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Difference between revisions of "Berserker - Power Berserker"

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| profession = warrior
 
| profession = warrior
 
| specialization = berserker
 
| specialization = berserker
| designed for = open world, open world general, open world dps
+
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = good
+
| rating = great
 +
| meta = yes
 
| xpac = hot
 
| xpac = hot
 
| difficulty = 2
 
| difficulty = 2
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==Overview==
 
==Overview==
A Power {{Tooltip|Berserker}} build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).
+
Power {{Tooltip|Berserker}} is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in {{Skill|Berserk}} mode, dealing increased damage and killing enemies by spamming the Primal Burst skills {{Skill|Decapitate}} and {{Skill|Wild Throw}} which will also provide permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}} and some {{Tooltip|Might}} to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds.
 +
 
 +
The main downside of this build, as with most warrior builds, is the lack of ranged damage.
 +
 
  
This builds major strengths include:
 
* Very high area damage
 
* High burst damage
 
* Good mobility
 
* Built-in defense and stunbreak.
 
<br>
 
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEGTM+EhXyEgAAqAAAAKESAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEGTMeEhnyEvIS1xLXEqgAqACvAK8AwhKcAAAAAAAAAAAAAAAAAAAAAAACBQAyAAA=]
 
}}
 
}}
<br>
+
 
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
|profession = warrior
 
|profession = warrior
 
|specialization = berserker
 
|specialization = berserker
|weapon1 = Greatsword
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
 
|weapon3 = Axe
 
|weapon3 = Axe
 
|weapon4 = Axe
 
|weapon4 = Axe
 
|healing = Blood Reckoning
 
|healing = Blood Reckoning
|utility1 = "For Great Justice!"
+
|utility1 = Outrage
|utility2 = Sundering Leap
+
|utility2 = "For Great Justice!"
|utility3 = Outrage
+
|utility3 = Signet of Fury
 
|elite = Head Butt
 
|elite = Head Butt
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
It is never recommended to replace {{Tooltip|Axe|Dual Axe}}, as this is by far your highest damage weapon set.
+
{{Tooltip|Axe|Dual Axe}} + {{Tooltip|spear}} is the default setup. Usage of {{Tooltip|spear}} requires Janthir Wilds. {{Tooltip|greatsword}} is a great alternative.
* {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs.  
+
* {{Tooltip|Greatsword}} - replaces spear for players without Jantir Wilds or players that prefer greatsword. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.
* {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}}
+
* {{Tooltip|Rifle}} - low damage at range if ranged damage is needed. An option for players without access to spear, replaces greatsword.
* {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC.  
+
* {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - very low DPS but extremely high CC.
 
 
 
===Skill Variants===
 
===Skill Variants===
 
====Heal Skills====
 
====Heal Skills====
* {{Skill|"To the Limit!"}} - general use: a big heal that maxes adrenaline
+
{{Skill|Blood Reckoning}} is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it.
* {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content.
+
* {{Skill|Mending}} - defensive option, low cooldow, removes conditions, high healing.
 
 
 
====Utilities====
 
====Utilities====
Replace {{Skill|Sundering Leap}} before replacing other skills.
+
{{Skill|Outrage}} is extremely useful, as it is not only a stunbreak but also extends the duration of your {{Skill|Berserk}} mode. Never replace it.<br>
* {{Skill|Signet of Stamina}} - defense: more dodges.
+
{{Skill|"For Great Justice!"}} provides you and nearby allies with boons. Very useful, but can be replaced if needed.<br>
* {{Skill|Kick (warrior utility)}} - offense: CC that activates {{Trait|Peak Performance}}
+
{{Skill|Signet of Fury}} is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using {{Sigil|Superior Sigil of Accuracy}}.
* {{Skill|Bull's Charge}} - offense/mobility: CC that activates {{Trait|Peak Performance}}
+
* {{Skill|"Shake It Off!"}} - condition removal, stunbreak.
* {{Skill|Dolyak Signet}} - defense: stability and damage reduction
+
* {{Skill|Wild Blow}} - good damage, Berserk extension, and fury generation.
* {{Skill|"Shake It Off!"}} - defense: best condition clear and stunbreak
+
* {{Skill|Signet of Stamina}} - more dodges and condition removal.
* {{Skill|Signet of Might}} - offense: high DPS option
+
====Elite Skills====
 +
{{Skill|Head Butt}} is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of {{Skill|Berserk}} mode, and fully refills your Adrenaline.
 +
* {{Skill|Battle Standard}} - in vey rare situations, you can take this banner to revive allies.
  
