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Difference between revisions of "Chronomancer - Domination Chronomancer"

 
(25 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Crowd Control, Boon Removal, Utility
 
| focus = Crowd Control, Boon Removal, Utility
| rating = great
+
| rating = good
 
| xpac = hot
 
| xpac = hot
| meta = y
+
| meta =  
 +
| difficulty = 1
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Line 22: Line 22:
 
| weapon3 = x
 
| weapon3 = x
 
| weapon4 = shield
 
| weapon4 = shield
| healing = Well of Eternity
+
| healing = Signet of the Ether
 
| utility1 = Null Field
 
| utility1 = Null Field
 
| utility2 = Veil
 
| utility2 = Veil
Line 30: Line 30:
  
  
===Heal Variants===
+
===Variants===
*{{Skill|Signet of the Ether}} if you take {{Skill|Phantasmal Disenchanter}}
+
;Weapon
** Both swaps strongly recommended at smaller numbers.
+
* '''Sword/Shield''' {{to}} '''Staff''' more {{Tooltip|Chaos Aura}}
 +
* '''Sword/Shield''' {{to}} '''Greatsword''' more phantasms for {{Tooltip|Quickness}} or {{Tooltip|Alacrity}}
  
 +
;Heal
 +
* {{Skill|Well of Eternity}}
 +
* {{Skill|Mantra of Recovery}} efficient for proccing "on heal" effects
  
===Utility Variants===
+
;Utility
*{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range, typically used over {{Skill|
+
* {{Skill|Mantra of Concentration}} if veil isn't needed or you have a party without a guardian
Veil}}
 
*{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}.
 
*{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}} and personal stunbreak
 
** Your utilities are extremely powerful, only take this if you can't live without it
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKFxgpKB3wEgAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKFy06KC0jDwAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Illusions|top|mid|mid}}
+
{{Specialization|Chaos|mid|mid|bot}}
 
{{Specialization|Domination|bot|top|top}}
 
{{Specialization|Domination|bot|top|top}}
 +
'''Variants'''
 +
* {{Trait|Bountiful Blades}} with '''Greatsword'''
 
{{Specialization|Chronomancer|top|bot|top}}
 
{{Specialization|Chronomancer|top|bot|top}}
 
'''Variants'''
 
'''Variants'''
 
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party
 
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party
** Always make this swap with a tempest support
+
 
* {{Trait|Chronophantasma}} for {{Skill|Phantasmal Disenchanter}} variant
+
 
 +
===Variants===
 +
{{Specialization|Inspiration|bot|bot|mid|variant=y}}
  
  
Line 63: Line 67:
 
| weight = Light
 
| weight = Light
 
| stats = Minstrel
 
| stats = Minstrel
| rune = Superior Rune of Durability
+
| rune = Superior Rune of Leadership
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Flock
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Energy
 
| sigil1 = Superior Sigil of Energy
| sigil2 = Superior Sigil of Absorption
+
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Sword
 
| weapon3 = Sword
 
| weapon4 = Shield
 
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
| sigil4 = Superior Sigil of Absorption
+
| sigil4 = Superior Sigil of Bounty
 
| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
Line 80: Line 85:
 
===Equipment Variants===
 
===Equipment Variants===
 
;Stats
 
;Stats
* Feel free to use as much {{Tooltip|Giver}} or {{Tooltip|Diviner}} as you can comfortably survive with
 
 
* {{Tooltip|Minstrel}} can be replaced by {{Tooltip|Wanderer}} or {{Tooltip|Celestial}}
 
* {{Tooltip|Minstrel}} can be replaced by {{Tooltip|Wanderer}} or {{Tooltip|Celestial}}
;Sigils
 
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Nullification}} slightly more boon rip at the cost of survivability
 
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Concentration}} alac/quickness uptime
 
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Bounty}} alac/quickness uptime, stacking version
 
;Runes
 
* {{Rune|Superior Rune of Leadership}} highest boon duration rune, makes getting 100% duration easier
 
