Difference between revisions of "Scourge - Condi Scourge"
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| profession = necromancer | | profession = necromancer | ||
| specialization = scourge | | specialization = scourge | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = great |
| xpac = pof | | xpac = pof | ||
| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
− | Condition Scourge is a slow and steady build that deals damage | + | Condition Scourge is a slow and steady build that deals damage through {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Burning}}. |
+ | |||
+ | Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play. | ||
+ | |||
+ | This build has access to barriers to absorb damage, passive defense from {{Trait|Blood as Sand}}, can remove boons from enemies with {{Skill|Devouring Darkness}} and Punishment skills such as {{Skill|Sand Flare}}, and can remove conditions from allies and itself with {{Skill|Nefarious Favor}}. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNjI1PCp+Fn4WgACAAJkBmQFyFr0BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmADYAAA==]}} |
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|weapon1 = Scepter | |weapon1 = Scepter | ||
|weapon2 = Torch | |weapon2 = Torch | ||
− | |weapon3 = | + | |weapon3 = X |
|weapon4 = Warhorn | |weapon4 = Warhorn | ||
|healing = Sand Flare | |healing = Sand Flare | ||
|utility1 = Blood Is Power | |utility1 = Blood Is Power | ||
− | |utility2 = | + | |utility2 = Epidemic |
|utility3 = Trail of Anguish | |utility3 = Trail of Anguish | ||
|elite = Plaguelands | |elite = Plaguelands | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use {{Tooltip|Pistol}} on the second weapon set. |
− | + | * Your choice of second offhand weapon doesn't matter much. You can use {{Tooltip|warhorn}} for extra CC, {{Tooltip|focus}} if you need extra boon removal, or only use {{Tooltip|torch}} for easier access to its good damage skills. | |
===Skill Variants=== | ===Skill Variants=== | ||
+ | ====Heal skill==== | ||
+ | {{Skill|Sand Flare}} provides a good mix of healing and barrier. You can consider other options: | ||
+ | * {{Skill|Well of Blood}} provides slightly higher raw healing. | ||
+ | * {{Skill|Consume Conditions}} is great vs. enemies that inflict conditions. | ||
====Utility Skills==== | ====Utility Skills==== | ||
− | + | {{Skill|Blood Is Power}} is taken for damage and boon generation and should never be replaced. {{Skill|Epidemic}} is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. {{Skill|Trail of Anguish}} is a good stunbreak and provides {{Tooltip|Stability}}. You can consider other alternatives: | |
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
+ | * {{Skill|Desiccate}} - boon generation, damage, boon removal. | ||
+ | * {{Skill|Plague Signet}} - amazing in fights with many conditions. | ||
+ | * {{Skill|Signet of Spite}} - single target damage. | ||
+ | * {{Skill|Signet of Undeath}} provides good life force generation in long fights and can be used to revive an ally | ||
+ | * {{Skill|Summon Shadow Fiend}} - low damage minion but decent life force generation. | ||
+ | * {{Skill|Serpent Siphon}} - if you need {{Tooltip|Aegis}} to block a predictable but dangerous attack. | ||
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation. | * {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation. | ||
− | |||
− | |||
* {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs. | * {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs. | ||
====Elite Skills==== | ====Elite Skills==== | ||
+ | {{Skill|Plaguelands}} deals massive damage if you can keep the enemy inside for its duration. | ||
* {{Skill|Summon Flesh Golem}} - tanky CC buddy. | * {{Skill|Summon Flesh Golem}} - tanky CC buddy. | ||
− | |||
====Minions==== | ====Minions==== | ||
− | Minions provide extra bodies for defense but will drastically lower DPS. | + | Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep {{Skill|Blood Is Power}}. |
* {{Skill|Summon Blood Fiend}} | * {{Skill|Summon Blood Fiend}} | ||
* {{Skill|Summon Shadow Fiend}} | * {{Skill|Summon Shadow Fiend}} | ||
+ | * {{Skill|Summon Bone Minions}} | ||
* {{Skill|Summon Flesh Golem}} | * {{Skill|Summon Flesh Golem}} | ||
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==Specializations== | ==Specializations== | ||
+ | {{Specialization|Curses|mid|top|bot}} | ||
{{Specialization|Soul Reaping|top|top|bot}} | {{Specialization|Soul Reaping|top|top|bot}} | ||
− | {{Specialization| | + | {{Specialization|Scourge|mid|mid|mid}} |
− | + | ||
− | * {{Trait|Parasitic Contagion | + | ;Variants |
− | + | *{{Trait|Parasitic Contagion}} - trades damage for sustain, generally not needed. | |
− | * {{Trait|Abrasive Grit}} - when you need more condition cleanse. | + | *{{Trait|Abrasive Grit}} - when you need more condition cleanse. |
+ | *Don't use {{Trait|Desert Empowerment}} because it requires a lot of boon duration to be useful, which you do not have as a dps build. | ||
===Death Magic=== | ===Death Magic=== | ||
− | Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. | + | Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping. |
{{Specialization|Death Magic|top|top|top|variant=y}} | {{Specialization|Death Magic|top|top|top|variant=y}} | ||
− | * If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness | + | * If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This is normally not needed as scourge is already relatively tanky. |
===Blood Magic=== | ===Blood Magic=== | ||
− | Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but | + | Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but greatly increases the speed at which you revive downed allies. Replaces Soul Reaping. Do not use this specialization when playing solo. |
{{Specialization|Blood Magic|top|bot|bot|variant=y}} | {{Specialization|Blood Magic|top|bot|bot|variant=y}} | ||
