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(One intermediate revision by one other user not shown) |
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| | designed for = wvw gvg | | | designed for = wvw gvg |
| | focus = Healing, Condition Cleanse, Boon Support | | | focus = Healing, Condition Cleanse, Boon Support |
− | | rating = good | + | | rating = archived |
| | xpac = hot | | | xpac = hot |
| | difficulty = 2 | | | difficulty = 2 |
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| | profession = Engineer | | | profession = Engineer |
| | specialization = Scrapper | | | specialization = Scrapper |
− | | weapon1 = Hammer | + | | weapon1 = Shortbow |
| | healing = Med Kit | | | healing = Med Kit |
| | utility1 = Bulwark Gyro | | | utility1 = Bulwark Gyro |
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| | | |
| ===Variants=== | | ===Variants=== |
− | ;Weapons
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− | * '''Pistol/Shield''' is a viable option for extra {{Tooltip|Protection}} uptime and the shield skills
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| ;Utilities | | ;Utilities |
| * {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat | | * {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat |
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| ==Specializations== | | ==Specializations== |
| {{Specialization|Inventions|bot|mid|bot}} | | {{Specialization|Inventions|bot|mid|bot}} |
− | ;Variants
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− | * {{Trait|Over Shield}} for '''Pistol/Shield''' builds
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| {{Specialization|Alchemy|bot|top|mid}} | | {{Specialization|Alchemy|bot|top|mid}} |
| {{Specialization|Scrapper|top|top|mid}} | | {{Specialization|Scrapper|top|top|mid}} |
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| | rune-qt = 6 | | | rune-qt = 6 |
| | relic = Relic of Antitoxin | | | relic = Relic of Antitoxin |
− | | weapon1 = Hammer | + | | weapon1 = shortbow |
| | sigil1 = Superior Sigil of Transference | | | sigil1 = Superior Sigil of Transference |
| | sigil2 = Superior Sigil of Energy | | | sigil2 = Superior Sigil of Energy |
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| ** {{Food|Delicious Rice Ball}} personal food option | | ** {{Food|Delicious Rice Ball}} personal food option |
| * {{Utility|Bountiful Maintenance Oil}} | | * {{Utility|Bountiful Maintenance Oil}} |
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− | ==Usage==
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− | ===Overall Priorities===
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− | ;High
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− | * Stability
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− | * Condition clear
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− | * Healing
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− | ;Moderate
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− | * {{Tooltip|Superspeed}}
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− | * Supporting isolated allies
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− | * CC with {{Skill|Thunderclap}}
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− | ;Low
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− | * Poisoning downs
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− | ====Surviving====
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− | * This build has high passive defense
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− | * This build has high mobility skill access
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− | ** {{Skill|Rocket Charge}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
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− | ** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility
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− | * This builds has high active defenses
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− | ** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it
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− | ** If an ally in your party is downed, do '''not''' cast {{Skill|Bulwark Gyro}}
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− | *** To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
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− | ** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group
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− | {{Collapse start|Active defense priority}}
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− | * {{Skill|Healing Mist}} - for stunbreaking
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− | * {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}
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− | * {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}
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− | * '''Dodge'''
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− | * {{Skill|Shock Shield}}
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− | * {{Skill|Rocket Charge}}
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− | * {{Skill|Bandage Self}}
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− | * {{Skill|Vital Burst}}
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− | * {{Skill|Bulwark Gyro}}
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− | * {{Skill|Sneak Gyro}}
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− | {{Collapse end}}
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− | ===Detailed Explanations===
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− | ====Stability====
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− | * Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source
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− | * After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}
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− | ====Condition clear====
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− | * {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective
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− | * Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits
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− | * Be aware that {{Skill|Fumigate}} does not cleanse yourself
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− | * {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike
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− | * Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards
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− | * Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions
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− | {{Collapse start|Condition clear priority}}
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− | * {{Skill|Fumigate}}
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− | * {{Skill|Cleansing Field}}
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− | * {{Skill|Purge Gyro}}
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− | * {{Skill|Super Elixir}}
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− | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (light field, blast finisher)
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− | * {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}
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− | * {{Skill|Electro-whirl}} - (light field, whirl finisher)
