thousand Needles}} and {{Skill|Thieves Guild}} off cooldown. |
+ | ** Triggering {{Skill|Thousand Needles}} can be delayed if necessary, as the cooldown is only gated by preparing it. | ||
+ | ** As {{Skill|Thieves Guild}} lasts for 24 seconds, it may be worth saving until the next phase of a boss if the current phase is about to end. | ||
* Spam {{Skill|Twilight Combo}} to use up all your initiative. | * Spam {{Skill|Twilight Combo}} to use up all your initiative. | ||
* Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain. | * Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain. | ||
* {{Tooltip|Weapon Swap}}, {{Skill|Enter Shadow Shroud}} and {{Skill|Exit Shadow Shroud}} will all trigger {{Sigil|Superior Sigil of Doom}} and {{Trait|Quick Pockets}}. These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation. | * {{Tooltip|Weapon Swap}}, {{Skill|Enter Shadow Shroud}} and {{Skill|Exit Shadow Shroud}} will all trigger {{Sigil|Superior Sigil of Doom}} and {{Trait|Quick Pockets}}. These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation. | ||
** Otherwise just {{tooltip|Weapon Swap}} off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of {{trait|Quick Pockets}} in case it triggers. | ** Otherwise just {{tooltip|Weapon Swap}} off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of {{trait|Quick Pockets}} in case it triggers. | ||
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# {{Skill|Exit Shadow Shroud}} | # {{Skill|Exit Shadow Shroud}} | ||
+ | * Make sure you have enough {{tooltip|Alacrity}} before exiting - maintaining boons is more important than your damage. | ||
− | [https://youtu.be/ | + | |
+ | [https://youtu.be/oQZsfCBACsQ Video example] | ||
+ | |||
+ | [https://youtu.be/xh8okFdFLhU Video example (fractal relic)] | ||
===Utility=== | ===Utility=== | ||
+ | |||
'''CC''' | '''CC''' | ||
* {{Skill|Basilisk Venom}} | * {{Skill|Basilisk Venom}} | ||
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* Avoid staying for too long in '''Shadow Shroud''' as the DPS from {{tooltip|Haunt Shot}} is worse than that of Scepter, and you need to spend initiative to maintain stacks of {{trait|Lead Attacks}}. | * Avoid staying for too long in '''Shadow Shroud''' as the DPS from {{tooltip|Haunt Shot}} is worse than that of Scepter, and you need to spend initiative to maintain stacks of {{trait|Lead Attacks}}. | ||
* If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via {{trait|Dark Sentry}} just before a new phase starts. | * If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via {{trait|Dark Sentry}} just before a new phase starts. | ||
+ | * You can mitigate certain mechanics through the {{tooltip|Stability}} from {{skill|Well of Bounty}}, but you may wish to bring more boon duration if you need to delay it, to make up for the lower {{tooltip|Alacrity}} provision. |
Latest revision as of 16:18, 25 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Specter. Provides permanent Alacrity, Fury, Swiftness and Vigor, and up to ~15 stacks of Might. Specter also provide some healing when it exits shroud and with each well, making it an effective choice for groups that want more support without committing to a full healer. In an emergency, specter is also able to tether to a single target to provide barrier.
The healing variant of this build has a lot of overlap with the Support Healer, so you can mix and match options between these to suit your group.
Skill Bar
Weapon Variants
You can bring an offhand Pistol in addition to the dagger to have more CC available on swap. As entering and exiting Shadow Shroud counts as a weapon swap, you will still gain the benefits of
and .
Skill Variants
Template Code
Specializations
- Vigor aren't useful. is a little more DPS in cases where boonrip or
- For a ~4% DPS loss, you can take to offer some extra healing/barrier to your subgroup.
- Resistance and some additional healing. provides access to
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- This setup provides ~42% boon duration.
- Bleeding.
- Alternatively, you could take .
should be higher single-target damage, but you will have to hit off cooldown, as it is your only source of
Non-SotO Relics
is the best relic for players that don't own Secrets of the Obscure.
