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Difference between revisions of "Holosmith - Condi DPS"

 
(29 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{SEO|description=Holosmith version of the classic condi Engineer build. Deals very close DPS to its core Engineer counterpart, while providing better CC and better burst damage in short fights.}}
 
 
{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
Line 5: Line 4:
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
 
| rating = Great
 
| rating = Great
| focus = Condition Damage, Utility
+
| focus = Condition Damage
| meta =
+
| xpac = pof, jw
 +
| meta =  
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Variant of [[Build:Engineer - DPS Condition|Engineer - DPS Condition]]. This build deals very close DPS to its core engineer counterpart, while providing better CC and better burst damage in short fights.
+
Variant of the old Condition Engineer build. Great condi burst and sustained damage as well as having good CC options. Very complicated to play at peak effectiveness, but more than rewards players that can.
  
  
Line 17: Line 18:
 
| profession = Engineer
 
| profession = Engineer
 
| specialization = Holosmith
 
| specialization = Holosmith
| weapon1 = pistol
+
| weapon1 = Spear
| weapon2 = pistol
+
| weapon2 =  
| healing = Healing Turret
+
| healing = A.E.D.
 
| utility1 = Grenade Kit
 
| utility1 = Grenade Kit
 
| utility2 = Bomb Kit
 
| utility2 = Bomb Kit
Line 25: Line 26:
 
| elite = Prime Light Beam
 
| elite = Prime Light Beam
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
'''Pistol/Pistol''' is the best weapon set for players that don't own Janthir Wilds. This also provides better ranged damage.
 +
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGKyY5OTcoARQBhgCGAAcBBwFXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMGJyY5OTcqDxQBhgCGAAcBBwGTAVcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 35: Line 41:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Firearms|top|mid|bot}}
{{Specialization|Explosives|bot|mid|mid}}
+
{{Specialization|Explosives|bot|top|mid}}
 
{{Specialization|Holosmith|bot|top|bot}}
 
{{Specialization|Holosmith|bot|top|bot}}
 +
  
  
Line 43: Line 50:
 
| stats = Viper
 
| stats = Viper
 
| weight = Medium
 
| weight = Medium
| rune = Superior Rune of the Renegade
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Pistol
+
| weapon1 = Spear
| weapon2 = Pistol
+
| weapon2 =
| sigil1 = Superior Sigil of Malice
+
| weapon3 = Pistol
 +
| weapon4 = Pistol
 +
| sigil1 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Bursting
 +
| sigil3 = Superior Sigil of Earth
 +
| sigil4 = Superior Sigil of Bursting
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Fractal
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
 
| shoulders =
 
| shoulders =
 
| chest =
 
| chest =
| hands =
+
| hands = Sinister
 
| legs =
 
| legs =
| feet =
+
| feet = Sinister
| backpiece =
+
| backpiece = Sinister
 
| accessory1 =
 
| accessory1 =
 
| accessory2 =
 
| accessory2 =
Line 64: Line 76:
 
| ring1 =
 
| ring1 =
 
| ring2 =
 
| ring2 =
 +
}}
 +
 +
* {{relic|Relic of Akeem}} is also a strong option if you use {{skill|Air Blast}} each time you enter {{skill|Flamethrower}}. Its AoE nature makes it superior if there are targets other than the boss around.
 +
 +
 +
===Non-SotO Gear===
 +
For players that don't own Secrets of the Obscure, {{relic|Relic of the Aristocracy}} is the best core option. As this adds a lot of condi duration, you should run the following gear instead:
 +
{{PvE equipment
 +
| stats = Viper
 +
| weight = Medium
 +
| rune = Superior Rune of the Trapper
 +
| rune-qt = 6
 +
| weapon1 = Pistol
 +
| weapon2 = Pistol
 +
| sigil1 = Superior Sigil of Earth
 +
| sigil2 = Superior Sigil of Bursting
 +
| infusion1 = Malign +9 Agony Infusion
 +
| infusion1-qt = 18
 +
| relic = Relic of the Aristocracy
 +
| variant = y
 +
<!-- Custom stats -->
 +
| head =
 +
| shoulders =
 +
| chest =
 +
| hands = Sinister
 +
| legs =
 +
| feet = Sinister
 +
| backpiece = Sinister
 +
| accessory1 = Sinister
 +
| accessory2 = Sinister
 +
| amulet = Sinister
 +
| ring1 =
 +
| ring2 = Sinister
 