  
{{Collapsible
+
;Relic
|width=85
+
* {{Relic|Relic of Cerus}} - for extra boon removal
|;Sigil of Concentration gearset
 
|
 
{{PvE equipment
 
| weight = Light
 
| stats = Giver
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Absorption
 
| weapon3 = Sword
 
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Absorption
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| helm = Minstrel
 
| chest = Minstrel
 
| legs = Minstrel
 
| amulet = Minstrel
 
| ring1 = Minstrel
 
}}
 
}}
 
  
{{Collapsible
+
;Sigils
|width=85
+
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Concentration}}  
|;Sigil of Bounty gearset
+
** Swapping the energy sigil on '''Sword/Shield''' out lets you keep 100% duration on both sets
|
 
{{PvE equipment
 
| weight = Light
 
| stats = Giver
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Absorption
 
| weapon3 = Sword
 
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Bounty
 
| sigil4 = Superior Sigil of Absorption
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| helm = Minstrel
 
| shoulder = Minstrel
 
| chest = Minstrel
 
| hands = Minstrel
 
| legs = Minstrel
 
| feet = Minstrel
 
| ring1 = Minstrel
 
| ring2 = Minstrel
 
| accessory1 = Minstrel
 
| accessory2 = Minstrel
 
}}
 
}}
 
  
  
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** Any 100 concentration personal food is viable, since most commanders won't drop this feast
 
** Any 100 concentration personal food is viable, since most commanders won't drop this feast
 
* {{Utility|Magnanimous Maintenance Oil}}
 
* {{Utility|Magnanimous Maintenance Oil}}
** {{Utility|Sharpening Skull}} alternative for {{Skill|Phantasmal Disenchanter}} builds
+
** {{Utility|Sharpening Skull}}
  
  
 
==Usage==   
 
==Usage==   
 +
===General===
 +
* If using {{Skill|Mantra of Concentration}} make sure to recharge as often as possible since the skill recharge is much lower than the count recharge
 +
 +
 
===Priorities===
 
===Priorities===
 
;High
 
;High
Line 173: Line 123:
 
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
 
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
 
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
 
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
* This builds has moderate active defenses  
+
* This build has moderate active defenses  
 
** {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}
 
** {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}
 
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
 
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Echo of Memory}}
 
* {{Skill|Echo of Memory}}
 
** {{Skill|Deja Vu}}
 
** {{Skill|Deja Vu}}
* {{Skill|Well of Eternity}}
+
* {{Skill|Distortion}}
}}
+
{{Collapse end}}
  
  
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** On top of enemy downs (while alive players are on top of them)
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
** Enemy groups moving defensively while your group is pushing
* Your CC skills also remove boons with {{Sigil|Superior Sigil of Absorption}} and {{Trait|Vicious Expression}}
+
* Your CC skills also remove boons with {{Trait|Vicious Expression}}
 
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
 
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
 
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
 
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
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** Do not put yourself out of position trying to use it
 
** Do not put yourself out of position trying to use it
  
{{Collapsible
+
{{Collapse start|CC skill priority}}
|width=85
 
|;CC skill priority
 
|
 
 
* {{Skill|Temporal Curtain}} - on range spikes
 
* {{Skill|Temporal Curtain}} - on range spikes
 
* {{Skill|Tides of Time}} - in melee
 
* {{Skill|Tides of Time}} - in melee
Line 228: Line 172:
 
* {{Skill|Temporal Curtain}} - general usage
 
* {{Skill|Temporal Curtain}} - general usage
 
* {{Skill|Illusionary Leap}}
 
* {{Skill|Illusionary Leap}}
}}
+
{{Collapse end}}
  
  
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** Since your shatters are melee range, use them when crossing through enemies
 
** Since your shatters are melee range, use them when crossing through enemies
 
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
 
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
 
*** Casting your other two shatters first will increase the chance of landing {{Tooltip|Daze}} for {{Trait|Vicious Expression}}
 
* Target enemies on the edges of the group with {{Skill|Phantasmal Disenchanter}}, the phantasm is fragile
 
 
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
 
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
  
 
+
{{Collapse start|Boon rip skill priority}}
{{Collapsible
 
|width=85
 
|;Boon rip skill priority
 
|
 
 
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
 
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
* {{Skill|Phantasmal Disenchanter}} - if applicable
 
