Difference between revisions of "Chronomancer - Power Chrono"
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| focus = strike damage, defense | | focus = strike damage, defense | ||
| rating = great | | rating = great | ||
− | | xpac = hot | + | | meta = yes |
+ | | xpac = hot, eod, soto, jw | ||
| difficulty = 3 | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power Chronomancer is a powerful solo build with great '''boon uptime''' and '''damage'''. It has access to plentiful utility, including | + | Power Chronomancer is a powerful solo build with great '''boon uptime''' and '''damage'''. It has access to plentiful utility, including invulnerability, blocks and teleports, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. |
− | This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent {{Tooltip|Fury}}, {{Tooltip|Quickness}}, and | + | This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent {{Tooltip|Fury}}, {{Tooltip|Quickness}}, and 25~ {{Tooltip|Might}}, with 0 boon duration, thanks to the Illusions trait line. |
Additionally, this build can sacrifice some of its damage to provide its party with permanent {{Tooltip|Quickness}} from {{Trait|Seize the Moment}} or permanent {{Tooltip|Alacrity}} from {{Trait|Stretched Time}} by making little changes. | Additionally, this build can sacrifice some of its damage to provide its party with permanent {{Tooltip|Quickness}} from {{Trait|Seize the Moment}} or permanent {{Tooltip|Alacrity}} from {{Trait|Stretched Time}} by making little changes. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBHRgaKD4jDyMPjwGPAWUBhQEEE2kBsxLtEgAAAAAAAAAAAAAAAAAAAAADCQEvAFoAAA==] |
}} | }} | ||
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|weapon1 = Dagger | |weapon1 = Dagger | ||
|weapon2 = Sword | |weapon2 = Sword | ||
− | |weapon3 = | + | |weapon3 = Spear |
− | |weapon4 = | + | |weapon4 = |
|healing = Signet of the Ether | |healing = Signet of the Ether | ||
|utility1 = Phantasmal Disenchanter | |utility1 = Phantasmal Disenchanter | ||
|utility2 = Blink | |utility2 = Blink | ||
− | |utility3 = | + | |utility3 = Well of Calamity |
|elite = Gravity Well | |elite = Gravity Well | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] | + | * If you don't have access to dagger from End of Dragon's virtuoso with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use mainhand {{Tooltip|sword}} instead. |
− | + | * If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, use focus or greatsword. | |
− | * {{Tooltip|Greatsword}} - range and tagging potential with about the same damage as focus. | + | Alternative weapons: |
+ | * {{Tooltip|Greatsword}} - range and tagging potential with about the same damage as focus. | ||
+ | * {{Tooltip|Focus}} - extremely helpful pull with {{Skill|Temporal Curtain}} and the phantasm blocks projectiles. | ||
* {{Tooltip|Shield}} - low damage but great CC and allows you to block, twice if you do block at least one attack. | * {{Tooltip|Shield}} - low damage but great CC and allows you to block, twice if you do block at least one attack. | ||
− | * {{Tooltip| | + | * {{Tooltip|Rifle}} - good damage and vulnerability for starting fights, but terrible sustained damage. |
===Skill Variants=== | ===Skill Variants=== | ||
+ | ====Heal skill==== | ||
+ | {{Skill|Signet of the Ether}} is an integral part of this build and you shouldn't replace it. | ||
+ | * {{Skill|Ether Feast}} - in extremely rare situations where you'd like to trade damage for extra healing or condition cleanse, use Ether Feast. | ||
====Utility skill==== | ====Utility skill==== | ||
{{Skill|Phantasmal Disenchanter}} is a good source of damage and boons. Never replace it.<br> | {{Skill|Phantasmal Disenchanter}} is a good source of damage and boons. Never replace it.<br> | ||
{{Skill|Blink}} is a generic stunbreak and movement skill, can be replaced if needed.<br> | {{Skill|Blink}} is a generic stunbreak and movement skill, can be replaced if needed.<br> | ||