}}
 
}}
  
  
 
==Consumables==
 
==Consumables==
'''Food:'''
+
'''Food'''
 
* {{food|Plate of Beef Rendang}}
 
* {{food|Plate of Beef Rendang}}
  
'''Utility:'''
+
'''Utility'''
* {{utility|Tuning Icicle}}
+
* {{utility|Toxic Focusing Crystal}}
 +
** {{utility|Tuning Icicle}} for a cheaper alternative
  
  
 
==Usage==
 
==Usage==
[https://www.youtube.com/watch?v=8yJFF_PsTK4 Rotation example - beginner]
 
  
[https://www.youtube.com/watch?v=ZuBId0hZ0mo Rotation example - simplified]
+
===Spear rotation===
 +
The unique aspect of '''Spear''' is the ''Focused'' mechanic, which is applied by {{skill|Conduit Surge}} and refreshed by the last hit of the auto chain. You can only have a single ''Focused'' target, and hitting the target with '''Spear''' skills will trigger enhanced effects:
 +
* The autoattack chain will apply {{tooltip|Vulnerability}}
 +
* {{skill|Conduit Surge}} applies more {{tooltip|Burning}}
 +
* {{skill|Lightning Rod}} {{to}} {{skill|Electric Artillery}} deals more damage, and applies more {{tooltip|Vulnerability}} and {{tooltip|Burning}}.
 +
* {{skill|Roiling Skies}} deals (slightly) more CC.
 +
* {{skill|Devastator}} will hit the ''Focused'' target with {{skill|Focused Devastation}}, applying more damage and {{tooltip|Burning}}.
 +
 
 +
 
 +
Due to the number of kits being used, skills will be coming off cooldown all the time, and your job is to fit in as many as you can while prioritising the most important ones.
 +
 
 +
The highest priority skills are {{skill|Conduit Surge}} and {{skill|Lightning Rod}}/{{skill|Electric Artillery}}. These form the backbone of the rotation and should always be cast together (alternating between {{skill|Lightning Rod}} and {{skill|Electric Artillery}}).
 +
 
 +
After these, you want to cycle through your kits, using key skills in each before returning to Spear for {{skill|Conduit Surge}}.
 +
 
 +
To make this manageable, each "kit" you swap to (for these purposes we consider '''Spear''' to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are:
 +
 
 +
 
 +
'''Spear'''<br>
 +
Key skills: {{skill|Conduit Surge}} & {{skill|Lightning Rod}}/{{skill|Electric Artillery}} <br>
 +
High priority: {{Skill|Devastator}}
 +
 
 +
 
 +
'''Grenade Kit'''<br>
 +
Key skill: {{Skill|Shrapnel Grenade}}<br>
 +
High priority: {{Skill|Poison Grenade}}<br>
 +
Low priority: {{Skill|Freeze Grenade}}
 +
 
 +
 
 +
'''Bomb Kit'''<br>
 +
Key skill: {{Skill|Fire Bomb}}<br>
 +
Medium priority: {{Skill|Concussion Bomb}}
 +
 
 +
 
 +
'''Flamethrower'''<br>
 +
Key Skill: {{skill|Flame Blast}}<br>
 +
Medium priority: {{skill|Napalm}}<br>
 +
Low priority: {{skill|Air Blast}}
 +
 
 +
 
 +
As general principles, the priority of your kits is '''Spear''' > {{skill|Grenade Kit}} > {{skill|Bomb Kit}} > {{skill|Flamethrower}}, and you should only use one or two skills each time you enter {{skill|Grenade Kit}}. Also note that {{Skill|Fire Bomb}} has a longer cooldown than your other key skills, so you will occasionally skip this kit. Any downtime between key skills can be filled with spear autoattacks, but you don't need to worry about finishing the chains.
 +
 
 +
The following opener should give some idea of how this fits together:
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
 
