Difference between revisions of "Berserker - Power Berserker"
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| profession = warrior | | profession = warrior | ||
| specialization = berserker | | specialization = berserker | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
+ | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
| difficulty = 2 | | difficulty = 2 | ||
Line 10: | Line 11: | ||
==Overview== | ==Overview== | ||
− | + | Power {{Tooltip|Berserker}} is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in {{Skill|Berserk}} mode, dealing increased damage and killing enemies by spamming the Primal Burst skills {{Skill|Decapitate}} and {{Skill|Wild Throw}} which will also provide permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}} and some {{Tooltip|Might}} to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds. | |
+ | |||
+ | The main downside of this build, as with most warrior builds, is the lack of ranged damage. | ||
+ | |||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGTMeEhnyEvIS1xLXEqgAqACvAK8AwhKcAAAAAAAAAAAAAAAAAAAAAAACBQAyAAA=] |
}} | }} | ||
− | + | ||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
|profession = warrior | |profession = warrior | ||
|specialization = berserker | |specialization = berserker | ||
− | |weapon1 = | + | |weapon1 = Spear |
|weapon2 = | |weapon2 = | ||
|weapon3 = Axe | |weapon3 = Axe | ||
|weapon4 = Axe | |weapon4 = Axe | ||
|healing = Blood Reckoning | |healing = Blood Reckoning | ||
− | |utility1 = "For Great Justice!" | + | |utility1 = Outrage |
− | + | |utility2 = "For Great Justice!" | |
− | |utility3 = | + | |utility3 = Signet of Fury |
|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | {{Tooltip|Axe|Dual Axe}} + {{Tooltip|spear}} is the default setup. Usage of {{Tooltip|spear}} requires Janthir Wilds. {{Tooltip|greatsword}} is a great alternative. | |
− | + | * {{Tooltip|Greatsword}} - replaces spear for players without Jantir Wilds or players that prefer greatsword. Spear and greatsword are very simmilar in terms of damage so use whichever you like more. | |
− | * {{Tooltip| | + | * {{Tooltip|Rifle}} - low damage at range if ranged damage is needed. An option for players without access to spear, replaces greatsword. |
− | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC. | + | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - very low DPS but extremely high CC. |
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
====Heal Skills==== | ====Heal Skills==== | ||
− | + | {{Skill|Blood Reckoning}} is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it. | |
− | * {{Skill| | + | * {{Skill|Mending}} - defensive option, low cooldow, removes conditions, high healing. |
− | |||
====Utilities==== | ====Utilities==== | ||
− | + | {{Skill|Outrage}} is extremely useful, as it is not only a stunbreak but also extends the duration of your {{Skill|Berserk}} mode. Never replace it.<br> | |
− | + | {{Skill|"For Great Justice!"}} provides you and nearby allies with boons. Very useful, but can be replaced if needed.<br> | |
− | + | {{Skill|Signet of Fury}} is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using {{Sigil|Superior Sigil of Accuracy}}. | |
− | * {{Skill| | + | * {{Skill|"Shake It Off!"}} - condition removal, stunbreak. |
− | * {{Skill| | + | * {{Skill|Wild Blow}} - good damage, Berserk extension, and fury generation. |
− | + | * {{Skill|Signet of Stamina}} - more dodges and condition removal. | |
− | * {{Skill| | + | ====Elite Skills==== |
+ | {{Skill|Head Butt}} is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of {{Skill|Berserk}} mode, and fully refills your Adrenaline. | ||
+ | * {{Skill|Battle Standard}} - in vey rare situations, you can take this banner to revive allies. | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength| | + | {{Specialization|Strength|top|mid|top}} |
− | {{Specialization|Discipline|mid|bot| | + | {{Specialization|Discipline|mid|bot|top}} |
− | {{Specialization|Berserker|top| | + | {{Specialization|Berserker|top|mid|top}} |
− | * {{Trait| | + | ===Variants=== |
− | * {{Trait| | + | * {{Trait|Peak Performance}} - consider this for a small damage boost at the cost of stability. |
+ | * {{Trait|Great Fortitude}} - use it when playing in groups giving you {{Tooltip|Might}}. | ||
+ | * {{Trait|Might Makes Right}} - provides high self healing at the cost of damage, great synergy with certain food as explained in the food section below. | ||
+ | * {{Trait|Blood Reaction}} - use it when playing in groups and someone else is already giving {{Tooltip|Quickness}}. | ||
+ | |||
==Equipment== | ==Equipment== | ||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Concentration |
| weapon3 = Axe | | weapon3 = Axe | ||
| weapon4 = Axe | | weapon4 = Axe | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Concentration |
+ | | relic = Relic of the Claw | ||
}} | }} | ||
− | * {{ | + | Usage of {{Tooltip|spear}} requires Janthir Wilds. {{Tooltip|greatsword}} is a great alternative. Spear and greatsword are very simmilar in terms of damage so use whichever you like more. |
