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Difference between revisions of "Daredevil - Staff Daredevil (GvG)"

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Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = direct damage, utility
 
| focus = direct damage, utility
| rating = great
+
| rating = archived
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| difficulty = 3
 
}}
 
}}
  
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|utility3 = Signet of Agility
 
|utility3 = Signet of Agility
 
|elite = Dagger Storm
 
|elite = Dagger Storm
 +
}}
 +
 +
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQUjGywXBzWUEgAAWAAAADMBAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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{{Specialization|Trickery|bot|top|top}}
 
{{Specialization|Trickery|bot|top|top}}
 
{{Specialization|Daredevil|top|top|bot}}
 
{{Specialization|Daredevil|top|top|bot}}
 
 
===Template Code===
 
{{TemplateCode|
 
code = [&DQUjGywXBzWUEgAAWAAAADMBAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Isgarren
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
Line 73: Line 74:
 
==Usage==   
 
==Usage==   
 
===General===
 
===General===
* When using {{Skill|Swipe}} prioritize, in order:
+
* When using {{Skill|Steal}} prioritize, in order:
 
** Warriors - {{Skill|Whirling Axe}}  
 
** Warriors - {{Skill|Whirling Axe}}  
 
** Revenants - {{Skill|Essence Sap}}  
 
** Revenants - {{Skill|Essence Sap}}  
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*** Hold onto {{Skill|Shadow Return}} for as long as possible for the same reasons
 
*** Hold onto {{Skill|Shadow Return}} for as long as possible for the same reasons
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* {{Skill|Shadowstep}}/{{Skill|Shadow Return}} - for stunbreaking
 
* {{Skill|Shadowstep}}/{{Skill|Shadow Return}} - for stunbreaking
 
* {{Skill|Debilitating Arc}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Debilitating Arc}} - for {{Tooltip|Immobilize}}
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* {{Skill|Channeled Vigor}}
 
* {{Skill|Channeled Vigor}}
 
* {{Skill|Shadowstep}} - general use
 
* {{Skill|Shadowstep}} - general use
}}
+
{{Collapse end}}
  
  
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====Spike damage====
 
====Spike damage====
 
* {{Skill|Bound}} {{to}} {{Skill|Vault}} {{to}} {{Skill|Vault}} {{to}} {{Tooltip|Weapon Swap}} ({{Sigil|Superior Sigil of Hydromancy}}) {{to}} {{Skill|Vault}}
 
* {{Skill|Bound}} {{to}} {{Skill|Vault}} {{to}} {{Skill|Vault}} {{to}} {{Tooltip|Weapon Swap}} ({{Sigil|Superior Sigil of Hydromancy}}) {{to}} {{Skill|Vault}}
* Use {{Skill|Swipe}} at the end of the cast of {{Skill|Weakening Charge}} or {{Skill|Bound}} to port yourself onto the target as an alternative opener
+
* Use {{Skill|Steal}} at the end of the cast of {{Skill|Weakening Charge}} or {{Skill|Bound}} to port yourself onto the target as an alternative opener
** {{Skill|Weakening Charge}} hits harder than {{Skill|Vault}}, but only if all three hits connect, which is unreliable without {{Skill|Swipe}}
+
** {{Skill|Weakening Charge}} hits harder than {{Skill|Vault}}, but only if all three hits connect, which is unreliable without {{Skill|Steal}}
 
* Use your spike when:
 
* Use your spike when:
 
** Your group calls a spike:
 
** Your group calls a spike:
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* Finish your auto chains before using another damage skill, unless you need the evade frames from {{Skill|Vault}} or {{Skill|Bound}} to keep dealing damage
 
* Finish your auto chains before using another damage skill, unless you need the evade frames from {{Skill|Vault}} or {{Skill|Bound}} to keep dealing damage
  
{{Collapsible
+
{{Collapse start|Skill priority}}
|width=85
 
|;Skill priority
 
|
 
 
* '''Dodge''' ({{Skill|Bound}}) - when missing {{Trait|Bounding Dodger}} buff
 
* '''Dodge''' ({{Skill|Bound}}) - when missing {{Trait|Bounding Dodger}} buff
 
* {{Skill|Vault}}
 
* {{Skill|Vault}}
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* '''Dodge''' ({{Skill|Bound}}) - general use
 
* '''Dodge''' ({{Skill|Bound}}) - general use
 
* {{Skill|Staff Strike}}
 
* {{Skill|Staff Strike}}
}}
+
{{Collapse end}}

Latest revision as of 00:46, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Hard

Overview

Staff Daredevil brings huge direct damage and cleave from

while being a difficult target due to its evade frames. Excels in highly coordinated group play group with strong support enabling it.


Skill Bar

Staff
Staff
Utility


Template Code

[&DQUjGywXBzWUEgAAWAAAADMBAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Dragon
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Consumables

    • personal option


Usage

General


Priorities

High
  • Spike damage
Moderate
  • Sustained damage


Surviving

  • This build has low passive defense
  • This build has high mobility skill access
  • This builds has high active defenses
    • If you die inside ground pressure, immediately use towards your group
      • If you are unlikely to be cleaved quickly, don't use as it can make allied fail
    • Use between engages while positioned safely to restore endurance
    • is your most powerful defensive skill and only stunbreak, try to be very conservative with it
      • Hold onto for as long as possible for the same reasons
Active defense priority Toggle


Detailed Explanations

Spike damage


Sustained damage

  • Switch weapons as often as possible to proc and
    • Try not to swap if either proc would get less than full value, though is more important
    • Swap as you finish to increase your spike with
  • Try to position yourself on the edge of the enemy group, away from the direction they push into
    • This also applies for targetting , don't cast it into the middle of the enemy stack
  • In general, it is better to pool initiative for spikes instead of spending it on sustained damage
    • This does not mean you should spend long at the initiative cap
  • Finish your auto chains before using another damage skill, unless you need the evade frames from or to keep dealing damage
Skill priority Toggle


Ratings

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Comments

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