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Difference between revisions of "Druid - Support Druid (GvG)"

 
(4 intermediate revisions by one other user not shown)
Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = Healing, Condition Cleanse, Boon Support
 
| focus = Healing, Condition Cleanse, Boon Support
| rating = great
+
| rating = archived
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| difficulty = 3
 
}}
 
}}
  
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| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Unseen Invasion
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon3 = Sword
 
| weapon3 = Sword

Latest revision as of 00:47, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Hard

Overview

Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize Immobilize, Stealth Stealth and Superspeed Superspeed


Skill Bar

Siege Turtle
Smokescale
Staff
Sword/Warhorn
Utility


Variants

Utility
  • "Sic 'Em!"
  • Signet of the Wild
  • Glyph of Unity


Template Code

[]
Copy Template Code


Specializations

Variants
  • Lingering Light if your party is capped on Might Might


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Sword
Minstrel
Warhorn
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal food option


Usage

General

  • Quick Draw activates when swapping in/out of Celestial Avatar
    • Use Ancestral Grace/Vine Surge first in Staff and Lunar Impact in Celestial Avatar
  • Make sure to set your pet to Avoid Combat
    • Manually have your turtle attack to keep it alive at max range and keep pet swap ready
    • When blasting stealth stow your pet


Overall Priorities

High
  • Healing
Moderate
  • Cleansing
  • Stealth/Celestial Shadow
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
Active defense priority Toggle
  • "Protect Me!" - for stunbreaking
  • Dodge Dodge


Detailed Explanations

Healing

  • Target allies for Solar Beam + Astral Wisp
    • Keybinding call/take personal target can be useful to easily target an ally
    • Your commander is typically a good target for these skills
  • Keybinding (toggle) snap ground target can be useful for aiming Cosmic Ray and Lunar Impact
  • Sublime Conversion has no target cap for allies, use it to give your entire group Regeneration Regeneration
  • Ancestral Grace and Lunar Impact are blasts and can be used on Healing Spring and Sublime Conversion
Healing Skills Toggle
  • Staff
    • Solar Beam
    • Astral Wisp
    • Ancestral Grace
  • Celestial Avatar
    • Cosmic Ray
    • Lunar Impact
    • Rejuvenating Tides
    • Glyph of Alignment (Celestial Avatar)
  • Pet
    • Invigorating Bond


Cleansing

  • Healing Spring should be dropped when clashing with the opponent or preemptively before an enemy spike
    • Healing Spring begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
  • Try to hit enemies and allies with Vine Surge on clashes to maximize value
  • Seed of Life is instant and can be used while casting other skills
Cleansing Skills Toggle
  • Healing Spring
  • Celestial Avatar - (Druidic Clarity
  • Glyph of the Stars
  • Seed of Life
  • Glyph of Alignment (Celestial Avatar)
  • Vine Surge - for Immobilize Immobilize


Stealth/Celestial Shadow

  • If you don't anticipate needing heavy healing in the next 10s, you can end Celestial Avatar on a push for Superspeed Superspeed
  • Move to isolated player(s) and use end Celestial Avatar to give Stealth Stealth and Superspeed Superspeed
  • Blast Smoke Cloud with Ancestral Grace, Call of the Wild or Lunar Impact


Immobilize

  • The most important time to use Immobilize Immobilize is when your group is spiking, watch out for the following skills:
    • Winds - Winds of Disenchantment
    • Wells - Well of Corruption+Well of Suffering or Gravity Well
    • Traps - Procession of Blades+Test of Faith
    • Shades - Desert Shroud
  • Try to hit enemies and allies with Vine Surge on clashes to maximize value
  • Natural Convergence is very difficult to use effectively, not casting it is fine
Immobilize Skills Toggle
  • Muddy Terrain
  • Vine Surge
  • Glyph of Alignment
  • Natural Convergence


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

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Comments

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