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Difference between revisions of "Berserker - Quickness Support Power DPS"

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| specialization = Berserker
 
| specialization = Berserker
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = test
+
| rating = Great
| focus = Strike Damage, Support
+
| focus = Direct Damage, Support
| meta =  
+
| meta = y
 +
| xpac = hot, jw
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
+
A damage-focussed {{tooltip|Quickness}} provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent {{tooltip|Fury}} and ~16 {{tooltip|Might}}, this build provides no additional boons and minimal utility.
  
This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 70% {{tooltip|Resistance}} and 7 stacks of {{tooltip|Might}}. It can also provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss.
 
 
 
 
''Note: Currently the inherent boons from Banners (not the {{tooltip|Quickness}} from {{trait|Doubled Standards}}) do not respect subgroup priority. This means that this build is an unreliable provider of boons other than {{tooltip|Quickness}}.''
 
  
  
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| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Axe
 
| weapon2 = Axe
| weapon3 = Mace
+
| weapon3 = Spear
| weapon4 = Mace
+
| weapon4 =  
 
| healing = Blood Reckoning
 
| healing = Blood Reckoning
| utility1 = Banner of Strength
+
| utility1 = Outrage
| utility2 = Banner of Discipline
+
| utility2 = Signet of Fury
| utility3 = Banner of Tactics
+
| utility3 = Signet of Might
 
| elite = Head Butt
 
| elite = Head Butt
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
* You can run only an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty) when you feel confident about the CC or if you do not want to be stuck in a mostly CC/utility weapon set when you want to CC. This allows you to still have access to your '''main-hand Axe''' and keep doing damage while still providing decent CC.
+
* '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds. Both deal very similar damage, though '''Spear''' is slightly higher and has the advantage of range. However, '''Spear''' also has tighter boon uptime, which should always be your first priority over damage.
* '''Warhorn''' can replace the '''Mace''' in your off-set to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
+
** Either '''Spear''' or '''Greatsword''' could be swapped out for more utility if desired, though this would be a major DPS loss.
 +
* You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC.
 +
* '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
+
* You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the '''Spear''' build in particular this means you cannot maintain {{tooltip|Quickness}} without any extra boon duration (or phases short enough that it doesn't matter).
* {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
+
** {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
 +
** {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
 +
* {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
  
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEHzMWEhXyEgAArAAAAKoAAACpAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Strength|bot|bot|top}}
 
{{Specialization|Strength|bot|bot|top}}
{{Specialization|Discipline|mid|top|top}}
+
{{Specialization|Discipline|mid|bot|top}}
{{Specialization|Berserker|top|top|top}}
+
{{Specialization|Berserker|top|mid|top}}
 
 
 
 
 
 
===Tactics Variant===
 
If you want to provide {{tooltip|Might}} for your subgroup, you can bring the '''Tactics''' traitline instead of '''Strength'''
 
{{Specialization|Tactics|top|top|bot|variant=y}}
 
 
 
* This setup will struggle to fully generate 25 {{tooltip|Might}}, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to {{trait|Empower Allies}}.
 
  
  
  
 
==Equipment==
 
==Equipment==
===Thief Rune Equipment===
 
{{Rune|Superior Rune of the Thief}} provides the highest damage, but requires you to flank. This is most reliable in raids, where there is often a dedicated tank controlling the direction the boss is facing.
 
  
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Axe
 
| weapon2 = Axe
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Impact
| weapon3 = Mace
+
| weapon3 = Spear
| weapon4 = Mace
+
| weapon4 =  
| sigil3 = Superior Sigil of Severance
+
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Paralyzation
+
| sigil4 = Superior Sigil of Impact
| head =
 
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Claw
 +
| head =
 
| shoulders =  
 
| shoulders =  
 
| chest =  
 
| chest =  
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| legs =  
 
| legs =  
 
| feet =  
 
| feet =  
| backpiece =  
+
| backpiece = Dragon
 
| accessory1 =  
 
| accessory1 =  
 
| accessory2 =  
 
| accessory2 =  
 
| amulet =  
 
| amulet =  
 
| ring1 =  
 
| ring1 =  
| ring2 =  
+
| ring2 = Dragon
 
}}
 
}}
  
 
+
* If you are not using '''Spear''', {{relic|Relic of the Thief}} is the best relic.
* As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped.
+
* In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''.
* On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a {{Sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}.
+
** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline.
** In this case, it would be optimal to have the weapon with {{Sigil|Superior Sigil of Impact}} use {{tooltip|Assassin stats}}, and also use {{food|Plate of Truffle Steak}} (or ascended versions) as your food.
 
