Difference between revisions of "Renegade - Shortbow Shiro"
(13 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
| designed for = Conquest | | designed for = Conquest | ||
| rating = good | | rating = good | ||
− | | focus = | + | | focus = Strike damage, Sustain |
+ | | difficulty = 2 | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size. | + | A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size but primarily focuses on 1v1s. |
Line 21: | Line 20: | ||
| weapon3 = staff | | weapon3 = staff | ||
| legend1 = shiro | | legend1 = shiro | ||
− | | legend2 = | + | | legend2 = kalla |
}} | }} | ||
Line 27: | Line 26: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkMKwMpPx/cEdwR1BEAACsSAAAGEgAAyhEAAAUCAwAGEisS1BEAAAAAAAACawBZAAA=] |
}} | }} | ||
Line 33: | Line 32: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|salvation|bot|mid|mid}} | {{Specialization|salvation|bot|mid|mid}} | ||
− | {{Specialization|invocation|top|mid| | + | '''Variants''' |
− | {{Specialization|renegade|bot| | + | * {{Trait|Invigorating Dismissal}} helps maintain endurance for dodges and getting the critical chance increase for {{Trait|Brutal Momentum}}. |
+ | {{Specialization|invocation|top|mid|mid}} | ||
+ | <!--'''Variants''' | ||
+ | * {{Trait|Glaring Resolve}} reduces the chance of getting your {{Skill|Rite of the Great Dwarf}} interrupted after breaking stuns, making it easier to secure the second half of the skill.--> | ||
+ | {{Specialization|renegade|bot|bot|top}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Righteous Rebel}} could help you out in condition matchups. | ||
<!--===Specialization Variants=== | <!--===Specialization Variants=== | ||
'''Salvation''' over '''Retribution'''. Makes the build more tanky but trades some Weakness uptime and damage modifiers for it: | '''Salvation''' over '''Retribution'''. Makes the build more tanky but trades some Weakness uptime and damage modifiers for it: | ||
Line 50: | Line 55: | ||
| sigil3 = Energy | | sigil3 = Energy | ||
| sigil4 = Escape | | sigil4 = Escape | ||
− | | rune = | + | | rune = Scrapper |
− | | amulet = | + | | amulet = Heretic |
+ | | relic = Relic of Zakiros | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | |||
− | |||
− | |||
− | |||
'''Amulet''' | '''Amulet''' | ||
− | * {{Amulet| | + | * {{Amulet|Berserker}} - lower sustain, better damage. |
==Usage== | ==Usage== | ||
− | '''General''' | + | This section's being reworked |
+ | <!--'''General''' | ||
*Invoking a legend resets energy to 50, procs {{Trait|Song of the Mists}}, grants {{Tooltip|Fury}} and removes 1 condition. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. | *Invoking a legend resets energy to 50, procs {{Trait|Song of the Mists}}, grants {{Tooltip|Fury}} and removes 1 condition. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. | ||
− | + | ||
+ | *Because of {{Trait|Charged Mists}} you should always aim to deplete your energy before switching legends in order to start at 65 energy instead of 50. | ||
*Renegade comes with its 3 own specialization skills: | *Renegade comes with its 3 own specialization skills: | ||
Line 78: | Line 82: | ||
* Dodging cleanses 1 condition. | * Dodging cleanses 1 condition. | ||
+ | |||
+ | * {{Trait|Song of the Mists}} enhances your legend swap. Invoking Shiro now gives you {{Tooltip|Quickness}} to help you do burst damage on bow while swapping to Jalis inflicts {{Tooltip|Weakness}} on nearby enemies on top of applying barrier to you. The Jalis swap is especially valuable while you're CC'd as it's an instant defensive proc with two layers of damage mitigation. | ||
Line 86: | Line 92: | ||
*{{Skill|Impossible Odds}} can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave. | *{{Skill|Impossible Odds}} can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave. | ||
**Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD. | **Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD. | ||
− | + | ** With {{Trait|Steadfast Rejuvenation}} this skill could also boost your sustain, making it that much more of a versatile tool. | |
*{{Skill|Phase Traversal}} is great for initiating fights from range and immediately starting off with {{Tooltip|Quickness}} coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a {{Skill|Surge of the Mists}} / {{Skill|Scorchrazor}} if you wish to interrupt them (and to cancel their blocking skill). | *{{Skill|Phase Traversal}} is great for initiating fights from range and immediately starting off with {{Tooltip|Quickness}} coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a {{Skill|Surge of the Mists}} / {{Skill|Scorchrazor}} if you wish to interrupt them (and to cancel their blocking skill). | ||
Line 99: | Line 105: | ||
*{{Skill|Sevenshot}} and {{Skill|Bloodbane Path}} are your primary burst CDs. Use them as often as possible. | *{{Skill|Sevenshot}} and {{Skill|Bloodbane Path}} are your primary burst CDs. Use them as often as possible. | ||
** {{Skill|Enchanted Daggers}} and {{Skill|Impossible Odds}} work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general. | ** {{Skill|Enchanted Daggers}} and {{Skill|Impossible Odds}} work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general. | ||
− | |||
