Difference between revisions of "Chronomancer - Domination Chronomancer"
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{{Build | {{Build | ||
| profession = Mesmer | | profession = Mesmer | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Crowd Control, Boon Removal, Utility | | focus = Crowd Control, Boon Removal, Utility | ||
− | | rating = | + | | rating = good |
− | | meta = | + | | xpac = hot |
+ | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
Line 21: | Line 22: | ||
| weapon3 = x | | weapon3 = x | ||
| weapon4 = shield | | weapon4 = shield | ||
− | | healing = | + | | healing = Signet of the Ether |
| utility1 = Null Field | | utility1 = Null Field | ||
| utility2 = Veil | | utility2 = Veil | ||
Line 29: | Line 30: | ||
− | === | + | ===Variants=== |
+ | ;Weapon | ||
+ | * '''Sword/Shield''' {{to}} '''Staff''' more {{Tooltip|Chaos Aura}} | ||
+ | * '''Sword/Shield''' {{to}} '''Greatsword''' more phantasms for {{Tooltip|Quickness}} or {{Tooltip|Alacrity}} | ||
− | + | ;Heal | |
− | + | * {{Skill|Well of Eternity}} | |
− | + | * {{Skill|Mantra of Recovery}} efficient for proccing "on heal" effects | |
− | |||
− | |||
− | *{{Skill| | ||
− | *{{Skill|Mantra of | ||
+ | ;Utility | ||
+ | * {{Skill|Mantra of Concentration}} if veil isn't needed or you have a party without a guardian | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [ | + | code = [&DQcKFy06KC0jDwAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=] |
}} | }} | ||
− | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Chaos|mid|mid|bot}} |
{{Specialization|Domination|bot|top|top}} | {{Specialization|Domination|bot|top|top}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Bountiful Blades}} with '''Greatsword''' | ||
{{Specialization|Chronomancer|top|bot|top}} | {{Specialization|Chronomancer|top|bot|top}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party | ||
− | + | ===Variants=== | |
− | + | {{Specialization|Inspiration|bot|bot|mid|variant=y}} | |
Line 62: | Line 67: | ||
| weight = Light | | weight = Light | ||
| stats = Minstrel | | stats = Minstrel | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of Leadership |
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of the Flock | ||
| weapon1 = Sword | | weapon1 = Sword | ||
| weapon2 = Focus | | weapon2 = Focus | ||
| sigil1 = Superior Sigil of Energy | | sigil1 = Superior Sigil of Energy | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Concentration |
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Shield | | weapon4 = Shield | ||
| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Bounty |
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
Line 77: | Line 83: | ||
− | ==Equipment Variants== | + | ===Equipment Variants=== |
− | * Minstrel | + | ;Stats |
− | * | + | * {{Tooltip|Minstrel}} can be replaced by {{Tooltip|Wanderer}} or {{Tooltip|Celestial}} |
− | * {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of | + | |
+ | ;Relic | ||
+ | * {{Relic|Relic of Cerus}} - for extra boon removal | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Concentration}} | ||
+ | ** Swapping the energy sigil on '''Sword/Shield''' out lets you keep 100% duration on both sets | ||
===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Plate of Peppercorn-Spiced Poultry Aspic}} |
− | * {{Utility| | + | ** Any 100 concentration personal food is viable, since most commanders won't drop this feast |
+ | * {{Utility|Magnanimous Maintenance Oil}} | ||
+ | ** {{Utility|Sharpening Skull}} | ||
− | ==Usage== | + | ==Usage== |
===General=== | ===General=== | ||
− | + | * If using {{Skill|Mantra of Concentration}} make sure to recharge as often as possible since the skill recharge is much lower than the count recharge | |
+ | |||
+ | |||
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * {{Skill|Illusion of Life}} | ||
+ | * {{Skill|Veil}} | ||
+ | ;Moderate | ||
+ | * CC | ||
+ | * Boon rip | ||
+ | ;Low | ||
+ | * Supporting allies | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has low mobility skill access, staying very close to your tag and group is critical | ||
+ | ** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage | ||
+ | *** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}} | ||
+ | * This build has moderate active defenses | ||
+ | ** {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}} | ||
+ | *** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Echo of Memory}} | ||
+ | ** {{Skill|Deja Vu}} | ||
+ | * {{Skill|Distortion}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Illusion of Life==== | ||
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | ||
− | * | + | * Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}, but resetting {{Skill|Illusion of Life}} is also an acceptable use |
− | * Your | + | |
− | * Use | + | |
− | * | + | ====Veil==== |
+ | * Save your {{Skill|Veil}} for the commanders call | ||
+ | ** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike | ||
+ | * Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use your CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Your CC skills also remove boons with {{Trait|Vicious Expression}} | ||
+ | * Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown | ||
+ | ** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage | ||
+ | ** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset | ||
+ | ** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split | ||
+ | * Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}} | ||
+ | ** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}} | ||
+ | * Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind | ||
+ | ** Do not put yourself out of position trying to use it | ||
+ | |||
+ | {{Collapse start|CC skill priority}} | ||
+ | * {{Skill|Temporal Curtain}} - on range spikes | ||
+ | * {{Skill|Tides of Time}} - in melee | ||
