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Difference between revisions of "Scourge - Condi Scourge"

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| profession = necromancer
 
| profession = necromancer
 
| specialization = scourge
 
| specialization = scourge
| designed for = open world, open world general, open world dps, open world bruiser
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
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Condition Scourge is a slow and steady build that deals damage through {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Burning}}.   
 
Condition Scourge is a slow and steady build that deals damage through {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Burning}}.   
  
Although it has a clear lack of burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and great damage, making it great for solo or group play.
+
Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.
  
This build has access to barriers to absorb damage, passive defense from {{Trait|Blood as Sand}}, can remove boons from enemies with {{Skill|Feast of Corruption}} and Punishment skills such as {{Skill|Sand Flare}}, and can remove conditions from allies and itself with {{Skill|Nefarious Favor}}.
+
This build has access to barriers to absorb damage, passive defense from {{Trait|Blood as Sand}}, can remove boons from enemies with {{Skill|Devouring Darkness}} and Punishment skills such as {{Skill|Sand Flare}}, and can remove conditions from allies and itself with {{Skill|Nefarious Favor}}.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnNjI1PCp+Fn4WgACAAHIWvQFvAW8BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmAGcAAA==]}}
+
code = [&DQgnNjI1PCp+Fn4WgACAAJkBmQFyFr0BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmADYAAA==]}}
  
  
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|weapon1 = Scepter
 
|weapon1 = Scepter
 
|weapon2 = Torch
 
|weapon2 = Torch
|weapon3 = x
+
|weapon3 = X
 
|weapon4 = Warhorn
 
|weapon4 = Warhorn
 
|healing = Sand Flare
 
|healing = Sand Flare
 
|utility1 = Blood Is Power
 
|utility1 = Blood Is Power
|utility2 = Signet of Undeath
+
|utility2 = Epidemic
 
|utility3 = Trail of Anguish
 
|utility3 = Trail of Anguish
 
|elite = Plaguelands
 
|elite = Plaguelands
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.
+
Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use {{Tooltip|Pistol}} on the second weapon set.
 
+
* Your choice of second offhand weapon doesn't matter much. You can use {{Tooltip|warhorn}} for extra CC, {{Tooltip|focus}} if you need extra boon removal, or only use {{Tooltip|torch}} for easier access to its good damage skills.
  
 
===Skill Variants===
 
===Skill Variants===
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{{Skill|Sand Flare}} provides a good mix of healing and barrier. You can consider other options:
 
{{Skill|Sand Flare}} provides a good mix of healing and barrier. You can consider other options:
 
* {{Skill|Well of Blood}} provides slightly higher raw healing.
 
* {{Skill|Well of Blood}} provides slightly higher raw healing.
* {{Skill|Consume Conditions}} is great vs. enemies that inflict conditions (though beware the self-inflicted {{Tooltip|Blind}} from {{Trait|Master of Corruption}}).
+
* {{Skill|Consume Conditions}} is great vs. enemies that inflict conditions.
 
====Utility Skills====
 
====Utility Skills====
{{Skill|Blood Is Power}} is taken for damage and boon generation and should never be replaced. {{Skill|Signet of Undeath}} provides good life force generation in long fights and can be used to revive an ally. {{Skill|Trail of Anguish}} is a good stunbreak and provides {{Tooltip|Stability}}. You can consider other alternatives:
+
{{Skill|Blood Is Power}} is taken for damage and boon generation and should never be replaced. {{Skill|Epidemic}} is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. {{Skill|Trail of Anguish}} is a good stunbreak and provides {{Tooltip|Stability}}. You can consider other alternatives:
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
* {{Skill|Desiccate}} - boonstrip and damage.
+
* {{Skill|Desiccate}} - boon generation, damage, boon removal.
* {{Skill|Epidemic}} - amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies.
+
* {{Skill|Plague Signet}} - amazing in fights with many conditions.
* {{Skill|Plague Signet}} - amazing condi transfer but beware of its passive when playing in groups.
+
* {{Skill|Signet of Spite}} - single target damage.
 +
* {{Skill|Signet of Undeath}} provides good life force generation in long fights and can be used to revive an ally
 +
* {{Skill|Summon Shadow Fiend}} - low damage minion but decent life force generation.
 
