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Difference between revisions of "Spellbreaker - Support Spellbreaker (GvG)"

(Created page with "{{SEO|description=A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of so...")
 
 
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{{SEO|description=A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of some form of crowd control.}}
 
 
{{Build
 
{{Build
 
| profession = Warrior
 
| profession = Warrior
Line 5: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control
 
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control
| rating = great
+
| rating = archived
 
| xpac = hot, pof
 
| xpac = hot, pof
 +
| difficulty = 1
 
}}
 
}}
  
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| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = warhorn
 
| weapon4 = warhorn
| healing = "To the Limit!"
+
| healing = Defiant Stance
| utility1 = "Shake It Off!"
+
| utility1 = Banner of Tactics
 
| utility2 = Balanced Stance
 
| utility2 = Balanced Stance
 
| utility3 = Break Enchantments
 
| utility3 = Break Enchantments
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===Variants===
 
===Variants===
* {{Skill|"For Great Justice!"}} over {{Skill|Balanced Stance}}
+
* {{Skill|"On My Mark!"}}
 +
* {{Skill|"Shake It Off!"}}
 +
* {{Skill|Stomp}}
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQILKTM+PRemAAAAagAAALIAAAAnFgAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = []
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Discipline|mid|bot|bot}}
+
{{Specialization|Discipline|mid|botopt|bot}}
{{Specialization|Tactics|top|mid|mid}}
+
{{Specialization|Tactics|top|bot|top}}
 +
;Variants
 +
* {{Trait|Shrug It Off}} - if party is already capped on {{Tooltip|Might}}
 +
* {{Trait|Phalanx Strength}} - if party is already capped on {{Tooltip|Quickness}}
 +
* {{Trait|Vigorous Shouts}} - if party is already capped on {{Tooltip|Quickness}} and {{Tooltip|Might}}
 
{{Specialization|Spellbreaker|bot|top|top}}
 
{{Specialization|Spellbreaker|bot|top|top}}
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
| stats = Minstrel
+
| stats = Celestial
 
| rune = Superior Rune of Durability
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Zephyrite
 
| weapon1 = Hammer
 
| weapon1 = Hammer
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Nullification
+
| sigil1 = Superior Sigil of Malice
 
| sigil2 = Superior Sigil of Absorption
 
| sigil2 = Superior Sigil of Absorption
 
| weapon3 = Sword
 
| weapon3 = Sword
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| sigil3 = Superior Sigil of Nullification
 
| sigil3 = Superior Sigil of Nullification
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
| infusion1 = Healing WvW Infusion
+
| infusion1 = Expertise WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
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===Equipment Variant===
 
===Equipment Variant===
 
'''Stats'''
 
'''Stats'''
* {{tooltip|Celestial}} option for more {{tooltip|Immobilize}} duration
+
* {{tooltip|Minstrel}} for more healing with {{Trait|Vigorous Shouts}}
'''Runes'''
+
* {{Tooltip|Giver}} for more {{Tooltip|Immobilize}} duration at the cost of {{Tooltip|Might}} and {{Tooltip|Quickness}} uptime
* {{Rune|Superior Rune of the Trooper}} Additional cleanse but less boon support
 
  
  
 
===Consumables===
 
===Consumables===
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
+
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
** {{Food|Delicious Rice Ball}} personal food option
+
** {{Food|Dragon's Revelry Starcake}} personal food option
* {{Utility|Bountiful Maintenance Oil}}
+
* {{Utility|Corsair Maintenance Oil}}
  
  
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;Moderate
 
;Moderate
 
* Condition clear
 
* Condition clear
 +
* Boonshare
 
;Low
 
;Low
* Healing allies
+
* Supporting allies
  
  
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|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|"Shake It Off!"}} - for stunbreaking
 
 
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}
 
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Savage Leap}}/{{Skill|Earthshaker}}
 
** {{Skill|Savage Leap}}/{{Skill|Earthshaker}}
 
* {{Skill|Charge (warrior)}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Charge (warrior)}} - for {{Tooltip|Immobilize}}
* {{Skill|"Shake It Off!"}} - for {{Tooltip|Immobilize}}
 
 
* {{Skill|Balanced Stance}} - for stunbreaking
 
* {{Skill|Balanced Stance}} - for stunbreaking
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Balanced Stance}} - general use
 
* {{Skill|Balanced Stance}} - general use
* {{Skill|"To the Limit!"}}
 
* {{Skill|"Shake It Off!"}} - for {{Trait|Vigorous Shouts}}
 
 
}}
 
}}
  
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* Focus on clearing {{Tooltip|Immobilize}} since your clears are very good at doing it and you have limited clears available  
 
* Focus on clearing {{Tooltip|Immobilize}} since your clears are very good at doing it and you have limited clears available  
 
