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Difference between revisions of "Bladesworn - Power Bladesworn"

 
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==Overview==
 
==Overview==
Power {{Tooltip|Bladesworn}} is a power dps build for use in solo open world.  
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Bladesworn is a very bursty melee warrior build. Bladesworns have very little build customisation, they can only play power builds, they have almost no ranged damage options, and they almost can't choose their utility skills because of how important some of them are. Moreover, bladesworn requires signifcant game knowledge to play optimally as they must self-root to charge their attacks. They must also manage their unique resource: Flow, which is quite different from core warrior adrenaline. Most of their damage comes from one superpowered skill making it extremly important to ensure this skill is a critical strike, so achieving 100% critical chance is mandatory.
  
This build's strengths include:
+
In exchange for these drawbacks, bladesworn offers very high burst damage with {{Skill|Dragon Trigger}}, capable of oneshotting many generic enemies. They can also sacrifice some damage for great sustain.
* Very high burst damage
 
* Strong self-healing
 
* Good area damage
 
 
 
Notably, this build performs terribly at range.  
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEKQslRCkpDwAArwAAAPIaAABqAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQIEGwsVRCunAKcA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAADBQA2ADIAAA==]
 
}}
 
}}
<br>
+
 
 +
 
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
|profession = warrior
 
|profession = warrior
 
|specialization = bladesworn
 
|specialization = bladesworn
|weapon1 = Mace
+
|weapon1 = Axe
 
|weapon2 = Pistol
 
|weapon2 = Pistol
 
|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Defiant Stance
+
|healing = Mending
|utility1 = Signet of Fury
+
|utility1 = Flow Stabilizer
|utility2 = "Shake It Off!"
+
|utility2 = Dragonspike Mine
|utility3 = Flow Stabilizer
+
|utility3 = Overcharged Cartridges
|elite = Signet of Rage
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|elite = Tactical Reload
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
Your weapon choices are largely up to personal preference, as most weapons bring something useful to the table here and you will spend a lot of your time in Gunsaber. We default to {{Tooltip|Mace}} / {{Tooltip|Pistol}} due to its balance of CC, defense, and damage thanks to Mace's block and high {{Tooltip|Vulnerability}} application. We've listed other viable options below:
+
The choice of mainhand weapon is flexible, as most of your damage comes from the Gunsaber anyway. Axe is a great option as it provides a mix of good damage and access to much-needed {{Tooltip|Fury}}. The offhand pistol is almost mandatory because it synergyses with two bladesworn traits {{Trait|Fierce as Fire}} and {{Trait|Guns and Glory}}.
* {{Tooltip|Axe|Mainhand Axe}} - high single target damage
+
* {{Tooltip|Sword|Mainhand Sword}} - can replace mainhand axe for mobility but you lose fury and vulnerability.
* {{Tooltip|Mace|Mainhand Mace}} - balance weapon with great damage, defense, and cc
+
* {{Tooltip|Mace|Offhand Mace}} - sacrifices damage in exchange for a lot of cc and vulnerability.
* {{Tooltip|Sword|Mainhand Sword}} - good single target DPS with fantastic mobility
+
 
* {{Tooltip|Axe|Offhand Axe}} - great cleave, supplies minor {{Tooltip|Quickness}}
+
===Skill variants===
* {{Tooltip|Pistol}} - good for activating {{Trait|Brave Stride}} and maintaining {{Trait|Guns and Glory}}, great burst damage
+
We don't recommed you make any changes to the suggested skills.<br>
* {{Tooltip|Mace|Offhand Mace}} - great damage due to {{Tooltip|Vulnerability}} application and excellent CC
+
{{Skill|Mending}} will be your only source of condition cleanse (besides the less reliable {{Trait|Martial Cadence}}), and is a great heal.<br>
* {{Tooltip|Greatsword}} - viable option but is basically a worse version of {{Tooltip|Sword}}/{{Tooltip|Pistol}}
+
{{Skill|Flow Stabilizer}} is absolutely mandatory as your main source of flow. Works better if you already have {{Tooltip|Fury}} before using it.<br>
 +
{{Skill|Dragonspike Mine}} is your only stun break and it resets your burst skill, which is the main point of this build.<br>
 +
{{Skill|Overcharged Cartridges}} greatly increases the damage of your burst skill, which is the main point of this build.<br>
 +
{{Skill|Tactical Reload}} replenishes a charge for Flow Stabilizer and Overcharged Cartridges, and makes the next burst skill charge much faster.
  