  
  
===Eagle Rune Equipment===
+
===Boon Duration===
Eagle runes provide another alternative for situations where you are unable to reliably flank. The damage is slightly worse than {{Rune|Superior Rune of the Scholar}}, but as you would need to be above 90% health the entire time, so {{Rune|Superior Rune of the Eagle}} is much more convenient.
+
The '''Spear''' build is able to maintain permanent {{tooltip|Quickness}} without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The '''Greatsword''' overcaps {{tooltip|Quickness}} sufficiently that this shouldn't be a concern.
  
{{PvE equipment
+
You can bring up to ~20% boon duration via {{tooltip|Diviner stats}} gear without compromising your crit chance (with the remaining pieces being {{tooltip|Berserker stats}}), though 5-10% should be sufficient.
| weight = heavy
 
| stats = Berserker
 
| rarity = Ascended
 
| rune = Superior Rune of the Eagle
 
| rune-qt = 6
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| weapon1 = Axe
 
| sigil1 = Superior Sigil of Force
 
| weapon2 = Axe
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 = Mace
 
| sigil3 = Superior Sigil of Severance
 
| weapon4 = Mace
 
| sigil4 = Superior Sigil of Paralyzation
 
| shoulders = Assassin
 
}}
 
  
* Your should use {{food|Plate of Truffle Steak}} (or ascended versions)
+
Alternatively, you could swap the {{sigil|Superior Sigil of Impact}}/{{sigil|Superior Sigil of Air}} on '''Axe''' to a {{sigil|Superior Sigil of Concentration}}, which is equivalent to a ~7% increase in boon duration. This is less efficient than {{tooltip|Diviner stats}} (especially if the enemy can be stunned), but is much more convenient.
  
  
  
 
==Consumables==
 
==Consumables==
 +
 
'''Food'''
 
'''Food'''
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
+
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives
  
  
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==Usage==
+
==Usage==  
* [https://youtu.be/4tKu5_7qzLM Strength Build Video Example]
+
The rotation is nearly identical to the [[Build:Berserker_-_Power_DPS|Power DPS]] rotation, the main difference being that your Burst skills are now applying AoE {{tooltip|Quickness}}!
* [https://youtu.be/NWFNpWoXqpw Tactics Build Video Example]
+
 
 +
 
 +
===Spear Rotation===
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.  
 +
 
 +
Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
  
The rotation aims to get as many casts of {{Skill|Decapitate}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of which they should be used:
+
 
# {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
+
''Note: The opener below is slightly suboptimal for DPS, as there is currently a bug that causes the first '''Decapitate''' of each axe section to not provide quickness. This opener allows for a sufficient buffer to be built up to prevent quickness dropping.''
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Spear Section'''</big>
 +
# {{skill|Maiming Spear}}
 +
# {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful
 +
# {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst
 +
# {{skill|Wild Throw}}
 +
# {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill
 +
# {{skill|Wild Throw}}
 +
# {{skill|Spearmarshal's Support}}
 +
# {{skill|Maiming Spear}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Axe/Axe Section'''</big>
 +
 
 +
You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline.
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}} 
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Spear Section
 +
 
 +
 
 +
===Greatsword Rotation===
 +
{{Collapse start|Click to view}}
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.  
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Greatsword section'''</big>
 +
# {{Skill|Arc Divider}}
 +
# {{Skill|Blood Reckoning}}
 +
# {{Skill|Arc Divider}}
 +
# {{Skill|Outrage}} during Arc Divider
 +
# {{Skill|Bladetrail}}
 +
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
 +
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Axe/Axe section'''</big>
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Greatsword section
 +
 
 +
 
 +
[https://youtu.be/pd6S0RLykPk Video example (greatsword)]
 +
 
 +
[https://youtu.be/azG0KtIZYjA Video example (axe/mace)]
 +
{{Collapse end}}
 +
 
 +
 
 +
===General Tips===
 +
 
 +
'''Axe'''
 +
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}:
 +
# {{Skill|Head Butt}} + {{Skill|Outrage}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
# {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}}
+
# {{Skill|Whirling Axe}}
# {{Skill|Chop}} + {{Skill|Double Chop}}
+
* When {{Skill|Blood Reckoning}} is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and {{tooltip|Weapon Swap}} instead of {{skill|Decapitate}}.
  
