Difference between revisions of "Bladesworn - Power Bladesworn"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
| xpac = eod | | xpac = eod | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Bladesworn is a very bursty melee warrior build. Bladesworns have very little build customisation, they can only play power builds, they have almost no ranged damage options, and they almost can't choose their utility skills because of how important some of them are. Moreover, bladesworn requires signifcant game knowledge to play optimally as they must self-root to charge their attacks. They must also manage their unique resource: Flow, which is quite different from core warrior adrenaline. Most of their damage comes from one superpowered skill making it extremly important to ensure this skill is a critical strike, so achieving 100% critical chance is mandatory. | |
+ | In exchange for these drawbacks, bladesworn offers very high burst damage with {{Skill|Dragon Trigger}}, capable of oneshotting many generic enemies. They can also sacrifice some damage for great sustain. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGwsVRCunAKcA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAADBQA2ADIAAA==] |
}} | }} | ||
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|specialization = bladesworn | |specialization = bladesworn | ||
|weapon1 = Axe | |weapon1 = Axe | ||
− | |weapon2 = | + | |weapon2 = Pistol |
− | |weapon3 = | + | |weapon3 = |
|weapon4 = | |weapon4 = | ||
− | |healing = | + | |healing = Mending |
− | |utility1 = | + | |utility1 = Flow Stabilizer |
− | |utility2 = | + | |utility2 = Dragonspike Mine |
− | |utility3 = | + | |utility3 = Overcharged Cartridges |
− | |elite = | + | |elite = Tactical Reload |
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | The choice of mainhand weapon is flexible, as most of your damage comes from the Gunsaber anyway. Axe is a great option as it provides a mix of good damage and access to much-needed {{Tooltip|Fury}}. The offhand pistol is almost mandatory because it synergyses with two bladesworn traits {{Trait|Fierce as Fire}} and {{Trait|Guns and Glory}}. | ||
+ | * {{Tooltip|Sword|Mainhand Sword}} - can replace mainhand axe for mobility but you lose fury and vulnerability. | ||
+ | * {{Tooltip|Mace|Offhand Mace}} - sacrifices damage in exchange for a lot of cc and vulnerability. | ||
+ | |||
+ | ===Skill variants=== | ||
+ | We don't recommed you make any changes to the suggested skills.<br> | ||
+ | {{Skill|Mending}} will be your only source of condition cleanse (besides the less reliable {{Trait|Martial Cadence}}), and is a great heal.<br> | ||
+ | {{Skill|Flow Stabilizer}} is absolutely mandatory as your main source of flow. Works better if you already have {{Tooltip|Fury}} before using it.<br> | ||
+ | {{Skill|Dragonspike Mine}} is your only stun break and it resets your burst skill, which is the main point of this build.<br> | ||
+ | {{Skill|Overcharged Cartridges}} greatly increases the damage of your burst skill, which is the main point of this build.<br> | ||
+ | {{Skill|Tactical Reload}} replenishes a charge for Flow Stabilizer and Overcharged Cartridges, and makes the next burst skill charge much faster. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength|bot| | + | {{Specialization|Strength|bot|bot|top}} |
− | {{Specialization|Tactics|top| | + | {{Specialization|Tactics|top|top|top}} |
− | {{Specialization|Bladesworn| | + | {{Specialization|Bladesworn|bot|mid|mid}} |
− | + | ;Variants | |
+ | * {{Trait|Might Makes Right}} - sacrifices a large amount of damage for some sustain. Can combine with {{Trait|River's Flow}}. | ||
+ | * {{Trait|Immortal Dragon}} - trades might and stun for significant healing. | ||
+ | * {{Trait|Daring Dragon}} - taking this trait allows you to supply permanent {{Tooltip|Alacrity}} to nearby allies. Never ever take this trait when playing solo. | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
− | + | {{PvE equipment | |
+ | | weight = Heavy | ||
+ | | stats = Berserker | ||
+ | | rune = Superior Rune of Infiltration | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Axe | ||
+ | | weapon2 = Pistol | ||
+ | | sigil1 = Superior Sigil of Force | ||
+ | | sigil2 = Superior Sigil of Accuracy | ||
+ | | relic = Relic of Peitha | ||
+ | | legs = Assassin | ||
+ | }} | ||
+ | * For those without Secrets of the Obscure, use {{Relic|Relic of the Thief}}. Alternatively, use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
+ | ===Alternative set=== | ||
+ | This gear set uses the same armour as [[Build:Berserker_-_Power_Berserker]]. It is a minor dps loss, but much cheaper as you can share most of the gear amongst all power warrior builds. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
Line 51: | Line 83: | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
− | | weapon2 = | + | | weapon2 = Pistol |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | | + | | relic = Relic of Peitha |
− | + | | weapon1-stats = Assassin | |
− | | | + | | weapons2-stats = Assassin |
− | | | ||
}} | }} | ||
+ | * This set requires replacing {{Skill|Overcharged Cartridges}} for {{Skill|Signet of Fury}}. | ||
