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Difference between revisions of "Mechanist - Power Mechanist"

 
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{{#seo:
 
|title=Power Mechanist
 
|description=A strike-based build for Mechanist in open world.
 
}}
 
 
 
{{Build
 
{{Build
 
| profession = engineer
 
| profession = engineer
Line 9: Line 4:
 
| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
+
| rating = Great
 
| xpac = eod
 
| xpac = eod
 +
| difficulty = 1
 
}}
 
}}
  
__TOC__
+
==Overview==
 +
Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.
  
==Overview==
 
Power Mechanist is a simple build that offers very high damage. It is exceptionally easy to play and is one of the best generalist options for open world farming currently.
 
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|
+
{{TemplateCode|code = [&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]
code = [&DQMGOiYvRj8NGwAABwEAAA4bAAAaGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
 
 
}}
 
}}
 +
  
 
==Skill Bar==
 
==Skill Bar==
Line 27: Line 22:
 
|profession = engineer
 
|profession = engineer
 
|specialization = mechanist
 
|specialization = mechanist
|weapon1 = Mace
+
|weapon1 = Hammer
|weapon2 = Shield
+
|weapon2 =
|weapon3 = Rifle
 
|weapon4 =  
 
 
|healing = Rectifier Signet
 
|healing = Rectifier Signet
|utility1 = Bomb Kit
+
|utility1 = Throw Mine
|utility2 = Superconducting Signet
+
|utility2 = Shift Signet
 
|utility3 = Force Signet
 
|utility3 = Force Signet
 
|elite = Overclock Signet
 
|elite = Overclock Signet
 
}}
 
}}
 +
 +
 +
==Weapon variants==
 +
If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure, you will not be able to wield a hammer nor sword. Use {{Tooltip|Rifle}} instead.
 +
* {{Tooltip|Hammer}} can be replaced with {{Tooltip|Sword}} + {{Tooltip|Pistol}} at no dps loss. Use whichever weapon set you like most.
 +
* {{Tooltip|Rifle}} for players without Weaponmaster Training, but does a little less damage.
 +
  
 
==Skill Variants==
 
==Skill Variants==
* {{Skill|Elixir U}} - {{tooltip|quickness}}
+
===Heal skill===
 +
{{Skill|Rectifier Signet}} is great because it also heals your mech. Other alternatives can be considered:
 +
* {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
 +
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
 +
====Utility skills====
 +
{{Skill|Throw Mine}} has great damage and crowd control, never replace it.<br>
 +
{{Skill|Shift Signet}} shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill and there's little need to ever replace it.<br>
 +
{{Skill|Force Signet}} is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:
 +
* {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak.
 +
* {{Skill|Barrier Signet}} - if you need to block dangerous projectiles.
 +
* {{Skill|Rocket Boots}} - if you need extra mobility.
 +
===Elite skill===
 +
{{Skill|Overclock Signet}} is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.
 +
 
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Explosives|mid|mid|bot}}
 
{{Specialization|Explosives|mid|mid|bot}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
{{Specialization|Untamed|top|top|bot}}
+
{{Specialization|Mechanist|mid|bot|top}}
 +
 
 +
 
 +
===Trait variants===
 +
* {{Trait|Glass Cannon}} - DPS increase when playing in groups providing you with {{Tooltip|Fury}}.
 +
* {{Trait|Aim-Assisted Rocket}} - use it when playing rifle for higher damage.
 +
* {{Trait|Mech Core: J-Drive}} - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.
 +
 
  
 
==Equipment==
 
==Equipment==
Line 51: Line 71:
 
| weight = Medium
 
| weight = Medium
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of Scholar
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Mace
+
| weapon1 = Hammer
| weapon2 = Shield
 
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Impact
| weapon3 = Rifle
+
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Accuracy
+
| sigil4 =  
 +
| relic = Relic of the Thief
 +
| legs = Dragon
 +
| backpiece = Dragon
 
}}
 
}}
* {{Tooltip|Knight}} - defensive trinkets
+
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
* {{Tooltip|Marauder}} - defensive gear
+
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS
+
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
  
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
 
* {{food|Peppermint Omnomberry Bar}} - farming
+
===DPS===
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
+
* Prioritize '''Steak''' Ascended food.
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
 +
 
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
 
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
  
 
==Usage==
 
==Usage==
Use {{Skill|Bomb}} and spam your Mech skills off cooldown. Use {{Skill|Energizing Slam}} and {{Skill|Rocket Fist Prototype}} off cooldown, or {{Skill|Blunderbuss}}, {{Skill|Overcharged Shot}}, and {{Skill|Jump Shot}} if using rifle.
+
This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health.
 +
 