====Elite Skills====
 
* {{Skill|Battle Standard}} - ally res + boon support
 
  
<br>
 
 
==Specializations==
 
==Specializations==
{{Specialization|Strength|bot|mid|top}}
+
{{Specialization|Strength|top|mid|top}}
{{Specialization|Discipline|mid|bot|mid}}
+
{{Specialization|Discipline|mid|bot|top}}
{{Specialization|Berserker|top|top|top}}
+
{{Specialization|Berserker|top|mid|top}}
* {{Trait|Brave Stride}} - stability
+
===Variants===
* {{Trait|Savage Instinct}} - An excellent stunbreak that includes a short invulnerability period
+
* {{Trait|Peak Performance}} - consider this for a small damage boost at the cost of stability.
 +
* {{Trait|Great Fortitude}} - use it when playing in groups giving you {{Tooltip|Might}}.
 +
* {{Trait|Might Makes Right}} - provides high self healing at the cost of damage, great synergy with certain food as explained in the food section below.
 +
* {{Trait|Blood Reaction}} - use it when playing in groups and someone else is already giving {{Tooltip|Quickness}}.
 +
 
  
 
==Equipment==
 
==Equipment==
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Greatsword
+
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Axe
 
| weapon3 = Axe
 
| weapon4 = Axe
 
| weapon4 = Axe
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Impact
+
| sigil4 = Superior Sigil of Concentration
 +
| relic = Relic of the Claw
 
}}
 
}}
* {{Sigil|Superior Sigil of Air}} - budget DPS, replaces {{Sigil|Superior Sigil of Impact}}
+
Usage of {{Tooltip|spear}} requires Janthir Wilds. {{Tooltip|greatsword}} is a great alternative. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.
* {{Tooltip|Knight|Knight's Trinkets}} - higher defense at the cost of damage.
+
* Note that having 60% critical chance before {{Tooltip|Fury}} and before {{Trait|Smash Brawler}} is absolutely mandatory. This is why you need either {{Skill|Signet of Fury}} or {{Sigil|Superior Sigil of Accuracy}}.
* A {{Tooltip|Longbow}} with {{Sigil|Superior Sigil of Frenzy}} and {{Sigil|Superior Sigil of Fire}} can replace {{Tooltip|Greatsword}} in farm zergs for a decent ranged option. This gives you tons of AoE for basic tagging.
+
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.  
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Thief}} for steady damage, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
 
  
 
==Consumables==
 
==Consumables==
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* {{Food|Fried Oyster Sandwich}}
 
* {{Food|Fried Oyster Sandwich}}
 
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
* {{Food|Fried Golden Dumpling}} can be combo'd with {{Trait|Might Makes Right}} for insane self-healing.
  
 
===Farming===
 
===Farming===
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==Usage==
 
==Usage==
 +
===Berserk===
 +
{{Skill|Berserk}} is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using {{Skill|Head Butt}}, activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to {{Trait|Fatal Frenzy}} and {{Trait|Bloody Roar}}, and have increased critical chance due to {{Trait|Smash Brawler}}. Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills {{Skill|Decapitate}} and {{Skill|Wild Throw}} which are your sources of {{Tooltip|Quickness}} from {{Trait|Heat the Soul}}.
 +
 +
For these reasons, maintaining Berserk mode is key to playing berserker correctly. {{Skill|Blood Reckoning}}, {{Skill|Outrage}} and {{Skill|Head Butt}} extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to {{Trait|Smash Brawler}}. Thanks to this, you can maintain permanent Berserk mode during fights.
 +
 
===Damage===
 
===Damage===
* Use {{Skill|"For Great Justice!"}} off cooldown
+
This build is very simple to play. Start fights by instantly filling your Adrenaline bar with {{Skill|Head Butt}}, activate {{Skill|Berserk}}, and pummel your enemies. Note that having 60% critical chance before {{Tooltip|Fury}} and before {{Trait|Smash Brawler}} is absolutely mandatory.
* This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
+
;Priority
* Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun.
+
#{{Skill|Berserk}}
 +
#{{Skill|Eviscerate}}
 +
#{{Skill|Wild Throw}} + {{Skill|Blood Reckoning}} + {{Skill|Wild Throw}}
 +
#{{Skill|Head Butt}} + {{Skill|Outrage}}
 +
#Weapon skills
 +
 
