Difference between revisions of "Berserker - Quickness Support Power DPS"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = Great | | rating = Great | ||
− | | focus = | + | | focus = Direct Damage, Support |
− | | meta = | + | | meta = y |
+ | | xpac = hot, jw | ||
+ | | difficulty = 2 | ||
}} | }} | ||
+ | ==Overview== | ||
+ | A damage-focussed {{tooltip|Quickness}} provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent {{tooltip|Fury}} and ~16 {{tooltip|Might}}, this build provides no additional boons and minimal utility. | ||
− | + | You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss. | |
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| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
− | | utility1 = | + | | utility1 = Outrage |
− | | utility2 = | + | | utility2 = Signet of Fury |
| utility3 = Signet of Might | | utility3 = Signet of Might | ||
| elite = Head Butt | | elite = Head Butt | ||
}} | }} | ||
+ | |||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * You can run | + | * '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds. Both deal very similar damage, though '''Spear''' is slightly higher and has the advantage of range. However, '''Spear''' also has tighter boon uptime, which should always be your first priority over damage. |
+ | ** Either '''Spear''' or '''Greatsword''' could be swapped out for more utility if desired, though this would be a major DPS loss. | ||
+ | * You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC. | ||
+ | * '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. | + | * You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the '''Spear''' build in particular this means you cannot maintain {{tooltip|Quickness}} without any extra boon duration (or phases short enough that it doesn't matter). |
− | * {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. | + | ** {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. |
− | * {{ | + | ** {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. |
− | * {{Skill| | + | * {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss. |
+ | * If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|bot|top}} | {{Specialization|Strength|bot|bot|top}} | ||
− | {{Specialization|Discipline|mid| | + | {{Specialization|Discipline|mid|bot|top}} |
− | {{Specialization|Berserker|top| | + | {{Specialization|Berserker|top|mid|top}} |
==Equipment== | ==Equipment== | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
− | |||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Claw | ||
+ | | head = | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
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| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
− | | ring2 = | + | | ring2 = Dragon |
}} | }} | ||
+ | * If you are not using '''Spear''', {{relic|Relic of the Thief}} is the best relic. | ||
+ | * In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''. | ||
+ | ** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline. | ||
− | === | + | |
− | The ''' | + | ===Boon Duration=== |
− | + | The '''Spear''' build is able to maintain permanent {{tooltip|Quickness}} without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The '''Greatsword''' overcaps {{tooltip|Quickness}} sufficiently that this shouldn't be a concern. | |
− | + | ||
− | * | + | You can bring up to ~20% boon duration via {{tooltip|Diviner stats}} gear without compromising your crit chance (with the remaining pieces being {{tooltip|Berserker stats}}), though 5-10% should be sufficient. |
− | {{ | + | |
− | + | Alternatively, you could swap the {{sigil|Superior Sigil of Impact}}/{{sigil|Superior Sigil of Air}} on '''Axe''' to a {{sigil|Superior Sigil of Concentration}}, which is equivalent to a ~7% increase in boon duration. This is less efficient than {{tooltip|Diviner stats}} (especially if the enemy can be stunned), but is much more convenient. | |
− | + | ||
− | | | + | |
− | + | ||
− | | | + | ==Consumables== |
− | | | + | |
− | | | + | '''Food''' |
− | | | + | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives |
− | + | ||
− | + | ||
− | + | '''Utility''' | |
− | + | * {{utility|Superior Sharpening Stone}} | |
− | | | + | * Any applicable slaying potion in '''Fractals''' when possible |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | ==Usage== |
− | | | + | The rotation is nearly identical to the [[Build:Berserker_-_Power_DPS|Power DPS]] rotation, the main difference being that your Burst skills are now applying AoE {{tooltip|Quickness}}! |
− | | | + | |
− | | | + | |
− | | | + | ===Spear Rotation=== |
− | | | + | The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. |
− | | | + | |
− | | | + | Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation. |
− | | | + | |
− | | | + | |
− | }} | + | ''Note: The opener below is slightly suboptimal for DPS, as there is currently a bug that causes the first '''Decapitate''' of each axe section to not provide quickness. This opener allows for a sufficient buffer to be built up to prevent quickness dropping.'' |
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | + | <big>'''Spear Section'''</big> | |
− | + | # {{skill|Maiming Spear}} | |
+ | # {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful | ||
+ | # {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Spearmarshal's Support}} | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | + | <big>'''Axe/Axe Section'''</big> | |
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− | + | You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline. | |
− | + | # {{Skill|Decapitate}} | |
− | + | # {{Skill|Cyclone Axe}} | |
− | + | # {{Skill|Decapitate}} | |
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{skill|Dual Strike}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Spear Section | ||
− | |||
+ | ===Greatsword Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | ||
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+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
