Difference between revisions of "Herald - Power Herald"
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{{Build | {{Build | ||
| profession = revenant | | profession = revenant | ||
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| focus = strike damage | | focus = strike damage | ||
| rating = great | | rating = great | ||
+ | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | A power {{Tooltip|Herald}} build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent 25 {{Tooltip|Might}} and permanent {{Tooltip|Fury}} and {{Tooltip|Quickness}}. It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to be constantly swapping legends to regenerate energy. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDPg8qNB7cEdwRBhIGEisSKxLUEdQRyhHKEQECAQIrEgYS1BEGEisS1BECMgBaAAA=] |
}} | }} | ||
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|profession = revenant | |profession = revenant | ||
|specialization = herald | |specialization = herald | ||
− | |weapon1 = | + | |weapon1 = Greatsword |
− | |weapon2 = | + | |weapon2 = |
− | |weapon3 = | + | |weapon3 = Staff |
− | |weapon4 = | + | |weapon4 = |
|legend1 = glint | |legend1 = glint | ||
|legend2 = shiro | |legend2 = shiro | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Hammer - | + | * If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure you will not be able to wield a {{Tooltip|Greatsword}}, use mainhand and offhand {{Tooltip|sword}}s instead. |
− | * | + | * {{Tooltip|Staff}} is taken mainly for the breakbar of {{Skill|Surge of the Mists}}. |
− | + | * {{Tooltip|Hammer}} - ranged AoE; use this in place of {{Tooltip|Staff}} if you require ranged damage. | |
+ | * {{Tooltip|Shield}} - defense, pair with {{Tooltip|Sword}} mainhand. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | * {{Skill|Legendary Dwarf Stance}} - replaces Shiro, trading a bit of damage for defense. | |
− | * {{Skill|Legendary | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Invocation|mid|bot|bot}} | {{Specialization|Invocation|mid|bot|bot}} | ||
− | {{Specialization|Devastation|mid| | + | {{Specialization|Devastation|mid|mid|mid}} |
− | {{Specialization|Herald|mid|bot| | + | {{Specialization|Herald|mid|bot|top}} |
− | * {{Trait| | + | ===Variants=== |
− | * {{Trait| | + | * {{Trait|Cleansing Channel}} - condition cleanse. |
− | * {{Trait| | + | * {{Trait|Dance of Death}} - sustain. |
− | + | * {{Trait|Forceful Persistence}} - when playing in groups and someone else is already providing permanent {{Tooltip|Quickness}}. | |
==Equipment== | ==Equipment== | ||
− | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | + | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. The pure DPS and Boon DPS options for Power Herald use identical gear. |
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
| sigil4 = Superior Sigil of Air | | sigil4 = Superior Sigil of Air | ||
+ | | relic = Relic of the Thief | ||
}} | }} | ||
+ | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
+ | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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+ | ==Consumables== | ||
+ | Budget consumables are acceptable for use in open world. | ||
− | == | + | ===DPS=== |
− | + | * Prioritize '''Steak''' Ascended food. | |
− | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | |
− | * {{ | + | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} |
− | * {{ | + | |
− | * {{ | + | ===Defense=== |
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
===Facet of Nature=== | ===Facet of Nature=== | ||
− | + | {{Skill|Facet of Nature}} is the profession mechanic of the herald. Activate it to consume 2 energy pips to pulse an effect depending on your channelled legend to yourself and nearby allies. On Glint, this provides +20% boon duration. On Shiro, it provides a small amount of life stealing. On Jalis, it reduces damage taken by 10%. | |
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+ | The facet can be consumed for an additional effect. On Glint, it increases the duration of existing boons on yourself and nearby allies by 2 seconds. On Shiro, it removes 2 boons from nearby enemies. On Jalis, it provides Stability. | ||
− | === | + | ===Damage=== |
− | + | The key to this build is to maintain permanent {{Tooltip|Quickness}} from {{Trait|Elevated Compassion}} by having an upkeep cost of 6 or higher. This is easily accomplished by using {{Skill|Impossible Odds}} (or {{Skill|Vengeful Hammers}} when using Jalis instead of Shiro). When channelling Glint, you should use {{Skill|Facet of Nature}}, {{Skill|Facet of Darkness}}, and {{Skill|Facet of Strength}}, but any combination of facets that maintains a minimum of -6 upkeep is valid. | |
− | * | + | * Maintain {{Skill|Facet of Nature}} for its passive bonuses. |
− | * Consume {{Skill|Facet of Elements}} to | + | * This build maintains permanent 25 {{Tooltip|Might}}, {{Tooltip|Fury}}, and {{Tooltip|Quickness}} on itself and nearby allies. |
− | * | + | * In {{Skill|Legendary Assassin Stance}}, simply use {{Skill|Impossible Odds}} |
− | + | * In {{Skill|Legendary Dragon Stance}}, maintain any number of facets to hit -6 upkeep, though prioritize maintaining {{Skill|Facet of Darkness}} as this is both our stunbreak and our primary {{Tooltip|Fury}} source. Consume {{Skill|Facet of Elements}} off cooldown. | |
+ | * If using {{Skill|Legendary Dwarf Stance}}, ensure you are maintaining {{Skill|Vengeful Hammers}}. | ||
+ | * Our main damaging weapon is {{Tooltip|Greatsword}}. Follow a loose priority of {{Skill|Eternity's Requiem}}, {{Skill|Mist Unleashed}}, and {{Skill|Phantom's Onslaught}}. It is very important to not interrupt auto-attack chains. | ||
