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Difference between revisions of "Renegade - Shortbow Shiro"

 
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| designed for = Conquest
 
| designed for = Conquest
 
| rating = good
 
| rating = good
| focus = Direct damage, Sustain
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| focus = Strike damage, Sustain
 +
| difficulty = 2
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size.
+
A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size but primarily focuses on 1v1s.
  
  
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| weapon3 = staff
 
| weapon3 = staff
 
| legend1 = shiro
 
| legend1 = shiro
| legend2 = jalis
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| legend2 = kalla
 
}}
 
}}
  
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkMKwMZPzvcEdwRBhIAACsSAADUEQAAyhEAAAMCAwAGEisS1BEAAAAAAAA=]
+
code = [&DQkMKwMpPx/cEdwR1BEAACsSAAAGEgAAyhEAAAUCAwAGEisS1BEAAAAAAAACawBZAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|salvation|bot|mid|mid}}
 
{{Specialization|salvation|bot|mid|mid}}
{{Specialization|invocation|top|mid|top}}
 
{{Specialization|renegade|bot|mid|bot}}
 
 
'''Variants'''
 
'''Variants'''
* {{Trait|Lasting Legacy}} increases your damage but makes you weaker to conditions and reduces {{Tooltip|Alacrity}} uptime.
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* {{Trait|Invigorating Dismissal}} helps maintain endurance for dodges and getting the critical chance increase for {{Trait|Brutal Momentum}}.
 +
{{Specialization|invocation|top|mid|mid}}
 +
<!--'''Variants'''
 +
* {{Trait|Glaring Resolve}} reduces the chance of getting your {{Skill|Rite of the Great Dwarf}} interrupted after breaking stuns, making it easier to secure the second half of the skill.-->
 +
{{Specialization|renegade|bot|bot|top}}
 +
'''Variants'''
 +
* {{Trait|Righteous Rebel}} could help you out in condition matchups.
 
<!--===Specialization Variants===
 
<!--===Specialization Variants===
 
'''Salvation''' over '''Retribution'''. Makes the build more tanky but trades some Weakness uptime and damage modifiers for it:
 
'''Salvation''' over '''Retribution'''. Makes the build more tanky but trades some Weakness uptime and damage modifiers for it:
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| sigil3 = Energy
 
| sigil3 = Energy
 
| sigil4 = Escape
 
| sigil4 = Escape
| rune = Dolyak
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| rune = Scrapper
| amulet = Berserker
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| amulet = Heretic
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| relic = Relic of Zakiros
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
'''Rune'''
 
* {{Rune|Divinity}} - slightly less tanky option that offers more damage but might make it harder to maintain {{Trait|Unyielding Devotion}}.
 
 
 
 
'''Amulet'''
 
'''Amulet'''
* {{Amulet|Demolisher}} - lower burst damage, better survivability.
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* {{Amulet|Berserker}} - lower sustain, better damage.
  
  
 
==Usage==
 
==Usage==
'''General'''
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This section's being reworked
 +
<!--'''General'''
  
 
*Invoking a legend resets energy to 50, procs {{Trait|Song of the Mists}}, grants {{Tooltip|Fury}} and removes 1 condition. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
 
*Invoking a legend resets energy to 50, procs {{Trait|Song of the Mists}}, grants {{Tooltip|Fury}} and removes 1 condition. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
<!--*Because of {{Trait|Charged Mists}} you should always aim to deplete your energy before switching legends in order to start at 60 energy instead of 50.-->
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 +
*Because of {{Trait|Charged Mists}} you should always aim to deplete your energy before switching legends in order to start at 65 energy instead of 50.
  
 
*Renegade comes with its 3 own specialization skills:  
 
*Renegade comes with its 3 own specialization skills:  
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*{{Skill|Impossible Odds}} can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
 
*{{Skill|Impossible Odds}} can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
 
**Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
 
**Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
<!--** With {{Trait|Steadfast Rejuvenation}} this skill could also boost your sustain, making it that much more of a versatile tool.-->
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** With {{Trait|Steadfast Rejuvenation}} this skill could also boost your sustain, making it that much more of a versatile tool.
  
 
*{{Skill|Phase Traversal}} is great for initiating fights from range and immediately starting off with {{Tooltip|Quickness}} coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a {{Skill|Surge of the Mists}} / {{Skill|Scorchrazor}} if you wish to interrupt them (and to cancel their blocking skill).
 
*{{Skill|Phase Traversal}} is great for initiating fights from range and immediately starting off with {{Tooltip|Quickness}} coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a {{Skill|Surge of the Mists}} / {{Skill|Scorchrazor}} if you wish to interrupt them (and to cancel their blocking skill).
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*{{Skill|Sevenshot}} and {{Skill|Bloodbane Path}} are your primary burst CDs. Use them as often as possible.  
 
*{{Skill|Sevenshot}} and {{Skill|Bloodbane Path}} are your primary burst CDs. Use them as often as possible.  
 