+ | * This set lets you reuse the armour and runes of berserker and spellbreaker, sacrificing minor damage for a much cheaper and simpler gearing process. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Consumables== | ||
+ | Budget consumables are acceptable for use in open world. | ||
− | == | + | ===DPS=== |
− | + | * Prioritize '''Steak''' Ascended food. | |
− | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | |
− | * {{ | + | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} |
− | * {{ | + | |
− | * {{ | + | ===Defense=== |
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
+ | ===Flow and Gunsaber=== | ||
+ | Flow and Gonsaber are the profession mechanic of the bladesworn. | ||
+ | |||
+ | Flow replaces adrenaline. Unlike adrenaline, attacking does not generate flow. Instead, it slowly generates while in combat, and you need traits and skills that increase its generation rate. The main source of this is {{Skill|Flow Stabilizer}}. Having {{Tooltip|Fury}} before using Flow Stabilizer will increase flow gain even more. Your only source of fury is {{Skill|Cyclone Axe}}. | ||
+ | |||
+ | Gunsaber replaces your weapon swap. It has access to powerful skills but its auto attack sucks, so sheathe the Gunsaber if its skills are on cooldown and use your normal weapon instead. | ||
+ | |||
+ | Dragon Trigger is the key to bladesworn. It equips your Gunsaber and starts draining flow to charge Dragon Slash. You cannot move while charging. There are three Dragon Slashes: Force deals the highest damage, this is the one you want to use. Boost is a dash, but has lower damage. Reach is ranged but deals weak damage. Ensure good positioning before you start charging Dragon Slash. If needed, use {{Tooltip|Triggerguard}} to facetank one attack, or {{Tooltip|Flicker Step}} for a very short range teleport to reposition, then anhialate your enemy with {{Tooltip|Dragon Slash - Force}}. | ||
+ | |||
+ | ===Damage=== | ||
+ | Since most of your damage comes from Dragon Slash. The following buffs are requires to maximise its damage: {{Tooltip|Fury}}, {{Skill|Overcharged Cartridges}}, stacks of {{Trait|Fierce as Fire}}, stacks of {{Trait|Guns and Glory}}. Sometimes you will also get the following modifiers: {{Trait|Leg Specialist}}, {{Trait|Empowered}}, {{Trait|Warrior's Cunning}}, {{Trait|Berserker's Power}}, {{Trait|Peak Performance}}, {{Relic|Relic of Peitha}}. | ||
+ | |||
+ | Once you get flow generation going, you activate as many of the aforementioned buffs as possible, then Dragon Slash. To that end, follow this opening: | ||
+ | #{{Skill|Flow Stabilizer}} | ||
+ | #{{Skill|Flow Stabilizer}} | ||
+ | #{{Skill|Tactical Reload}} | ||
+ | #{{Skill|Flow Stabilizer}} | ||
+ | #{{Skill|Overcharged Cartridges}} | ||
+ | #{{Skill|Dragon's Roar}} | ||
+ | #{{Skill|Dragon Trigger}} and immediatly {{Tooltip|Flicker Step}} | ||
+ | #{{Tooltip|Dragon Slash - Force}} | ||
+ | #{{Skill|Dragonspike Mine}} | ||
+ | #{{Skill|Dragon Trigger}} and delay {{Tooltip|Flicker Step}} right before the slash. | ||
+ | #{{Tooltip|Dragon Slash - Force}} | ||
+ | |||
+ | {{Tooltip|Flicker Step}} is used to activate {{Relic|Relic of Peitha}}. This relic has a 4 second cooldown, which is why the first Flicker Step is used immediatly upon starting to charge Dragon Slash, but the second is used right before firing Dragon Slash. | ||
− | + | {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} should be spammed off cooldown. Try to use {{Skill|Flow Stabilizer}} while you already have {{Tooltip|Fury}} to improve flow gain. Never use {{Skill|Overcharged Cartridges}} while you are already under its effect or you will lose it to cast Detonate Cartridges which is a massive waste of damage. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | ===Defense=== |
− | * | + | * {{Skill|Mending}} cleanses conditions. |
− | + | * {{Tooltip|Stability}} from {{Trait|Dragonscale Defense}} and {{Trait|Martial Cadence}}. | |
+ | * {{Tooltip|Triggerguard}} and {{Tooltip|Cyclone Trigger}} grant {{Tooltip|Aegis}}. | ||
+ | * {{Tooltip|Cyclone Trigger}} briefly reflects projectiles | ||
+ | * {{Trait|Mending Might}} provides a small amount of sustain. You can use {{Trait|Might Makes Right}} for more healing, and it works great together with {{food|Fried Golden Dumpling}}s. | ||
− | + | ===CC=== | |
+ | * {{Tooltip|Artillery Slash}} | ||
+ | * With {{Trait|Unyielding Dragon}}, Dragon Slash is a significant source of CC. | ||
+ | * In emergencies only, cast {{Skill|Overcharged Cartridges}} twice to launch nearby foes. |
Latest revision as of 10:13, 29 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Bladesworn is a very bursty melee warrior build. Bladesworns have very little build customisation, they can only play power builds, they have almost no ranged damage options, and they almost can't choose their utility skills because of how important some of them are. Moreover, bladesworn requires signifcant game knowledge to play optimally as they must self-root to charge their attacks. They must also manage their unique resource: Flow, which is quite different from core warrior adrenaline. Most of their damage comes from one superpowered skill making it extremly important to ensure this skill is a critical strike, so achieving 100% critical chance is mandatory.
