Difference between revisions of "Vindicator - Heal Vindicator (GvG)"
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| designed for = wvw gvg | | designed for = wvw gvg | ||
| focus = support, healing, condition cleanse | | focus = support, healing, condition cleanse | ||
− | | rating = | + | | rating = archived |
− | |||
| xpac = hot, eod | | xpac = hot, eod | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Line 20: | Line 20: | ||
| weapon3 = Staff | | weapon3 = Staff | ||
| legend1 = Archemorus | | legend1 = Archemorus | ||
− | | legend2 = | + | | legend2 = Ventari |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Salvation|bot|bot| | + | {{Specialization|Salvation|bot|bot|top}} |
− | {{Specialization| | + | {{Specialization|Invocation|bot|top|mid}} |
+ | ;Variants | ||
+ | * {{Trait|Cleansing Channel}} | ||
{{Specialization|Vindicator|mid|bot|bot}} | {{Specialization|Vindicator|mid|bot|bot}} | ||
Line 31: | Line 33: | ||
===Template Code=== | ===Template Code=== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [ | + | code = [] |
}} | }} | ||
Line 41: | Line 43: | ||
| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of Antitoxin | ||
| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = | | weapon2 = | ||
Line 61: | Line 64: | ||
==Usage== | ==Usage== | ||
+ | ===General=== | ||
+ | * Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ||
+ | ** Don't be afraid to stay in '''Alliance''' after your legend swap is ready | ||
+ | *** Swap when out of energy or for burst healing | ||
+ | ** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold | ||
+ | * Use {{Skill|Protective Solace}} any time your group is lacking projectile block against {{Skill|Lich Form}} | ||
+ | |||
+ | |||
===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
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* Condition clear | * Condition clear | ||
* Boon rip | * Boon rip | ||
− | |||
;Low | ;Low | ||
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===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Healing==== | ====Healing==== | ||
+ | ;General | ||
+ | * Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}} | ||
+ | ;Alliance | ||
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes | * Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes | ||
− | ** | + | ** Delay casting {{Skill|Tree Song}} until an ally has taken damage |
* Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group | * Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group | ||
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance''' | * {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance''' | ||
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted | ** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted | ||
− | |||
* Avoid using {{Skill|Renewing Wave}} in '''Alliance''' | * Avoid using {{Skill|Renewing Wave}} in '''Alliance''' | ||
+ | ;Ventari | ||
+ | * In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed | ||
+ | * Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills | ||
{{Collapsible | {{Collapsible | ||
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|;Healing priority | |;Healing priority | ||
| | | | ||
+ | ;Vindicator | ||
+ | * '''Dodge''' - {{Trait|Saint of zu Heltzer}} | ||
* {{Skill|Urn of Saint Viktor}} | * {{Skill|Urn of Saint Viktor}} | ||
* {{Skill|Tree Song}} | * {{Skill|Tree Song}} | ||
+ | * {{Skill|Selfless Spirit}} | ||
+ | ;Ventari | ||
* '''Dodge''' - {{Trait|Saint of zu Heltzer}} | * '''Dodge''' - {{Trait|Saint of zu Heltzer}} | ||
− | * {{Skill| | + | * {{Skill|Natural Harmony}} |
− | * {{Skill| | + | * {{Skill|Energy Expulsion}} |
+ | * {{Skill|Purifying Essence}} | ||
}} | }} | ||
====Condition clear==== | ====Condition clear==== | ||
− | * Your | + | ;Alliance |
+ | * Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes | ||
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}} | * Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}} | ||
− | + | ;Ventari | |
− | + | * {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing | |
− | |||
− | * | ||
− | |||
− | |||
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* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}} | * Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}} | ||
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes | ** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes | ||
+ | * {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse | ||
Latest revision as of 00:47, 28 August 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Support, Healing and Condition cleanse
Designed for: WvW GvG
Difficulty:
Normal
Overview
This build provides extreme burst healing and condition cleanse.
Skill Bar
Staff
Staff
Utility
Utility
Specializations
- Variants
Template Code
[]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- personal option
Usage
General
- Make sure to be under 10 energy when swapping legends to activate
- Don't be afraid to stay in Alliance after your legend swap is ready
- Swap when out of energy or for burst healing
- can be useful to keep yourself under the energy threshold
- Don't be afraid to stay in Alliance after your legend swap is ready
- Use any time your group is lacking projectile block against
Overall Priorities
- High
- Healing
- Moderate
- Condition clear
- Boon rip
- Low
- CC
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
|
Detailed Explanations
Healing
- General
- Use and Weapon Swap as often as possible to recharge your dodge for
- Alliance
- Aim
- Delay casting until an ally has taken damage
to hit focus targets or allies caught in spikes
- Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
- Use just before leaving Alliance or at any point you are being pressured/targeted
should be activated as soon as you enter Alliance
- Avoid using in Alliance
- Ventari
- In general your energy should be spent on , swapping to if cleanse is needed or for CC if your group is spiking and support isn't needed
- Using to empower your tablet is not worth it compared to spending the energy on the other tablet skills
|
Condition clear
- Alliance
- Your condition clear mainly comes attached to Immobilize on players caught in enemy spikes , use it to to clear
- Use Immobilize when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear
- Ventari
- is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
CC
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Be careful not to knock enemies out of spikes with
- Use as your group crosses through the enemy or to disrupt rezzes
- is worth casting on spikes but only if your group is not in need of healing/cleanse
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
Ratings
Comments
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