 
* {{Skill|Null Field}}
 
* {{Skill|Null Field}}
}}
+
{{Collapse end}}
  
  
 
====Supporting allies====
 
====Supporting allies====
* Cast {{Skill|Well of Eternity}} on your group for {{Tooltip|Alacrity}} with {{Trait|Stretched Time}}
+
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}
** The final pulse healing is less important than the {{Tooltip|Alacrity}}
+
** Be careful using {{Skill|Echo of Memory}} since it is valuable defensively
 +
** Use {{Skill|Signet of the Ether}} to reset your '''Phantasms''' cooldowns for more application
 
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
 
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
  

Latest revision as of 22:07, 8 October 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
X/Shield
Utility


Variants

Weapon
Heal
  • Well of Eternity
  • Mantra of Recovery efficient for proccing "on heal" effects
Utility
  • Mantra of Concentration if veil isn't needed or you have a party without a guardian


Template Code

[&DQcKFy06KC0jDwAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Copy Template Code


Specializations

Variants

  • Bountiful Blades with Greatsword

Variants

  • Seize the Moment trade Alacrity Alacrity for Quickness Quickness, worth taking if quickness uptime is low in party


Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
Relic
  • Relic of Cerus - for extra boon removal
Sigils
  • Sigil of Superior Sigil of Energy Sigil of Superior Sigil of Concentration
    • Swapping the energy sigil on Sword/Shield out lets you keep 100% duration on both sets


Consumables

    • Any 100 concentration personal food is viable, since most commanders won't drop this feast


Usage

General

  • If using Mantra of Concentration make sure to recharge as often as possible since the skill recharge is much lower than the count recharge


Priorities

High
  • Illusion of Life
  • Veil
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press Swap
  • This build has moderate active defenses
    • Deja Vu will not activate if you are not hit during the cast time of Echo of Memory
      • Signet of the Ether will reset the cooldown of Echo of Memory but not if Deja Vu is active
Active defense priority Toggle
  • Dodge
  • Echo of Memory
    • Deja Vu
  • Distortion


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.
  • Normally Continuum Split should be saved for Gravity Well, but resetting Illusion of Life is also an acceptable use


Veil

  • Save your Veil for the commanders call
    • If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
  • Place your Veil as close to the front of your group as possible without letting the line spawn on top of any allies


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Your CC skills also remove boons with Vicious Expression
  • Use Continuum Split when casting Gravity Well to reset the cooldown
    • Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
    • You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
    • Temporal Curtain is particularly important when revenants range spike with Phase Smash
  • Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle
  • Temporal Curtain - on range spikes
  • Tides of Time - in melee
  • Gravity Well
  • Temporal Curtain - general usage
  • Illusionary Leap


Boon rip

  • Your shatters (Split Second, Rewinder and Time Sink) proc Shattered Concentration
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
  • Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
Boon rip skill priority Toggle
  • Time Sink - when in range and targets lack Stability Stability, to proc Vicious Expression
  • Split Second/Rewinder - when in range
  • Null Field


Supporting allies

  • Make sure to cast your Phantasms as often as possible to proc Stretched Time
    • Be careful using Echo of Memory since it is valuable defensively
    • Use Signet of the Ether to reset your Phantasms cooldowns for more application
  • If possible, hit allies as well as enemies with Null Field, but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Tips & Tricks

Wall Pulling

  • Place Temporal Curtain at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
    • Since Into the Void activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
  • Use Illusionary Leap Swap to give Immobilize Immobilize to pulled targets
    • It is easier if you pre target enemies likely to get pulled before casting Into the Void


Portal Bombing

  • Portal bombing is a very high risk strategy and is never recommended
  • Try to open Portal Exeunt behind terrain with respect to the enemy group if possible
  • Swap your skills to Blink Portal Entre and Veil and Mass Invisibility
  • Equip a torch for The Prestige
    • Optionally equip the Chaos traitline for Prismatic Understanding
  1. Cast Portal Entre at your groups feet
  2. Start running towards the location you want to open the portal
  3. Use The Prestige while casting Mass Invisibility
  4. Cast Blink at any time to get closer
  5. Once in position open Portal Exeunt
  6. Cast Veil directly on the center of the portal


Ratings

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