Difference between revisions of "Soulbeast - Siegekiller Barrage Ranger"
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==Overview== | ==Overview== | ||
− | A build that uses the fact that {{Skill|Barrage}} has no Line of Sight restrictions to easily clear siege. Not intended or a good choice for actually fighting players, use gear/build template swaps to change into [[Build:Soulbeast_-_DPS_Soulbeast]] or [[Build:Druid_-_Support_Druid]] after siege is dead. | + | A build that uses the fact that {{Skill|Barrage}} has no Line of Sight restrictions to easily clear siege. Not intended or a good choice for actually fighting players, use gear/build template swaps to change into [[Build:Soulbeast_-_DPS_Soulbeast|Soulbeast - DPS Soulbeast]] or [[Build:Druid_-_Support_Druid|Druid - Support Druid]] after siege is dead. |
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==Specializations== | ==Specializations== | ||
{{Specialization|Skirmishing|top|mid|top}} | {{Specialization|Skirmishing|top|mid|top}} | ||
− | {{Specialization| | + | {{Specialization|Marksmanship|mid|mid|bot}} |
{{Specialization|Soulbeast|mid|mid|bot}} | {{Specialization|Soulbeast|mid|mid|bot}} | ||
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===Template Code=== | ===Template Code=== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQIOh4ZNzouFwAA+hYAAKwBAAClAQAALhYAAEQAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
+ | |||
+ | ===Variants=== | ||
+ | {{Specialization|Beastmastery|mid|bot|bot|variant=y}} | ||
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====Barrage==== | ====Barrage==== | ||
− | * Since {{Skill|Barrage}} doesn't require LoS to the target | + | * Since {{Skill|Barrage}} doesn't require LoS to the target you can position yourself behind total cover from the enemy, don't stand on a wall unless you need to |
* Keybind and use '''Snap Ground Target''' or '''Toggle Snap Ground Target''' to make it easy to aim {{Skill|Barrage}} on siege from a safe position | * Keybind and use '''Snap Ground Target''' or '''Toggle Snap Ground Target''' to make it easy to aim {{Skill|Barrage}} on siege from a safe position | ||
** Ground AoEs like {{Skill|Barrage}} target enemies closest to their center, so snapping your ground target guarantees that your target will be hit - make sure to target the siege you want the {{Skill|Barrage}} on | ** Ground AoEs like {{Skill|Barrage}} target enemies closest to their center, so snapping your ground target guarantees that your target will be hit - make sure to target the siege you want the {{Skill|Barrage}} on | ||
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** {{Skill|"Sic 'Em!"}} only increases damage against the target you have when you cast the skill, like barrage it does not require LoS to the target | ** {{Skill|"Sic 'Em!"}} only increases damage against the target you have when you cast the skill, like barrage it does not require LoS to the target | ||
** {{Skill|Worldly Impact}} can be cast before {{Skill|Barrage}} for {{Tooltip|Quickness}} | ** {{Skill|Worldly Impact}} can be cast before {{Skill|Barrage}} for {{Tooltip|Quickness}} | ||
− | * Focus on whichever siege is being used against your | + | * Focus on whichever siege is being used against your group. For a general priority list aim for, in order: |
# Shield Generators | # Shield Generators | ||
# Arrow Carts | # Arrow Carts |
Latest revision as of 16:30, 5 August 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 05, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build that uses the fact that Soulbeast - DPS Soulbeast or Druid - Support Druid after siege is dead.
has no Line of Sight restrictions to easily clear siege. Not intended or a good choice for actually fighting players, use gear/build template swaps to change into
Skill Bar
Longbow
Longbow
Utility
Specializations
Template Code
[&DQQIOh4ZNzouFwAA+hYAAKwBAAClAQAALhYAAEQAAAAAAAAAAAAAAAAAAAA=]
Variants
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Longbow
Berserker
Berserker
Sigil
Sigil
Longbow
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- If you're playing in a group and going to swap builds, just use the food/utility for whatever build you'll swap into. This is a significant source of Might if solo though
Usage
Priorities
- High
- Siege Disruptors
- Moderate
- Barrage
- Siege
Surviving
- This build has low passive defense
- This build has no mobility skill access
- This build has low active defenses
Active defense priority
- Immobilize - for
- Dodge
Detailed Explanations
Siege Disruptors
- Siege Disruptor reduce the damage of enemy siege by 66% and increase damage taken by 66%
- Purchase Disruptors through the Traps and Tricks vendor or Permanent Portable Provisioner
- Use of disruptors is mainly relevant to defenders, siege is unlikely to be in a place you can target with them as an attacker
- As long as you can do so without dying, your highest priority should be throwing disruptors at any siege you want to before moving to a safe place
- Disruptors are unblockable except by the bubbles created by catapult mastery
- The radius of a disruptor is larger than the bubble created by catapults, target catas with the outer edge of the targeting ring to avoid it
- Use to protect yourself when throwing a disruptor
Barrage
- Since doesn't require LoS to the target you can position yourself behind total cover from the enemy, don't stand on a wall unless you need to
- Keybind and use Snap Ground Target or Toggle Snap Ground Target to make it easy to aim
- Ground AoEs like target enemies closest to their center, so snapping your ground target guarantees that your target will be hit - make sure to target the siege you want the on
- Make sure not to snap your ground target when using a disruptor
on siege from a safe position
- Do not use the last charge of Weapon Swap to proc then use before the buff expires to reduce the cooldown
- You can use the last charge as long as you'll have another by the time Weapon Swap is ready again
. Instead wait and - Use
- only increases damage against the target you have when you cast the skill, like barrage it does not require LoS to the target
- Quickness can be cast before for
( ), , and after casting to increase your damage
- Focus on whichever siege is being used against your group. For a general priority list aim for, in order:
- Shield Generators
- Arrow Carts
- Ballista
- Trebuchets
- Catapults
- Flame Rams
- Siege Golems
Siege
- As a defender you should try to use siege during Weapon Swap downtime /
- Entering/exiting siege while in combat will proc , it does not work on siege skills so make sure to proc it with
- Siege doesn't deal damage unless a player is using it when the siege attack lands, be careful not to get off too early
Ratings
Comments
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