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{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
 +
| specialization = mechanist
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Condition Damage, Control
+
| focus = Burst Damage, Condition Damage
 
| difficulty = 3
 
| difficulty = 3
 +
| xpac = PoF, JW
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Core Vass Grenadier makes use of the {{Relic|Relic of Vass}} while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with {{Skill|Toss Elixir X}}.
+
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power {{tooltip|Spear}} options none have been as effective as this hybrid damage option.
 
 
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| weapon1 = Mace
+
| specialization = holosmith
| weapon2 = Shield
+
| weapon1 = Spear
 +
| weapon2 =
 
| healing = Elixir H
 
| healing = Elixir H
 
| utility1 = Elixir Gun
 
| utility1 = Elixir Gun
| utility2 = Grenade Kit
+
| utility2 = Elixir S
 
| utility3 = Flamethrower
 
| utility3 = Flamethrower
 
| elite = Elixir X
 
| elite = Elixir X
 
}}
 
}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elixir Gun}}
{{Skill bar aux|Grenade Kit}}
 
 
{{Skill bar aux|Flamethrower}}
 
{{Skill bar aux|Flamethrower}}
{{Skill bar aux|Rampage}}
+
===Variants===
{{Skill bar aux|Tornado}}
+
''Utility''
 
+
While {{Skill|Elixir Gun}} is a strong option, it can be replaced to simplify the build.
===Skill Variants===
+
* {{Skill|Photon Wall}} - Improves defensive ability.
 
+
*{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} generation which improves hybrid damage output.
 
+
* {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & extra {{tooltip|Superspeed}}.
 +
''Elite''
 +
While {{Skill|Elixir X}} Is good for it's stablity uptime & high damage there are multiple alternatives.
 +
* {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nicely into burst combos.
 +
* {{Skill|Supply Crate}} - Similar to {{Skill|Prime Light Beam}} but will instead greatly improve sustain as apposed to damage.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
+
code = [&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Top|Bot|Top}}
+
{{Specialization|Alchemy|Top|Mid|Top}}
{{Specialization|Explosives|Top|Bot|Mid}}
+
{{Specialization|Firearms|Bot|Mid|Bot}}
{{Specialization|Inventions|Top|Bot|Top}}
+
{{Specialization|Holosmith|Bot|Bot|Top}}
 
 
  
===Trait Variant===
+
===Trait Variants===
*{{Trait|Self-Regulating Defenses}} - Slightly more damage and cleanse. A lot less healing than {{Trait|Backpack Regenerator}}.
+
* {{Trait|Pinpoint Distribution}} - Increased power damage, good synergy with {{Trait|Boiling Point}}.
 +
* {{Trait|Modified Ammunition}} - Increased power damage.
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Mace
+
| weapon1 = Spear
| weapon2 = Shield
+
| weapon2 =  
| sigil1 = Purging
+
| sigil1 = Energy
| sigil2 = Cleansing
+
| sigil2 = Smoldering
 
| rune = Lynx
 
| rune = Lynx
| amulet = Wizard's
+
| amulet = Tyrant
 
| relic = Relic of Vass
 
| relic = Relic of Vass
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
*{{Sigil|Smoldering}}
+
''Rune''
 
+
* {{Rune|Nightmare}} - Maximum condition damage.
 
+
* {{Rune|Adventure}} - Maxmimum Hybrid damage.
------
+
* {{Rune|Divinity}} - Good condition, power and sustain increase.
 +
* {{Rune|Dragonhunter}} - Maximum power damage.
 +
''Sigil''
 +
* {{Sigil|Cleansing}}
 +
* {{Sigil|Venom}}
  
 
==Usage==
 
==Usage==
* This build is a duelist with team-fighting capabilities.
+
* This build is for taking 1v1s and bursting.
 
 
In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}}  to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover.
 
Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source.
 
 
 
* {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
 
 
 
====How to play====
 
 
 
Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments.
 
 
 
* '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}}
 
 
 
* '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}}
 
 
 
* '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Skill|Toss Elixir H}} - {{Skill|Super Elixir}} - {{Skill|Static Shield}} - {{Skill|Magnetic Inversion}}
 
  
*'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}}
+
===How to Play===
  
* Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}}to get rid of {{Relic|Relic of Vass}} stacks quickly.
+
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
  
====Mobility====
+
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech.
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options.  
 
  
*{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily.
+
To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.
  
*{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build.
+
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
  
*{{Skill|Elixir X}} - The primary use of this skill is for mobility rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape.
+
{{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}.
  