If a ranged option is absolutely required, consider {{Tooltip|Longbow}}. With that said, {{Tooltip|Bladesworn}} is abysmal at range and you'd be better off playing Berserker or even Core Warrior (or another class entirely) if you want ranged DPS.
 
  
<br>
 
 
==Specializations==
 
==Specializations==
{{Specialization|Strength|top|mid|mid}}
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{{Specialization|Strength|bot|bot|top}}
{{Specialization|Tactics|mid|top|mid}}
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{{Specialization|Tactics|top|top|top}}
{{Specialization|Bladesworn|top|mid|mid}}
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{{Specialization|Bladesworn|bot|mid|mid}}
* {{Trait|Immortal Dragon}} - significant sustain
+
;Variants
* {{Trait|Daring Dragon}} - taking this trait allows you to supply permanent {{Tooltip|Alacrity}} to nearby allies.  
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* {{Trait|Might Makes Right}} - sacrifices a large amount of damage for some sustain. Can combine with {{Trait|River's Flow}}.
<br>
+
* {{Trait|Immortal Dragon}} - trades might and stun for significant healing.
 +
* {{Trait|Daring Dragon}} - taking this trait allows you to supply permanent {{Tooltip|Alacrity}} to nearby allies. Never ever take this trait when playing solo.
 +
 
 +
 
 
==Equipment==
 
==Equipment==
Ascended gear is not required.
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{{PvE equipment
 +
| weight = Heavy
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| stats = Berserker
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| rune = Superior Rune of Infiltration
 +
| rune-qt = 6
 +
| weapon1 = Axe
 +
| weapon2 = Pistol
 +
| sigil1 = Superior Sigil of Force
 +
| sigil2 = Superior Sigil of Accuracy
 +
| relic = Relic of Peitha
 +
| legs = Assassin
 +
}}
 +
* For those without Secrets of the Obscure, use {{Relic|Relic of the Thief}}. Alternatively, use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
 +
===Alternative set===
 +
This gear set uses the same armour as [[Build:Berserker_-_Power_Berserker]]. It is a minor dps loss, but much cheaper as you can share most of the gear amongst all power warrior builds.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
Line 66: Line 82:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Mace
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| weapon1 = Axe
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
Line 72: Line 88:
 
| relic = Relic of Peitha
 
| relic = Relic of Peitha
 
| weapon1-stats = Assassin
 
| weapon1-stats = Assassin
| weapon2-stats = Assassin
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| weapons2-stats = Assassin
 
}}
 
}}
* For those without Secrets of the Obscure, use {{Relic|Relic of the Thief}}
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* This set requires replacing {{Skill|Overcharged Cartridges}} for {{Skill|Signet of Fury}}.
* {{Rune|Superior Rune of the Dragonhunter}} is nearly identical DPS
+
* This set lets you reuse the armour and runes of berserker and spellbreaker, sacrificing minor damage for a much cheaper and simpler gearing process.
* This gear setup allows a player to change between gear for virtually all power warrior builds without any armor or trinket swaps. For a slightly more optimized option specific to {{Tooltip|Bladesworn}}, use {{Rune|Superior Rune of Infiltration}}, full {{Tooltip|Berserker stats}} gear, and {{Sigil|Superior Sigil of Impact}} in place of {{Sigil|Superior Sigil of Accuracy}}.
+
 
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
 
  
 