− | {{Skill| | + | {{Skill|Well of Calamity}} good AoE damage, can be replaced if needed. |
− | * {{Skill| | + | * {{Skill|Mantra of Pain}} - extra damage with no cast time. |
− | * {{Skill|Well of Precognition}} - very strong defensive utility that provides {{Tooltip|Aegis}} per pulse and stunbreaks on cast. | + | * {{Skill|Well of Precognition}} - very strong defensive utility that provides {{Tooltip|Aegis}} per pulse, {{Tooltip|Stability}} on cast and first pulse, and stunbreaks on cast. |
* {{Skill|Well of Action}} - more {{Tooltip|Might}} and {{Tooltip|Fury}} for yourself and allies, good option for groups. | * {{Skill|Well of Action}} - more {{Tooltip|Might}} and {{Tooltip|Fury}} for yourself and allies, good option for groups. | ||
* {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies. | * {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies. | ||
* {{Skill|Feedback}} - projectile reflection. | * {{Skill|Feedback}} - projectile reflection. | ||
* {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability. | * {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability. | ||
− | * {{Skill| | + | * {{Skill|Portal Entre}} - utility for teleporting to previous places. |
====Elite skill==== | ====Elite skill==== | ||
+ | {{Skill|Gravity Well}} provides good damage and great CC, you will almost never replace it. | ||
* {{Skill|Signet of Humility}} - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast. | * {{Skill|Signet of Humility}} - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast. | ||
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{{Specialization|Illusions|mid|mid|top}} | {{Specialization|Illusions|mid|mid|top}} | ||
{{Specialization|Chronomancer|mid|bot|bot}} | {{Specialization|Chronomancer|mid|bot|bot}} | ||
+ | ===Variants=== | ||
* {{Trait|Delayed Reactions}} - extremely minor dps loss (Time Catches Up only affects the first hit of Split Second, so it's actually a 5% increase) and your clones will take longer to reach their target to shatter without {{Tooltip|Superspeed}}, but the {{Tooltip|Slow}} of Delayed Reactions can help a lot with breaking defiance bars. | * {{Trait|Delayed Reactions}} - extremely minor dps loss (Time Catches Up only affects the first hit of Split Second, so it's actually a 5% increase) and your clones will take longer to reach their target to shatter without {{Tooltip|Superspeed}}, but the {{Tooltip|Slow}} of Delayed Reactions can help a lot with breaking defiance bars. | ||
− | |||
− | |||
===Domination=== | ===Domination=== | ||
Domination can be taken over Illusions if you are playing in a group providing you permanent {{Tooltip|Quickness}} and {{Tooltip|Might}}. | Domination can be taken over Illusions if you are playing in a group providing you permanent {{Tooltip|Quickness}} and {{Tooltip|Might}}. | ||
{{Specialization|Domination|mid|mid|top|variant=y}} | {{Specialization|Domination|mid|mid|top|variant=y}} | ||
− | * {{Trait|Bountiful Blades}} - | + | * {{Trait|Bountiful Blades}} - if using greatsword. |
===Boon support=== | ===Boon support=== | ||
{{Collapse start|Click to Expand}} | {{Collapse start|Click to Expand}} | ||
− | When playing in groups, you can drop {{Trait|Chronophantasma}} and take the trait {{Trait|Seize the Moment}} to provide yourself and nearby allies with {{Tooltip|Quickness}}. If the group already has quickness, you can instead provide {{Tooltip|Alacrity}} through {{Trait|Stretched Time}}. | + | When playing in groups, you can drop {{Trait|Chronophantasma}} and take the trait {{Trait|Seize the Moment}} to provide yourself and nearby allies with {{Tooltip|Quickness}}. If the group already has quickness, you can instead provide {{Tooltip|Alacrity}} through {{Trait|Stretched Time}}. Quickness always takes priority over alacrity. |
When doing this, make the following changes. | When doing this, make the following changes. | ||
− | #Replace the Illusions traitline with Domination. | + | #Replace the {{Tooltip|Illusions}} traitline with {{Tooltip|Domination}}. |
