Difference between revisions of "Cyto"
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==Overview== | ==Overview== | ||
− | Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Elixir Gun}} &{{Skill|Tool Kit}} to create a | + | Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Elixir Gun}} &{{Skill|Tool Kit}} to create a strong mixed melee & ranged duelist. While there are other power {{tooltip|Spear}} options none have been as effective as this one. |
==Skill Bar== | ==Skill Bar== | ||
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===Trait Variants=== | ===Trait Variants=== | ||
* {{Trait|Big Boomer}} - Increased damage with sustain loss, better for bursting. | * {{Trait|Big Boomer}} - Increased damage with sustain loss, better for bursting. | ||
+ | * {{Trait|Mech Arms: Jade Cannons}} - Mech plays at range making it easier to keep alive. Higher damage in trade for sustain. | ||
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* {{Rune|Reaper}} - Good balance of sustain and damage. | * {{Rune|Reaper}} - Good balance of sustain and damage. | ||
* {{Rune|Scholar}} - Maxmimum damage | * {{Rune|Scholar}} - Maxmimum damage | ||
+ | ''Relic'' | ||
+ | * {{Relic|Relic of the Astral Ward}} - Less cleanse, AOE resistance. | ||
''Sigil'' | ''Sigil'' | ||
* {{Sigil|Purging}} | * {{Sigil|Purging}} | ||
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Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech. | Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech. | ||
− | + | To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s. | |
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}. | Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}. | ||
+ | |||
+ | {{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}. | ||
+ | |||
+ | {{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}} | ||
===Burst=== | ===Burst=== | ||
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}. | Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}. | ||
''Full burst'' | ''Full burst'' | ||
− | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}} | + | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}} |
''Alternative'' | ''Alternative'' | ||
− | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} | + | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}} |
− | |||
+ | Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output. | ||
====Moblity==== | ====Moblity==== | ||
* {{Skill|Conduit Surge}} - Your basic short CD leap option. | * {{Skill|Conduit Surge}} - Your basic short CD leap option. |
Revision as of 18:24, 24 September 2024
This is a test build. You may comment and rate it.
Focused on: Burst damage
Designed for: PvP Conquest
Overview
Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of Spear's synergy with & to create a strong mixed melee & ranged duelist. While there are other power Spear options none have been as effective as this one.
Skill Bar
Template Code
Specializations
Trait Variants
- - Increased damage with sustain loss, better for bursting.
- - Mech plays at range making it easier to keep alive. Higher damage in trade for sustain.
Equipment
Equipment Variants
Rune
- - Good balance of sustain and damage.
- - Maxmimum damage
Relic
- - Less cleanse, AOE resistance.
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Spear, & skills. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
, , , & . Get big damage usingTry not to use the attack on
and save it for when has been put on cooldown. Do this to instantly respawn your mech.To simplify when using
next to your mech with no other enemy/ally targets around, will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.Use the Spear autoattack .
autoattack since it's much stronger than themakes for a strong unblockable melee range option. While can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on .
Weakness, Protection Aegis & Stability
& : Make use of these mech skills to improve self sustain by applyingBurst
Since it is an instant cast you can start any burst with
. Does more damage when using .Full burst
- + > > > >
Alternative
- + > > > >
Once low on cooldowns use the toolkit auto attack
to maintain high damage output.Moblity
- - Your basic short CD leap option.
- Weapon Swap canceling. - Can canceled the aftercast early by using / and
- - Use this to instantly escape dangerous situtations.
- - Unblockable serves as a "Get-Off-Me" and a mobility option.
- Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting. - Applying pulsing
Defense
This build is low on cleanse but has alternative options to make up for that.
- - Use this to instantly escape dangerous situtations.
- - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
- Weakness application on a low CD. Easy to use to reduce enemy bursts. -
- Stability & Protection, can be used before bursts. -
Extra Techniques
- - Hits through walls and projectile blocks while triggering
- has a few very fun quirks when using it to cast : It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~ damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
- / - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
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