==Consumables==
 
==Consumables==
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
+
 
 +
 
 
==Usage==
 
==Usage==
 +
===Flow and Gunsaber===
 +
Flow and Gonsaber are the profession mechanic of the bladesworn.
 +
 +
Flow replaces adrenaline. Unlike adrenaline, attacking does not generate flow. Instead, it slowly generates while in combat, and you need traits and skills that increase its generation rate. The main source of this is {{Skill|Flow Stabilizer}}. Having {{Tooltip|Fury}} before using Flow Stabilizer will increase flow gain even more. Your only source of fury is {{Skill|Cyclone Axe}}.
 +
 +
Gunsaber replaces your weapon swap. It has access to powerful skills but its auto attack sucks, so sheathe the Gunsaber if its skills are on cooldown and use your normal weapon instead.
 +
 +
Dragon Trigger is the key to bladesworn. It equips your Gunsaber and starts draining flow to charge Dragon Slash. You cannot move while charging. There are three Dragon Slashes: Force deals the highest damage, this is the one you want to use. Boost is a dash, but has lower damage. Reach is ranged but deals weak damage. Ensure good positioning before you start charging Dragon Slash. If needed, use {{Tooltip|Triggerguard}} to facetank one attack, or {{Tooltip|Flicker Step}} for a very short range teleport to reposition, then anhialate your enemy with {{Tooltip|Dragon Slash - Force}}.
 +
 
===Damage===
 
===Damage===
* This builds damage centers around building Flow while maintaining a few key buffs. To build Flow, use skills that increase your generation rate such as {{Skill|Flow Stabilizer}}. A helpful tip is that skills that normally restore Adrenaline will instead increase Flow generation rate for Bladesworn.
+
Since most of your damage comes from Dragon Slash. The following buffs are requires to maximise its damage: {{Tooltip|Fury}}, {{Skill|Overcharged Cartridges}}, stacks of {{Trait|Fierce as Fire}}, stacks of {{Trait|Guns and Glory}}. Sometimes you will also get the following modifiers: {{Trait|Leg Specialist}}, {{Trait|Empowered}}, {{Trait|Warrior's Cunning}}, {{Trait|Berserker's Power}}, {{Trait|Peak Performance}}, {{Relic|Relic of Peitha}}.
* Your key buffs are {{Tooltip|Fury}}, {{Tooltip|Might}}, {{Trait|Fierce as Fire}}, and {{Trait|Guns and Glory}}. Of these, {{Tooltip|Fury}} is by far the most critical. You must always ensure you have it when you use {{Skill|Dragon Trigger}}.
+
 
* The most basic idea of how to play this build is to maintain the buff windows above. Build {{Tooltip|Fury}} with skills like {{Skill|Flow Stabilizer}} and {{Skill|Signet of Rage}}. Most of your {{Tooltip|Might}} will be passively generated. Building a few stacks of {{Trait|Fierce as Fire}} and {{Trait|Guns and Glory}} right before you use {{Skill|Dragon Slash}} will help your damage.
+
Once you get flow generation going, you activate as many of the aforementioned buffs as possible, then Dragon Slash. To that end, follow this opening:
* Very importantly with the build as-is above, you must use {{Skill|Flicker Step}} before your Dragon Slash. This will activate {{Relic|Relic of Peitha}}.
+
#{{Skill|Flow Stabilizer}}
* Look for sources of {{Tooltip|Vulnerability}} with the weapon sets you prefer and apply it just before using {{Skill|Dragon Trigger}}. In the default build above, those include {{Skill|Counterblow}} and {{Skill|Gunstinger}}.  
+
#{{Skill|Flow Stabilizer}}
 +
#{{Skill|Tactical Reload}}
 +
#{{Skill|Flow Stabilizer}}
 +
#{{Skill|Overcharged Cartridges}}
 +
#{{Skill|Dragon's Roar}}
 +
#{{Skill|Dragon Trigger}} and immediatly {{Tooltip|Flicker Step}}
 +
#{{Tooltip|Dragon Slash - Force}}
 +
#{{Skill|Dragonspike Mine}}
 +
#{{Skill|Dragon Trigger}} and delay {{Tooltip|Flicker Step}} right before the slash.
 +
#{{Tooltip|Dragon Slash - Force}}
 +
 
 +
{{Tooltip|Flicker Step}} is used to activate {{Relic|Relic of Peitha}}. This relic has a 4 second cooldown, which is why the first Flicker Step is used immediatly upon starting to charge Dragon Slash, but the second is used right before firing Dragon Slash.
 +
 
 +
{{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} should be spammed off cooldown. Try to use {{Skill|Flow Stabilizer}} while you already have {{Tooltip|Fury}} to improve flow gain. Never use {{Skill|Overcharged Cartridges}} while you are already under its effect or you will lose it to cast Detonate Cartridges which is a massive waste of damage.
  