 +
===Damage===
 +
* Spam {{Skill|Electro-whirl}}, {{Skill|Throw Mine}}, and {{Skill|Thunderclap}}. You can also use {{Skill|Rocket Charge}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing.
 +
** If using rifle, spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}}. You can also use {{Skill|Net Shot}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing. You can save {{Skill|Overcharged Shot}} for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
 +
* Stay near your mech to avoid the small cooldown penalty of {{Trait|Mechanical Genius}}.
 +
* Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
 +
* F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
 +
* In fights where your mech is not at risk of dying, you can use {{Skill|Overclock Signet}} for extra damage.
 +
* Stay close to your target to benefit from {{Trait|No Scope}} and {{Trait|High Caliber}}.
 +
 
 +
===Defense===
 +
* The best defense is always to dodge or sidestep attacks
 +
* Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
 +
* If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
 +
* You can block attacks with {{Skill|Shock Shield}}.
 +
* You can teleport out of danger with {{Skill|Shift Signet}}. This skill also cleanses 2 conditions from yourself and your mech.
 +
* If your mech dies, wait three seconds for the skill to go on cooldown, then use {{Skill|Overclock Signet}} to resummon it immediatly.
 +
* You have minor healing over time from both {{Skill|Rectifier Signet}} and {{Trait|Big Boomer}}.
 +
* If your enemy gives itself boons, save {{Skill|Throw Mine}} to remove up to 3 of them.
 +
 
 +
===Crowd control===
 +
* {{Skill|Throw Mine}}
 +
* {{Skill|Rocket Charge}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
 +
* {{Skill|Core Reactor Shot}} (Mech's F2)
 +
* {{Skill|Jade Mortar}} (Mech's F3)
 +
* {{Skill|Force Signet}}

Latest revision as of 19:50, 26 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on August 26, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.


Template Code

[&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]
Copy Template Code


Skill Bar

Hammer
Utility


Weapon variants

If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer nor sword. Use Rifle Rifle instead.

  • Hammer Hammer can be replaced with Sword Sword + Pistol Pistol at no dps loss. Use whichever weapon set you like most.
  • Rifle Rifle for players without Weaponmaster Training, but does a little less damage.


Skill Variants

Heal skill

Rectifier Signet is great because it also heals your mech. Other alternatives can be considered:

  • Healing Turret provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
  • A.E.D. - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.

Utility skills

Throw Mine has great damage and crowd control, never replace it.
Shift Signet shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill and there's little need to ever replace it.
Force Signet is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:

  • Elixir U - quickness quickness and stunbreak.
  • Barrier Signet - if you need to block dangerous projectiles.
  • Rocket Boots - if you need extra mobility.

Elite skill

Overclock Signet is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.


Specializations


Trait variants

  • Glass Cannon - DPS increase when playing in groups providing you with Fury Fury.
  • Aim-Assisted Rocket - use it when playing rifle for higher damage.
  • Mech Core: J-Drive - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health.

Damage

  • Spam Electro-whirl, Throw Mine, and Thunderclap. You can also use Rocket Charge to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing.
    • If using rifle, spam Blunderbuss and Jump Shot. You can also use Net Shot to command your mech to use Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing. You can save Overcharged Shot for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
  • Stay near your mech to avoid the small cooldown penalty of Mechanical Genius.
  • Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
  • F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
  • In fights where your mech is not at risk of dying, you can use Overclock Signet for extra damage.
  • Stay close to your target to benefit from No Scope and High Caliber.

Defense

  • The best defense is always to dodge or sidestep attacks
  • Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
  • If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
  • You can block attacks with Shock Shield.
  • You can teleport out of danger with Shift Signet. This skill also cleanses 2 conditions from yourself and your mech.
  • If your mech dies, wait three seconds for the skill to go on cooldown, then use Overclock Signet to resummon it immediatly.
  • You have minor healing over time from both Rectifier Signet and Big Boomer.
  • If your enemy gives itself boons, save Throw Mine to remove up to 3 of them.

Crowd control

  • Throw Mine
  • Rocket Charge Rocket Punch (Mechanist)
  • Core Reactor Shot (Mech's F2)
  • Jade Mortar (Mech's F3)
  • Force Signet


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.
5 stars
Devinci gave this build 5 stars • January 2024
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
5 stars
Zilhn.7961 gave this build 5 stars • November 2023
love this build it gives my mechanic a power of dps
4 stars
Starlitjupiter gave this build 4 stars • September 2023
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.

Comments

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