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+ | <big>'''Greatsword section'''</big> | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{Skill|Blood Reckoning}} | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{Skill|Outrage}} during Arc Divider | ||
+ | # {{Skill|Bladetrail}} | ||
+ | # {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider | ||
+ | # {{Skill|Arc Divider}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | + | <big>'''Axe/Axe section'''</big> | |
− | ''' | + | # {{Skill|Cyclone Axe}} |
− | + | # {{Skill|Decapitate}} | |
− | + | # {{Skill|Dual Strike}} | |
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Greatsword section | ||
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+ | [https://youtu.be/pd6S0RLykPk Video example (greatsword)] | ||
+ | [https://youtu.be/azG0KtIZYjA Video example (axe/mace)] | ||
+ | {{Collapse end}} | ||
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+ | ===General Tips=== | ||
− | + | '''Axe''' | |
− | + | * If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}: | |
+ | # {{Skill|Head Butt}} + {{Skill|Outrage}} | ||
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | ||
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | # {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | ||
− | # {{Skill| | + | # {{Skill|Whirling Axe}} |
− | + | * When {{Skill|Blood Reckoning}} is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and {{tooltip|Weapon Swap}} instead of {{skill|Decapitate}}. | |
− | + | '''Berserk''' | |
+ | * All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk. | ||
+ | ** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC. | ||
+ | * If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain. | ||
+ | * Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active. | ||
− | + | '''Outside of Berserk''' | |
− | * | + | * Ideally you are always in Berserk during DPS phases. |
− | * | + | * Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown. |
− | + | * Try to complete your Axe auto chains when not in Berserk. | |
− | * | + | * Do not use your rage skills whilst outside of Berserk. |
− | * | + | * Use {{Skill|Berserk}} as soon as it is available. |
Latest revision as of 20:36, 21 October 2024
Overview
A damage-focussed Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury and ~16 Might, this build provides no additional boons and minimal utility.
You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss.
Skill Bar
Weapon Variants
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. Both deal very similar damage, though Spear is slightly higher and has the advantage of range. However, Spear also has tighter boon uptime, which should always be your first priority over damage.
- Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from is significant.
Skill Variants
- You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain Quickness without any extra boon duration (or phases short enough that it doesn't matter).
- will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
- Might for a ~4.5% DPS loss. can replace to provide ~9 stacks of
- If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
x6
x18
- If you are not using Spear, is the best relic.
- In encounters where the boss does not get stunned, you can replace the
- This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.
with a on the Axe and a on the Greatsword or Spear.
Boon Duration
The Spear build is able to maintain permanent Quickness without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The Greatsword overcaps Quickness sufficiently that this shouldn't be a concern.
You can bring up to ~20% boon duration via Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats), though 5-10% should be sufficient.
Alternatively, you could swap the Diviner stats (especially if the enemy can be stunned), but is much more convenient.
/ on Axe to a , which is equivalent to a ~7% increase in boon duration. This is less efficient than
Consumables
Food
- or ascended alternatives
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is nearly identical to the Power DPS rotation, the main difference being that your Burst skills are now applying AoE Quickness!
Spear Rotation
The rotation aims to get as many casts of
off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .Using Spear efficiently requires more precision than other weapons.
and deal extra damage to the target closest to the centre of their AoEs, and and do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Note: The opener below is slightly suboptimal for DPS, as there is currently a bug that causes the first Decapitate of each axe section to not provide quickness. This opener allows for a sufficient buffer to be built up to prevent quickness dropping.
Opener
- - make sure to let the entire attack finish!
- Weapon Swap
Spear Section
- - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
- - if not using a this may be required to have enough adrenaline for your primal burst
- - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
- Weapon Swap
Axe/Axe Section
You have a brief window after swapping weapon where the damage from
is still ticking. This allows you to use immediately and then again after a single . If you're too slow, use a single auto to gain the missing adrenaline.- ⇒
- (optional) - if your target is below 25% health, this is worth using
- Weapon Swap
- Return to start of Spear Section
Greatsword Rotation
The rotation aims to get as many casts of
and off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .
Opener
- Weapon Swap
- - the extra adrenaline from means you can immediately Decapitate after this
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- ⇒
- Weapon Swap
- Return to start of Greatsword section
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- +
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using , and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
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