 
===Defense===
 
===Defense===
* {{Skill|Defiant Stance}} is effectively an immortality cooldown.
+
* {{Skill|Mending}} cleanses conditions.
* {{Skill|"Shake it Off!"}} will stunbreak and cleanse conditions.
+
* {{Tooltip|Stability}} from {{Trait|Dragonscale Defense}} and {{Trait|Martial Cadence}}.
* {{Skill|Triggerguard}} and {{Skill|Cyclone Trigger}} grant {{Tooltip|Aegis}}.  
+
* {{Tooltip|Triggerguard}} and {{Tooltip|Cyclone Trigger}} grant {{Tooltip|Aegis}}.  
* {{Skill|Cyclone Trigger}} briefly reflects projectiles
+
* {{Tooltip|Cyclone Trigger}} briefly reflects projectiles
* Some weapon sets have powerful defensive skills, such as {{Tooltip|Mace|Mainhand Mace's}} {{Skill|Counterblow}}.  
+
* {{Trait|Mending Might}} provides a small amount of sustain. You can use {{Trait|Might Makes Right}} for more healing, and it works great together with {{food|Fried Golden Dumpling}}s.
* You heal considerable amounts from {{Trait|Might Makes Right}}, {{Trait|Mending Might}}, and {{Trait|Vigorous Shouts}}.
 
  
 
===CC===
 
===CC===
* {{Skill|Pommel Bash}}
+
* {{Tooltip|Artillery Slash}}
* {{Skill|Artillery Slash}}
 
 
* With {{Trait|Unyielding Dragon}}, Dragon Slash is a significant source of CC.
 
* With {{Trait|Unyielding Dragon}}, Dragon Slash is a significant source of CC.
 +
* In emergencies only, cast {{Skill|Overcharged Cartridges}} twice to launch nearby foes.

Latest revision as of 10:13, 29 July 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on July 29, 2024 and is up to date for the October 8, 2024 patch.

Overview

Bladesworn is a very bursty melee warrior build. Bladesworns have very little build customisation, they can only play power builds, they have almost no ranged damage options, and they almost can't choose their utility skills because of how important some of them are. Moreover, bladesworn requires signifcant game knowledge to play optimally as they must self-root to charge their attacks. They must also manage their unique resource: Flow, which is quite different from core warrior adrenaline. Most of their damage comes from one superpowered skill making it extremly important to ensure this skill is a critical strike, so achieving 100% critical chance is mandatory.

In exchange for these drawbacks, bladesworn offers very high burst damage with Dragon Trigger, capable of oneshotting many generic enemies. They can also sacrifice some damage for great sustain.

Template Code

[&DQIEGwsVRCunAKcA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAADBQA2ADIAAA==]
Copy Template Code


Skill Bar

Axe/Pistol
Utility


Weapon Variants

The choice of mainhand weapon is flexible, as most of your damage comes from the Gunsaber anyway. Axe is a great option as it provides a mix of good damage and access to much-needed Fury Fury. The offhand pistol is almost mandatory because it synergyses with two bladesworn traits Fierce as Fire and Guns and Glory.

  • Mainhand Sword Mainhand Sword - can replace mainhand axe for mobility but you lose fury and vulnerability.
  • Offhand Mace Offhand Mace - sacrifices damage in exchange for a lot of cc and vulnerability.

Skill variants

We don't recommed you make any changes to the suggested skills.
Mending will be your only source of condition cleanse (besides the less reliable Martial Cadence), and is a great heal.
Flow Stabilizer is absolutely mandatory as your main source of flow. Works better if you already have Fury Fury before using it.
Dragonspike Mine is your only stun break and it resets your burst skill, which is the main point of this build.
Overcharged Cartridges greatly increases the damage of your burst skill, which is the main point of this build.
Tactical Reload replenishes a charge for Flow Stabilizer and Overcharged Cartridges, and makes the next burst skill charge much faster.


Specializations

Variants
  • Might Makes Right - sacrifices a large amount of damage for some sustain. Can combine with River's Flow.
  • Immortal Dragon - trades might and stun for significant healing.
  • Daring Dragon - taking this trait allows you to supply permanent Alacrity Alacrity to nearby allies. Never ever take this trait when playing solo.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6


Relic
  • For those without Secrets of the Obscure, use Relic of the Thief. Alternatively, use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.