* {{Skill|Serpent Siphon}} - if you need {{Tooltip|Aegis}} to block a predictable but dangerous attack.
 
* {{Skill|Serpent Siphon}} - if you need {{Tooltip|Aegis}} to block a predictable but dangerous attack.
 
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
 
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
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====Elite Skills====
 
====Elite Skills====
 +
{{Skill|Plaguelands}} deals massive damage if you can keep the enemy inside for its duration.
 
* {{Skill|Summon Flesh Golem}} - tanky CC buddy.
 
* {{Skill|Summon Flesh Golem}} - tanky CC buddy.
 
  
 
====Minions====
 
====Minions====
Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep {{Skill|Blood Is Power}} and {{Skill|Signet of Undeath}}.  
+
Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep {{Skill|Blood Is Power}}.
 
* {{Skill|Summon Blood Fiend}}
 
* {{Skill|Summon Blood Fiend}}
 
* {{Skill|Summon Shadow Fiend}}
 
* {{Skill|Summon Shadow Fiend}}
 +
* {{Skill|Summon Bone Minions}}
 
* {{Skill|Summon Flesh Golem}}
 
* {{Skill|Summon Flesh Golem}}
  
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==Specializations==
 
==Specializations==
 +
{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
 
{{Specialization|Soul Reaping|top|top|bot}}
{{Specialization|Curses|mid|top|bot}}
 
 
{{Specialization|Scourge|mid|mid|mid}}
 
{{Specialization|Scourge|mid|mid|mid}}
* {{Trait|Parasitic Contagion}} - greatly nerfed with End of Dragons, but still provides decent sustain.
+
 
* {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation.
+
;Variants
* {{Trait|Abrasive Grit}} - when you need more condition cleanse.
+
*{{Trait|Parasitic Contagion}} - trades damage for sustain, generally not needed.
* Don't use {{Trait|Desert Empowerment}} because it requires a lot of boon duration to be useful, which you do not have as a dps build.
+
*{{Trait|Abrasive Grit}} - when you need more condition cleanse.
 +
*Don't use {{Trait|Desert Empowerment}} because it requires a lot of boon duration to be useful, which you do not have as a dps build.
  
 
===Death Magic===
 
===Death Magic===
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
+
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.
 
{{Specialization|Death Magic|top|top|top|variant=y}}
 
{{Specialization|Death Magic|top|top|top|variant=y}}
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This synergyses with the variant rune {{Rune|Superior Rune of the Undead}}. This is normally not needed as scourge is already relatively tanky.
+
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.
  
 
===Blood Magic===
 
===Blood Magic===
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.
+
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but greatly increases the speed at which you revive downed allies. Replaces Soul Reaping. Do not use this specialization when playing solo.
 
{{Specialization|Blood Magic|top|bot|bot|variant=y}}
 
{{Specialization|Blood Magic|top|bot|bot|variant=y}}
 
* When doing this, change your healing skill to {{Skill|Well of Blood}}.
 
* When doing this, change your healing skill to {{Skill|Well of Blood}}.
 +
* Note that {{Trait|Transfusion}} no longer teleports downed allies.
 +
 +
 
==Equipment==
 
==Equipment==
Ascended gear is not required. You can use Exotic gear with the same stats.<br>
+
Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.<br>
This set uses gear that is similar to [[Build:Scourge_-_Utility_Condi_DPS]], which makes it a great option for general PVE
+
This set uses gear that is similar to [[Build:Scourge - Condi DPS]], which makes it a great option for general PVE
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Nightmare
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
 
| weapon2 = Torch
 
| weapon2 = Torch
| sigil1 = Superior Sigil of Torment
+
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Bursting
+
| sigil2 = Superior Sigil of Torment
 +
| weapon3 =
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
| sigil4 = Superior Sigil of Bursting
+
| sigil3 =
 +
| sigil4= Superior Sigil of Torment
 +
| relic = Relic of the Fractal
 +
| infusion1 = Malign +9 Agony Infusion
 +
| infusion1-qt = 18
 
}}
 
}}
 +
* Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure should use a {{Tooltip|Pistol}} with {{Sigil|Superior Sigil of Bursting}} on the second weapon set.
 +
* {{relic|Relic of the Fractal}} provides high single target damage. If you don't have access to expansion relics, you will have to resort to much weaker options such as {{Relic|Relic of the Cavalier}}, {{Relic|Relic of the Afflicted}}, or {{Relic|Relic of the Sunless}}.
 +
===Gear variants===
 +
* {{Tooltip|Trailblazer}} can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
 +
* {{Tooltip|Celestial}} provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
 +
* {{Sigil|Superior Sigil of Geomancy}} + {{Sigil|Superior Sigil of Earth}} budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.
  