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− | {{Collapse end}}
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− | ====Healing====
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− | * {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP
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− | * Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits
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− | ** The range on {{Skill|Med Blaster}} is much higher than the animation indicates
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− | * Use {{Skill|Bandage Blast}} next to downed allies when safe, hitting with all projectiles provides a lot of rez
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− | * Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions
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− | {{Collapse start|Healing priority}}
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− | * {{Skill|Vital Burst}}
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− | * {{Skill|Bandage Blast}} - in melee range, hard to use
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− | * {{Skill|Med Blaster}}
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− | * {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}
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− | * {{Skill|Super Elixir}}
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− | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (water field, blast finisher)
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− | {{Collapse end}}
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− | ====Superspeed====
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− | * Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing
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− | * If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it
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− | {{Collapse start|Superspeed priority}}
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− | * {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}
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− | * {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}
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− | * {{Skill|Bulwark Gyro}} - only when safe
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− | * {{Skill|Purge Gyro}}
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− | * {{Skill|Sneak Gyro}}
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− | {{Collapse end}}
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− | ====Supporting isolated allies====
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− | * Do not try to support isolated players if your group is under pressure or it would get you killed
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− | * {{Tooltip|Superspeed}} is your first priority for getting players back to your group
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− | ** Use {{Skill|Function Gyro}} if available to apply it from range
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− | ** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option
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− | * Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}, but be aware that you will need to blast other scrappers fields if your group is coordinating {{Skill|Sneak Gyro}} usage
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− | ====Thunderclap====
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− | * Use your CC when:
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− | ** Your group calls a spike:
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− | *** Winds - {{Skill|Winds of Disenchantment}}
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− | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
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− | *** Shades - {{Skill|Desert Shroud}}
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− | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
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− | ** On top of enemy downs (while alive players are on top of them)
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− | ** Enemy groups moving defensively while your group is pushing
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− | ====Poisoning downs====
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− | * Use {{Skill|Chemical Field}} when you can safely approach melee range with downs
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− | * Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible
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− | ===Tips & Tricks===
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− | ====Smoke Blasting====
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− | * Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
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− | ** 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
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− | * There are many ways to do three blasts, an easy recommended combination is: {{Skill|Big Ol' Bomb}} + {{Skill|Infusion Bomb}} + '''Magnetic Shield''' {{to}} {{Skill|Magnetic Inversion}}
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− | * To get more include any of the following: {{Skill|Rumble}}, {{Skill|Thump}}, {{Skill|Throw Mine}}, {{Skill|Acid Bomb}}, {{Skill|Blast Gyro}}
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− | ====Revealing====
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− | * Up to 5 different templates can be used for revealing, of these 1, 2 and 5 are the most essential
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− | # Blasting Template
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− | # {{Skill|Rocket Boots}} + {{Skill|Elixir S}} + {{Skill|Utility Goggles}}
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− | # {{Skill|Purge Gyro}} + {{Skill|Elixir S}} + {{Skill|Utility Goggles}} - swap immediately after casting {{Skill|Rocket Boots}}
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− | # {{Skill|Purge Gyro}} + {{Skill|Elixir S}} + {{Skill|Elixir Gun}} - swap immediately after casting {{Skill|Detection Pulse}}
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− | # Normal build - swap once safely back on group
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− | * Use a rifle for {{Skill|Jump Shot}} and {{Skill|Rocket Boots}} to quickly cover distance
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− | ** Make sure to swap back to normal weapon after casting {{Skill|Jump Shot}}
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− | * All build templates need to keep the exact same traits or {{Tooltip|Stealth}} will be removed on swapping template
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− | ===Settings===
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− | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
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− | * Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
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− | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
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− | * Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
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