*{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range.
+
{{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}}
 +
===Burst===
 +
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
  
====Burst & Combos====
+
''Full burst''
These are also effective on {{Skill|Toss Elixir X}} hit targets.
+
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
 +
''Alternative''
 +
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}}  
  
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Freeze Grenade}} -> {{Skill|Smoke Vent}}.  
+
Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
 +
====Moblity====
 +
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
 +
* {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling.
 +
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 +
* {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option.
 +
* {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.
  
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Shrapnel Grenade}}.  
+
====Defense====
 +
This build is low on cleanse but has alternative options to make up for that.
 +
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 +
* {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
 +
* {{Skill|Gear Shield}}  
 +
* {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts.
 +
* {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts.
  
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}}  
+
====Extra Techniques====
 +
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
 +
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~{{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
 +
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
  
===Moa Set-Ups===
+
----
Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are:
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}}
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}}
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}}
 
It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded.
 

Latest revision as of 16:42, 14 October 2024

This is a test build. You may comment and rate it.

Focused on: Burst damage and Condition damage

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard

Overview

Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of Spear Spear's synergy with Engage Photon Forge & Flamethrower to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of Burn Burn, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power Spear Spear options none have been as effective as this hybrid damage option.

Skill Bar

Spear
Utility
Elixir Gun
Flamethrower

Variants

Utility While Elixir Gun is a strong option, it can be replaced to simplify the build.

  • Photon Wall - Improves defensive ability.
  • Elixir B & Toss Elixir B - Grants Stability Stability and much more Might Might generation which improves hybrid damage output.
  • Elixir U & Toss Elixir U - Grants Quickness Quickness & extra Superspeed Superspeed.

Elite While Elixir X Is good for it's stablity uptime & high damage there are multiple alternatives.

  • Prime Light Beam - Greatly increases Burn Burn output. Sets up nicely into burst combos.
  • Supply Crate - Similar to Prime Light Beam but will instead greatly improve sustain as apposed to damage.


Template Code

[&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Trait Variants

  • Pinpoint Distribution - Increased power damage, good synergy with Boiling Point.
  • Modified Ammunition - Increased power damage.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Nightmare - Maximum condition damage.
  • Rune of Adventure - Maxmimum Hybrid damage.
  • Rune of Divinity - Good condition, power and sustain increase.
  • Rune of Dragonhunter - Maximum power damage.

Sigil

  • Sigil of Cleansing
  • Sigil of Venom

Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using Conduit Surge, Devastator, Acid Bomb & Holo Leap. Get big damage using a mix of high power and Burn Burn options. Once closing the gap isn't necessary or possible use Elixir Gun to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.

Try not to use the attack on Overclock Signet and save it for when Crash Down has been put on cooldown. Do this to instantly respawn your mech.

To simplify when using Glob Shot next to your mech with no other enemy/ally targets around, Glob Shot will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.

Use the Tool Kit autoattack Smack since it's much stronger than the Spear Spear autoattack Puncturing Jab.

Acid Bomb makes for a strong unblockable melee range option. While Overclock Signet can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on Overclock Signet.

Explosive Knuckle & Crisis Zone: Make use of these mech skills to improve self sustain by applying Weakness Weakness, Protection Protection Aegis Aegis & Stability Stability

Burst

Since it is an instant cast you can start any burst with Crash Down. Does more damage when using Overclock Signet.

Full burst

  • Explosive Entrance + Electric Artillery > Devastator > Explosive Knuckle > Conduit Surge > Pry Bar

Alternative

  • Explosive Entrance + Electric Artillery > Conduit Surge > Explosive Knuckle > Devastator > Pry Bar

Once low on cooldowns use the toolkit auto attack Smack to maintain high damage output.

Moblity

  • Conduit Surge - Your basic short CD leap option.
  • Devastator - Can canceled the aftercast early by using Elixir Gun/Tool Kit and Weapon Swap Weapon Swap canceling.
  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Acid Bomb - Unblockable serves as a "Get-Off-Me" and a mobility option.
  • Box of Nails - Applying pulsing Cripple Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.

Defense

This build is low on cleanse but has alternative options to make up for that.

  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Super Elixir - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
  • Gear Shield
  • Explosive Knuckle - Weakness Weakness application on a low CD. Easy to use to reduce enemy bursts.
  • Crisis Zone - Stability Stability & Protection Protection, can be used before bursts.

Extra Techniques

  • Fumigate - Hits through walls and projectile blocks while triggering Explosive Entrance
  • Overclock Signet has a few very fun quirks when using it to cast Crash Down: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the Crash Down will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~Pry Bar damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
  • Conduit Surge/Devastator - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.

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