===Variant Equipment===
 
* If you can afford the luxury of a gear set tailored for open world, use full {{Tooltip|Trailblazer}}. This trades 10-15% DPS for a massive increase to health and defense. You can also consider {{Rune|Superior Rune of the Undead}} for even more defense at a slight damage loss.
 
'''Gear'''
 
* {{Tooltip|Celestial}} - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
 
 
'''Runes'''
 
* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}} while you work on getting Nightmare runes.
 
* {{Rune|Superior Rune of the Lich}} - less damage but more defense plus a pet.
 
 
'''Sigils'''
 
* {{Sigil|Superior Sigil of Energy}} - defense
 
  
<br>
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
 
 
===DPS===
 
===DPS===
* Prioritize '''Flatbread''' Ascended food.
+
* Prioritize {{Food|Meaty Asparagus Skewer}}, but Ascended '''Flatbread''' food is also good for open world.
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
 
 
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
 
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
 
  
  
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===Damage===
 
===Damage===
 
This build is extremely easy to deal damage with. Simply follow this priority list.
 
This build is extremely easy to deal damage with. Simply follow this priority list.
# Always have at least one Shade manifested. This is extremely important, because you gain concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}, and inflict damage from {{Skill|Manifest Sand Shade}}. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
+
# Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}, and inflict damage from {{Skill|Manifest Sand Shade}}. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
 
# Use {{Skill|Nefarious Favor}} which deals great damage thanks to {{Trait|Sadistic Searing}}.
 
# Use {{Skill|Nefarious Favor}} which deals great damage thanks to {{Trait|Sadistic Searing}}.
 
# Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} at the same time to trigger {{Trait|Plague Sending}}, but any condi transfer will work.
 
# Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} at the same time to trigger {{Trait|Plague Sending}}, but any condi transfer will work.
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# Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you {{Tooltip|Might}}.
 
# Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you {{Tooltip|Might}}.
 
* Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully.
 
* Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully.
 +
* Note that {{Skill|Devouring Darkness}} requires to enemy to aready be suffering from conditions to inflict {{Tooltip|Torment}}. If that is not the case, this skill does nothing and should be delayed.
  
 
;Opener
 
;Opener
 
# {{Skill|Manifest Sand Shade}}
 
# {{Skill|Manifest Sand Shade}}
 +
# {{Skill|Blood Is Power}} + {{Skill|Desert Shroud}}
 
# {{Skill|Plaguelands}}
 
# {{Skill|Plaguelands}}
# {{Skill|Nefarious Favor}}
+
# {{Skill|Devouring Darkness}} + {{Skill|Nefarious Favor}}
# {{Skill|Blood Is Power}}
+
# {{Skill|Grasping Dead}}
# {{Skill|Desert Shroud}}
 
# {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}}
 
 
# {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}}
 
# {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}}
The {{Rune|Superior Rune of the Nightmare}} will transfer the self-inflicted {{Tooltip|Poison}} of {{Skill|Plaguelands}} (comes from {{Trait|Master of Corruption}}) and {{Skill|Nefarious Favor}} cleanses the {{Tooltip|Bleeding}}. Then, {{Skill|Desert Shroud}} triggers {{Trait|Plague Sending}} to transfer the self-inflicted {{Tooltip|Bleeding}} from {{Skill|Blood Is Power}} (and the {{Tooltip|Torment}} from {{Trait|Master of Corruption}}.
+
* Always use {{Skill|Plaguelands}} after your Desert Shroud condition transfer, otherwise the self-inflicted {{Tooltip|Poison}} of Plaguelands (from {{Trait|Master of Corruption}}) can interfere with the transfer.
 