The above list can also be used as a priority list once your skills start coming off cooldown again. Aim to get 13 casts of {{Skill|Decapitate}} for each time you enter {{Skill|Berserk}}. When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
 
  
 +
'''Berserk'''
 +
* All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
 +
** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC.
 +
* If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
 +
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
  
===General Tips===
+
 
* Use {{Skill|Blood Reckoning}} to reset your {{Skill|Decapitate}}, as long as you're not going to need the healing from it later.
+
'''Outside of Berserk'''
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
+
* Ideally you are always in Berserk during DPS phases.
* Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set.
+
* Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
** Swapping from Axe/Axe is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs.
+
* Try to complete your Axe auto chains when not in Berserk.
* If you're using {{Trait|Peak Performance}}, make sure the buff is active each time you cast {{Skill|Whirling Axe}} and try and fit in as many weapon skill casts and {{Skill|Decapitate}}s as possible afterwards
+
* Do not use your rage skills whilst outside of Berserk.
 +
* Use {{Skill|Berserk}} as soon as it is available.

Latest revision as of 20:36, 21 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on October 21, 2024 and is up to date for the October 8, 2024 patch.

Overview

A damage-focussed Quickness Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury Fury and ~16 Might Might, this build provides no additional boons and minimal utility.

You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss.


Skill Bar

Axe/Axe
Spear
Utility


Weapon Variants

  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. Both deal very similar damage, though Spear is slightly higher and has the advantage of range. However, Spear also has tighter boon uptime, which should always be your first priority over damage.
    • Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from Warrior's Sprint is significant.


Skill Variants

  • You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain Quickness Quickness without any extra boon duration (or phases short enough that it doesn't matter).
    • Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
    • Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • "For Great Justice!" can replace Signet of Might to provide ~9 stacks of Might Might for a ~4.5% DPS loss.
  • If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.


Template Code

[&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • If you are not using Spear, Relic of the Thief is the best relic.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Axe and a Sigil of Superior Sigil of Hydromancy on the Greatsword or Spear.
    • This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.


Boon Duration

The Spear build is able to maintain permanent Quickness Quickness without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The Greatsword overcaps Quickness Quickness sufficiently that this shouldn't be a concern.

You can bring up to ~20% boon duration via Diviner stats Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats Berserker stats), though 5-10% should be sufficient.

Alternatively, you could swap the Sigil of Superior Sigil of Impact/Sigil of Superior Sigil of Air on Axe to a Sigil of Superior Sigil of Concentration, which is equivalent to a ~7% increase in boon duration. This is less efficient than Diviner stats Diviner stats (especially if the enemy can be stunned), but is much more convenient.


Consumables

Food

  • or ascended alternatives


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

The rotation is nearly identical to the Power DPS rotation, the main difference being that your Burst skills are now applying AoE Quickness Quickness!


Spear Rotation

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

Using Spear efficiently requires more precision than other weapons. Maiming Spear and Harrier's Toss deal extra damage to the target closest to the centre of their AoEs, and Disrupting Throw and Spear Swipe do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.


Note: The opener below is slightly suboptimal for DPS, as there is currently a bug that causes the first Decapitate of each axe section to not provide quickness. This opener allows for a sufficient buffer to be built up to prevent quickness dropping.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Decapitate
  5. Cyclone Axe
  6. Throw Axe
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Spear Section

  1. Maiming Spear
  2. Disrupting Throw - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
  3. Outrage - if not using a Sigil of Superior Sigil of Hydromancy this may be required to have enough adrenaline for your primal burst
  4. Wild Throw
  5. Blood Reckoning - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
  6. Wild Throw
  7. Spearmarshal's Support
  8. Maiming Spear
  9. Weapon Swap Weapon Swap


Axe/Axe Section

You have a brief window after swapping weapon where the damage from Spearmarshal's Support is still ticking. This allows you to use Decapitate immediately and then again after a single Cyclone Axe. If you're too slow, use a single auto to gain the missing adrenaline.

  1. Decapitate
  2. Cyclone Axe
  3. Decapitate
  4. Dual Strike
  5. Throw Axe
  6. Decapitate
  7. Head Butt Outrage
  8. Decapitate
  9. Cyclone Axe
  10. Throw Axe
  11. Decapitate
  12. Whirling Axe
  13. Decapitate
  14. Cyclone Axe
  15. Dual Strike
  16. Decapitate
  17. Throw Axe (optional) - if your target is below 25% health, this is worth using
  18. Weapon Swap Weapon Swap
  19. Return to start of Spear Section


Greatsword Rotation

Click to view Toggle

The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Arc Divider
  5. Weapon Swap Weapon Swap
  6. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Blood Reckoning
  3. Arc Divider
  4. Outrage during Arc Divider
  5. Bladetrail
  6. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe
  12. Decapitate
  13. Cyclone Axe
  14. Dual Strike
  15. Decapitate
  16. Throw Axe
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section


Video example (greatsword)

Video example (axe/mace)


General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage, Head Butt and Wild Blow to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
Velkix gave this build 3 stars • July 2024
I would rather see cata as qdps than berserker. Inconsistent quickness and minimal utility as mentioned.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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