Difference between revisions of "Mirage - Condi Mirage"
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| profession = mesmer | | profession = mesmer | ||
| specialization = mirage | | specialization = mirage | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = condition damage | | focus = condition damage | ||
| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
− | | | + | | difficulty = 1 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush {{Skill|Chaos Vortex}} to both deal damage and generate boons. The build provides permanent 25 {{Tooltip|Might}}, {{Tooltip|Fury}} and {{Tooltip|Alacrity}} to yourself and nearby allies, while dealing good {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Confusion}} damage. | |
− | + | While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBOi09OxruFW4BgQGBAYMBgwHgFQcWRhftEgAAAAAAAAAAAAAAAAAAAAABWQAA] |
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | In order to play '''staff-staff''' mirage you must equip one staff in your first weapon set, and a second staff on your second weapon set. Both staves must have a {{Sigil|Superior Sigil of Energy}}. | |
− | + | * {{Tooltip|Axe}}+{{Tooltip|Pistol}} can replace one staff, this build is called '''staxe''' mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content. | |
− | + | * {{Tooltip|Greatsword}} can replace staff to provide long range tagging (hitting enemies for weak damage to earn kill credit) when playing in groups farming events. Equip the greatsword with a {{Sigil|Superior Sigil of Stamina}} and spam {{Skill|Split Surge}}. | |
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===Skill Variants=== | ===Skill Variants=== | ||
− | + | ====Utility skills==== | |
− | + | {{Skill|Signet of Midnight}} and {{Skill|Signet of Domination}} provide the highest sustained damage through their passive, so only use their active skill in emergencies.<br> | |
− | * {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage | + | {{Skill|Crystal Sands}} provides damage and more Ambushes. Crystal Sands can be replaced by other skills if the need arises: |
+ | * {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage Cloak. Removes {{Tooltip|Immobile}} which prevents you from dodging. | ||
* {{Skill|Mantra of Resolve}} - if conditions are a problem. | * {{Skill|Mantra of Resolve}} - if conditions are a problem. | ||
* {{Skill|Feedback}} - to reflect projectiles. | * {{Skill|Feedback}} - to reflect projectiles. | ||
* {{Skill|Mimic}} - situationally powerful. | * {{Skill|Mimic}} - situationally powerful. | ||
− | * {{Skill|Portal Entre}} - can be useful, especially when | + | * {{Skill|Portal Entre}} - can be useful, especially when playing in groups. |
* {{Skill|Blink}} - stunbreak and movement. | * {{Skill|Blink}} - stunbreak and movement. | ||
− | + | ====Elite skill==== | |
− | + | {{Skill|Jaunt}} deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:[[Guide:What are Combo Fields]]). | |
− | * {{Skill|Mass Invisibility}} - to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards. | + | * {{Skill|Signet of Humility}} - sacrifices damage for the ability to delete a defiance bar. |
+ | * {{Skill|Mass Invisibility}} - very situational to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Dueling| | + | {{Specialization|Dueling|mid|mid|bot}} |
− | {{Specialization|Chaos| | + | {{Specialization|Chaos|top|bot|bot}} |
− | {{Specialization|Mirage|mid|top| | + | {{Specialization|Mirage|mid|mid|top}} |
+ | ===Variants=== | ||
+ | * On fights against boses, you will not be constantly changing target so you require less clone generation and {{Trait|Deceptive Evasion}} is wasted. In these scenarios you can instead use {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} for more damage through {{Tooltip|Confusion}}. | ||
+ | * {{Trait|Illusionary Defense}} - you don't Shatter too often with this build, but some occasional {{Tooltip|Protection}} can be useful. | ||
+ | * When playing '''staxe''', use {{Trait|Mirrored Axes}} and {{Trait|Duelist's Discipline}}. You sacrifice boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content. | ||
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==Equipment== | ==Equipment== | ||
− | This | + | This build uses the same gear as [[Build:Mirage_-_Alacrity_Support_Condi_DPS|Mirage - Alacrity Support Condi DPS]]. Infusions are not mandatory. |
{{PvE equipment | {{PvE equipment | ||
| stats = Viper | | stats = Viper | ||
| weight = Light | | weight = Light | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Staff | | weapon1 = Staff | ||
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| sigil3 = Superior Sigil of Bursting | | sigil3 = Superior Sigil of Bursting | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | | | + | | relic = Relic of the Fractal |
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}} | }} | ||
− | * | + | * {{Rune|Superior Rune of the Trapper}} can only be crafted. If you can't acquire them right away, you can use {{Rune|Superior Rune of the Afflicted}} while you work on acquiring the much better Trapper runes. |
− | + | * If you require extra defense, a few pieces of {{Tooltip|Trailblazer}} can be used. | |
+ | * Note that you require 0% boon duration from your gear to provide permament {{Tooltip|Alacrity}}. This is because {{Trait|Renewing Oasis}} provides permanent {{Tooltip|Regeneration}} to enable {{Trait|Chaotic Persistence}} and gain 250 concentration (16.66% boon duration), which is all you need. | ||
+ | ** You will not generate permanent alacrity when playing '''staxe''', which is why you use {{Trait|Mirrored Axes}} instead. | ||
==Consumables== | ==Consumables== | ||
− | + | ===Food=== | |
− | + | If you or another player shares an ascended feast, eat the Flatbread food. For normal open world you can use cheap basic food: | |
− | + | * {{Food|Koi Cake}} | |
− | * {{ | + | ===Utility=== |
− | + | There's no budget utility items. If you need them, use: | |
− | + | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | |
− | + | ===Farming=== | |