 
;Priority
 
# Maintaining at least one Sand Shade up.
 
# {{Skill|Nefarious Favor}}
 
# {{Skill|Devouring Darkness}} {{to}} {{Skill|Grasping Dead}}
 
# {{Skill|Harrowing Wave}}
 
# {{Skill|Oppressive Collapse}}
 
# Scepter auto attacks.
 
Note that {{Skill|Devouring Darkness}} requires to enemy to aready be suffering from conditions to inflict {{Tooltip|Torment}}. If that is not the case, this skill does nothing and should be delayed.
 
 
 
  
 
===Sustain and defense===
 
===Sustain and defense===
* You're a fully ranged build, so always stay on the move while attacking.
+
* You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks.
 
* {{Skill|Nefarious Favor}} converts your conditions into boons, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies.
 
* {{Skill|Nefarious Favor}} converts your conditions into boons, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies.
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}.
+
* Use {{Trait|Parasitic Contagion}} to trade some damage for life stealing.
 
* If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong.
 
* If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong.
  
 
===Crowd Control===
 
===Crowd Control===
* {{Skill|Garish Pillar}} - 1 second of Fear
+
* {{Skill|Garish Pillar}} - 1 second of fear
 
* {{Skill|Oppressive Collapse}} - 2 seconds of knockdown
 
* {{Skill|Oppressive Collapse}} - 2 seconds of knockdown
* {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies. (if using {{Skill|Summon Flesh Golem}}
+
* {{Skill|Wail of Doom}} - 1 second of fear.
 
+
* {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies. (if using {{Skill|Summon Flesh Golem}})
 
 
==Video Examples==
 
* [https://youtu.be/-BT-w1nDki4 vs. Champion Avatar of Balthazar.]
 
* [https://youtu.be/FlWZdbqx2fk vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus.] This fight was done with full trailblazers with undead runes and Death Magic traitline.
 

Latest revision as of 09:41, 13 October 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on October 13, 2024 and is up to date for the October 8, 2024 patch.

Overview

Condition Scourge is a slow and steady build that deals damage through Torment Torment, Bleeding Bleeding, and Burning Burning.

Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.

This build has access to barriers to absorb damage, passive defense from Blood as Sand, can remove boons from enemies with Devouring Darkness and Punishment skills such as Sand Flare, and can remove conditions from allies and itself with Nefarious Favor.


Template Code

[&DQgnNjI1PCp+Fn4WgACAAJkBmQFyFr0BkgCSAAAAAAAAAAAAAAAAAAAAAAADVgBmADYAAA==]
Copy Template Code


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
X/Warhorn
Utility


Weapon Variants

Players with Weaponmaster Training with Secrets of the Obscure should use Pistol Pistol on the second weapon set.

  • Your choice of second offhand weapon doesn't matter much. You can use warhorn warhorn for extra CC, focus focus if you need extra boon removal, or only use torch torch for easier access to its good damage skills.

Skill Variants

Heal skill

Sand Flare provides a good mix of healing and barrier. You can consider other options:

  • Well of Blood provides slightly higher raw healing.
  • Consume Conditions is great vs. enemies that inflict conditions.

Utility Skills

Blood Is Power is taken for damage and boon generation and should never be replaced. Epidemic is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. Trail of Anguish is a good stunbreak and provides Stability Stability. You can consider other alternatives:

  • Corrosive Poison Cloud - destroys projectiles.
  • Desiccate - boon generation, damage, boon removal.
  • Plague Signet - amazing in fights with many conditions.
  • Signet of Spite - single target damage.
  • Signet of Undeath provides good life force generation in long fights and can be used to revive an ally
  • Summon Shadow Fiend - low damage minion but decent life force generation.
  • Serpent Siphon - if you need Aegis Aegis to block a predictable but dangerous attack.
  • Spectral Armor - can replace Trail of Anguish to give up the Stability for life force generation.
  • Spectral Grasp - great CC or pull to cleave trash mobs.

Elite Skills

Plaguelands deals massive damage if you can keep the enemy inside for its duration.

  • Summon Flesh Golem - tanky CC buddy.

Minions

Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep Blood Is Power.

  • Summon Blood Fiend
  • Summon Shadow Fiend
  • Summon Bone Minions
  • Summon Flesh Golem

This still provides 3 minions, one of which has extremely high health and is good for CC.