+ | * It's important to watch energy in {{Skill|Legendary Assassin Stance}}. Sometimes, it's better to not use {{Skill|Phantom's Onslaught}} and just auto-attack instead. | ||
===Defense=== | ===Defense=== | ||
− | * | + | * {{Skill|Infuse Light}} is one of the strongest heal skills in the game. |
− | * {{ | + | * {{Skill|Facet of Chaos}} provides nearly permanent {{Tooltip|Protection}} uptime. |
− | + | * Both {{Tooltip|Greatsword}} and {{Tooltip|Staff}} have very powerful channeled blocks. | |
− | + | * {{Trait|Dance of Death}} is a relatively small DPS loss but a massive boost to personal sustain. | |
− | + | * {{Trait|Cleansing Channel}} helps cover one of the build's main weaknesses, condi cleanse. | |
− | * | + | * {{Skill|Legendary Dwarf Stance}} has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over {{Skill|Legendary Assassin Stance}}, though you must still upkeep {{Skill|Vengeful Hammers}} to maintain {{Trait|Elevated Compassion}}. |
− | * If you | + | ** {{Skill|Vengeful Hammers}} provides passive damage reduction. |
− | * | + | ** {{Skill|Inspiring Reinforcement}} provides {{Tooltip|Stability}} for yourself and allies. |
− | + | ** {{Skill|Forced Engagement}} provides heavy CC | |
+ | ** {{Skill|Soothing Stone}} is a fantastic heal that cleanses conditions | ||
+ | ** {{Skill|Rite of the Great Dwarf}} breaks stun and provides significant damage reduction. | ||
+ | * In rare circumstances, it may be beneficial to use {{Skill|Legendary Centaur Stance}} for {{Skill|Protective Solace}} as a powerful projectile block. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged. | ||
===Crowd Control=== | ===Crowd Control=== | ||
+ | We lose a lot of damage by swapping to {{Tooltip|Staff}} for {{Skill|Surge of the Mists}}, so it should be a last resort if we absolutely need to break a bar. On encounters with a very early breakbar, opening on {{Tooltip|Staff}} with {{Skill|Legendary Assassin Stance}} and using {{Skill|Surge of the Mists}} into {{Skill|Jade Winds}} can be beneficial. | ||
+ | * {{Skill|Facet of Chaos}} {{to}} {{Skill|Chaotic Release}} | ||
+ | * {{Skill|Jade Winds}} - emergencies only | ||
* {{Skill|Surge of the Mists}} | * {{Skill|Surge of the Mists}} | ||
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Latest revision as of 19:01, 6 September 2024
Overview
A power Herald build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent 25 Might and permanent Fury and Quickness. It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to be constantly swapping legends to regenerate energy.
Template Code
Skill Bar
Weapon Variants
- If you don't have access to Weaponmaster Training with Secrets of the Obscure you will not be able to wield a Greatsword, use mainhand and offhand swords instead.
- Staff is taken mainly for the breakbar of .
- Hammer - ranged AoE; use this in place of Staff if you require ranged damage.
- Shield - defense, pair with Sword mainhand.
Skill Variants
- - replaces Shiro, trading a bit of damage for defense.
Specializations
Variants
- - condition cleanse.
- - sustain.
- Quickness. - when playing in groups and someone else is already providing permanent
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. The pure DPS and Boon DPS options for Power Herald use identical gear.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Facet of Nature
is the profession mechanic of the herald. Activate it to consume 2 energy pips to pulse an effect depending on your channelled legend to yourself and nearby allies. On Glint, this provides +20% boon duration. On Shiro, it provides a small amount of life stealing. On Jalis, it reduces damage taken by 10%.
The facet can be consumed for an additional effect. On Glint, it increases the duration of existing boons on yourself and nearby allies by 2 seconds. On Shiro, it removes 2 boons from nearby enemies. On Jalis, it provides Stability.
Damage
The key to this build is to maintain permanent Quickness from by having an upkeep cost of 6 or higher. This is easily accomplished by using (or when using Jalis instead of Shiro). When channelling Glint, you should use , , and , but any combination of facets that maintains a minimum of -6 upkeep is valid.
- Maintain for its passive bonuses.
- This build maintains permanent 25 Might, Fury, and Quickness on itself and nearby allies.
- In , simply use
- In Fury source. Consume off cooldown. , maintain any number of facets to hit -6 upkeep, though prioritize maintaining as this is both our stunbreak and our primary
- If using , ensure you are maintaining .
- Our main damaging weapon is Greatsword. Follow a loose priority of , , and . It is very important to not interrupt auto-attack chains.
- It's important to watch energy in . Sometimes, it's better to not use and just auto-attack instead.
Defense
- is one of the strongest heal skills in the game.
- Protection uptime. provides nearly permanent
- Both Greatsword and Staff have very powerful channeled blocks.
- is a relatively small DPS loss but a massive boost to personal sustain.
- helps cover one of the build's main weaknesses, condi cleanse.
- provides passive damage reduction.
- Stability for yourself and allies. provides
- provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over , though you must still upkeep to maintain .
- In rare circumstances, it may be beneficial to use for as a powerful projectile block. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. On encounters with a very early breakbar, opening on Staff with and using into can be beneficial.
- ⇒
- - emergencies only
Ratings
Comments
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