Difference between revisions of "Harbinger - Power DPS"
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+ | {{Build | ||
+ | | profession = Necromancer | ||
+ | | specialization = Harbinger | ||
+ | | designed for = Raid, Fractal | ||
+ | | rating = Great | ||
+ | | focus = Strike Damage | ||
+ | | xpac = eod, soto | ||
+ | | difficulty = 2 | ||
+ | | meta = y | ||
+ | }} | ||
+ | |||
==Overview== | ==Overview== | ||
− | A power DPS build for Harbinger. | + | A power DPS build for <s>Reaper</s>Harbinger. |
+ | |||
+ | |||
+ | Compared to [[Build:Reaper_-_Power_DPS|Reaper]], Harbinger has lower burst, but higher sustained damage. | ||
+ | |||
+ | Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its ''Blight'' mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation. | ||
+ | |||
+ | This build is somewhat dependent on {{tooltip|Torment}} uptime to get the maximum benefit from {{trait|Wicked Corruption}}. All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost. | ||
+ | |||
Line 7: | Line 26: | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = Harbinger | | specialization = Harbinger | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Sword |
| healing = Elixir of Promise | | healing = Elixir of Promise | ||
| utility1 = Well of Suffering | | utility1 = Well of Suffering | ||
| utility2 = Well of Darkness | | utility2 = Well of Darkness | ||
− | | utility3 = | + | | utility3 = Signet of Spite |
− | | elite = | + | | elite = Elixir of Ambition |
− | |||
− | |||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * For players that own Janthir Wilds, '''Spear''' can replace '''Dagger/Sword'''. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters. | ||
+ | * '''Sword''' can replace '''Dagger''' for more ranged damage, though shroud already provides a good amount. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | {{Skill|Signet of Spite}} can be swapped out if extra utility is needed: | ||
+ | * Any '''Elixir''' can be used for better personal boon uptimes or condi cleanse. | ||
+ | * {{Skill|Spectral Grasp}} - AoE pull for easier cleaving. | ||
+ | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
+ | * {{Skill|Summon Flesh Wurm}} - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl). | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlQBXnGucagQCBAEABQAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
Line 31: | Line 62: | ||
{{Specialization|Soul Reaping|top|top|mid|}} | {{Specialization|Soul Reaping|top|top|mid|}} | ||
{{Specialization|Harbinger|top|top|top|}} | {{Specialization|Harbinger|top|top|top|}} | ||
+ | |||
Line 37: | Line 69: | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Sword |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
+ | | sigil4 = Superior Sigil of Accuracy | ||
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 12 |
− | | head = | + | | infusion2 = Precise +9 Agony Infusion |
+ | | infusion2-qt = 6 | ||
+ | | relic = Relic of Fireworks | ||
+ | | head = Assassin | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
Line 66: | Line 102: | ||
}} | }} | ||
− | * {{Sigil|Superior Sigil of | + | ===Equipment Variants=== |
+ | * You want to aim for ~2005-2010 precision (with {{sigil|Superior Sigil of Accuracy}}). | ||
+ | * {{rune|Superior Rune of the Scholar}} would be a tiny DPS loss. | ||
+ | * {{Sigil|Superior Sigil of the Night}} or slaying sigils if you can benefit from the bonus (replacing {{sigil|Superior Sigil of Force}}). | ||
+ | * If you don't have stat infusions, use {{tooltip|Assassin stats}} legs. | ||
− | === | + | ===Impact Sigil Variant=== |
− | + | If you want to benefit from {{sigil|Superior Sigil of Impact}}, you will need to slot in more assassins pieces: | |
+ | |||
{{PvE equipment | {{PvE equipment | ||
+ | | stats = Berserker | ||
| weight = Light | | weight = Light | ||
− | + | | rune = Superior Rune of the Dragonhunter | |
− | | rune = Superior Rune of the | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | + | | weapon3 = Dagger | |
− | + | | weapon4 = Sword | |
− | | weapon3 = | + | | sigil3 = Superior Sigil of Force |
− | | weapon4 = | + | | sigil4 = Superior Sigil of Impact |
− | | sigil3 = Superior Sigil of | ||
− | | | ||
− | |||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | head = | + | | relic = Relic of Fireworks |
− | | shoulders = | + | | variant = y |
− | | chest = | + | <!-- Custom stats --> |
− | | hands = | + | | head = Assassin |
− | | legs = | + | | shoulders = |
− | | feet = | + | | chest = |
− | | backpiece = | + | | hands = |
− | | accessory1 = | + | | legs = |
− | | accessory2 = | + | | feet = |
− | | amulet = | + | | backpiece = Assassin |
− | | ring1 = | + | | accessory1 = Assassin |
− | | ring2 = | + | | accessory2 = Assassin |
+ | | amulet = | ||
+ | | ring1 = Assassin | ||
+ | | ring2 = Assassin | ||
}} | }} | ||
+ | |||
+ | * You want to aim for ~2155 precision. | ||
Line 112: | Line 155: | ||
'''Utility:''' | '''Utility:''' | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | ===Dagger/Sword Rotation=== | ||
+ | If possible, precast {{skill|Elixir of Promise}} just before the fight starts. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Nightfall}} - this triggers {{relic|Relic of Fireworks}} on each pulse, making the buff last for 12 seconds | ||
+ | # {{skill|Elixir of Ambition}} to build up blight stacks | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{skill|Harbinger Shroud}} | ||
+ | |||
+ | |||