− | #Use a greatsword. On the other weapon set either use | + | #Use a {{Tooltip|greatsword}} or {{Tooltip|Spear}}. On the other weapon set either use dagger-sword for damage, or dagger-focus for the pull of {{Skill|Temporal Curtain}}. |
#Change your utility skills to {{Skill|Well of Action}}, {{Skill|Well of Calamity}}, and {{Skill|Mantra of Pain}}. | #Change your utility skills to {{Skill|Well of Action}}, {{Skill|Well of Calamity}}, and {{Skill|Mantra of Pain}}. | ||
Feel free to change Mantra of Pain to whatever other skill you might need, like a stun break. | Feel free to change Mantra of Pain to whatever other skill you might need, like a stun break. | ||
− | {{TemplateCode|code = [& | + | {{TemplateCode|code = [&DQcBHQoaKC8jDyMPzxJpAQQThgFpAY8BsxLtEgAAAAAAAAAAAAAAAAAAAAADLwBaAAkBAA==]}} |
{{Skill bar | {{Skill bar | ||
|profession = mesmer | |profession = mesmer | ||
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|weapon1 = Dagger | |weapon1 = Dagger | ||
|weapon2 = Sword | |weapon2 = Sword | ||
− | |weapon3 = | + | |weapon3 = Spear |
|weapon4 = | |weapon4 = | ||
|healing = Signet of the Ether | |healing = Signet of the Ether | ||
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|utility3 = Mantra of Pain | |utility3 = Mantra of Pain | ||
|elite = Gravity Well | |elite = Gravity Well | ||
+ | |variant = y | ||
}} | }} | ||
{{Specialization|Dueling|top|bot|top|variant=y}} | {{Specialization|Dueling|top|bot|top|variant=y}} | ||
− | {{Specialization|Domination| | + | {{Specialization|Domination|mid|mid|top|variant=y}} |
{{Specialization|Chronomancer|bot|bot|mid|variant=y}} | {{Specialization|Chronomancer|bot|bot|mid|variant=y}} | ||
+ | * {{Trait|Bountiful Blades}} if using greatsword instead of spear. | ||
* {{Trait|Seize the Moment}} to provide {{Tooltip|Quickness}}. | * {{Trait|Seize the Moment}} to provide {{Tooltip|Quickness}}. | ||
* {{Trait|Stretched Time}} to provide {{Tooltip|Alacrity}}. | * {{Trait|Stretched Time}} to provide {{Tooltip|Alacrity}}. | ||
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| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = Sword | | weapon2 = Sword | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | sigil3 = | + | | sigil3 = Superior Sigil of Force |
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
| shoulders = Assassin | | shoulders = Assassin | ||
− | | | + | | hands = Assassin |
| legs = Assassin | | legs = Assassin | ||
− | | | + | | feet = Assassin |
− | | | + | | backpiece = Assassin |
| accessory1 = Assassin | | accessory1 = Assassin | ||
| amulet = Assassin | | amulet = Assassin | ||
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}} | }} | ||
* If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion, use {{Tooltip|sword}} instead of dagger. | * If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion, use {{Tooltip|sword}} instead of dagger. | ||
+ | * If you don't have access to [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds, use focus or greatsword. | ||
* This set provides 100% critical chance with {{Tooltip|Fury}} and food. Or 96.71% without food. | * This set provides 100% critical chance with {{Tooltip|Fury}} and food. Or 96.71% without food. | ||
− | * As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity | + | * As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity. |
− | * | + | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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Use your elite skill {{Skill|Gravity Well}} inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC. | Use your elite skill {{Skill|Gravity Well}} inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC. | ||
− | === | + | ===Dagger/Sword=== |
− | + | On dagger/sword you want to spam all your skills except {{Skill|Illusionary Riposte}} which should be saved for blocking. | |
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− | + | If using sword instead of dagger, {{Skill|Illusionary Leap}} deals no damage and should only be used if you're missing a third clone before shattering. | |