 +
In short, spam your Primal Bursts. Use {{Skill|Blood Reckoning}} to cast {{Skill|Wild Throw}} twice back to back, then a third time when it recharges, and swap back to axe.
 +
* Your goal is to stay on {{Tooltip|axe}} and spam {{Skill|Eviscerate}} while using as little other skills in between as possible. Since {{Trait|Axe Mastery}} gives extra Adrenaline, including to {{Skill|Eviscerate}}, you only need to strike 3 times in between each {{Skill|Eviscerate}}. Be mindful that {{Skill|Cyclone Axe}} strikes twice, as does your second basic attack {{Skill|Double Chop}}. This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack {{Skill|Triple Chop}} because the first two auto attacks will have already filled your Adrenaline bar to use {{Skill|Eviscerate}}.
 +
* After using your {{Tooltip|Axe}} skills, prepare your Adrenaline and swap to {{Tooltip|spear}} to cast {{Skill|Wild Throw}} + {{Skill|Blood Reckoning}} + {{Skill|Wild Throw}}, all skills except {{Skill|Spear Swipe}} unless needed, use {{Skill|Wild Throw}} a third final time, and swap back to axe. Repeat when {{Skill|Blood Reckoning}} comes off cooldown.
 +
** If using {{Tooltip|greatsword}}, the same thing applies. Use your burst {{Skill|Arc Divider}} three times.
 +
* Use {{Skill|Head Butt}} + {{Skill|Outrage}} when your weapon skills are on cooldown to help maintain Berserk.
 +
* Use {{Skill|"For Great Justice!"}} before starting fights, and periodically throughout them.
  
The basic {{Tooltip|Greatsword}} priority is as follows:
+
===Boon generation===
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
+
By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} and some {{Tooltip|Might}} due to {{Trait|Heat the Soul}}.
# {{Skill|Arc Divider}} - use this off cooldown.
 
# {{Skill|Blood Reckoning}} at 0 adrenaline to instantly refresh {{Skill|Arc Divider}}
 
# {{Skill|Hundred Blades}}
 
# {{Skill|Whirlwind Attack}}
 
# {{Skill|Bladetrail}}
 
# Fill with auto-attacks.
 
  
For {{Tooltip|Axe|Axes}}, the priority is similar:
+
You also provide yourself lots of short duration {{Tooltip|Might}} thanks to {{Trait|Forceful Greatsword}}, and some more with {{Skill|"For Great Justice!"}}.
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
# {{Skill|Decapitate}} off cooldown
 
# {{Skill|Whirling Axe}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Dual Strike}}
 
# {{Skill|Throw Axe}}
 
# Fill with auto-attacks.
 
* On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
 
  
 
===Defense===
 
===Defense===
 
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition.
 
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition.
* {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage  
+
* {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage.
 +
* {{Skill|Head Butt}} and {{Skill|Outrage}} are stunbreaks.
  
 
===Crowd Control===
 
===Crowd Control===
 
* {{Skill|Head Butt}}
 
* {{Skill|Head Butt}}
 
* {{Skill|Wild Blow}}
 
* {{Skill|Wild Blow}}
 +
* {{Skill|Disrupting Throw}}

Latest revision as of 16:56, 17 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on October 17, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power Berserker Berserker is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in Berserk mode, dealing increased damage and killing enemies by spamming the Primal Burst skills Decapitate and Wild Throw which will also provide permanent Quickness Quickness, Fury Fury and some Might Might to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds.

The main downside of this build, as with most warrior builds, is the lack of ranged damage.


Template Code

[&DQIEGTMeEhnyEvIS1xLXEqgAqACvAK8AwhKcAAAAAAAAAAAAAAAAAAAAAAACBQAyAAA=]
Copy Template Code

Skill Bar

Spear
Axe/Axe
Utility


Weapon Variants

Dual Axe Dual Axe + spear spear is the default setup. Usage of spear spear requires Janthir Wilds. greatsword greatsword is a great alternative.

  • Greatsword Greatsword - replaces spear for players without Jantir Wilds or players that prefer greatsword. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.
  • Rifle Rifle - low damage at range if ranged damage is needed. An option for players without access to spear, replaces greatsword.
  • Mainhand Mace Mainhand Mace + Offhand Mace Offhand Mace - very low DPS but extremely high CC.