 +
Start at ~80 heat.
 +
# {{skill|Fire Bomb}} (optional, mostly useful if you can cast it just before combat starts)
 +
# {{skill|Lightning Rod}}
 +
# {{skill|Conduit Surge}}
 +
# {{skill|Incendiary Ammo}} - has no cast time so use as soon as you're in combat
 +
# {{skill|Grenade Kit}}
 +
# {{skill|Poison Grenade}}
 +
# {{skill|Engage Photon Forge}}
 +
# {{skill|Corona Burst}}
 +
# {{skill|Photon Blitz}}
 +
# {{skill|Prime Light Beam}}
 +
# {{skill|Overheat}}
 +
# {{skill|Electric Artillery}}
 +
# {{skill|Conduit Surge}}
 +
# {{skill|Devastator}}
 +
# {{skill|Grenade Kit}}
 +
# {{skill|Shrapnel Grenade}}
 +
# {{skill|Flamethrower}}
 +
# {{skill|Flame Blast}}
 +
# {{skill|Napalm}}
 +
# {{skill|Bomb Kit}}
 +
# {{skill|Fire Bomb}}
 +
# {{Skill|Concussion Bomb}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Lightning Rod}}
 +
# {{skill|Conduit Surge}}
 +
# {{skill|Grenade Barrage}}
 +
# {{skill|Grenade Kit}}
 +
# {{skill|Shrapnel Grenade}}
 +
# {{skill|Freeze Grenade}}
 +
# {{skill|Flamethrower}}
 +
# {{skill|Flame Blast}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
After this, try to follow the principles outlined above until '''Photon Forge''' is ready again. This should line up with '''Spear''' skills such that you can do:
 +
# {{skill|Lightning Rod}}
 +
# {{skill|Conduit Surge}}
 +
# {{skill|Engage Photon Forge}}
 +
# {{skill|Corona Burst}}
 +
# {{skill|Photon Blitz}}
 +
# Autoattack until '''Corona Burst''' is ready
 +
# {{skill|Corona Burst}}
 +
# {{skill|Deactivate Photon Forge}}
 +
# {{skill|Conduit Surge}}
 +
# {{skill|Electric Artillery}}
 +
# Quickly cycle through your kits and use the higher priority skills. The aim is to spend ~5 seconds doing this so that '''Corona Burst''' is back off cooldown
 +
# {{skill|Engage Photon Forge}}
 +
# {{skill|Corona Burst}}
 +
# {{skill|Photon Blitz}}
 +
# {{skill|Grenade Barrage}}
 +
# {{skill|Overheat}}
 +
# Repeat something similar to the opener, though the available skills won't necessarily be the same.
 +
 
 +
 
 +
* Use {{skill|Incendiary Ammo}} off cooldown
 +
* {{skill|Grenade Barrage}} can be used to fill in gaps in the rotation. {{skill|Big Ol' Bomb}} can be used similarly, but it's barely a damage increase over autoattacking, so can be saved for CC instead.
 +
* {{skill|Prime Light Beam}} should be used nearly off cooldown. It should line up roughly with '''Photon Forge''' so you can delay it slightly to use at higher heat.
 +
 
 +
 
 +
[https://youtu.be/2Lt1tT7dNJI Spear rotation example]
 +
 
 +
 
 +
===Pistol rotations===
 +
[https://youtu.be/mlVfjnf_JlM Pistol rotation example]
  
[https://www.youtube.com/watch?v=7EkJk-A9xa4 Rotation example - full]
+
[https://youtu.be/wmfNN879suA Pistol rotation example - simplified]

Latest revision as of 20:31, 17 September 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on September 17, 2024 and is up to date for the October 8, 2024 patch.

Overview

Variant of the old Condition Engineer build. Great condi burst and sustained damage as well as having good CC options. Very complicated to play at peak effectiveness, but more than rewards players that can.


Skill Bar

Spear
Utility


Weapon Variants

Pistol/Pistol is the best weapon set for players that don't own Janthir Wilds. This also provides better ranged damage.


Template Code

[&DQMGJyY5OTcqDxQBhgCGAAcBBwGTAVcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Spear
Viper
Sigil
Sigil
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Relic of Akeem is also a strong option if you use Air Blast each time you enter Flamethrower. Its AoE nature makes it superior if there are targets other than the boss around.


Non-SotO Gear

For players that don't own Secrets of the Obscure, Relic of the Aristocracy is the best core option. As this adds a lot of condi duration, you should run the following gear instead:

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Sinister
Accessory
Sinister
Accessory
Sinister
Amulet
Sinister
Ring
Viper
Ring
Sinister
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

Utility

    • for a cheaper alternative


Usage

Spear rotation

The unique aspect of Spear is the Focused mechanic, which is applied by Conduit Surge and refreshed by the last hit of the auto chain. You can only have a single Focused target, and hitting the target with Spear skills will trigger enhanced effects:

  • The autoattack chain will apply Vulnerability Vulnerability
  • Conduit Surge applies more Burning Burning
  • Lightning Rod Electric Artillery deals more damage, and applies more Vulnerability Vulnerability and Burning Burning.
  • Roiling Skies deals (slightly) more CC.
  • Devastator will hit the Focused target with Focused Devastation, applying more damage and Burning Burning.