− | : | + | * {{Food|Peppermint Omnomberry Bar}} + {{Utility|Sharpening Skull}} (and variants) |
− | * {{Utility| | ||
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==Usage== | ==Usage== | ||
===Mirage Cloak=== | ===Mirage Cloak=== | ||
− | {{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, | + | {{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization. |
===Clone generation=== | ===Clone generation=== | ||
+ | Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones: | ||
* Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones. | * Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones. | ||
* {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | * {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | ||
− | * Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use | + | * Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use its Ambush skill due to {{trait|Infinite Horizon}}. |
* Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | * Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | ||
+ | * For '''staxe''', {{Skill|Phantasmal Duelist}} and {{Skill|Lingering Thoughts}} summon 1 clone. | ||
+ | |||
+ | ===Damage=== | ||
+ | The vast majority of your damage comes from auto attacking and casting {{skill|Chaos Vortex}} with 3 clones up, thanks to {{trait|Infinite Horizon}}. Try to always have 3 clones attacking. | ||
+ | * You should allow yourself and your clones to use one {{Skill|Winds of Chaos}} inbetween each {{skill|Chaos Vortex}}, as it does more damage than spamming Chaos Vortex. {{trait|Infinite Horizon}} forces the clone to cast the Ambush, interrumpting whatever they might be doing, so the player casting one auto attack after each Ambush also prevents the clone's Ambush from getting interrupted by casting another Ambush. For '''staxe''', be careful to not interrupt {{Skill|Axes of Symmetry}}. | ||
+ | * Since clones are so important for your damage, this build only uses {{Skill|Cry of Frustration}} when you can immediately generate 3 clones again. If your target is about to die, you can finish them off with {{skill|Mind Wrack}}. | ||
+ | * Use {{Skill|Chaos Armor}}, {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown. | ||
+ | * Weapon swap any time you're under 50% endurance to restore endurance thanks to {{Sigil|Superior Sigil of Energy}}. If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex. | ||
===Boons=== | ===Boons=== | ||
* This build provides permanent 25 {{Tooltip|Might}} and {{Tooltip|Alacrity}} to yourself and nearby allies through {{skill|Chaos Vortex}}. The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to {{Trait|Infinite Horizon}}), so try to maintain 3 clones up. | * This build provides permanent 25 {{Tooltip|Might}} and {{Tooltip|Alacrity}} to yourself and nearby allies through {{skill|Chaos Vortex}}. The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to {{Trait|Infinite Horizon}}), so try to maintain 3 clones up. | ||
* {{skill|Winds of Chaos}} will also provide {{Tooltip|Might}} and {{tooltip|Fury}} to allies it bounces to. {{Trait|Master Fencer}} also helps with fury. And the increased critical chance enables {{Trait|Sharper Images}}. | * {{skill|Winds of Chaos}} will also provide {{Tooltip|Might}} and {{tooltip|Fury}} to allies it bounces to. {{Trait|Master Fencer}} also helps with fury. And the increased critical chance enables {{Trait|Sharper Images}}. | ||
− | * {{Trait|Renewing Oasis}} provides permanent self {{Tooltip|Regeneration}}. | + | * {{Trait|Renewing Oasis}} provides permanent self {{Tooltip|Regeneration}}. This enables {{Trait|Chaotic Persistence}}. |
− | + | ;Priority | |
− | + | # {{Skill|Phantasmal Warlock}} | |
− | + | # Dodge + {{Skill|Chaos Vortex}} + {{Skill|Winds of Chaos}} | |
− | + | # {{Skill|Chaos Armor}} | |
− | + | # {{Skill|Chaos Storm}} | |
− | + | # {{Skill|Phase Retreat}} - only if clones are needed | |
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===Defense=== | ===Defense=== | ||
− | * You can use your dodge {{Trait|Mirage Cloak}} at any time, even during other actions, | + | * You can use your dodge {{Trait|Mirage Cloak}} at any time, even during other actions, but not while under the effects of hard crowd control. |
− | * Use {{Skill|Jaunt}} to reposition and cleanse 1 condition. | + | * Use {{Skill|Jaunt}} to reposition and cleanse 1 condition. |
− | * Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. | + | * Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. You dodge so often that you'll dodge some attacks without even trying. |
− | + | * {{Skill|Distortion}} sacrifices your clones for invulnerability. | |
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* {{Skill|Chaos Armor}} blinds trash mobs. | * {{Skill|Chaos Armor}} blinds trash mobs. | ||
* Against enemies with projectiles, hide behind your clones. | * Against enemies with projectiles, hide behind your clones. | ||
* Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime. | * Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime. | ||
+ | * {{Skill|Phase Retreat}} - to reposition or gain distance | ||
+ | * {{Skill|Sand Through Glass}} can provide a strong stunbreak. | ||
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}} | * {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}} | ||
* {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze. | * {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze. | ||
− | * {{Skill|Signet of Domination}} - 3 seconds of {{Tooltip|Stun}} (as a last resort) | + | * {{Skill|Signet of Domination}} - 3 seconds of {{Tooltip|Stun}} (as a last resort) |
− | + | * {{Skill|Magic Bullet}} - 2.5 seconds of {{Tooltip|Stun}} (staxe only) | |
+ | * {{Skill|Signet of Humility}} - (variant option) | ||
− | ==Video | + | ==Video examples== |
− | + | [https://youtu.be/Ip3FjIVW0M0 Build showcase] | |
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Latest revision as of 23:16, 14 September 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush Might, Fury and Alacrity to yourself and nearby allies, while dealing good Torment, Bleeding, and Confusion damage.