+ | <big>'''Harbinger Shroud'''</big> | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Devouring Cut}} | ||
+ | # {{skill|Tainted Bolts}} until '''Dark Barrage''' is off cooldown | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Voracious Arc}} | ||
+ | # {{skill|Vital Draw}} | ||
+ | # {{skill|Devouring Cut}} before you hit 25 blight stacks | ||
+ | # {{skill|Tainted Bolts}} until '''Dark Barrage''' is off cooldown | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations: | ||
+ | * It is optimal to use skills at high ''Blight'' stacks | ||
+ | * Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each) | ||
+ | * Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit | ||
+ | * {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out | ||
+ | |||
+ | |||
+ | <big>'''Dagger-to-Greatsword'''</big> | ||
+ | # {{Skill|Hungering Maelstrom}} | ||
+ | # {{skill|Dark Pact}} | ||
+ | # {{Skill|Devouring Visage}} (if available) | ||
+ | # {{skill|Gormandize}} | ||
+ | # {{Skill|Consume}} (if available) | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{Skill|Grasping Darkness}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | <big>'''Greatsword-to-Dagger'''</big> | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Hungering Maelstrom}} | ||
+ | # {{skill|Dark Pact}} | ||
+ | # {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly | ||
+ | # {{Skill|Devouring Visage}} (if available) | ||
+ | # {{skill|Gormandize}} | ||
+ | # {{Skill|Consume}} (if available) | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat. | ||
+ | |||
+ | Below 50% health, the rotation changes slightly (see below for details). | ||
+ | |||
+ | |||
+ | [https://youtu.be/jMH3QJaSynM Video example] | ||
+ | |||
+ | [https://youtu.be/gPfZ3fDXdLI Video example (mainhand sword)] | ||
+ | |||
+ | |||
+ | <big>'''Rotation Explanation'''</big> | ||
+ | |||
+ | Above 50% health, the rotation boils down to the following: | ||
+ | * Every time you swap to '''Greatsword''' (or exit shroud to it), use each available skill once. | ||
+ | * Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | ||
+ | ** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ||
+ | * Use elixirs off cooldown. | ||
+ | |||
+ | |||
+ | |||
+ | '''Below 50% Health''' | ||
+ | |||
+ | When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are). | ||
+ | * Even though {{skill|Devouring Visage}} isn't used for damage below 50%, it triggers {{relic|Relic of Fireworks}}, so should be used if this buff drops. | ||
+ | |||
+ | |||
+ | ===Spear Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | If possible, precast {{skill|Elixir of Promise}} just before the fight starts. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Nightfall}} - this triggers {{relic|Relic of Fireworks}} on each pulse, making the buff last for 12 seconds | ||
+ | # {{skill|Elixir of Ambition}} to build up blight stacks | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Isolate}} | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{skill|Distress}} | ||
+ | # {{skill|Perforate}} | ||
+ | # {{skill|Harbinger Shroud}} | ||
+ | |||
+ | |||
+ | <big>'''Harbinger Shroud'''</big> | ||
+ | |||
+ | Fill the time between key skills with {{skill|Tainted Bolts}}. You want to use {{skill|Vital Draw}} once during this section, but the positioning is flexible (see notes below). | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Devouring Cut}} when almost at 25 ''Blight'' | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Voracious Arc}} when almost at 25 ''Blight'' | ||
+ | # {{skill|Devouring Cut}} | ||
+ | # {{skill|Dark Barrage}} | ||
+ | # {{skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations: | ||
+ | * It is optimal to use skills at high ''Blight'' stacks | ||
+ | * Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each) | ||
+ | * Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit | ||
+ | * {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out | ||
+ | |||
+ | |||
+ | <big>'''Spear-to-Greatsword'''</big> | ||
+ | # {{Skill|Addle}} | ||
+ | # {{skill|Extirpate}} | ||
+ | # {{skill|Isolate}} | ||
+ | # {{skill|Perforate}} | ||
+ | # {{skill|Elixir of Ambition}}, or {{Skill|Elixir of Promise}} if it is not available - '''Elixir of Promise''' is a priority skill, so don't cast it too quickly | ||
+ | # {{skill|Distress}} | ||
+ | # {{skill|Perforate}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{Skill|Grasping Darkness}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | <big>'''Greatsword-to-Spear'''</big> | ||
+ | # {{Skill|Gravedigger}} | ||
+ | # {{Skill|Death Spiral}} | ||
+ | # {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # {{Skill|Addle}} | ||
+ | # {{skill|Extirpate}} | ||
+ | # {{skill|Isolate}} | ||
+ | # {{skill|Perforate}} | ||
+ | # {{skill|Elixir of Ambition}}, or {{Skill|Elixir of Promise}} if it is not available - '''Elixir of Promise''' is a priority skill, so don't cast it too quickly | ||
+ | # {{skill|Distress}} | ||
+ | # {{skill|Perforate}} | ||
+ | # {{Skill|Well of Darkness}} | ||
+ | # {{Skill|Well of Suffering}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat '''Harbinger Shroud''' Rotation | ||
+ | |||
+ | |||
+ | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Spear-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Spear''' {{to}} Repeat. | ||
+ | |||
+ | Below 50% health, the rotation changes very slightly (see below for details). | ||
+ | |||
+ | |||
+ | <big>'''Rotation Explanation'''</big> | ||
+ | |||