Specializations

Variants
  • Parasitic Contagion - trades damage for sustain, generally not needed.
  • Abrasive Grit - when you need more condition cleanse.
  • Don't use Desert Empowerment because it requires a lot of boon duration to be useful, which you do not have as a dps build.

Death Magic

Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.

  • If you ever need a lot of defense, use Death Magic with Putrid Defense + Dark Defiance + Corrupter's Fervor for permanent Protection Protection and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.

Blood Magic

Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but greatly increases the speed at which you revive downed allies. Replaces Soul Reaping. Do not use this specialization when playing solo.

  • When doing this, change your healing skill to Well of Blood.
  • Note that Transfusion no longer teleports downed allies.


Equipment

Ascended gear is not required. Infusions are not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge - Condi DPS, which makes it a great option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6
Infusion
x18
Relic
  • Players with Weaponmaster Training with Secrets of the Obscure should use a Pistol Pistol with Sigil of Superior Sigil of Bursting on the second weapon set.
  • Relic of the Fractal provides high single target damage. If you don't have access to expansion relics, you will have to resort to much weaker options such as Relic of the Cavalier, Relic of the Afflicted, or Relic of the Sunless.

Gear variants

  • Trailblazer Trailblazer can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
  • Celestial Celestial provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
  • Sigil of Superior Sigil of Geomancy + Sigil of Superior Sigil of Earth budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize , but Ascended Flatbread food is also good for open world.
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

This build is extremely easy to deal damage with. Simply follow this priority list.

  1. Always have at least one Sand Shade manifested. This is extremely important because you gain concentration and expertise from Sand Sage and defense from Blood as Sand, and inflict damage from Manifest Sand Shade. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
  2. Use Nefarious Favor which deals great damage thanks to Sadistic Searing.
  3. Use Blood Is Power anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and Desert Shroud at the same time to trigger Plague Sending, but any condi transfer will work.
  4. Use Grasping Dead and Devouring Darkness off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
  5. Cast Oppressive Collapse and Harrowing Wave any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you Might Might.
  • Cast Plaguelands off-cooldown. This is your highest damage skill, so position it carefully.
  • Note that Devouring Darkness requires to enemy to aready be suffering from conditions to inflict Torment Torment. If that is not the case, this skill does nothing and should be delayed.
Opener
  1. Manifest Sand Shade
  2. Blood Is Power + Desert Shroud
  3. Plaguelands
  4. Devouring Darkness + Nefarious Favor
  5. Grasping Dead
  6. Harrowing Wave + Oppressive Collapse
  • Always use Plaguelands after your Desert Shroud condition transfer, otherwise the self-inflicted Poison Poison of Plaguelands (from Master of Corruption) can interfere with the transfer.

Sustain and defense

  • You're a fully ranged build, so always stay on the move while attacking. Run or dodge away from attacks.
  • Nefarious Favor converts your conditions into boons, and Desert Shroud can be used to transfer them in emergencies.
  • Use Parasitic Contagion to trade some damage for life stealing.
  • If you are downed, don't give up. Life Leech might keep you alive while your conditions finish the enemy. Fetid Ground is also quite strong.

Crowd Control

  • Garish Pillar - 1 second of fear
  • Oppressive Collapse - 2 seconds of knockdown
  • Wail of Doom - 1 second of fear.
  • Charge (necromancer) - 1 second of knockdown, but hits multiple times against big enemies. (if using Summon Flesh Golem)


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Kirzan gave this build 5 stars • September 2023
Very, very strong currently (SotO release patch). For OW, I particularly enjoy going full Viper's, Parasitic Contagion and 2-3 minions. The DPS loss, while visible, isn't too bad, but the survivability is real good. You'll still instantly obliterate packs in the blink of an eye. Then you can fine tune defensive options for rougher champs. The barriers from the spec work real well with pets since they, by nature, hug your target, which is your shade. Of course, all subject to change when it gets nerfed :)
5 stars
Warming Hearth gave this build 5 stars • August 2023
Stronger than ever. The ability to wield a pistol thanks to Secrets of the Obscure provides even more damage. Together with its really good survivability, condi scourge is one of the best classes in the game right now.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
The 7/18 update patch fixed the mistakes of the 6/27 patch and now scourge is in a better state than it has ever been in. This is probably one of the strongest condition options in the game right now.

Comments

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