In exchange for these drawbacks, bladesworn offers very high burst damage with
, capable of oneshotting many generic enemies. They can also sacrifice some damage for great sustain.Template Code
Skill Bar
Weapon Variants
The choice of mainhand weapon is flexible, as most of your damage comes from the Gunsaber anyway. Axe is a great option as it provides a mix of good damage and access to much-needed Fury. The offhand pistol is almost mandatory because it synergyses with two bladesworn traits and .
- Mainhand Sword - can replace mainhand axe for mobility but you lose fury and vulnerability.
- Offhand Mace - sacrifices damage in exchange for a lot of cc and vulnerability.
Skill variants
We don't recommed you make any changes to the suggested skills.
will be your only source of condition cleanse (besides the less reliable ), and is a great heal.
is absolutely mandatory as your main source of flow. Works better if you already have Fury before using it.
is your only stun break and it resets your burst skill, which is the main point of this build.
greatly increases the damage of your burst skill, which is the main point of this build.
replenishes a charge for Flow Stabilizer and Overcharged Cartridges, and makes the next burst skill charge much faster.
Specializations
- Variants
- - sacrifices a large amount of damage for some sustain. Can combine with .
- - trades might and stun for significant healing.
- Alacrity to nearby allies. Never ever take this trait when playing solo. - taking this trait allows you to supply permanent
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- For those without Secrets of the Obscure, use . Alternatively, use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Alternative set
This gear set uses the same armour as Build:Berserker_-_Power_Berserker. It is a minor dps loss, but much cheaper as you can share most of the gear amongst all power warrior builds.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
x6
- This set requires replacing for .
- This set lets you reuse the armour and runes of berserker and spellbreaker, sacrificing minor damage for a much cheaper and simpler gearing process.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Flow and Gunsaber
Flow and Gonsaber are the profession mechanic of the bladesworn.
Flow replaces adrenaline. Unlike adrenaline, attacking does not generate flow. Instead, it slowly generates while in combat, and you need traits and skills that increase its generation rate. The main source of this is Fury before using Flow Stabilizer will increase flow gain even more. Your only source of fury is .
. HavingGunsaber replaces your weapon swap. It has access to powerful skills but its auto attack sucks, so sheathe the Gunsaber if its skills are on cooldown and use your normal weapon instead.
Dragon Trigger is the key to bladesworn. It equips your Gunsaber and starts draining flow to charge Dragon Slash. You cannot move while charging. There are three Dragon Slashes: Force deals the highest damage, this is the one you want to use. Boost is a dash, but has lower damage. Reach is ranged but deals weak damage. Ensure good positioning before you start charging Dragon Slash. If needed, use Triggerguard to facetank one attack, or Flicker Step for a very short range teleport to reposition, then anhialate your enemy with Dragon Slash - Force.
Damage
Since most of your damage comes from Dragon Slash. The following buffs are requires to maximise its damage: Fury, , stacks of , stacks of . Sometimes you will also get the following modifiers: , , , , , .
Once you get flow generation going, you activate as many of the aforementioned buffs as possible, then Dragon Slash. To that end, follow this opening:
- Flicker Step and immediatly
- Dragon Slash - Force
- Flicker Step right before the slash. and delay
- Dragon Slash - Force
Flicker Step is used to activate . This relic has a 4 second cooldown, which is why the first Flicker Step is used immediatly upon starting to charge Dragon Slash, but the second is used right before firing Dragon Slash.
Fury to improve flow gain. Never use while you are already under its effect or you will lose it to cast Detonate Cartridges which is a massive waste of damage.
and should be spammed off cooldown. Try to use while you already haveDefense
- cleanses conditions.
- Stability from and .
- Triggerguard and Cyclone Trigger grant Aegis.
- Cyclone Trigger briefly reflects projectiles
- provides a small amount of sustain. You can use for more healing, and it works great together with s.
CC
- Artillery Slash
- With , Dragon Slash is a significant source of CC.
- In emergencies only, cast twice to launch nearby foes.
Ratings
Comments
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