Skill Variants

Heal Skills

Blood Reckoning is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it.

  • Mending - defensive option, low cooldow, removes conditions, high healing.

Utilities

Outrage is extremely useful, as it is not only a stunbreak but also extends the duration of your Berserk mode. Never replace it.
"For Great Justice!" provides you and nearby allies with boons. Very useful, but can be replaced if needed.
Signet of Fury is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using Sigil of Superior Sigil of Accuracy.

  • "Shake It Off!" - condition removal, stunbreak.
  • Wild Blow - good damage, Berserk extension, and fury generation.
  • Signet of Stamina - more dodges and condition removal.

Elite Skills

Head Butt is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of Berserk mode, and fully refills your Adrenaline.

  • Battle Standard - in vey rare situations, you can take this banner to revive allies.


Specializations

Variants

  • Peak Performance - consider this for a small damage boost at the cost of stability.
  • Great Fortitude - use it when playing in groups giving you Might Might.
  • Might Makes Right - provides high self healing at the cost of damage, great synergy with certain food as explained in the food section below.
  • Blood Reaction - use it when playing in groups and someone else is already giving Quickness Quickness.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic

Usage of spear spear requires Janthir Wilds. greatsword greatsword is a great alternative. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.

  • Note that having 60% critical chance before Fury Fury and before Smash Brawler is absolutely mandatory. This is why you need either Signet of Fury or Sigil of Superior Sigil of Accuracy.
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Thief for steady damage, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

  • can be combo'd with Might Makes Right for insane self-healing.

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Berserk

Berserk is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using Head Butt, activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to Fatal Frenzy and Bloody Roar, and have increased critical chance due to Smash Brawler. Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills Decapitate and Wild Throw which are your sources of Quickness Quickness from Heat the Soul.

For these reasons, maintaining Berserk mode is key to playing berserker correctly. Blood Reckoning, Outrage and Head Butt extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to Smash Brawler. Thanks to this, you can maintain permanent Berserk mode during fights.

Damage

This build is very simple to play. Start fights by instantly filling your Adrenaline bar with Head Butt, activate Berserk, and pummel your enemies. Note that having 60% critical chance before Fury Fury and before Smash Brawler is absolutely mandatory.

Priority
  1. Berserk
  2. Eviscerate
  3. Wild Throw + Blood Reckoning + Wild Throw
  4. Head Butt + Outrage
  5. Weapon skills

In short, spam your Primal Bursts. Use Blood Reckoning to cast Wild Throw twice back to back, then a third time when it recharges, and swap back to axe.

  • Your goal is to stay on axe axe and spam Eviscerate while using as little other skills in between as possible. Since Axe Mastery gives extra Adrenaline, including to Eviscerate, you only need to strike 3 times in between each Eviscerate. Be mindful that Cyclone Axe strikes twice, as does your second basic attack Double Chop. This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack Triple Chop because the first two auto attacks will have already filled your Adrenaline bar to use Eviscerate.
  • After using your Axe Axe skills, prepare your Adrenaline and swap to spear spear to cast Wild Throw + Blood Reckoning + Wild Throw, all skills except Spear Swipe unless needed, use Wild Throw a third final time, and swap back to axe. Repeat when Blood Reckoning comes off cooldown.
    • If using greatsword greatsword, the same thing applies. Use your burst Arc Divider three times.
  • Use Head Butt + Outrage when your weapon skills are on cooldown to help maintain Berserk.
  • Use "For Great Justice!" before starting fights, and periodically throughout them.

Boon generation

By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent Quickness Quickness and Fury Fury and some Might Might due to Heat the Soul.

You also provide yourself lots of short duration Might Might thanks to Forceful Greatsword, and some more with "For Great Justice!".

Defense

  • Whirlwind Attack can be used to evade attacks and reposition.
  • Blood Reckoning heals you based on damage dealt, continue to deal damage.
  • Head Butt and Outrage are stunbreaks.

Crowd Control

  • Head Butt
  • Wild Blow
  • Disrupting Throw


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Great damage, great boon generation, some mobility, amazing heal skill, low cooldown stun breaks. Power berserker is a really good build for open world. The only disadvantage is the lack of ranged damage, but that's a small downside when everything in melee range of you dies so fast

Comments

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