+ | Necromancer's '''Spear''' is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called {{tooltip|Soul Shards}} that caps at six stacks. {{skill|Perforate}} consumes these stacks for a burst of damage and healing. {{skill|Addle}} and {{skill|Extirpate}} generate four and two stacks, respectively, so these are used for the first {{skill|Perforate}}. {{skill|Distress}} generates six stacks, and so it is used both to recharge, and power the second {{skill|Perforate}}. You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation. | ||
+ | |||
+ | Above 50% health, the rotation boils down to the following: | ||
+ | * Every time you swap to '''Greatsword''' (or exit shroud to it), use each available skill once. | ||
+ | * Every time you swap to '''Spear''' (or exit shroud to it) use all available skills once, refreshing {{skill|Perforate}} with the flip skill of {{skill|Isolate}} and using it a second time. | ||
+ | |||
+ | |||
+ | '''Below 50% Health''' | ||
+ | |||
+ | When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. All this means is that you replace the single {{skill|Dusk Strike}} with a {{skill|Gravedigger}}. | ||
+ | {{Collapse end}} |
Latest revision as of 21:28, 20 September 2024
Overview
A power DPS build for ReaperHarbinger.
Compared to Reaper, Harbinger has lower burst, but higher sustained damage.
Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.
This build is somewhat dependent on Torment uptime to get the maximum benefit from . All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.
Skill Bar
Weapon Variants
- For players that own Janthir Wilds, Spear can replace Dagger/Sword. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
- Sword can replace Dagger for more ranged damage, though shroud already provides a good amount.
Skill Variants
can be swapped out if extra utility is needed:
- Any Elixir can be used for better personal boon uptimes or condi cleanse.
- - AoE pull for easier cleaving.
- - destroys projectiles.
- - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
Template Code
Specializations
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
Equipment Variants
- You want to aim for ~2005-2010 precision (with ).
- would be a tiny DPS loss.
- or slaying sigils if you can benefit from the bonus (replacing ).
- If you don't have stat infusions, use Assassin stats legs.
Impact Sigil Variant
If you want to benefit from
, you will need to slot in more assassins pieces:Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- You want to aim for ~2155 precision.
Consumables
Food:
- or ascended versions
Utility:
Usage
Dagger/Sword Rotation
If possible, precast
just before the fight starts.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
- - almost everything can cancel this skill, so make sure it actually hits
Harbinger Shroud
- until Dark Barrage is off cooldown
- before you hit 25 blight stacks
- until Dark Barrage is off cooldown
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Dagger-to-Greatsword
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- Repeat Harbinger Shroud Rotation
Greatsword-to-Dagger
- - a single auto is optimal if you're fast enough
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Dagger-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Dagger ⇒ Repeat.
Below 50% health, the rotation changes slightly (see below for details).
Video example (mainhand sword)
Rotation Explanation
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
- ⇒ have long cooldowns and so are only used once each loop. and
- Use elixirs off cooldown.
Below 50% Health
When the boss is below 50% health, your rotation changes due to ⇒ deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).
having no cooldown. As- Even though isn't used for damage below 50%, it triggers , so should be used if this buff drops.
Spear Rotation
If possible, precast
just before the fight starts.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
Harbinger Shroud
Fill the time between key skills with
. You want to use once during this section, but the positioning is flexible (see notes below).- when almost at 25 Blight
- when almost at 25 Blight
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Spear-to-Greatsword
- , or if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
- Weapon Swap
- - a single auto is optimal if you're fast enough
- Repeat Harbinger Shroud Rotation
Greatsword-to-Spear
- - a single auto is optimal if you're fast enough
- Weapon swap
- , or if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Spear-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Spear ⇒ Repeat.
Below 50% health, the rotation changes very slightly (see below for details).
Rotation Explanation
Necromancer's Spear is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called Soul Shards that caps at six stacks. consumes these stacks for a burst of damage and healing. and generate four and two stacks, respectively, so these are used for the first . generates six stacks, and so it is used both to recharge, and power the second . You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Spear (or exit shroud to it) use all available skills once, refreshing with the flip skill of and using it a second time.
Below 50% Health
When the boss is below 50% health, your rotation changes due to
having no cooldown. All this means is that you replace the single with a .Ratings
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We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.