− | * {{ | + | * Note that having 60% critical chance before {{Tooltip|Fury}} and before {{Trait|Smash Brawler}} is absolutely mandatory. This is why you need either {{Skill|Signet of Fury}} or {{Sigil|Superior Sigil of Accuracy}}. |
− | * | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. |
+ | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Thief}} for steady damage, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | |||
==Consumables== | ==Consumables== | ||
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* {{Food|Fried Oyster Sandwich}} | * {{Food|Fried Oyster Sandwich}} | ||
* {{Food|Bowl of Lemongrass Mussel Pasta}} | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
+ | * {{Food|Fried Golden Dumpling}} can be combo'd with {{Trait|Might Makes Right}} for insane self-healing. | ||
===Farming=== | ===Farming=== | ||
Line 111: | Line 115: | ||
==Usage== | ==Usage== | ||
+ | ===Berserk=== | ||
+ | {{Skill|Berserk}} is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using {{Skill|Head Butt}}, activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to {{Trait|Fatal Frenzy}} and {{Trait|Bloody Roar}}, and have increased critical chance due to {{Trait|Smash Brawler}}. Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills {{Skill|Decapitate}} and {{Skill|Wild Throw}} which are your sources of {{Tooltip|Quickness}} from {{Trait|Heat the Soul}}. | ||
+ | |||
+ | For these reasons, maintaining Berserk mode is key to playing berserker correctly. {{Skill|Blood Reckoning}}, {{Skill|Outrage}} and {{Skill|Head Butt}} extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to {{Trait|Smash Brawler}}. Thanks to this, you can maintain permanent Berserk mode during fights. | ||
+ | |||
===Damage=== | ===Damage=== | ||
− | * | + | This build is very simple to play. Start fights by instantly filling your Adrenaline bar with {{Skill|Head Butt}}, activate {{Skill|Berserk}}, and pummel your enemies. Note that having 60% critical chance before {{Tooltip|Fury}} and before {{Trait|Smash Brawler}} is absolutely mandatory. |
− | * | + | ;Priority |
− | * Use {{Skill|Head Butt}} to | + | #{{Skill|Berserk}} |
+ | #{{Skill|Eviscerate}} | ||
+ | #{{Skill|Wild Throw}} + {{Skill|Blood Reckoning}} + {{Skill|Wild Throw}} | ||
+ | #{{Skill|Head Butt}} + {{Skill|Outrage}} | ||
+ | #Weapon skills | ||
+ | |||
+ | In short, spam your Primal Bursts. Use {{Skill|Blood Reckoning}} to cast {{Skill|Wild Throw}} twice back to back, then a third time when it recharges, and swap back to axe. | ||
+ | * Your goal is to stay on {{Tooltip|axe}} and spam {{Skill|Eviscerate}} while using as little other skills in between as possible. Since {{Trait|Axe Mastery}} gives extra Adrenaline, including to {{Skill|Eviscerate}}, you only need to strike 3 times in between each {{Skill|Eviscerate}}. Be mindful that {{Skill|Cyclone Axe}} strikes twice, as does your second basic attack {{Skill|Double Chop}}. This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack {{Skill|Triple Chop}} because the first two auto attacks will have already filled your Adrenaline bar to use {{Skill|Eviscerate}}. | ||
+ | * After using your {{Tooltip|Axe}} skills, prepare your Adrenaline and swap to {{Tooltip|spear}} to cast {{Skill|Wild Throw}} + {{Skill|Blood Reckoning}} + {{Skill|Wild Throw}}, all skills except {{Skill|Spear Swipe}} unless needed, use {{Skill|Wild Throw}} a third final time, and swap back to axe. Repeat when {{Skill|Blood Reckoning}} comes off cooldown. | ||
+ | ** If using {{Tooltip|greatsword}}, the same thing applies. Use your burst {{Skill|Arc Divider}} three times. | ||
+ | * Use {{Skill|Head Butt}} + {{Skill|Outrage}} when your weapon skills are on cooldown to help maintain Berserk. | ||
+ | * Use {{Skill|"For Great Justice!"}} before starting fights, and periodically throughout them. | ||
− | + | ===Boon generation=== | |
− | + | By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} and some {{Tooltip|Might}} due to {{Trait|Heat the Soul}}. | |
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− | + | You also provide yourself lots of short duration {{Tooltip|Might}} thanks to {{Trait|Forceful Greatsword}}, and some more with {{Skill|"For Great Justice!"}}. | |
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===Defense=== | ===Defense=== | ||
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | * {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | ||
− | * {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage | + | * {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage. |
+ | * {{Skill|Head Butt}} and {{Skill|Outrage}} are stunbreaks. | ||
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Head Butt}} | * {{Skill|Head Butt}} | ||
* {{Skill|Wild Blow}} | * {{Skill|Wild Blow}} | ||
+ | * {{Skill|Disrupting Throw}} |
Latest revision as of 16:56, 17 October 2024
Overview
Power Berserker is a high damage and reliable build for open world that also provides boons. You'll spend most of the time in mode, dealing increased damage and killing enemies by spamming the Primal Burst skills and which will also provide permanent Quickness, Fury and some Might to yourself and nearby allies. Berserker is also very relentless, having 2 stunbreak skills that also help with damage, and a heal skill that makes you nigh-immortal for a few seconds.
