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Difference between revisions of "Renegade - Cele Renegade (GvG)"

 
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| rating = archived
 
| rating = archived
 
| xpac = hot, pof
 
| xpac = hot, pof
| meta =
 
 
| difficulty = 1
 
| difficulty = 1
 
}}
 
}}
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==Overview==
 
==Overview==
A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
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A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
 
 
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQkDJg8WPzncEQAAKxIAAAYSAADUEQAAyhEAAAMEAAArEtQRBhIAAAAAAAA=]
 
}}
 
  
  
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|weapon1 = Shortbow
 
|weapon1 = Shortbow
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Staff
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|weapon3 = Mace
|weapon4 =  
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|weapon4 = Sword
 
|legend1 = jalis
 
|legend1 = jalis
 
|legend2 = mallyx
 
|legend2 = mallyx
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==Traits==
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===Weapon Variants===
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* '''Staff'''
 +
 
 +
 
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQkDJg8WPzfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
 +
}}
 +
 
 +
 
 +
==Specializations==
 
{{Specialization|Devastation|mid|top|top}}
 
{{Specialization|Devastation|mid|top|top}}
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;Variants
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* {{Trait|Aggressive Agility}}
 
{{Specialization|Invocation|mid|top|mid}}
 
{{Specialization|Invocation|mid|top|mid}}
{{Specialization|Renegade|top|mid|bot}}
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{{Specialization|Renegade|bot|top|bot}}
  
  
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| weight = Heavy
 
| weight = Heavy
 
| stats = Celestial
 
| stats = Celestial
| rune = Superior Rune of Durability
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| rune = Superior Rune of Leadership
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Cerus
 
| weapon1 = Shortbow
 
| weapon1 = Shortbow
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Absorption
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| sigil1 = Superior Sigil of Concentration
| sigil2 = Superior Sigil of Energy
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| sigil2 = Superior Sigil of Rage
| weapon3 = Staff
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| weapon3 = Mace
| weapon4 =  
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| weapon4 = Sword
| sigil3 = Superior Sigil of Absorption
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| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
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| Accessory1 = Diviner's
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| Back = Diviner's
 
}}
 
}}
 
 
===Variants===
 
====Stats====
 
* {{Tooltip|Diviner stats}} can be used to add boon duration and damage in exchange for survivability
 
** Keep in mind only 78% Boon Duration is needed for permanent {{Tooltip|Alacrity}} uptime as long as you press {{skill|Orders from Above}} off cooldown, assuming the boon doesn't get stripped/removed.
 
 
 
====Sigils====
 
* {{Sigil|Superior Sigil of Concentration}} trades some boon rip for more {{Tooltip|Alacrity}} uptime
 
  
  
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* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
 
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
 
* {{Utility|Magnanimous Maintenance Oil}}
 
* {{Utility|Magnanimous Maintenance Oil}}
 
 
==Usage==
 
===General===
 
* Always try to swap legends when off cooldown to refresh energy
 
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 
** {{Skill|Vengeful Hammers}} and {{Skill|Heroic Command}} are both useful for dumping energy quickly
 
 
 
===Priorities===
 
;High
 
*Boon rip
 
*Alacrity
 
 
;Moderate
 
* CC
 
* Support
 
 
;Low
 
* Damage
 
 
 
====Surviving====
 
* This build has high passive defense
 
* This build has moderate mobility skill access
 
** Don't cast {{Skill|Surge of the Mists}} into {{Skill|Line of Warding}} or similar effects if you don't have {{Tooltip|Stability}}
 
** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things
 
* This builds has moderate active defenses
 
** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap
 
** {{Skill|Rite of the Great Dwarf}} and {{Skill|Pain Absorption}} break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
 
 
{{Collapse start|Active defense priority}}
 
* {{Skill|Rite of the Great Dwarf}}/{{Skill|Pain Absorption}} - for stunbreaking
 
* {{Skill|Vengeful Hammers}}
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* '''Dodge'''
 
* {{Skill|Warding Rift}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Rite of the Great Dwarf}} - general use
 
* {{Skill|Soothing Stone}}/{{Skill|Empowering Misery}} - general use
 
{{Collapse end}}
 
 
 
===Detailed Explanations===
 
====Boon rip====
 
* {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, try to cast three every time you go into demon stance
 
* Try to target players behind or inside their group, to maximize hits with {{Skill|Banish Enchantment}}
 
 
 
 
====Alacrity====
 
* Try to cast {{Skill|Orders from Above}} off cooldown, you may need to delay it in {{Skill|Legendary Demon Stance}} to boonrip instead
 
 
 
 
====CC====
 
* Use CC when:
 
** Your group calls a spike:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
* Only prioritize CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars
 
* Don't cast {{Skill|Forced Engagement}} into projectile block or reflect
 
 
{{Collapse start|CC priority}}
 
* {{Skill|Scorchrazor}}
 
* {{Skill|Forced Engagement}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Call to Anguish}}
 
{{Collapse end}}
 
 
 
====Support====
 
* Use {{Skill|Heroic Command}} on spikes if your group doesn't have 25 stacks of {{Tooltip|Might}}
 
* Try to land {{Skill|Inspiring Reinforcement}} over your groups path
 
* Cast {{Skill|Rite of the Great Dwarf}} just before engaging or while engaged in melee
 
 
 
====Damage====
 
* Don't cast {{Skill|Sevenshot}} into projectile block or reflect
 
* Never use {{Skill|Citadel Bombardment}} for damage, the cost is too high and the damage too low
 
 
{{Collapse start|Skill priority}}
 
* {{Skill|Sevenshot}} - single target
 
* {{Skill|Spiritcrush}}
 
* {{Skill|Inspiring Reinforcement}}
 
* {{Skill|Sevenshot}} - general use
 
* {{Skill|Mender's Rebuke}}
 
* {{Skill|Vengeful Hammers}}
 
{{Collapse end}}
 

Latest revision as of 00:47, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy


Overview

A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to Alacrity Alacrity and great group utility through Jalis and Mallyx.


Skillbar

Shortbow
Mace/Sword
Utility
Utility


Weapon Variants

  • Staff


Template Code

[&DQkDJg8WPzfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Aggressive Agility


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Mace
Celestial
Sword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Ratings

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Comments

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