*{{Skill|Spiritcrush}} is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage. | *{{Skill|Spiritcrush}} is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage. | ||
Line 132: | Line 137: | ||
*{{Skill|Renewing Wave}} other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like {{Tooltip|Stealth}}. | *{{Skill|Renewing Wave}} other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like {{Tooltip|Stealth}}. | ||
− | *{{Skill|Surge of the Mists}} is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through {{Tooltip|Stability}} stacks of your opponent and interrupting casts they thought were safe. | + | *{{Skill|Surge of the Mists}} is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through {{Tooltip|Stability}} stacks of your opponent and interrupting casts they thought were safe.--> |
− | + | <!--==Top Streamers== | |
− | |||
− | ==Top Streamers== | ||
* Twitch: [https://www.twitch.tv/belzedr Belzedr] | * Twitch: [https://www.twitch.tv/belzedr Belzedr] | ||
* Twitch: [https://www.twitch.tv/azurrrs Azurrrs] | * Twitch: [https://www.twitch.tv/azurrrs Azurrrs] | ||
− | * Twitch: [https://www.twitch.tv/shaoaz ShaoAZ] | + | * Twitch: [https://www.twitch.tv/shaoaz ShaoAZ]--> |
==Related Builds== | ==Related Builds== | ||
* [[Build:Renegade_-_Shortbow_Shiro Roamer|Shortbow Shiro Roamer]] - WvW roaming version. | * [[Build:Renegade_-_Shortbow_Shiro Roamer|Shortbow Shiro Roamer]] - WvW roaming version. |
Latest revision as of 21:47, 30 July 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Sustain
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on July 30, 2024 and is up to date for the October 8, 2024 patch.
Overview
A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size but primarily focuses on 1v1s.
Skill Bar
Shortbow
Staff
Utility
Utility
Template Code
[&DQkMKwMpPx/cEdwR1BEAACsSAAAGEgAAyhEAAAUCAwAGEisS1BEAAAAAAAACawBZAAA=]
Specializations
Variants
- helps maintain endurance for dodges and getting the critical chance increase for .
Variants
- could help you out in condition matchups.
Equipment
Shortbow
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- - lower sustain, better damage.
Usage
This section's being reworked
Related Builds
- Shortbow Shiro Roamer - WvW roaming version.
Ratings
Renegade isn't bad right now, but with the introduction of Secrets of the Obscure and Janthir Wilds, allowing access to shield, greatsword and spear, there are far more optimal choices as far as weapons go, power Ren is more likely to run tye hammer/sword shield setup right now, while condi would run spear. Unfortunately shortbow is a weapon that has fallen short in the balancing, although it isn't the most interactive weapon so that may be for the best.
Spanish: esta version usando a kalla me agrada mas que en lugar de jalis, usando bien las habilidades de kalla mete mas daño, el tema es saber usarlo y rotarlo, en 1 vs 1 es posible eh logrado vencer dragon hunters y warriors con exito... de todos modos se requiere algo de practica
I don't know who these people are who say the build is "still viable" it's so ridiculously underpowered it almost makes me wanna cry. The DAMAGE is non-existent. Even sevenshot followed by citadel bombardment with Impossible Odds takes away a meta class' 3rd of total hp, that's without bearing in mind the fact that every single meta class now spams block/aegis and has insane condi cleanse. Oh and let's not forget Eles being the main player in this meta, so get ready for AoE projectile block and magnetic auras 24/7. This build is dead, sorry, but it's true. 1/5
Still does okay, but the powercreep has pushed it out of the meta. I'd still consider this slightly above average, but only slightly. Perfectly viable for ranked, but there are better specs out there.
Herald may be meta, but this build is overall much more versatile in soloq. You can side node, or put out huge aoe damage mid. Tons of CC and reasonably tanky. There's just so much you can do with this.
Rediculously versatile with unparalleled damage output, amazing mobility, powerful team support and reasonable sustain. The go-to for win.
Sevenshot is likely to get nerfed on either damage or cooldown, nonetheless this build quite defines the idea of being a glass canon. It can beat condition builds too but through very hard earned efforts and predictions, otherwise it gets countered quite easily by such as confusion or poison because of the amount of key presses required to be effective and healing being very limited. With all the projectile reflect their can be as well from what appears to be mostly condition builds too, it's weaknesses are not glaring but noticeable. It can hold it's own and even points depending on the match up, against certain 1v2's it can turn the tides quite fast from foes that are not wary of the burst and the ability to safely stomp.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
MetaBattle is recruiting!
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.