The main downside of this build, as with most warrior builds, is the lack of ranged damage.
Template Code
Skill Bar
Weapon Variants
Dual Axe + spear is the default setup. Usage of spear requires Janthir Wilds. greatsword is a great alternative.
- Greatsword - replaces spear for players without Jantir Wilds or players that prefer greatsword. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.
- Rifle - low damage at range if ranged damage is needed. An option for players without access to spear, replaces greatsword.
- Mainhand Mace + Offhand Mace - very low DPS but extremely high CC.
Skill Variants
Heal Skills
is key to the build, letting you reset your Primal Burst and giving you adrenaline. You should almost never replace it.
- - defensive option, low cooldow, removes conditions, high healing.
Utilities
provides you and nearby allies with boons. Very useful, but can be replaced if needed.
is taken for the increased precision passive and should never be activated. Can be replaced if needed or if using .
- - condition removal, stunbreak.
- - good damage, Berserk extension, and fury generation.
- - more dodges and condition removal.
Elite Skills
is absolutely key to the build and should almost never be replaced. It deals good damage, breaks stun, deals good crowd control, extends the duration of mode, and fully refills your Adrenaline.
- - in vey rare situations, you can take this banner to revive allies.
Specializations
Variants
- - consider this for a small damage boost at the cost of stability.
- Might. - use it when playing in groups giving you
- - provides high self healing at the cost of damage, great synergy with certain food as explained in the food section below.
- Quickness. - use it when playing in groups and someone else is already giving
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Usage of spear requires Janthir Wilds. greatsword is a great alternative. Spear and greatsword are very simmilar in terms of damage so use whichever you like more.
- Note that having 60% critical chance before Fury and before is absolutely mandatory. This is why you need either or .
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, for steady damage, to start combat with boons, or for a little extra defense.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
- can be combo'd with for insane self-healing.
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Berserk
Quickness from .
is the profession mechanic of the berserker. After filling your Adrenaline bar, for example by using , activate the skill to enter Berserk. In Berserk mode, you deal additional damage thanks to and , and have increased critical chance due to . Your maximum Adrenaline is reduced, so it's easier to gain full Adrenaline to use the improved Primal Burst skills and which are your sources ofFor these reasons, maintaining Berserk mode is key to playing berserker correctly.
, and extend the duration of your current Berserk mode. Using a Primal Burst also extends the Berserk duration due to . Thanks to this, you can maintain permanent Berserk mode during fights.Damage
This build is very simple to play. Start fights by instantly filling your Adrenaline bar with Fury and before is absolutely mandatory.
, activate , and pummel your enemies. Note that having 60% critical chance before- Priority
- + +
- +
- Weapon skills
In short, spam your Primal Bursts. Use
to cast twice back to back, then a third time when it recharges, and swap back to axe.- Your goal is to stay on axe and spam while using as little other skills in between as possible. Since gives extra Adrenaline, including to , you only need to strike 3 times in between each . Be mindful that strikes twice, as does your second basic attack . This means that, even if all your other skills are on cooldown, you are never going to cast your third auto attack because the first two auto attacks will have already filled your Adrenaline bar to use .
- After using your Axe skills, prepare your Adrenaline and swap to spear to cast + + , all skills except unless needed, use a third final time, and swap back to axe. Repeat when comes off cooldown.
- If using greatsword, the same thing applies. Use your burst three times.
- Use + when your weapon skills are on cooldown to help maintain Berserk.
- Use before starting fights, and periodically throughout them.
Boon generation
By spamming your Primal Bursts as detailed above, you will provide yourself and nearby allies with permanent Quickness and Fury and some Might due to .
You also provide yourself lots of short duration Might thanks to , and some more with .
Defense
- can be used to evade attacks and reposition.
- heals you based on damage dealt, continue to deal damage.
- and are stunbreaks.
Crowd Control
Ratings
Comments
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