- Replace the with a in this case.
Healing Variant
For an ~8% DPS loss, you can increase the healing done by your wells.
Celestial
Plaguedoctor
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
- If the extra +617 toughness from the celestial gear is interfering with tanking, you can lower it by swapping in plaguedoctor stats instead. Full plaguedoctor stats gear is a ~12% DPS loss from the optimal healing variant.
- It is strongly recommended to use the mint versions of ascended food for the +10% healing modifier as it will affect the healing from .
Consumables
In fractals, you can run DPS food/utility if you have extra concentration from the Mist Mobility Potion.
Food
Utility
- if you have any doubts about your boon uptimes
Usage
Before the fight starts, select an allied player and Alacrity will be applied around this player, so make sure it is someone you trust to be on stack (the tank is often a good choice). As long as you don't siphon from another player, this will remain your target throughout the fight. You may also lose target if the ally moves too far away (or dies).
them. When you use shroud skills,
Rotation
If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.
Opener
- If possible, precast such that you can immediately trigger it and place it a second time.
- , and . These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
- if it's available.
- to start applying Alacrity nice and early
Normal Shroud Loop
Most of the time when you enter shroud, you want to do the following loop:
- Grasping Shadows
- Eternal Night
- Haunt Shot until Grasping Shadows is off cooldown
- Grasping Shadows
Use Mind Shock if it comes off cooldown between steps 1 and 4. The same applies to .
Rest of the Rotation
The rest of the rotation has no strict skill order:
- You should enter Shadow Shroud as soon as it becomes available, and use the shroud loop.
- Use
- Triggering can be delayed if necessary, as the cooldown is only gated by preparing it.
- As lasts for 24 seconds, it may be worth saving until the next phase of a boss if the current phase is about to end.
, , , and off cooldown.
- Spam to use up all your initiative.
- Try to finish autoattack chains if possible. Unusually, you have a lot of grace time between the chain skills to use other skills without cancelling the chain.
- Weapon Swap, and will all trigger and . These have a 9- and an 8-second internal cooldown respectively, so if you are able to track these cooldowns you can squeeze extra damage out of the rotation.
- Otherwise just Weapon Swap off cooldown and hope for the best, being sure that you have less than 9 initiative to prevent wasting the effect of in case it triggers.
Short Shroud Loop
Sometimes you will end up going into shroud just before your utility skills come off cooldown. In this case, do a much shorter loop:
- Grasping Shadows
- Mind Shock, if available
- Eternal Night
- Make sure you have enough Alacrity before exiting - maintaining boons is more important than your damage.
Utility
CC
- can provide more reliable CC on encounters with extra targets (equivalent to 3 basilisk venom hits), or you want to pull targets together
- Mind Shock
- , if bringing offhand pistol
Support
All your Scepter skills and
can be used with an allied target to provide them barrier and . This is a DPS loss, but can be used to save people if a healer isn't going to (particularly helpful on the tank).
General Tips
- Almost all your damage can be done at range, but Eternal Night and Mind Shock are both melee range. If you are not in range to use them, either delay or skip them during the shroud loop.
- While in Shadow Shroud, incoming damage is absorbed by your Shadow Force rather than your health. If you believe an incoming attack will kick you out before finishing the full Shroud loop, it may be worth doing a shorter one instead.
- If you have more than 2 stacks of when you exit, the group healing you provide will exceed the personal damage mitigation you would have had. You're helping!
- Alternatively, if there are no allies within range, you can use Shadow Shroud defensively to absorb incoming damage, as you lose your Shadow Force on Shroud exit regardless.
- Avoid staying for too long in Shadow Shroud as the DPS from Haunt Shot is worse than that of Scepter, and you need to spend initiative to maintain stacks of .
- If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via just before a new phase starts.
- You can mitigate certain mechanics through the Stability from , but you may wish to bring more boon duration if you need to delay it, to make up for the lower Alacrity provision.
Ratings
Comments
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