Alternative set

This gear set uses the same armour as Build:Berserker_-_Power_Berserker. It is a minor dps loss, but much cheaper as you can share most of the gear amongst all power warrior builds.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Assassin
Pistol
Berserker
Sigil
Sigil
Rune
x6


Relic
  • This set requires replacing Overcharged Cartridges for Signet of Fury.
  • This set lets you reuse the armour and runes of berserker and spellbreaker, sacrificing minor damage for a much cheaper and simpler gearing process.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Flow and Gunsaber

Flow and Gonsaber are the profession mechanic of the bladesworn.

Flow replaces adrenaline. Unlike adrenaline, attacking does not generate flow. Instead, it slowly generates while in combat, and you need traits and skills that increase its generation rate. The main source of this is Flow Stabilizer. Having Fury Fury before using Flow Stabilizer will increase flow gain even more. Your only source of fury is Cyclone Axe.

Gunsaber replaces your weapon swap. It has access to powerful skills but its auto attack sucks, so sheathe the Gunsaber if its skills are on cooldown and use your normal weapon instead.

Dragon Trigger is the key to bladesworn. It equips your Gunsaber and starts draining flow to charge Dragon Slash. You cannot move while charging. There are three Dragon Slashes: Force deals the highest damage, this is the one you want to use. Boost is a dash, but has lower damage. Reach is ranged but deals weak damage. Ensure good positioning before you start charging Dragon Slash. If needed, use Triggerguard Triggerguard to facetank one attack, or Flicker Step Flicker Step for a very short range teleport to reposition, then anhialate your enemy with Dragon Slash - Force Dragon Slash - Force.

Damage

Since most of your damage comes from Dragon Slash. The following buffs are requires to maximise its damage: Fury Fury, Overcharged Cartridges, stacks of Fierce as Fire, stacks of Guns and Glory. Sometimes you will also get the following modifiers: Leg Specialist, Empowered, Warrior's Cunning, Berserker's Power, Peak Performance, Relic of Peitha.

Once you get flow generation going, you activate as many of the aforementioned buffs as possible, then Dragon Slash. To that end, follow this opening:

  1. Flow Stabilizer
  2. Flow Stabilizer
  3. Tactical Reload
  4. Flow Stabilizer
  5. Overcharged Cartridges
  6. Dragon's Roar
  7. Dragon Trigger and immediatly Flicker Step Flicker Step
  8. Dragon Slash - Force Dragon Slash - Force
  9. Dragonspike Mine
  10. Dragon Trigger and delay Flicker Step Flicker Step right before the slash.
  11. Dragon Slash - Force Dragon Slash - Force

Flicker Step Flicker Step is used to activate Relic of Peitha. This relic has a 4 second cooldown, which is why the first Flicker Step is used immediatly upon starting to charge Dragon Slash, but the second is used right before firing Dragon Slash.

Flow Stabilizer and Tactical Reload should be spammed off cooldown. Try to use Flow Stabilizer while you already have Fury Fury to improve flow gain. Never use Overcharged Cartridges while you are already under its effect or you will lose it to cast Detonate Cartridges which is a massive waste of damage.

Defense

  • Mending cleanses conditions.
  • Stability Stability from Dragonscale Defense and Martial Cadence.
  • Triggerguard Triggerguard and Cyclone Trigger Cyclone Trigger grant Aegis Aegis.
  • Cyclone Trigger Cyclone Trigger briefly reflects projectiles
  • Mending Might provides a small amount of sustain. You can use Might Makes Right for more healing, and it works great together with s.

CC

  • Artillery Slash Artillery Slash
  • With Unyielding Dragon, Dragon Slash is a significant source of CC.
  • In emergencies only, cast Overcharged Cartridges twice to launch nearby foes.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Cmfrynm gave this build 5 stars • November 2023
This build works really well in most all PVE content. I certainly don't have any problems beating everything to a pulp.
5 stars
Godspeedhero gave this build 5 stars • April 2022
This build is a godsend. This is one of the best Bladesworn builds I have ever tried out. You, Sir, are a saint for posting this. Thank you.

Comments

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