+ | * {{Skill|Gravity Well}} | ||
+ | * {{Skill|Temporal Curtain}} - general usage | ||
+ | * {{Skill|Illusionary Leap}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}} | ||
+ | ** Since your shatters are melee range, use them when crossing through enemies | ||
+ | *** Don't go out of your way to hit enemies with shatters if it would put you out of position | ||
+ | * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving | ||
+ | |||
+ | {{Collapse start|Boon rip skill priority}} | ||
+ | * {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}} | ||
+ | * {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range | ||
+ | * {{Skill|Null Field}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ====Supporting allies==== | ||
+ | * Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}} | ||
+ | ** Be careful using {{Skill|Echo of Memory}} since it is valuable defensively | ||
+ | ** Use {{Skill|Signet of the Ether}} to reset your '''Phantasms''' cooldowns for more application | ||
+ | * If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies | ||
+ | |||
+ | |||
+ | ===Settings=== | ||
+ | * Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars''' | ||
+ | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management | ||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | ====Wall Pulling==== | ||
+ | * Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls) | ||
+ | ** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls | ||
+ | * Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets | ||
+ | ** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ====Portal Bombing==== |
− | * {{Skill| | + | * Portal bombing is a very high risk strategy and is never recommended |
− | * {{ | + | * Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible |
− | ** | + | * Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}} |
+ | * Equip a torch for {{Skill|The Prestige}} | ||
+ | ** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}} | ||
+ | # Cast {{Skill|Portal Entre}} at your groups feet | ||
+ | # Start running towards the location you want to open the portal | ||
+ | # Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}} | ||
+ | # Cast {{Skill|Blink}} at any time to get closer | ||
+ | # Once in position open {{Skill|Portal Exeunt}} | ||
+ | # Cast {{Skill|Veil}} directly on the center of the portal |
Latest revision as of 22:07, 8 October 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Crowd control, Boon removal and Utility
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Variants
- Weapon
- Sword/Shield ⇒ Staff more Chaos Aura
- Sword/Shield ⇒ Greatsword more phantasms for Quickness or Alacrity
- Heal
- efficient for proccing "on heal" effects
- Utility
- if veil isn't needed or you have a party without a guardian
Template Code
[&DQcKFy06KC0jDwAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Specializations
Variants
- with Greatsword
Variants
Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Relic
- - for extra boon removal
- Sigils
- ⇒
- Swapping the energy sigil on Sword/Shield out lets you keep 100% duration on both sets
Consumables
-
- Any 100 concentration personal food is viable, since most commanders won't drop this feast
-
Usage
General
- If using make sure to recharge as often as possible since the skill recharge is much lower than the count recharge
Priorities
- High
- Moderate
- CC
- Boon rip
- Low
- Supporting allies
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
- Be ready to Dodge as soon as you press
/ , the clone will die before can be used if it is summoned into damage
- Target isolated players to reposition with
- This build has moderate active defenses
- will reset the cooldown of but not if is active
will not activate if you are not hit during the cast time of
Active defense priority
- Dodge
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Normally should be saved for , but resetting is also an acceptable use
Veil
- Save your
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
for the commanders call
- Place your as close to the front of your group as possible without letting the line spawn on top of any allies
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with
- Use
- Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting to reset the cooldown
- Use
- is particularly important when revenants range spike with
to pull targets into other CC and spikes, including your own
- Use
- Do not put yourself out of position trying to use it
as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
CC skill priority
- - on range spikes
- - in melee
- - general usage
Boon rip
- Your shatters (
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
, and ) proc
- Since your shatters are melee range, use them when crossing through enemies
- Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
Boon rip skill priority
- Stability, to proc - when in range and targets lack
- / - when in range
Supporting allies
- Make sure to cast your Phantasms as often as possible to proc
- Be careful using since it is valuable defensively
- Use to reset your Phantasms cooldowns for more application
- If possible, hit allies as well as enemies with , but prioritize enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place
- Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Use ⇒ to give Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open behind terrain with respect to the enemy group if possible
- Swap your skills to and and
- Equip a torch for
- Optionally equip the Chaos traitline for
- Cast at your groups feet
- Start running towards the location you want to open the portal
- Use while casting
- Cast at any time to get closer
- Once in position open
- Cast directly on the center of the portal
Ratings
Comments
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