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Difference between revisions of "Cyto"

 
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Line 4: Line 4:
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Burst Damage
+
| focus = Burst Damage, Condition Damage
| difficulty = 2
+
| difficulty = 3
| xpac = EoD, JW
+
| xpac = PoF, JW
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Elixir Gun}} &{{Skill|Tool Kit}} to create a unique & strong mixed melee & ranged duelist. While there are other power {{tooltip|Spear}} options none have been as effective as this one.
+
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power {{tooltip|Spear}} options none have been as effective as this hybrid damage option.
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| specialization = mechanist
+
| specialization = holosmith
 
| weapon1 = Spear
 
| weapon1 = Spear
 
| weapon2 =
 
| weapon2 =
| healing = Rectifier Signet
+
| healing = Elixir H
 
| utility1 = Elixir Gun
 
| utility1 = Elixir Gun
| utility2 = Shift Signet
+
| utility2 = Elixir S
| utility3 = Tool Kit
+
| utility3 = Flamethrower
| elite = Overclock Signet
+
| elite = Elixir X
 
}}
 
}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elixir Gun}}
{{Skill bar aux|Tool Kit}}
+
{{Skill bar aux|Flamethrower}}
 
+
===Variants===
 +
''Utility''
 +
While {{Skill|Elixir Gun}} is a strong option, it can be replaced to simplify the build.
 +
* {{Skill|Photon Wall}} - Improves defensive ability.
 +
*{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} generation which improves hybrid damage output.
 +
* {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & extra {{tooltip|Superspeed}}.
 +
''Elite''
 +
While {{Skill|Elixir X}} Is good for it's stablity uptime & high damage there are multiple alternatives.
 +
* {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nicely into burst combos.
 +
* {{Skill|Supply Crate}} - Similar to {{Skill|Prime Light Beam}} but will instead greatly improve sustain as apposed to damage.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGHiYvRjoNGwAAEBsAAIoBAACVAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
+
code = [&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|Mid|Bot|Top}}
+
{{Specialization|Alchemy|Top|Mid|Top}}
{{Specialization|Firearms|Bot|Bot|Mid}}
+
{{Specialization|Firearms|Bot|Mid|Bot}}
{{Specialization|Mechanist|Mid|Mid|Bot}}
+
{{Specialization|Holosmith|Bot|Bot|Top}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Big Boomer}} - Increased damage with sustain loss, better for bursting.
+
* {{Trait|Pinpoint Distribution}} - Increased power damage, good synergy with {{Trait|Boiling Point}}.
 +
* {{Trait|Modified Ammunition}} - Increased power damage.
  
  
Line 48: Line 58:
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Energy
 
| sigil1 = Energy
| sigil2 = Cleansing
+
| sigil2 = Smoldering
| rune = Fighter
+
| rune = Lynx
| amulet = Berserker
+
| amulet = Tyrant
| relic = Relic of Antitoxin
+
| relic = Relic of Vass
 
}}
 
}}
 
  
 
===Equipment Variants===
 
===Equipment Variants===
 
''Rune''
 
''Rune''
* {{Rune|Reaper}} - Good balance of sustain and damage.
+
* {{Rune|Nightmare}} - Maximum condition damage.
* {{Rune|Scholar}} - Maxmimum damage
+
* {{Rune|Adventure}} - Maxmimum Hybrid damage.
 +
* {{Rune|Divinity}} - Good condition, power and sustain increase.
 +
* {{Rune|Dragonhunter}} - Maximum power damage.
 
''Sigil''
 
''Sigil''
* {{Sigil|Purging}}
+
* {{Sigil|Cleansing}}
 +
* {{Sigil|Venom}}
  
 
==Usage==
 
==Usage==
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===How to Play===
 
===How to Play===
  
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}}, {{Skill|Shift Signet}} & {{Skill|Magnet}}. Get big damage using {{tooltip|Spear}}, {{Skill|Tool Kit}} & {{Skill|Explosive Knuckle}} skills. Once closing the gap isn't necassary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
+
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
  
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown.
+
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech.
  
When using {{Skill|Glob Shot}} next to your mech, it will bounce between you two then return to your target, doing double the damage total.
+
To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.
  