* When doing this, change your healing skill to {{Skill|Well of Blood}}. | * When doing this, change your healing skill to {{Skill|Well of Blood}}. | ||
+ | * Note that {{Trait|Transfusion}} no longer teleports downed allies. | ||
+ | |||
+ | |||
==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. You can use Exotic gear with the same stats.<br> | + | Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.<br> |
− | This set uses gear that is similar to [[Build: | + | This set uses gear that is similar to [[Build:Scourge - Condi DPS]], which makes it a great option for general PVE |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Bursting |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Torment |
+ | | weapon3 = | ||
| weapon4 = Warhorn | | weapon4 = Warhorn | ||
− | | sigil4 = Superior Sigil of | + | | sigil3 = |
+ | | sigil4= Superior Sigil of Torment | ||
+ | | relic = Relic of the Fractal | ||
+ | | infusion1 = Malign +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
}} | }} | ||
− | * Superior | + | * Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use a {{Tooltip|Pistol}} with {{Sigil|Superior Sigil of Bursting}} on the second weapon set. |
+ | * {{relic|Relic of the Fractal}} provides high single target damage. If you don't have access to expansion relics, you will have to resort to much weaker options such as {{Relic|Relic of the Cavalier}}, {{Relic|Relic of the Afflicted}}, or {{Relic|Relic of the Sunless}}. | ||
+ | ===Gear variants=== | ||
+ | * {{Tooltip|Trailblazer}} can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world. | ||
+ | * {{Tooltip|Celestial}} provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world. | ||
+ | * {{Sigil|Superior Sigil of Geomancy}} + {{Sigil|Superior Sigil of Earth}} budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting. | ||
− | |||
− | |||
− | |||
− | |||
− | + | ==Consumables== | |
− | + | Budget consumables are acceptable for use in open world. | |
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize {{Food|Meaty Asparagus Skewer}}, but Ascended '''Flatbread''' food is also good for open world. |
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
− | + | ===Defense=== | |
− | * {{ | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} |
+ | * {{Food|Oysters with Spicy Sauce}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | == | + | * Prioritize '''Flatbread''' Ascended food. |
− | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | |
− | + | * {{Food|Peppermint Omnomberry Bar}} | |
− | * {{ | + | * {{Utility|Sharpening Skull}} (and variants) |
− | |||
− | |||
− | * {{ | ||
− | |||
− | |||
− | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
− | |||
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===Damage=== | ===Damage=== | ||
This build is extremely easy to deal damage with. Simply follow this priority list. | This build is extremely easy to deal damage with. Simply follow this priority list. | ||
− | # | + | # Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}, and inflict damage from {{Skill|Manifest Sand Shade}}. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain. |
− | # Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} | + | # Use {{Skill|Nefarious Favor}} which deals great damage thanks to {{Trait|Sadistic Searing}}. |
+ | # Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} at the same time to trigger {{Trait|Plague Sending}}, but any condi transfer will work. | ||
# Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | # Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | ||
− | # Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. | + | # Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you {{Tooltip|Might}}. |
− | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. | + | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. |
+ | * Note that {{Skill|Devouring Darkness}} requires to enemy to aready be suffering from conditions to inflict {{Tooltip|Torment}}. If that is not the case, this skill does nothing and should be delayed. | ||
;Opener | ;Opener | ||
− | # {{Skill|Manifest Sand Shade}} | + | # {{Skill|Manifest Sand Shade}} |
− | # | + | # {{Skill|Blood Is Power}} + {{Skill|Desert Shroud}} |
# {{Skill|Plaguelands}} | # {{Skill|Plaguelands}} | ||
− | # {{Skill| | + | # {{Skill|Devouring Darkness}} + {{Skill|Nefarious Favor}} |
+ | # {{Skill|Grasping Dead}} | ||
# {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}} | # {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}} | ||
+ | * Always use {{Skill|Plaguelands}} after your Desert Shroud condition transfer, otherwise the self-inflicted {{Tooltip|Poison}} of Plaguelands (from {{Trait|Master of Corruption}}) can interfere with the transfer. | ||
− | + | ===Sustain and defense=== | |
− | + | * You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks. | |
− | + | * {{Skill|Nefarious Favor}} converts your conditions into boons, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies. | |
− | + | * Use {{Trait|Parasitic Contagion}} to trade some damage for life stealing. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Sustain=== | ||
− | * {{Skill|Nefarious Favor}} | ||
− | * | ||
* If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong. | * If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill|Garish Pillar}} - 1 second of | + | * {{Skill|Garish Pillar}} - 1 second of fear |
* {{Skill|Oppressive Collapse}} - 2 seconds of knockdown | * {{Skill|Oppressive Collapse}} - 2 seconds of knockdown | ||
− | * {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies. | + | * {{Skill|Wail of Doom}} - 1 second of fear. |
− | + | * {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies. (if using {{Skill|Summon Flesh Golem}}) | |
− | |||
− | |||
− | |||
− |
Latest revision as of 09:41, 13 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Scourge is a slow and steady build that deals damage through Torment, Bleeding, and Burning.
Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.
This build has access to barriers to absorb damage, passive defense from
, can remove boons from enemies with and Punishment skills such as , and can remove conditions from allies and itself with .
Template Code
Skill Bar
Weapon Variants
Players with Weaponmaster Training with Secrets of the Obscure should use Pistol on the second weapon set.
- Your choice of second offhand weapon doesn't matter much. You can use warhorn for extra CC, focus if you need extra boon removal, or only use torch for easier access to its good damage skills.
Skill Variants
Heal skill
provides a good mix of healing and barrier. You can consider other options:
- provides slightly higher raw healing.
- is great vs. enemies that inflict conditions.
Utility Skills
Stability. You can consider other alternatives:
is taken for damage and boon generation and should never be replaced. is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. is a good stunbreak and provides- - destroys projectiles.
- - boon generation, damage, boon removal.
- - amazing in fights with many conditions.
- - single target damage.
- provides good life force generation in long fights and can be used to revive an ally
- - low damage minion but decent life force generation.
- Aegis to block a predictable but dangerous attack. - if you need
- - can replace Trail of Anguish to give up the Stability for life force generation.
- - great CC or pull to cleave trash mobs.
Elite Skills
deals massive damage if you can keep the enemy inside for its duration.
- - tanky CC buddy.
Minions
Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep
.This still provides 3 minions, one of which has extremely high health and is good for CC.
Specializations
- Variants
- - trades damage for sustain, generally not needed.
- - when you need more condition cleanse.
- Don't use because it requires a lot of boon duration to be useful, which you do not have as a dps build.
Death Magic
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.
- If you ever need a lot of defense, use Death Magic with Protection and large increase to your toughness. This is normally not needed as scourge is already relatively tanky. + + for permanent
Blood Magic
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but greatly increases the speed at which you revive downed allies. Replaces Soul Reaping. Do not use this specialization when playing solo.
- When doing this, change your healing skill to .
- Note that no longer teleports downed allies.
Equipment
Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge - Condi DPS, which makes it a great option for general PVE
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- Players with Weaponmaster Training with Secrets of the Obscure should use a Pistol with on the second weapon set.
- provides high single target damage. If you don't have access to expansion relics, you will have to resort to much weaker options such as , , or .
Gear variants
- Trailblazer can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
- Celestial provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
- + budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize , but Ascended Flatbread food is also good for open world.
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
This build is extremely easy to deal damage with. Simply follow this priority list.
- Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from and defense from , and inflict damage from . Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
- Use which deals great damage thanks to .
- Use anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and at the same time to trigger , but any condi transfer will work.
- Use and off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
- Cast Might. and any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you
- Cast off-cooldown. This is your highest damage skill, so position it carefully.
- Note that Torment. If that is not the case, this skill does nothing and should be delayed. requires to enemy to aready be suffering from conditions to inflict
- Opener
- +
- +
- +
- Always use Poison of Plaguelands (from ) can interfere with the transfer. after your Desert Shroud condition transfer, otherwise the self-inflicted
Sustain and defense
- You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks.
- converts your conditions into boons, and can be used to transfer them in emergencies.
- Use to trade some damage for life stealing.
- If you are downed, don't give up. might keep you alive while your conditions finish the enemy. is also quite strong.
Crowd Control
- - 1 second of fear
- - 2 seconds of knockdown
- - 1 second of fear.
- - 1 second of knockdown, but hits multiple times against big enemies. (if using )
Ratings
Comments
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