Due to the number of kits being used, skills will be coming off cooldown all the time, and your job is to fit in as many as you can while prioritising the most important ones.

The highest priority skills are Conduit Surge and Lightning Rod/Electric Artillery. These form the backbone of the rotation and should always be cast together (alternating between Lightning Rod and Electric Artillery).

After these, you want to cycle through your kits, using key skills in each before returning to Spear for Conduit Surge.

To make this manageable, each "kit" you swap to (for these purposes we consider Spear to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are:


Spear
Key skills: Conduit Surge & Lightning Rod/Electric Artillery
High priority: Devastator


Grenade Kit
Key skill: Shrapnel Grenade
High priority: Poison Grenade
Low priority: Freeze Grenade


Bomb Kit
Key skill: Fire Bomb
Medium priority: Concussion Bomb


Flamethrower
Key Skill: Flame Blast
Medium priority: Napalm
Low priority: Air Blast


As general principles, the priority of your kits is Spear > Grenade Kit > Bomb Kit > Flamethrower, and you should only use one or two skills each time you enter Grenade Kit. Also note that Fire Bomb has a longer cooldown than your other key skills, so you will occasionally skip this kit. Any downtime between key skills can be filled with spear autoattacks, but you don't need to worry about finishing the chains.

The following opener should give some idea of how this fits together:


Opener

Start at ~80 heat.

  1. Fire Bomb (optional, mostly useful if you can cast it just before combat starts)
  2. Lightning Rod
  3. Conduit Surge
  4. Incendiary Ammo - has no cast time so use as soon as you're in combat
  5. Grenade Kit
  6. Poison Grenade
  7. Engage Photon Forge
  8. Corona Burst
  9. Photon Blitz
  10. Prime Light Beam
  11. Overheat
  12. Electric Artillery
  13. Conduit Surge
  14. Devastator
  15. Grenade Kit
  16. Shrapnel Grenade
  17. Flamethrower
  18. Flame Blast
  19. Napalm
  20. Bomb Kit
  21. Fire Bomb
  22. Concussion Bomb
  23. Weapon Swap Weapon Swap
  24. Lightning Rod
  25. Conduit Surge
  26. Grenade Barrage
  27. Grenade Kit
  28. Shrapnel Grenade
  29. Freeze Grenade
  30. Flamethrower
  31. Flame Blast
  32. Weapon Swap Weapon Swap


After this, try to follow the principles outlined above until Photon Forge is ready again. This should line up with Spear skills such that you can do:

  1. Lightning Rod
  2. Conduit Surge
  3. Engage Photon Forge
  4. Corona Burst
  5. Photon Blitz
  6. Autoattack until Corona Burst is ready
  7. Corona Burst
  8. Deactivate Photon Forge
  9. Conduit Surge
  10. Electric Artillery
  11. Quickly cycle through your kits and use the higher priority skills. The aim is to spend ~5 seconds doing this so that Corona Burst is back off cooldown
  12. Engage Photon Forge
  13. Corona Burst
  14. Photon Blitz
  15. Grenade Barrage
  16. Overheat
  17. Repeat something similar to the opener, though the available skills won't necessarily be the same.


  • Use Incendiary Ammo off cooldown
  • Grenade Barrage can be used to fill in gaps in the rotation. Big Ol' Bomb can be used similarly, but it's barely a damage increase over autoattacking, so can be saved for CC instead.
  • Prime Light Beam should be used nearly off cooldown. It should line up roughly with Photon Forge so you can delay it slightly to use at higher heat.


Spear rotation example


Pistol rotations

Pistol rotation example

Pistol rotation example - simplified


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Very difficult to play, but strong. The main issue is easier builds that deal similar damage.
5 stars
Sarraceno gave this build 5 stars • May 2019
It's a still solid build in fractals, recomended for all condis enginner
5 stars
Chinkeeyong gave this build 5 stars • September 2018
One of the strongest condition damage classes at the moment. Provides heavy vulnerability, good CC, and a large number of unique conditions for Deadeyes in addition to strong personal DPS.
5 stars
Dodom3189 gave this build 5 stars • August 2018
Great build. Glad to see condi engi is back.

Comments

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