|
|
(12 intermediate revisions by 2 users not shown) |
Line 4: |
Line 4: |
| | designed for = wvw gvg | | | designed for = wvw gvg |
| | focus = Healing, Condition Cleanse, Boon Support | | | focus = Healing, Condition Cleanse, Boon Support |
− | | rating = great | + | | rating = archived |
| | xpac = hot | | | xpac = hot |
− | | meta = y | + | | difficulty = 2 |
| }} | | }} |
| | | |
Line 17: |
Line 17: |
| | profession = Engineer | | | profession = Engineer |
| | specialization = Scrapper | | | specialization = Scrapper |
− | | weapon1 = Hammer | + | | weapon1 = Shortbow |
| | healing = Med Kit | | | healing = Med Kit |
| | utility1 = Bulwark Gyro | | | utility1 = Bulwark Gyro |
Line 29: |
Line 29: |
| | | |
| ===Variants=== | | ===Variants=== |
− | * {{Skill|Throw Mine}} AoE boon removal and CC with a low cool boon removal toolbelt skill, use over {{Skill|Bulwark Gyro}}
| + | ;Utilities |
| * {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat | | * {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat |
| * {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat | | * {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat |
Line 52: |
Line 52: |
| | rune = Superior Rune of the Monk | | | rune = Superior Rune of the Monk |
| | rune-qt = 6 | | | rune-qt = 6 |
− | | weapon1 = Hammer | + | | relic = Relic of Antitoxin |
− | | weapon3 = Hammer | + | | weapon1 = shortbow |
| | sigil1 = Superior Sigil of Transference | | | sigil1 = Superior Sigil of Transference |
| | sigil2 = Superior Sigil of Energy | | | sigil2 = Superior Sigil of Energy |
− | | sigil3 = Superior Sigil of Life
| |
− | | sigil4 = Superior Sigil of Energy
| |
| | infusion1 = Healing WvW Infusion | | | infusion1 = Healing WvW Infusion |
| | infusion1-qt = 18 | | | infusion1-qt = 18 |
Line 67: |
Line 65: |
| ** {{Food|Delicious Rice Ball}} personal food option | | ** {{Food|Delicious Rice Ball}} personal food option |
| * {{Utility|Bountiful Maintenance Oil}} | | * {{Utility|Bountiful Maintenance Oil}} |
− |
| |
− |
| |
− | ==Usage==
| |
− | ===General===
| |
− | * As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the Hammer without it
| |
− |
| |
− |
| |
− | ===Overall Priorities===
| |
− | ;High
| |
− | * Stability
| |
− | * Condition clear
| |
− | * Healing
| |
− |
| |
− | ;Moderate
| |
− | * {{Tooltip|Superspeed}}
| |
− | * Supporting isolated allies
| |
− | * CC with {{Skill|Thunderclap}}
| |
− |
| |
− | ;Low
| |
− | * Poisoning downs
| |
− |
| |
− |
| |
− | ====Surviving====
| |
− | * This build has high passive defense
| |
− | * This build has high mobility skill access
| |
− | ** {{Skill|Rocket Charge}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
| |
− | ** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility
| |
− | * This builds has high active defenses
| |
− | ** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it
| |
− | ** If an ally in your party is downed, do '''not''' cast {{Skill|Bulwark Gyro}}
| |
− | *** To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
| |
− | ** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group
| |
− |
| |
− | {{Collapsible
| |
− | |width=85
| |
− | |;Active defense priority
| |
− | |
| |
− | * {{Skill|Healing Mist}} - for stunbreaking
| |
− | * {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}
| |
− | * {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}
| |
− | * '''Dodge'''
| |
− | * {{Skill|Shock Shield}}
| |
− | * {{Skill|Rocket Charge}}
| |
− | * {{Skill|Bandage Self}}
| |
− | * {{Skill|Vital Burst}}
| |
− | * {{Skill|Bulwark Gyro}}
| |
− | * {{Skill|Sneak Gyro}}
| |
− | }}
| |
− |
| |
− |
| |
− | ===Detailed Explanations===
| |
− | ====Stability====
| |
− | * Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source
| |
− | * After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}
| |
− |
| |
− |
| |
− | ====Condition clear====
| |
− | * {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective
| |
− | * Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits
| |
− | * Be aware that {{Skill|Fumigate}} does not cleanse yourself
| |
− | * {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike
| |
− | * Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards
| |
− | * Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions
| |
− |
| |
− | {{Collapsible
| |
− | |width=85
| |
− | |;Condition clear priority
| |
− | |
| |
− | * {{Skill|Fumigate}}
| |
− | * {{Skill|Cleansing Field}}
| |
− | * {{Skill|Purge Gyro}}
| |
− | * {{Skill|Super Elixir}}
| |
− | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (light field, blast finisher)
| |
− | * {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}
| |
− | * {{Skill|Electro-whirl}} - (light field, whirl finisher)
| |
− | }}
| |
− |
| |
− |
| |
− | ====Healing====
| |
− | * {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP
| |
− | * Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits
| |
− | ** The range on {{Skill|Med Blaster}} is much higher than the animation indicates
| |
− | * Use {{Skill|Bandage Blast}} next to downed allies when safe, hitting with all projectiles provides a lot of rez
| |
− | * Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions
| |
− |
| |
− | {{Collapsible
| |
− | |width=85
| |
− | |;Healing priority
| |
− | |
| |
− | * {{Skill|Vital Burst}}
| |
− | * {{Skill|Bandage Blast}} - in melee range, hard to use
| |
− | * {{Skill|Med Blaster}}
| |
− | * {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}
| |
− | * {{Skill|Super Elixir}}
| |
− | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (water field, blast finisher)
| |
− | }}
| |
− |
| |
− |
| |
− | ====Superspeed====
| |
− | * Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing
| |
− | * If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it
| |
− |
| |
− | {{Collapsible
| |
− | |width=85
| |
− | |;Superspeed priority
| |
− | |
| |
− | * {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}
| |
− | * {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}
| |
− | * {{Skill|Bulwark Gyro}} - only when safe
| |
− | * {{Skill|Purge Gyro}}
| |
− | * {{Skill|Sneak Gyro}}
| |
− | }}
| |
− |
| |
− |
| |
− | ====Supporting isolated allies====
| |
− | * Do not try to support isolated players if your group is under pressure or it would get you killed
| |
− | * {{Tooltip|Superspeed}} is your first priority for getting players back to your group
| |
− | ** Use {{Skill|Function Gyro}} if available to apply it from range
| |
− | ** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option
| |
− | * Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}, but be aware that you will need to blast other scrappers fields if your group is coordinating {{Skill|Sneak Gyro}} usage
| |
− |
| |
− |
| |
− | ====Thunderclap====
| |
− | * Use your CC when:
| |
− | ** Your group calls a spike:
| |
− | *** Winds - {{Skill|Winds of Disenchantment}}
| |
− | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
| |
− | *** Shades - {{Skill|Desert Shroud}}
| |
− | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
| |
− | ** On top of enemy downs (while alive players are on top of them)
| |
− | ** Enemy groups moving defensively while your group is pushing
| |
− |
| |
− |
| |
− | ====Poisoning downs====
| |
− | * Use {{Skill|Chemical Field}} when you can safely approach melee range with downs
| |
− | * Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible
| |
− |
| |
− |
| |
− | ====Settings====
| |
− | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
| |
− | * Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
| |
− | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
| |
− | * Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
| |