** {{Skill|Charge (warrior)}} specifically clears Immobilize in a very large radius and should be prioritized whenever possible
 
** {{Skill|Charge (warrior)}} specifically clears Immobilize in a very large radius and should be prioritized whenever possible
** {{Skill|"Shake It Off!"}} is a massive condition clear, but has a very long cooldown. Do use it to save {{Tooltip|Immobilize}} allies, but be conservative and only use it when other supports would take too long to clear it
 
 
* The most important time to clear {{Tooltip|Immobilize}} is when enemies are spiking, watch out for the following skills:
 
* The most important time to clear {{Tooltip|Immobilize}} is when enemies are spiking, watch out for the following skills:
 
** Winds - {{Skill|Winds of Disenchantment}}
 
** Winds - {{Skill|Winds of Disenchantment}}
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{{Collapsible
+
====Boonshare====
|width=85
+
* Most of your boons come passively from {{Trait|Empower Allies}} and {{Trait|Martial Cadence}}
|;Condition clear priority
+
* Use {{Skill|Charge (warrior)}} to give {{Tooltip|Quickness}} when your group is spiking
|
 
* {{Skill|Charge (warrior)}} (for {{Tooltip|Immobilize}}, {{Tooltip|Chill}} or {{Tooltip|Cripple}})
 
* {{Skill|"Shake It Off!"}}
 
* {{Skill|"To the Limit!"}} (with {{Rune|Superior Rune of the Trooper}})
 
}}
 
  
  
====Healing allies====
+
====Supporting allies====
* This build sacrifices a lot of healing potential for boon rip, so it is generally better to let other supports handle this
+
* Use {{Skill|Call of Valor}} just before engaging when possible, since the '''Barrier''' will last 5 seconds after application
* Your best "heal" is actually the '''Barrier''' from {{Skill|Call of Valor}}, use it just before engaging when possible, since the '''Barrier''' will last 5 seconds after application
 
 
** If an ally in your party has {{Skill|Illusion of Life}} cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them '''Barrier''' before the 15 second duration ends
 
** If an ally in your party has {{Skill|Illusion of Life}} cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them '''Barrier''' before the 15 second duration ends
* {{Skill|"To the Limit!"}} gives healing with {{Trait|Vigorous Shouts}}, but should generally be used after your group dodges through the enemy since it also restores '''Endurance'''
 
 
{{Collapsible
 
|width=85
 
|;Heal priority
 
|
 
* {{Skill|Call of Valor}}
 
* {{Skill|"To the Limit!"}}
 
}}
 
  
  

Latest revision as of 00:49, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: HealingCondition cleanseBoon removal and Crowd control

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy

Overview

A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of some form of crowd control.


Skill Bar

Hammer
Sword/Warhorn
Utility


Variants


Template Code

[]
Copy Template Code


Specializations

Variants


Variants

  • Swapping Discipline to Defense gains great personal survivability and adrenaline gain in exchange for


Template Code

[&DQIWJgspPRemAAAAagAAALIAAAAnFgAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Hammer
Celestial
Sigil
Sigil
Sword
Celestial
Warhorn
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variant

Stats


Consumables


Usage

Priorities

High
  • CC
  • Boon rip
Moderate
  • Condition clear
  • Boonshare
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • will leap towards your target if you have one, make sure to drop your target if you need to use it for mobility
    • Since has other uses, prioritize when repositioning defensively
  • This builds has low active defenses
Active defense priority


Detailed Explanations

CC

  • Use your CC when:
  • Much of your boon rip comes from CC due to the synergies between , and
    • Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of Stability Stability
  • Aim to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.
  • should be used exclusively to reset the cooldown of
    • To ensure triggers, you can briefly move into hostile enemy ground pressure.
  • Make use of to proc when you need a CC with a range higher than your other, melee range CCs
  • Be careful with the knockback of , the skill is not worth casting if it will move enemies out of damage
  • can be cancelled with a Stow Weapon keybind. Flurry applies its Immobilize Immobilize instantly, and the other effects are negligible on a support build.
  • is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it
  • Your Hammer skills are generally better than the skills in Sword/Warhorn, don't be afraid to camp the weapon and wait for cooldowns if there isn't a good opportunity for any skills on the other set
    • At the same time, if you can't do anything in Hammer swap to Sword/Warhorn so your Weapon Swap will be ready after you use the skills on Sword/Warhorn
  • Sword autoattacks are slightly better than Hammer due to proccing on the third hit of the chain


CC priority


Boon rip


Condition Clear


Boonshare


Supporting allies

  • Use just before engaging when possible, since the Barrier will last 5 seconds after application
    • If an ally in your party has cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them Barrier before the 15 second duration ends


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

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Comments

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