 
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
 
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
 +
 +
{{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}.
 +
 +
{{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}}
 
===Burst===
 
===Burst===
 
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
 
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
  
 
''Full burst''
 
''Full burst''
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
+
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}  
 
''Alternative''
 
''Alternative''
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}}  
+
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}}
 
 
  
 +
Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
 
====Moblity====
 
====Moblity====
 
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
 
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
Line 100: Line 116:
 
====Extra Techniques====
 
====Extra Techniques====
 
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
 
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for with {{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
+
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~{{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
 
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
 
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
  
 
----
 
----

Latest revision as of 16:42, 14 October 2024

This is a test build. You may comment and rate it.

Focused on: Burst damage and Condition damage

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard

Overview

Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of Spear Spear's synergy with Engage Photon Forge & Flamethrower to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of Burn Burn, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power Spear Spear options none have been as effective as this hybrid damage option.

Skill Bar

Spear
Utility
Elixir Gun
Flamethrower

Variants

Utility While Elixir Gun is a strong option, it can be replaced to simplify the build.

  • Photon Wall - Improves defensive ability.
  • Elixir B & Toss Elixir B - Grants Stability Stability and much more Might Might generation which improves hybrid damage output.
  • Elixir U & Toss Elixir U - Grants Quickness Quickness & extra Superspeed Superspeed.

Elite While Elixir X Is good for it's stablity uptime & high damage there are multiple alternatives.

  • Prime Light Beam - Greatly increases Burn Burn output. Sets up nicely into burst combos.
  • Supply Crate - Similar to Prime Light Beam but will instead greatly improve sustain as apposed to damage.


Template Code

[&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Trait Variants

  • Pinpoint Distribution - Increased power damage, good synergy with Boiling Point.
  • Modified Ammunition - Increased power damage.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Nightmare - Maximum condition damage.
  • Rune of Adventure - Maxmimum Hybrid damage.
  • Rune of Divinity - Good condition, power and sustain increase.
  • Rune of Dragonhunter - Maximum power damage.

Sigil

  • Sigil of Cleansing
  • Sigil of Venom

Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using Conduit Surge, Devastator, Acid Bomb & Holo Leap. Get big damage using a mix of high power and Burn Burn options. Once closing the gap isn't necessary or possible use Elixir Gun to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.

Try not to use the attack on Overclock Signet and save it for when Crash Down has been put on cooldown. Do this to instantly respawn your mech.

To simplify when using Glob Shot next to your mech with no other enemy/ally targets around, Glob Shot will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.

Use the Tool Kit autoattack Smack since it's much stronger than the Spear Spear autoattack Puncturing Jab.

Acid Bomb makes for a strong unblockable melee range option. While Overclock Signet can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on Overclock Signet.

Explosive Knuckle & Crisis Zone: Make use of these mech skills to improve self sustain by applying Weakness Weakness, Protection Protection Aegis Aegis & Stability Stability

Burst

Since it is an instant cast you can start any burst with Crash Down. Does more damage when using Overclock Signet.

Full burst

  • Explosive Entrance + Electric Artillery > Devastator > Explosive Knuckle > Conduit Surge > Pry Bar

Alternative

  • Explosive Entrance + Electric Artillery > Conduit Surge > Explosive Knuckle > Devastator > Pry Bar

Once low on cooldowns use the toolkit auto attack Smack to maintain high damage output.

Moblity

  • Conduit Surge - Your basic short CD leap option.
  • Devastator - Can canceled the aftercast early by using Elixir Gun/Tool Kit and Weapon Swap Weapon Swap canceling.
  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Acid Bomb - Unblockable serves as a "Get-Off-Me" and a mobility option.
  • Box of Nails - Applying pulsing Cripple Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.

Defense

This build is low on cleanse but has alternative options to make up for that.

  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Super Elixir - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
  • Gear Shield
  • Explosive Knuckle - Weakness Weakness application on a low CD. Easy to use to reduce enemy bursts.
  • Crisis Zone - Stability Stability & Protection Protection, can be used before bursts.

Extra Techniques

  • Fumigate - Hits through walls and projectile blocks while triggering Explosive Entrance
  • Overclock Signet has a few very fun quirks when using it to cast Crash Down: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the Crash Down will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~Pry Bar damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
  • Conduit Surge/Devastator - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.

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