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− | You | + | ===Spear=== |
+ | On spear, try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage. Hitting with {{Skill|Mind the Gap}} gives you "Clarity", which empowers your next spear skill. You want to always cast {{Skill|Phantasmal Lancer}} empowered by Clarity. {{Skill|Imaginary Inversion}} should be saved for an extra dodge or to cleanse conditions. | ||
− | + | If using greatsword instead of spear, use all skills but consider saving {{Skill|Illusionary Wave}} for defiance bars. | |
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− | + | ==== Damage ==== | |
− | + | ====DPS variant==== | |
− | * {{Skill|Phantasmal | + | The majority of your damage comes from casting your phantasms then using {{Skill|Signet of the Ether}} to reset their cooldown and casting them again. In open world, it is generally better to reset {{Skill|Phantasmal Lancer}} for more boons since it spawns 2 phantasms when empowered. |
− | * {{Skill|Bladecall}} and {{Skill|Unstable Bladestorm}} | + | |
− | * Mastery of this skill priority will provide you with permanent {{Tooltip|Quickness}}, permanent {{Tooltip|Fury}}, an average of | + | Try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage, and always cast {{Skill|Phantasmal Lancer}} empowered by Clarity. When you swap to dagger, {{Skill|Phantasmal Swordsman}} is the first skill you want to cast, and you will cast it a second time before going back to spear. Use {{skill|Phantasmal Disenchanter}} off cooldown when every other important skill is on cooldown. You can use {{Skill|Gravity Well}} for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control. |
+ | ;Opener | ||
+ | To get the most out of {{Skill|Continuum Split}}, try to follow this opening when fighting durable enemies like meta event bosses. You want to enter Continuum Split during the aftercast of {{Skill|Mental Collapse}}, before it goes on cooldown but has already reset {{Skill|Mind the Gap}}. The timing for this is tight, but it is worth practicing it. | ||
+ | #{{skill|Phantasmal Disenchanter}} | ||
+ | #{{Skill|Phantasmal Swordsman}} | ||
+ | #{{Skill|Bladecall}} | ||
+ | #{{Skill|Unstable Bladestorm}} | ||
+ | #{{Tooltip|weapon swap}} | ||
+ | #{{Skill|Mind the Gap}} | ||
+ | #{{Skill|Mental Collapse}} and {{Skill|Continuum Split}} during the aftercast. | ||
+ | #{{Skill|Mind the Gap}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
+ | #{{Skill|Signet of the Ether}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
+ | #{{Skill|Well of Calamity}} | ||
+ | #{{skill|Phantasmal Disenchanter}} and {{Skill|Continuum Shift}}. | ||
+ | #{{Skill|Mind the Gap}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
+ | #{{Skill|Mental Collapse}} | ||
+ | #{{Skill|Signet of the Ether}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
+ | #{{Tooltip|weapon swap}} | ||
+ | * Try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage. | ||
+ | * The idea is to use {{Skill|Phantasmal Lancer}} three times in the spear loop. | ||
+ | * Each sword loop starts and ends with {{Skill|Phantasmal Swordsman}}. | ||
+ | * {{Skill|Bladecall}} and {{Skill|Unstable Bladestorm}} should be cast off cooldown. | ||
+ | * {{Skill|Phantasmal Disenchanter}} has the lowest priority and is used in both sets once. | ||
+ | * You will generate so many phantasms that you can fit a 3-clone {{Skill|Rewinder}} during the spear loop while spamming 3-clone {{Skill|Split Second}} off cooldown. | ||
+ | * Mastery of this skill priority will provide you with permanent {{Tooltip|Quickness}}, permanent {{Tooltip|Fury}}, an average of 25 stacks of {{Tooltip|Might}}, and about 45% of {{Tooltip|Alacrity}} uptime. | ||
====Boon variant==== | ====Boon variant==== | ||
{{Collapse start|Click to Expand}} | {{Collapse start|Click to Expand}} | ||
