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Difference between revisions of "Scrapper - Med Kit Scrapper (GvG)"

 
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = Healing, Condition Cleanse, Boon Support
 
| focus = Healing, Condition Cleanse, Boon Support
| rating = great
+
| rating = archived
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| difficulty = 2
 
}}
 
}}
  
Line 17: Line 17:
 
| profession = Engineer
 
| profession = Engineer
 
| specialization = Scrapper
 
| specialization = Scrapper
| weapon1 = Hammer
+
| weapon1 = Shortbow
 
| healing = Med Kit
 
| healing = Med Kit
 
| utility1 = Bulwark Gyro
 
| utility1 = Bulwark Gyro
Line 29: Line 29:
  
 
===Variants===
 
===Variants===
;Weapons
 
* '''Pistol/Shield''' is a viable option for extra {{Tooltip|Protection}} uptime and the shield skills
 
 
 
 
;Utilities
 
;Utilities
* {{Skill|Throw Mine}} AoE boon removal and CC with a low cool boon removal toolbelt skill, use over {{Skill|Bulwark Gyro}}
 
 
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat
 
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat
 
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat
 
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat
Line 47: Line 42:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Inventions|bot|mid|bot}}
 
{{Specialization|Inventions|bot|mid|bot}}
;Variants
 
* {{Trait|Over Shield}} for '''Pistol/Shield''' builds
 
 
{{Specialization|Alchemy|bot|top|mid}}
 
{{Specialization|Alchemy|bot|top|mid}}
 
{{Specialization|Scrapper|top|top|mid}}
 
{{Specialization|Scrapper|top|top|mid}}
 
 
===Variants===
 
{{Specialization|Tools|bot|top|bot|variant=y}}
 
* Swap '''Inventions'''. For use with {{Skill|Throw Mine}}
 
  
  
Line 64: Line 52:
 
| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| relic = Relic of Antitoxin
| weapon3 = Hammer
+
| weapon1 = shortbow
 
| sigil1 = Superior Sigil of Transference
 
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
Line 77: Line 65:
 
** {{Food|Delicious Rice Ball}} personal food option
 
** {{Food|Delicious Rice Ball}} personal food option
 
* {{Utility|Bountiful Maintenance Oil}}
 
* {{Utility|Bountiful Maintenance Oil}}
 
 
==Usage== 
 
===Overall Priorities===
 
;High
 
* Stability
 
* Condition clear
 
* Healing
 
 
;Moderate
 
* {{Tooltip|Superspeed}}
 
* Supporting isolated allies
 
* CC with {{Skill|Thunderclap}}
 
 
;Low
 
* Poisoning downs
 
 
 
====Surviving====
 
* This build has high passive defense
 
* This build has high mobility skill access
 
** {{Skill|Rocket Charge}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
 
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility
 
* This builds has high active defenses
 
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it
 
** If an ally in your party is downed, do '''not''' cast {{Skill|Bulwark Gyro}}
 
*** To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
 
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group
 
 
{{Collapsible
 
|width=85
 
|;Active defense priority
 
|
 
* {{Skill|Healing Mist}} - for stunbreaking
 
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}
 
* '''Dodge'''
 
* {{Skill|Shock Shield}}
 
* {{Skill|Rocket Charge}}
 
* {{Skill|Bandage Self}}
 
* {{Skill|Vital Burst}}
 
* {{Skill|Bulwark Gyro}}
 
* {{Skill|Sneak Gyro}}
 
}}
 
 
 
===Detailed Explanations===
 
====Stability====
 
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source
 
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}
 
 
 
====Condition clear====
 
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective
 
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits
 
* Be aware that {{Skill|Fumigate}} does not cleanse yourself
 
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike
 
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards
 
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions
 
 
{{Collapsible
 
|width=85
 
|;Condition clear priority
 
|
 
* {{Skill|Fumigate}}
 
* {{Skill|Cleansing Field}}
 
* {{Skill|Purge Gyro}}
 
* {{Skill|Super Elixir}}
 
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (light field, blast finisher)
 
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}
 
* {{Skill|Electro-whirl}} - (light field, whirl finisher)
 
}}
 
 
 
====Healing====
 
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP
 
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits
 
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates
 
* Use {{Skill|Bandage Blast}} next to downed allies when safe, hitting with all projectiles provides a lot of rez
 
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions
 
 
{{Collapsible
 
|width=85
 
|;Healing priority
 
|
 
* {{Skill|Vital Burst}}
 
* {{Skill|Bandage Blast}} - in melee range, hard to use
 
* {{Skill|Med Blaster}}
 
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}
 
* {{Skill|Super Elixir}}
 
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}} - (water field, blast finisher)
 
}}
 
 
 
====Superspeed====
 
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing
 
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it
 
 
{{Collapsible
 
|width=85
 
|;Superspeed priority
 
|
 
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}
 
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}
 
* {{Skill|Bulwark Gyro}} - only when safe
 
* {{Skill|Purge Gyro}}
 
* {{Skill|Sneak Gyro}}
 
}}
 
 
 
====Supporting isolated allies====
 
* Do not try to support isolated players if your group is under pressure or it would get you killed
 
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group
 
** Use {{Skill|Function Gyro}} if available to apply it from range
 
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option
 
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}, but be aware that you will need to blast other scrappers fields if your group is coordinating {{Skill|Sneak Gyro}} usage
 
 
 
====Thunderclap====
 
* Use your CC when:
 
** Your group calls a spike:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
 
 
====Poisoning downs====
 
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs
 
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible
 
 
 
====Settings====
 
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
 
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
 

Latest revision as of 00:47, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Overview

A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.


Skill Bar

Shortbow
Utility
Med Kit
Elixir Gun


Variants

Utilities
  • Utility Goggles for an AoE Revealed Revealed from its toolbelt skill (Detection Pulse), swap back before combat
  • Bomb Kit used out of combat for smoke fields, swap back before combat


Template Code

[&DQMvOx0nKyWEAAAAlQEAAMwSAAAOEwAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
shortbow
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal food option


Ratings

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Comments

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