** {{Skill|Enchanted Daggers}} and {{Skill|Impossible Odds}} work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general.
 
** {{Skill|Enchanted Daggers}} and {{Skill|Impossible Odds}} work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general.
<!--** The dome created by {{Trait|Planar Protection}} is a combo field. Using {{Skill|Sevenshot}} after {{Skill|Enchanted Daggers}} has a chance to proc leeching bolts for additional life steal.-->
 
  
 
*{{Skill|Spiritcrush}} is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage.
 
*{{Skill|Spiritcrush}} is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage.
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*{{Skill|Renewing Wave}} other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like {{Tooltip|Stealth}}.
 
*{{Skill|Renewing Wave}} other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like {{Tooltip|Stealth}}.
  
*{{Skill|Surge of the Mists}} is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through {{Tooltip|Stability}} stacks of your opponent and interrupting casts they thought were safe.
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*{{Skill|Surge of the Mists}} is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through {{Tooltip|Stability}} stacks of your opponent and interrupting casts they thought were safe.-->
 
<!--==Top Streamers==
 
<!--==Top Streamers==
 
* Twitch: [https://www.twitch.tv/belzedr Belzedr]
 
* Twitch: [https://www.twitch.tv/belzedr Belzedr]

Latest revision as of 21:47, 30 July 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Sustain

Designed for: PvP Conquest

Difficulty:
Normal
This build was last updated on July 30, 2024 and is up to date for the October 8, 2024 patch.

Overview

A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size but primarily focuses on 1v1s.


Skill Bar

Shortbow
Staff
Utility
Utility


Template Code

[&DQkMKwMpPx/cEdwR1BEAACsSAAAGEgAAyhEAAAUCAwAGEisS1BEAAAAAAAACawBZAAA=]
Copy Template Code


Specializations

Variants

  • Invigorating Dismissal helps maintain endurance for dodges and getting the critical chance increase for Brutal Momentum.

Variants

  • Righteous Rebel could help you out in condition matchups.


Equipment

Shortbow
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulet

  • - lower sustain, better damage.


Usage

This section's being reworked


Related Builds


Ratings

This build has a rating of 4 stars based on 7 votes.
Log in or register to rate this build.
3 stars
Ethan gave this build 3 stars • October 2024
Renegade isn't bad right now, but with the introduction of Secrets of the Obscure and Janthir Wilds, allowing access to shield, greatsword and spear, there are far more optimal choices as far as weapons go, power Ren is more likely to run tye hammer/sword shield setup right now, while condi would run spear. Unfortunately shortbow is a weapon that has fallen short in the balancing, although it isn't the most interactive weapon so that may be for the best.
4 stars
Hufer gave this build 4 stars • September 2024
Spanish: esta version usando a kalla me agrada mas que en lugar de jalis, usando bien las habilidades de kalla mete mas daño, el tema es saber usarlo y rotarlo, en 1 vs 1 es posible eh logrado vencer dragon hunters y warriors con exito... de todos modos se requiere algo de practica
1 star
Voilà, suicide! gave this build 1 star • December 2022
I don't know who these people are who say the build is "still viable" it's so ridiculously underpowered it almost makes me wanna cry. The DAMAGE is non-existent. Even sevenshot followed by citadel bombardment with Impossible Odds takes away a meta class' 3rd of total hp, that's without bearing in mind the fact that every single meta class now spams block/aegis and has insane condi cleanse. Oh and let's not forget Eles being the main player in this meta, so get ready for AoE projectile block and magnetic auras 24/7. This build is dead, sorry, but it's true. 1/5
4 stars
Hanz gave this build 4 stars • August 2022
Still does okay, but the powercreep has pushed it out of the meta. I'd still consider this slightly above average, but only slightly. Perfectly viable for ranked, but there are better specs out there.
5 stars
Ikyro gave this build 5 stars • November 2021
Herald may be meta, but this build is overall much more versatile in soloq. You can side node, or put out huge aoe damage mid. Tons of CC and reasonably tanky. There's just so much you can do with this.
5 stars
Acedia1092 gave this build 5 stars • February 2021
Rediculously versatile with unparalleled damage output, amazing mobility, powerful team support and reasonable sustain. The go-to for win.
4 stars
ShaoAZ gave this build 4 stars • August 2020
Sevenshot is likely to get nerfed on either damage or cooldown, nonetheless this build quite defines the idea of being a glass canon. It can beat condition builds too but through very hard earned efforts and predictions, otherwise it gets countered quite easily by such as confusion or poison because of the amount of key presses required to be effective and healing being very limited. With all the projectile reflect their can be as well from what appears to be mostly condition builds too, it's weaknesses are not glaring but noticeable. It can hold it's own and even points depending on the match up, against certain 1v2's it can turn the tides quite fast from foes that are not wary of the burst and the ability to safely stomp.

Comments

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