Since the boon variant build has to sacrifice {{Trait|Chronophantasma}}, Phantasms become significantly weaker. For this reason, the opening instead focuses on wells. | Since the boon variant build has to sacrifice {{Trait|Chronophantasma}}, Phantasms become significantly weaker. For this reason, the opening instead focuses on wells. | ||
− | + | #{{skill|Phantasmal Disenchanter}} | |
− | #{{Skill|Phantasmal | + | #{{Skill|Phantasmal Swordsman}} |
− | #{{Skill| | + | #{{Skill|Bladecall}} |
− | #{{Skill| | + | #{{Skill|Unstable Bladestorm}} |
#{{Tooltip|weapon swap}} | #{{Tooltip|weapon swap}} | ||
− | #{{Skill| | + | #{{Skill|Mind the Gap}} |
− | #{{Skill| | + | #{{Skill|Mental Collapse}} and {{Skill|Continuum Split}} during the aftercast. |
− | #{{Skill| | + | #{{Skill|Mind the Gap}} |
− | #{{Skill| | + | #{{Skill|Phantasmal Lancer}} |
− | #{{Skill| | + | #{{Skill|Well of Action}} |
− | #{{Skill| | + | #{{Skill|Well of Calamity}} |
+ | #{{skill|Phantasmal Disenchanter}} and {{Skill|Continuum Shift}}. | ||
+ | #{{Skill|Mind the Gap}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
+ | #{{Skill|Mental Collapse}} | ||
+ | #{{Skill|Signet of the Ether}} | ||
+ | #{{Skill|Phantasmal Lancer}} | ||
#{{Tooltip|weapon swap}} | #{{Tooltip|weapon swap}} | ||
− | #{{Skill|Phantasmal | + | #{{Skill|Phantasmal Swordsman}} |
− | + | #{{Skill|Well of Action}} | |
+ | #{{Skill|Well of Calamity}} | ||
+ | * Try to always hit your target with the outer edge of {{Skill|Mind the Gap}} to deal more damage. | ||
+ | * The idea is to use {{Skill|Phantasmal Lancer}} three times in the spear loop. | ||
+ | * Each sword loop starts and ends with {{Skill|Phantasmal Swordsman}}. | ||
+ | * Cast your wells off cooldown. | ||
+ | * {{Skill|Bladecall}} and {{Skill|Unstable Bladestorm}} should be cast off cooldown. | ||
+ | * {{Skill|Phantasmal Disenchanter}} has the lowest priority and is used in both sets once. | ||
+ | * You will generate so many phantasms that you can fit a 3-clone {{Skill|Rewinder}} during the spear loop while spamming 3-clone {{Skill|Split Second}} off cooldown. | ||
{{Collapse end}} | {{Collapse end}} | ||
+ | |||
===Defense=== | ===Defense=== | ||
− | * | + | * Never stop moving, get out of enemy attacks or dodge them. |
+ | * Clones and phantasms will tank some hits for you. | ||
+ | * {{Skill|Imaginary Inversion}} is an extra dodge, heals and cleanses conditions. | ||
* When using sword, {{Skill|Blurred Frenzy}} dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging. | * When using sword, {{Skill|Blurred Frenzy}} dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging. | ||
− | * {{Skill|Illusionary Riposte}} is a block. | + | * {{Skill|Illusionary Riposte}} is a block plus evade. |
* If you need condition cleanse, slot {{Skill|Mantra of Resolve}}. | * If you need condition cleanse, slot {{Skill|Mantra of Resolve}}. | ||
− | * | + | * {{Skill|Distortion}} makes you immune to damage. |
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Gravity Well}} - {{tooltip|knockdown}}, {{tooltip|float}} and {{tooltip|pull}}. | * {{Skill|Gravity Well}} - {{tooltip|knockdown}}, {{tooltip|float}} and {{tooltip|pull}}. | ||
− | |||
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}} - {{tooltip|daze}}. | * {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}} - {{tooltip|daze}}. | ||
− | |||
* {{Skill|Time Sink}} - {{tooltip|daze}}. | * {{Skill|Time Sink}} - {{tooltip|daze}}. | ||
− | * {{Skill| | + | * {{Skill|Mental Collapse}} - {{Tooltip|Stun}} if used with Clarity. |
− | * You can use any of the above in {{Skill|Continuum Split}} to | + | * You can use any of the above in {{Skill|Continuum Split}} to potentially cast them twice. |
Latest revision as of 09:50, 13 October 2024
Overview
Power Chronomancer is a powerful solo build with great boon uptime and damage. It has access to plentiful utility, including invulnerability, blocks and teleports, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent Fury, Quickness, and 25~ Might, with 0 boon duration, thanks to the Illusions trait line.
