Difference between revisions of "Untamed - Power Untamed"
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{{Build | {{Build | ||
| profession = ranger | | profession = ranger | ||
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
− | | xpac = eod | + | | meta = yes |
+ | | xpac = eod, soto | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | Power Untamed | + | Power Untamed focuses on the trait {{Trait|Let Loose}} to spam Unleashed Ambushes which, together with {{Trait|Enhancing Impact}}, provide permanent {{Tooltip|Quickness}} to yourself and some quickness to nearby allies. |
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==Template Code== | ==Template Code== | ||
− | {{TemplateCode| | + | {{TemplateCode|code = [&DQQeOwgaSBd5AHkAtQC1ALsAuwC2ALYADxsPGwgwGAkAAAAAAAAAAAAAAAACBQA1AAA=]}} |
− | code = [& | ||
− | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
Line 27: | Line 20: | ||
|profession = ranger | |profession = ranger | ||
|specialization = untamed | |specialization = untamed | ||
− | |weapon1 = | + | |weapon1 = Axe |
− | |weapon2 = | + | |weapon2 = Axe |
− | |weapon3 = | + | |weapon3 = Mace |
− | |weapon4 = | + | |weapon4 = Mace |
|healing = "We Heal As One!" | |healing = "We Heal As One!" | ||
− | |utility1 = | + | |utility1 = Frost Trap |
− | |utility2 = | + | |utility2 = "Protect Me!" |
− | |utility3 = | + | |utility3 = Storm Spirit |
− | |pet1 = | + | |pet1 = Jungle Stalker |
− | |pet2 = | + | |pet2 = Tiger |
|elite = Forest's Fortification | |elite = Forest's Fortification | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==Weapon Variants== | ||
+ | * If you don't have access to [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness. | ||
==Skill Variants== | ==Skill Variants== | ||
− | * {{Skill| | + | ===Healing skill=== |
− | * {{Skill| | + | * {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}. |
− | * {{Skill| | + | ===Utility skills=== |
− | * {{Skill|Quickening Zephyr}} - stunbreak | + | * {{Skill|Unnatural Traversal}} - mobility and quickness. |
+ | * {{Skill|Mutate Conditions}} - if conditions are a problem. | ||
+ | * {{Skill|Quickening Zephyr}} - stunbreak and quickness. | ||
+ | ===Elite Skill=== | ||
+ | * {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies | ||
+ | ===Pet Variants=== | ||
+ | We suggest using {{Tooltip|Tiger}} or {{Tooltip|Lynx}} for their high damage. For your other pet, you can use a tanky pet such as {{Tooltip|Brown Bear}} or a pet to inflict crowd control such as {{Tooltip|Boar}} which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use {{Tooltip|Jacaranda}} for its high damage and survivability. Below are some other alternatives. | ||
+ | ; High damage pets | ||
+ | * {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}. | ||
+ | ; Good mix of damage and crowd control | ||
+ | * {{Tooltip|Smokescale}}, {{Tooltip|Rock Gazelle}}, {{Tooltip|Boar}}, any canine such as {{Tooltip|Alpine Wolf}}. | ||
+ | ; Good on-demand crowd control | ||
+ | * {{Tooltip|Rock Gazelle}}, {{Tooltip|Pink Moa}}, {{Tooltip|Electric Wyvern}}, {{Tooltip|Wolf}}. | ||
+ | ; Tanky pets | ||
+ | * Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Skirmishing|bot|mid|bot}} |
− | {{Specialization| | + | {{Specialization|Marksmanship|mid|mid|top}} |
− | {{Specialization|Untamed|top|top | + | {{Specialization|Untamed|bot|top|top}} |
==Equipment== | ==Equipment== | ||
− | Ascended | + | Ascended equipment is not required. |
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
Line 61: | Line 72: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Mace |
− | | weapon2 = | + | | weapon2 = Mace |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon3 = | + | | weapon1-stats = |
+ | | weapon2-stats = | ||
+ | | weapon3 = Axe | ||
| weapon4 = Axe | | weapon4 = Axe | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
+ | | weapon3-stats = | ||
+ | | weapon4-stats = | ||
+ | | relic = Relic of the Claw | ||
+ | | head = | ||
+ | | shoulders = | ||
+ | | chest = | ||
+ | | hands = | ||
+ | | legs = | ||
+ | | feet = | ||
+ | | backpiece = | ||
+ | | accessory1 = | ||
+ | | accessory2 = | ||
+ | | amulet = | ||
+ | | ring1 = | ||
+ | | ring2 = | ||
}} | }} | ||
− | * {{ | + | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. |
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==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
− | + | You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed. | |
+ | |||
+ | The trait {{Trait|Let Loose}} provides some {{Tooltip|quickness}} to nearby allies. Together with {{Trait|Enhancing Impact}}, you achieve permanent self-quickness. | ||
+ | |||
+ | Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is {{Skill|Rampant Growth}}, and with axe it's {{Skill|Sundering Volley}}. Thanks to {{Trait|Let Loose}} resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation. | ||
+ | |||
+ | Inflicting crowd control also provides self-quickness thanks to {{Trait|Enhancing Impact}}. You will trigger this with {{Skill|Path of Scars}}, {{Skill|Storm Spirit}}, {{Skill|Oaken Cudgel}} and {{Skill|Wild Strikes}}. | ||
+ | |||
+ | You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed. | ||
+ | |||
+ | A general rotation regardless of weapon goes as follows: | ||
+ | #Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}. | ||
+ | #Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}. | ||
+ | #Use all your weapon skills. | ||
+ | #{{Tooltip|Weapon swap}} | ||
+ | #Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}. | ||
+ | #Use all your weapon skills. | ||
+ | #When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}. | ||
+ | #Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}. | ||
+ | #Repeat from step 4 | ||
+ | *When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies. | ||
+ | * It's better to start fights in the axe weapon set and weapon swap after using all skills. | ||
+ | * On the maces weapon set, your weapon skills will reset after using them all due to {{Tooltip|Nature's Strength}}. Use them again. | ||
+ | * {{Relic|Relic of Nourys}} will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing. | ||
+ | |||
+ | ===Defense and sustain=== | ||
+ | * Unleashed Ambush heal you a little thanks to {{Trait|Natural Fortitude}}. | ||
+ | * If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}. | ||
+ | * Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}. | ||
+ | * {{Skill|Thistleguard}} provides barrier and cleanses conditions. | ||
+ | |||
+ | ===Crowd control=== | ||
+ | * {{Skill|Path of Scars}} | ||
+ | * {{Skill|Wild Strikes}} | ||
+ | * {{Skill|Oaken Cudgel}} |
Latest revision as of 09:44, 21 September 2024
Overview
Power Untamed focuses on the trait Quickness to yourself and some quickness to nearby allies.
to spam Unleashed Ambushes which, together with , provide permanentTemplate Code
Skill Bar
Weapon Variants
- If you don't have access to Expanded Weapon Proficiency with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness.
Skill Variants
Healing skill
- - can be used to negate incoming damage for 3 seconds, but overall has lower healing than .
Utility skills
- - mobility and quickness.
- - if conditions are a problem.
- - stunbreak and quickness.
Elite Skill
- - can be used when playing in groups to revive allies
Pet Variants
We suggest using Tiger or Lynx for their high damage. For your other pet, you can use a tanky pet such as Brown Bear or a pet to inflict crowd control such as Boar which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use Jacaranda for its high damage and survivability. Below are some other alternatives.
- High damage pets
- Good mix of damage and crowd control
- Smokescale, Rock Gazelle, Boar, any canine such as Alpine Wolf.
- Good on-demand crowd control
- Tanky pets
- Drakes such as Marsh Drake provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.
Specializations
Equipment
Ascended equipment is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
The trait quickness to nearby allies. Together with , you achieve permanent self-quickness.
provides someYour goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is
, and with axe it's . Thanks to resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.Inflicting crowd control also provides self-quickness thanks to
. You will trigger this with , , and .You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of
. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.A general rotation regardless of weapon goes as follows:
- Start with the pet unleashed. Send the pet to attack with and use .
- Unleashed Ambush or .
- Use all your weapon skills.
- Weapon swap
- Unleashed Ambush or .
- Use all your weapon skills.
- When weapon swap is almost ready, use and cast whatever F1,2,3 skills are ready, and .
- Unleashed Ambush or .
- Repeat from step 4
- When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
- It's better to start fights in the axe weapon set and weapon swap after using all skills.
- On the maces weapon set, your weapon skills will reset after using them all due to Nature's Strength. Use them again.
- will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.
Defense and sustain
- Unleashed Ambush heal you a little thanks to .
- If a big attack is coming and you can't avoid it, use to reduce incoming damage thanks to .
- Block projectiles with or reflect them with .
- provides barrier and cleanses conditions.
Crowd control
Ratings
Comments
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