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Difference between revisions of "Chronomancer - Support Chronomancer (GvG)"

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Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = Crowd Control, Boon Removal, Utility
 
| focus = Crowd Control, Boon Removal, Utility
| rating = great
+
| rating = archived
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| difficulty = 1
 
}}
 
}}
  
Line 21: Line 21:
 
| weapon3 = x
 
| weapon3 = x
 
| weapon4 = shield
 
| weapon4 = shield
| healing = Signet of the Ether
+
| healing = Well of Eternity
 
| utility1 = Null Field
 
| utility1 = Null Field
| utility2 = Phantasmal Disenchanter
+
| utility2 =  
 
| utility3 = Illusion of Life
 
| utility3 = Illusion of Life
 
| elite = Gravity Well
 
| elite = Gravity Well
 
}}
 
}}
 
 
 
  
  
 
===Utility Variants===
 
===Utility Variants===
 
* {{Skill|Veil}}
 
* {{Skill|Veil}}
 +
* {{Skill|Mantra of Concentration}}
  
  
Line 45: Line 43:
 
{{Specialization|Illusions|top|mid|mid}}
 
{{Specialization|Illusions|top|mid|mid}}
 
{{Specialization|Domination|bot|top|top}}
 
{{Specialization|Domination|bot|top|top}}
{{Specialization|Chronomancer|top|bot|bot}}
+
{{Specialization|Chronomancer|top|bot|mid}}
 +
;Variants
 +
* {{Trait|Stretched Time}} - swap if {{Tooltip|Alacrity}} would be more valuable than {{Tooltip|Quickness}}
  
  
Line 54: Line 54:
 
| rune = Superior Rune of Durability
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Mercy
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| weapon2 = Focus
Line 98: Line 99:
 
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
 
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Echo of Memory}}
 
* {{Skill|Echo of Memory}}
 
** {{Skill|Deja Vu}}
 
** {{Skill|Deja Vu}}
}}
+
{{Collapse end}}
  
  
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** Do not put yourself out of position trying to use it
 
** Do not put yourself out of position trying to use it
  
{{Collapsible
+
{{Collapse start|CC skill priority}}
|width=85
 
|;CC skill priority
 
|
 
 
* {{Skill|Temporal Curtain}} - on range spikes
 
* {{Skill|Temporal Curtain}} - on range spikes
 
* {{Skill|Tides of Time}} - in melee
 
* {{Skill|Tides of Time}} - in melee
Line 142: Line 137:
 
* {{Skill|Temporal Curtain}} - general usage
 
* {{Skill|Temporal Curtain}} - general usage
 
* {{Skill|Illusionary Leap}}
 
* {{Skill|Illusionary Leap}}
}}
+
{{Collapse end}}
  
  
Line 150: Line 145:
 
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
 
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
 
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
 
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
* Target enemies on the edges of the group with {{Skill|Phantasmal Disenchanter}}, the phantasm is fragile
 
 
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
 
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
  
  
{{Collapsible
+
{{Collapse start|Boon rip skill priority}}
|width=85
 
|;Boon rip skill priority
 
|
 
 
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
 
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
* {{Skill|Phantasmal Disenchanter}}
 
 
* {{Skill|Null Field}}
 
* {{Skill|Null Field}}
}}
+
{{Collapse end}}
  
  
 
====Supporting allies====
 
====Supporting allies====
* Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking  
+
* Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking
 +
** With {{Trait|Stretched Time}} instead aim the well directly onto allies
 
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
 
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
  

Latest revision as of 00:49, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Easy

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
X/Shield
Utility


Utility Variants


Template Code

[&DQcKFxgpKD0jDwAAagEAALYBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants


Consumables


Usage

Priorities

High
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
  • This builds has moderate active defenses
Active defense priority Toggle


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Normally should be saved for , but resetting is also an acceptable use


CC

  • Use your CC when:
  • Your CC skills also remove boons with and
  • Use when casting to reset the cooldown
    • Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
    • You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use to pull targets into other CC and spikes, including your own
  • Use as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle


Boon rip


Boon rip skill priority Toggle


Supporting allies

  • Cast where your group will be when it finishes ticking
  • If possible, hit allies as well as enemies with , but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Ratings

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Comments

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