Additionally, this build can sacrifice some of its damage to provide its party with permanent Quickness from or permanent Alacrity from by making little changes.
Template Code
Skill Bar
Weapon Variants
- If you don't have access to dagger from End of Dragon's virtuoso with Weaponmaster Training from Secrets of the Obscure, use mainhand sword instead.
- If you don't have access to land spear with Janthir Wilds, use focus or greatsword.
Alternative weapons:
- Greatsword - range and tagging potential with about the same damage as focus.
- Focus - extremely helpful pull with and the phantasm blocks projectiles.
- Shield - low damage but great CC and allows you to block, twice if you do block at least one attack.
- Rifle - good damage and vulnerability for starting fights, but terrible sustained damage.
Skill Variants
Heal skill
is an integral part of this build and you shouldn't replace it.
- - in extremely rare situations where you'd like to trade damage for extra healing or condition cleanse, use Ether Feast.
Utility skill
is a generic stunbreak and movement skill, can be replaced if needed.
good AoE damage, can be replaced if needed.
- - extra damage with no cast time.
- Aegis per pulse, Stability on cast and first pulse, and stunbreaks on cast. - very strong defensive utility that provides
- Might and Fury for yourself and allies, good option for groups. - more
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - personal stunbreak and AoE stability.
- - utility for teleporting to previous places.
Elite skill
provides good damage and great CC, you will almost never replace it.
- - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast.
Specializations
Variants
- Superspeed, but the Slow of Delayed Reactions can help a lot with breaking defiance bars. - extremely minor dps loss (Time Catches Up only affects the first hit of Split Second, so it's actually a 5% increase) and your clones will take longer to reach their target to shatter without
Domination
Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might.
- - if using greatsword.
Boon support
When playing in groups, you can drop Quickness. If the group already has quickness, you can instead provide Alacrity through . Quickness always takes priority over alacrity.
and take the trait to provide yourself and nearby allies withWhen doing this, make the following changes.
- Replace the Illusions traitline with Domination.
- Use a greatsword or Spear. On the other weapon set either use dagger-sword for damage, or dagger-focus for the pull of .
- Change your utility skills to , , and .
Feel free to change Mantra of Pain to whatever other skill you might need, like a stun break.
- if using greatsword instead of spear.
- Quickness. to provide
- Alacrity. to provide
- You can use any of the three adept traits: for minor healing since you run 3 wells anyway, or for a little bit more CC, or for an extremely minimal damage gain.
Do not play these boon support builds when soloing, the strength of these boon support builds comes from providing your party with either quickness or alacrity. However, when playing solo, you already have permanent self-quickness from the Illusions traitline, and giving only yourself alacrity is never worth losing the extremely strong
.
Equipment
This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Infusions are completely optional.
Berserker
Assassin
Berserker
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
x6
x18
- If you don't have access to Weaponmaster Training with the Secrets of the Obscure expansion, use sword instead of dagger.
- If you don't have access to land spear with Janthir Wilds, use focus or greatsword.
- This set provides 100% critical chance with Fury and food. Or 96.71% without food.
- As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Continuum Split
is the profession mechanic of the chronomancer specialization that allows them to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.