to both deal damage and generate boons. The build provides permanent 25While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility.
Template Code
Skill Bar
Weapon Variants
In order to play staff-staff mirage you must equip one staff in your first weapon set, and a second staff on your second weapon set. Both staves must have a
.- Axe+ Pistol can replace one staff, this build is called staxe mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content.
- Greatsword can replace staff to provide long range tagging (hitting enemies for weak damage to earn kill credit) when playing in groups farming events. Equip the greatsword with a and spam .
Skill Variants
Utility skills
provides damage and more Ambushes. Crystal Sands can be replaced by other skills if the need arises:
- Immobile which prevents you from dodging. - evade, stunbreak, and Mirage Cloak. Removes
- - if conditions are a problem.
- - to reflect projectiles.
- - situationally powerful.
- - can be useful, especially when playing in groups.
- - stunbreak and movement.
Elite skill
deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:- - sacrifices damage for the ability to delete a defiance bar.
- - very situational to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.
Specializations
Variants
- On fights against boses, you will not be constantly changing target so you require less clone generation and Confusion. is wasted. In these scenarios you can instead use + for more damage through
- Protection can be useful. - you don't Shatter too often with this build, but some occasional
- When playing staxe, use and . You sacrifice boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content.
Equipment
This build uses the same gear as Mirage - Alacrity Support Condi DPS. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- can only be crafted. If you can't acquire them right away, you can use while you work on acquiring the much better Trapper runes.
- If you require extra defense, a few pieces of Trailblazer can be used.
- Note that you require 0% boon duration from your gear to provide permament Alacrity. This is because provides permanent Regeneration to enable and gain 250 concentration (16.66% boon duration), which is all you need.
- You will not generate permanent alacrity when playing staxe, which is why you use instead.
Consumables
Food
If you or another player shares an ascended feast, eat the Flatbread food. For normal open world you can use cheap basic food:
Utility
There's no budget utility items. If you need them, use:
- /
Farming
- + (and variants)
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization.
Clone generation
Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones:
- Phantasms become clones after attacking, so will summon 2 clones.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will immediately use its Ambush skill due to .
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
- For staxe, and summon 1 clone.
Damage
The vast majority of your damage comes from auto attacking and casting
with 3 clones up, thanks to . Try to always have 3 clones attacking.- You should allow yourself and your clones to use one inbetween each , as it does more damage than spamming Chaos Vortex. forces the clone to cast the Ambush, interrumpting whatever they might be doing, so the player casting one auto attack after each Ambush also prevents the clone's Ambush from getting interrupted by casting another Ambush. For staxe, be careful to not interrupt .
- Since clones are so important for your damage, this build only uses when you can immediately generate 3 clones again. If your target is about to die, you can finish them off with .
- Use , and off cooldown.
- Weapon swap any time you're under 50% endurance to restore endurance thanks to . If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex.
Boons
- This build provides permanent 25 Might and Alacrity to yourself and nearby allies through . The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
- Might and Fury to allies it bounces to. also helps with fury. And the increased critical chance enables . will also provide
- Regeneration. This enables . provides permanent self
- Priority
- Dodge + +
- - only if clones are needed
Defense
- You can use your dodge at any time, even during other actions, but not while under the effects of hard crowd control.
- Use to reposition and cleanse 1 condition.
- Abuse your for frequent dodges. You dodge so often that you'll dodge some attacks without even trying.
- sacrifices your clones for invulnerability.
- blinds trash mobs.
- Against enemies with projectiles, hide behind your clones.
- Thanks to stability. However, do not rely on this as this build wants to have high clone uptime. , your Shatters provide
- - to reposition or gain distance
- can provide a strong stunbreak.
Crowd Control
- Daze - 1 second
- Daze from you AND each clone shattered, so up to 4 seconds of Daze. - 1 second
- Stun (as a last resort) - 3 seconds of
- Stun (staxe only) - 2.5 seconds of
- - (variant option)
Video examples
Ratings
Comments
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