This extremely powerful skill is used to spam your Phantasms four times in a row.
- Generate 2 or 3 clones.
- Cast your phantasm skills while entering Continuum Split.
- Reset your Phantasm skills with .
- Cast your Phantasm skills again.
- Continuum Split ends.
- Cast your Phantasm skills.
- Reset your Phantasm skills with Signet of the Ether
- Cast your Phantasm skills again.
Use your elite skill
inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC.Dagger/Sword
On dagger/sword you want to spam all your skills except
which should be saved for blocking.If using sword instead of dagger,
deals no damage and should only be used if you're missing a third clone before shattering.Spear
On spear, try to always hit your target with the outer edge of
to deal more damage. Hitting with gives you "Clarity", which empowers your next spear skill. You want to always cast empowered by Clarity. should be saved for an extra dodge or to cleanse conditions.If using greatsword instead of spear, use all skills but consider saving
for defiance bars.Damage
DPS variant
The majority of your damage comes from casting your phantasms then using
to reset their cooldown and casting them again. In open world, it is generally better to reset for more boons since it spawns 2 phantasms when empowered.Try to always hit your target with the outer edge of
to deal more damage, and always cast empowered by Clarity. When you swap to dagger, is the first skill you want to cast, and you will cast it a second time before going back to spear. Use off cooldown when every other important skill is on cooldown. You can use for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control.- Opener
To get the most out of
, try to follow this opening when fighting durable enemies like meta event bosses. You want to enter Continuum Split during the aftercast of , before it goes on cooldown but has already reset . The timing for this is tight, but it is worth practicing it.- weapon swap
- and during the aftercast.
- and .
- weapon swap
- Try to always hit your target with the outer edge of to deal more damage.
- The idea is to use three times in the spear loop.
- Each sword loop starts and ends with .
- and should be cast off cooldown.
- has the lowest priority and is used in both sets once.
- You will generate so many phantasms that you can fit a 3-clone during the spear loop while spamming 3-clone off cooldown.
- Mastery of this skill priority will provide you with permanent Quickness, permanent Fury, an average of 25 stacks of Might, and about 45% of Alacrity uptime.
Boon variant
Since the boon variant build has to sacrifice
, Phantasms become significantly weaker. For this reason, the opening instead focuses on wells.- weapon swap
- and during the aftercast.
- and .
- weapon swap
- Try to always hit your target with the outer edge of to deal more damage.
- The idea is to use three times in the spear loop.
- Each sword loop starts and ends with .
- Cast your wells off cooldown.
- and should be cast off cooldown.
- has the lowest priority and is used in both sets once.
- You will generate so many phantasms that you can fit a 3-clone during the spear loop while spamming 3-clone off cooldown.
Defense
- Never stop moving, get out of enemy attacks or dodge them.
- Clones and phantasms will tank some hits for you.
- is an extra dodge, heals and cleanses conditions.
- When using sword, dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
- is a block plus evade.
- If you need condition cleanse, slot .
- makes you immune to damage.
Crowd Control
- knockdown, float and pull. -
- ⇒ - daze.
- daze. -
- Stun if used with Clarity. -
- You can use any of the above in to potentially cast them twice.
Video examples
Phantasmal Defender is completely unnecessary, I just wanted to do a 6-phantasms-Contiuum-Split. Thanks to our blocks, evades, and Distortion, we should be pretty safe from this boss. Should have saved the second Gravity Well to break the boss' defiance bar instead of using it for dps.
Feedback makes the two archers shoot themselves to death, and the boss too. When the boss switches to daggers, I stand back and let my illusions tank his deadly combo. If you get hit, like I did, use Distortion to survive it.
Used an Adrenaline Mushroom to reset my cooldowns. The Avatar hits like a truck so I used Well of Precognition to block some hits. This fight is really a race to see who bursts who first. Breaking his defiance bar close to 50% stops the oneshot attack he tries to do.
Ratings
Comments
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